1200 lines
79 KiB
C
1200 lines
79 KiB
C
/*
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* Copyright 2016-2017 Józef Kucia for CodeWeavers
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* Copyright 2020-2021 Philip Rebohle for Valve Corporation
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* Copyright 2020-2021 Joshua Ashton for Valve Corporation
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* Copyright 2020-2021 Hans-Kristian Arntzen for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
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#include "d3d12_crosstest.h"
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void test_raytracing(void)
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{
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#define NUM_GEOM_DESC 6
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#define NUM_UNMASKED_INSTANCES 4
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#define INSTANCE_OFFSET_Y (100.0f)
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#define GEOM_OFFSET_X (10.0f)
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#define INSTANCE_GEOM_SCALE (0.5f)
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC postbuild_desc[3];
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO prebuild_info;
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float sbt_colors[NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1][2];
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D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC build_info;
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D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS inputs;
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D3D12_RAYTRACING_GEOMETRY_DESC geom_desc[NUM_GEOM_DESC];
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ID3D12Resource *bottom_acceleration_structures[3];
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ID3D12Resource *top_acceleration_structures[3];
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12Resource *scratch_buffer_update_bottom;
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D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
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ID3D12GraphicsCommandList4 *command_list4;
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D3D12_RESOURCE_BARRIER resource_barrier;
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D3D12_ROOT_PARAMETER root_parameters[2];
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ID3D12GraphicsCommandList *command_list;
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
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ID3D12DescriptorHeap *descriptor_heap;
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ID3D12Resource *scratch_buffer_bottom;
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ID3D12StateObject *rt_object_library;
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ID3D12RootSignature *local_rs_table;
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ID3D12Resource *scratch_buffer_top;
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D3D12_DESCRIPTOR_RANGE table_range;
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ID3D12Resource *postbuild_readback;
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ID3D12Resource *sbt_colors_buffer;
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ID3D12Resource *postbuild_buffer;
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ID3D12Resource *transform_buffer;
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ID3D12Resource *instance_buffer;
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unsigned int i, descriptor_size;
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ID3D12RootSignature *global_rs;
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ID3D12RootSignature *local_rs;
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ID3D12Resource *ray_positions;
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struct test_context context;
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struct resource_readback rb;
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ID3D12Resource *ray_colors;
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ID3D12CommandQueue *queue;
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ID3D12StateObject *rt_pso;
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ID3D12Resource *dummy_vbo;
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ID3D12Device5 *device5;
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unsigned int ref_count;
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ID3D12Resource *vbo;
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ID3D12Resource *ibo;
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ID3D12Resource *sbt;
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HRESULT hr;
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struct initial_vbo
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{
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float f32[3 * 3 * 2];
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int16_t i16[3 * 3 * 2];
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uint16_t f16[3 * 3 * 2];
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};
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struct initial_ibo
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{
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uint32_t u32[6];
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uint16_t u16[6];
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};
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/* Compile with -Tlib_6_3 in DXC. */
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static const BYTE rt_lib_dxil[] =
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{
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#if 0
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RaytracingAccelerationStructure AS : register(t0);
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StructuredBuffer<float2> RayPositions : register(t1);
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RWStructuredBuffer<float2> Buf : register(u0);
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struct RayPayload
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{
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float2 color;
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};
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cbuffer LocalConstants : register(b0, space1)
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{
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float local_value0;
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};
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cbuffer LocalConstants2 : register(b1, space1)
