vkd3d-proton/libs/vkd3d
Józef Kucia b9d7569b8c vkd3d: Partially implement clears for texture UAVs.
In the long term, we may want to use shaders to clear UAVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:23 +02:00
..
command.c vkd3d: Partially implement clears for texture UAVs. 2018-09-13 19:26:23 +02:00
device.c vkd3d: Fix leaks if d3d12_device_init_pipeline_cache() fails. 2018-09-13 19:26:22 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Partially implement clears for texture UAVs. 2018-09-13 19:26:23 +02:00
state.c vkd3d: Implement simple pipeline cache. 2018-09-12 23:16:21 +02:00
utils.c vkd3d: Export vkd3d_get_dxgi_format() function. 2018-08-29 14:48:45 +02:00
vkd3d.map vkd3d: Export vkd3d_get_dxgi_format() function. 2018-08-29 14:48:45 +02:00
vkd3d_main.c libs/vkd3d: Change return_interface() iface parameter type to void pointer. 2018-07-20 18:19:35 +02:00
vkd3d_private.h vkd3d: Partially implement clears for texture UAVs. 2018-09-13 19:26:23 +02:00
vulkan_procs.h libs/vkd3d: Add support for VK_EXT_debug_report. 2018-04-11 18:56:10 +02:00