Separate scratch pools by their intended usage. Allows e.g. preprocess buffers to be allocated differently from normal buffers, which is necessary on implementations that use special memory types to implement preprocess buffers. Potentially can also allow for separate pools for host visible scratch memory down the line. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> |
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d3d12 | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore | ||
meson.build |