vkd3d-proton/package-release.sh

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#!/bin/bash
set -e
shopt -s extglob
if [ -z "$1" ] || [ -z "$2" ]; then
echo "Usage: $0 version destdir [--native] [--no-package] [--dev-build]"
exit 1
fi
VKD3D_VERSION="$1"
VKD3D_SRC_DIR=$(dirname "$(readlink -f "$0")")
VKD3D_BUILD_DIR=$(realpath "$2")"/vkd3d-$VKD3D_VERSION"
VKD3D_ARCHIVE_PATH=$(realpath "$2")"/vkd3d-$VKD3D_VERSION.tar.zst"
if [ -e "$VKD3D_BUILD_DIR" ]; then
echo "Build directory $VKD3D_BUILD_DIR already exists"
exit 1
fi
shift 2
opt_nopackage=0
opt_devbuild=0
opt_native=0
while [ $# -gt 0 ]; do
case "$1" in
"--native")
opt_native=1
;;
"--no-package")
opt_nopackage=1
;;
"--dev-build")
opt_nopackage=1
opt_devbuild=1
;;
*)
echo "Unrecognized option: $1" >&2
exit 1
esac
shift
done
function build_arch {
cd "$VKD3D_SRC_DIR"
# shellcheck disable=SC2086
meson $2 \
--buildtype "release" \
--prefix "$VKD3D_BUILD_DIR" \
--strip \
--bindir "x$1" \
--libdir "x$1" \
"$VKD3D_BUILD_DIR/build.$1"
cd "$VKD3D_BUILD_DIR/build.$1"
ninja install
if [ $opt_devbuild -eq 0 ]; then
if [ $opt_native -eq 0 ]; then
# get rid of some useless .a files
rm "$VKD3D_BUILD_DIR/x$1/"*.!(dll)
# get rid of vkd3d-utils.dll
rm "$VKD3D_BUILD_DIR/x$1/libvkd3d-utils.dll"
fi
rm -R "$VKD3D_BUILD_DIR/build.$1"
fi
}
function build_script {
cp "$VKD3D_SRC_DIR/setup_vkd3d.sh" "$VKD3D_BUILD_DIR/setup_vkd3d.sh"
chmod +x "$VKD3D_BUILD_DIR/setup_vkd3d.sh"
}
function package {
cd "$VKD3D_BUILD_DIR/.."
tar -caf "$VKD3D_ARCHIVE_PATH" "vkd3d-$VKD3D_VERSION"
rm -R "vkd3d-$VKD3D_VERSION"
}
if [ $opt_native -eq 0 ]; then
build_arch 64 "--cross-file build-win64.txt -Denable_standalone_d3d12=True"
build_arch 86 "--cross-file build-win32.txt -Denable_standalone_d3d12=True"
build_script
else
build_arch 64
build_arch 86 "--cross-file x86-linux-gnu"
fi
if [ $opt_nopackage -eq 0 ]; then
package
fi