Docs explicitly specify that placed RTV / DSV resource must be properly initialized before use, either on first use or after aliasing barriers, so there should be no need to perform initial layout transition. Fixes spurious GPU hangs in Hitman III where application aliases an indirect buffer and a DSV. The DSV is cleared after the indirect buffer is consumed, but the initial_layout_transition is triggered and HTILE init clobbered the buffer. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> |
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d3d12 | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore | ||
meson.build |