vkd3d-proton/libs/vkd3d-utils
Hans-Kristian Arntzen 7bccab7427 debug: Re-introduce different debug channels.
vkd3d-shader is currently kinda buggy and crashes when you try to trace
DXBC. This used to never be run since it was guarded by
VKD3D_SHADER_DEBUG, but with the move to a static build we merged all
debug logging under VKD3D_DEBUG. Reintroduce different debug channels in
a way that is compatible with a statically linked vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-10 14:18:15 +02:00
..
libvkd3d-utils.pc.in libs/vkd3d-utils: Use proper name in libvkd3d-utils.pc. 2017-12-12 13:12:47 +01:00
meson.build build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d_utils.def build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d_utils.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_utils_main.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
vkd3d_utils_private.h vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00