vkd3d-proton/libs/vkd3d-shader
Joshua Ashton a991fddeeb build: Use `-fvisibility=hidden` and define exports manually
When building natively on Windows we use dllexport/dllimport for vkd3d/vkd3d_utils public exports.

When building natively on Linux we simply make those visibility default.

Nothing changes for standalone here.

Closes #152

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-05 10:44:10 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d: Fix straggling warnings for MSVC. 2020-07-16 13:00:09 +02:00
dxil.c vkd3d-shader: Add shader replacement. 2020-09-08 15:03:41 +02:00
meson.build build: Use Meson subproject for dxil-spirv 2020-06-26 18:33:27 +02:00
spirv.c vkd3d-shader: Add NonUniformEXT decoration where required. 2020-07-30 10:57:50 +02:00
trace.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
vkd3d_shader_main.c vkd3d-shader: Add shader replacement. 2020-09-08 15:03:41 +02:00
vkd3d_shader_private.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00