vkd3d-proton/tests/d3d12.c

568 lines
24 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Hack for MinGW-w64 headers.
*
* We want to use WIDL C inline wrappers because some methods
* in D3D12 interfaces return aggregate objects. Unfortunately,
* WIDL C inline wrappers are broken when used with MinGW-w64
* headers because FORCEINLINE expands to extern inline
* which leads to the "multiple storage classes in declaration
* specifiers" compiler error.
*/
#ifdef __MINGW32__
# include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# undef __forceinline
# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
# endif
# define _HRESULT_DEFINED
typedef int HRESULT;
#endif
#define INITGUID
#define COBJMACROS
#include "vkd3d_test.h"
#include "vkd3d_windows.h"
#define WIDL_C_INLINE_WRAPPERS
#include "d3d12.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
#define get_refcount(a) get_refcount_((IUnknown *)a)
static ULONG get_refcount_(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
#define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c)
static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, BOOL supported)
{
HRESULT hr, expected_hr;
IUnknown *unk;
expected_hr = supported ? S_OK : E_NOINTERFACE;
hr = IUnknown_QueryInterface(iface, riid, (void **)&unk);
ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(unk);
}
static ID3D12Device *create_device(void)
{
ID3D12Device *device;
HRESULT hr;
if (FAILED(hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
return NULL;
return device;
}
static void test_create_device(void)
{
ID3D12Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
check_interface(device, &IID_ID3D12Object, TRUE);
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
check_interface(device, &IID_ID3D12Pageable, FALSE);
check_interface(device, &IID_ID3D12Device, TRUE);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr);
ID3D12Device_Release(device);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
}
static void test_node_count(void)
{
ID3D12Device *device;
UINT node_count;
ULONG refcount;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
node_count = ID3D12Device_GetNodeCount(device);
trace("Node count: %u.\n", node_count);
ok(1 <= node_count && node_count <= 32, "Got unexpected node count %u.\n", node_count);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_check_feature_support(void)
{
D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
D3D_FEATURE_LEVEL max_supported_feature_level;
ID3D12Device *device;
ULONG refcount;
HRESULT hr;
static const D3D_FEATURE_LEVEL all_feature_levels[] =
{
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
static const D3D_FEATURE_LEVEL d3d12_feature_levels[] =
{
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
};
static const D3D_FEATURE_LEVEL d3d_9_x_feature_levels[] =
{
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
static const D3D_FEATURE_LEVEL invalid_feature_levels[] =
{
0x0000,
0x3000,
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
/* Feature levels */
memset(&feature_levels, 0, sizeof(feature_levels));
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
feature_levels.NumFeatureLevels = ARRAY_SIZE(all_feature_levels);
feature_levels.pFeatureLevelsRequested = all_feature_levels;
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
trace("Max supported feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
max_supported_feature_level = feature_levels.MaxSupportedFeatureLevel;
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d12_feature_levels);
feature_levels.pFeatureLevelsRequested = d3d12_feature_levels;
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == max_supported_feature_level,
"Got unexpected feature level %#x, expected %#x.\n",
feature_levels.MaxSupportedFeatureLevel, max_supported_feature_level);
/* Check invalid size. */
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels) + 1);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels) - 1);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d_9_x_feature_levels);
feature_levels.pFeatureLevelsRequested = d3d_9_x_feature_levels;
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_9_3,
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
feature_levels.NumFeatureLevels = ARRAY_SIZE(invalid_feature_levels);
feature_levels.pFeatureLevelsRequested = invalid_feature_levels;
feature_levels.MaxSupportedFeatureLevel = 0;
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
&feature_levels, sizeof(feature_levels));
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
ok(feature_levels.MaxSupportedFeatureLevel == 0x3000,
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_allocator(void)
{
ID3D12CommandAllocator *command_allocator;
ID3D12Device *device, *tmp_device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(command_allocator, &IID_ID3D12Object, TRUE);
check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_list(void)
{
ID3D12CommandAllocator *command_allocator;
ID3D12Device *device, *tmp_device;
ID3D12CommandList *command_list;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
NULL, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
refcount = get_refcount(command_allocator);
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12CommandList_GetDevice(command_list, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(command_list, &IID_ID3D12Object, TRUE);
check_interface(command_list, &IID_ID3D12DeviceChild, TRUE);
check_interface(command_list, &IID_ID3D12Pageable, FALSE);
check_interface(command_list, &IID_ID3D12CommandList, TRUE);
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
check_interface(command_list, &IID_ID3D12CommandAllocator, FALSE);
refcount = ID3D12CommandList_Release(command_list);
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
refcount = ID3D12CommandList_Release(command_list);
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
refcount = ID3D12CommandList_Release(command_list);
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COPY,
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
refcount = ID3D12CommandList_Release(command_list);
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_queue(void)
{
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
ID3D12Device *device, *tmp_device;
ID3D12CommandQueue *queue;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12CommandQueue_GetDevice(queue, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(queue, &IID_ID3D12Object, TRUE);
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
check_interface(queue, &IID_ID3D12Pageable, TRUE);
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
result_desc = ID3D12CommandQueue_GetDesc(queue);
ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type);
ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority);
ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags);
ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask);
refcount = ID3D12CommandQueue_Release(queue);
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_committed_resource(void)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
D3D12_CLEAR_VALUE clear_value;
ID3D12Resource *resource;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 32;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
clear_value.Color[0] = 1.0f;
clear_value.Color[1] = 0.0f;
clear_value.Color[2] = 0.0f;
clear_value.Color[3] = 1.0f;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(resource, &IID_ID3D12Object, TRUE);
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
check_interface(resource, &IID_ID3D12Pageable, TRUE);
check_interface(resource, &IID_ID3D12Resource, TRUE);
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
check_interface(resource, &IID_ID3D12Object, TRUE);
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
check_interface(resource, &IID_ID3D12Pageable, TRUE);
check_interface(resource, &IID_ID3D12Resource, TRUE);
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
START_TEST(d3d12)
{
ID3D12Debug *debug;
if (SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
{
ID3D12Debug_EnableDebugLayer(debug);
ID3D12Debug_Release(debug);
}
test_create_device();
test_node_count();
test_check_feature_support();
test_create_command_allocator();
test_create_command_list();
test_create_command_queue();
test_create_committed_resource();
}