41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
/*
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* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_RENDERDOC_H
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#define __VKD3D_RENDERDOC_H
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#include "vkd3d_private.h"
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#include "vkd3d_shader.h"
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#include "vkd3d_common.h"
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bool vkd3d_renderdoc_active(void);
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bool vkd3d_renderdoc_loaded_api(void);
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bool vkd3d_renderdoc_should_capture_shader_hash(vkd3d_shader_hash_t hash);
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bool vkd3d_renderdoc_begin_capture(void *instance);
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void vkd3d_renderdoc_end_capture(void *instance);
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void vkd3d_renderdoc_init(void);
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void vkd3d_renderdoc_command_list_check_capture(struct d3d12_command_list *list,
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struct d3d12_pipeline_state *state);
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bool vkd3d_renderdoc_command_queue_begin_capture(struct d3d12_command_queue *command_queue);
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void vkd3d_renderdoc_command_queue_end_capture(struct d3d12_command_queue *command_queue);
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#endif
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