vkd3d-proton/demos/triangle.vert

15 lines
314 B
GLSL

#version 150
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 position_in;
layout(location = 1) in vec4 colour_in;
layout(location = 0) out vec4 colour_out;
void main(void)
{
gl_Position.xzw = position_in.xzw;
gl_Position.y = -position_in.y;
colour_out = colour_in;
}