vkd3d-proton/libs/vkd3d-shader
Philip Rebohle 890ba87a7c vkd3d-shader: Merge i/o variables using the same location.
Fixes a number of issues observed in tessellation shaders,
and potentially geometry shaders, when inputs and/or outputs
are array variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-10-18 17:25:18 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Add helper to parse output signature. 2021-09-16 16:57:28 +02:00
dxil.c vkd3d-shader: Add INVARIANT_POSITION quirk. 2021-10-18 15:51:20 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Merge i/o variables using the same location. 2021-10-18 17:25:18 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Add global quirks for vkd3d_shader_quirk_info. 2021-10-18 15:51:20 +02:00
vkd3d_shader_private.h vkd3d-shader: Add helper to parse output signature. 2021-09-16 16:57:28 +02:00