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{
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float local_value1;
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};
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[shader("miss")]
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void RayMiss(inout RayPayload payload)
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{
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payload.color.x = local_value0;
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payload.color.y = local_value1;
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}
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[shader("closesthit")]
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void RayClosest(inout RayPayload payload, BuiltInTriangleIntersectionAttributes attribs)
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{
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payload.color.x = local_value0;
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payload.color.y = local_value1;
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}
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[shader("raygeneration")]
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void RayGen()
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{
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RayPayload payload;
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payload.color = float2(0.0, 0.0);
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uint index = DispatchRaysIndex().x;
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RayDesc ray;
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ray.Origin = float3(RayPositions[index], 1.0);
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ray.Direction = float3(0.0, 0.0, -1.0);
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ray.TMin = 0;
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ray.TMax = 10;
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TraceRay(AS, RAY_FLAG_NONE,
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0x01, // mask
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0, // HitGroup offset
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1, // geometry contribution multiplier
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0, // miss shader index
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ray, payload);
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Buf[index] = payload.color;
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}
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#endif
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0x5a, 0x00, 0x52, 0x61, 0x79, 0x47, 0x65, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x8c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x0b, 0x00, 0x00, 0x00,
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0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x60, 0x00, 0x0b, 0x00, 0x5a, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x0a, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x6c, 0x0d, 0x00, 0x00, 0x63, 0x00, 0x06, 0x00,
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0x5b, 0x03, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x03, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x54, 0x0d, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x52, 0x03, 0x00, 0x00,
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0x1e, 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xc4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5,
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0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00,
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0x1b, 0x8c, 0x20, 0x00, 0x12, 0x60, 0xd9, 0x00, 0x1e, 0xc2, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x80, 0x44, 0x90, 0x43, 0x3a, 0xcc, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0x43, 0x1b, 0xd0, 0x43, 0x38,
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0xa4, 0x03, 0x3b, 0xb4, 0xc1, 0x38, 0x84, 0x03, 0x3b, 0xb0, 0xc3, 0x3c, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x10, 0xec, 0x50, 0x0e, 0xf3, 0x30, 0x0f, 0x6d, 0x00, 0x0f, 0xf2,
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0x50, 0x0e, 0xe3, 0x90, 0x0e, 0xf3, 0x50, 0x0e, 0x6d, 0x60, 0x0e, 0xf0, 0xd0, 0x0e, 0xe1, 0x40, 0x0e, 0x80, 0x39, 0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x84, 0x3b, 0xbc, 0x43, 0x1b, 0x98,
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0x83, 0x3c, 0x84, 0x43, 0x3b, 0x94, 0x43, 0x1b, 0xc0, 0xc3, 0x3b, 0xa4, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xc8, 0x43, 0x1b, 0x94, 0x03, 0x3b, 0xa4, 0x43, 0x3b, 0x00, 0xe6, 0x10, 0x0e, 0xec, 0x30,
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0x0f, 0xe5, 0x00, 0x10, 0xee, 0xf0, 0x0e, 0x6d, 0x90, 0x0e, 0xee, 0x60, 0x0e, 0xf3, 0xd0, 0x06, 0xe6, 0x00, 0x0f, 0x6d, 0xd0, 0x0e, 0xe1, 0x40, 0x0f, 0xe8, 0x00, 0x98, 0x43, 0x38, 0xb0, 0xc3,
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0x3c, 0x94, 0x03, 0x40, 0xb8, 0xc3, 0x3b, 0xb4, 0x81, 0x3b, 0x84, 0x83, 0x3b, 0xcc, 0x43, 0x1b, 0x98, 0x03, 0x3c, 0xb4, 0x41, 0x3b, 0x84, 0x03, 0x3d, 0xa0, 0x03, 0x60, 0x0e, 0xe1, 0xc0, 0x0e,
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0xf3, 0x50, 0x0e, 0xc0, 0xe0, 0x0e, 0xef, 0xd0, 0x06, 0xf2, 0x50, 0x0e, 0xe1, 0xc0, 0x0e, 0xe9, 0x70, 0x0e, 0xee, 0xd0, 0x06, 0xf3, 0x40, 0x0f, 0xe1, 0x30, 0x0e, 0xeb, 0x00, 0x10, 0xf3, 0x40,
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0x0f, 0xe1, 0x30, 0x0e, 0xeb, 0xd0, 0x06, 0xf0, 0x20, 0x0f, 0xef, 0x40, 0x0f, 0xe5, 0x30, 0x0e, 0xf4, 0xf0, 0x0e, 0xf2, 0xd0, 0x06, 0xe2, 0x50, 0x0f, 0xe6, 0x60, 0x0e, 0xe5, 0x20, 0x0f, 0x6d,
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0x30, 0x0f, 0xe9, 0xa0, 0x0f, 0xe5, 0x00, 0xc0, 0x01, 0x40, 0xd4, 0x83, 0x3b, 0xcc, 0x43, 0x38, 0x98, 0x43, 0x39, 0xb4, 0x81, 0x39, 0xc0, 0x43, 0x1b, 0xb4, 0x43, 0x38, 0xd0, 0x03, 0x3a, 0x00,
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0xe6, 0x10, 0x0e, 0xec, 0x30, 0x0f, 0xe5, 0x00, 0x10, 0xf5, 0x30, 0x0f, 0xe5, 0xd0, 0x06, 0xf3, 0xf0, 0x0e, 0xe6, 0x40, 0x0f, 0x6d, 0x60, 0x0e, 0xec, 0xf0, 0x0e, 0xe1, 0x40, 0x0f, 0x80, 0x39,
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0x84, 0x03, 0x3b, 0xcc, 0x43, 0x39, 0x00, 0x1b, 0x8c, 0x41, 0x00, 0x16, 0x80, 0xda, 0x60, 0x10, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x6d, 0x30, 0x8a, 0xff, 0xff, 0xff, 0xff, 0x1f,
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0x00, 0x09, 0xa0, 0x36, 0x10, 0xc6, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x80, 0xb4, 0x81, 0x38, 0x20, 0xe0, 0x0c, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x13, 0x84, 0x40, 0x98,
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0x30, 0x04, 0x83, 0x30, 0x21, 0x10, 0x26, 0x04, 0xc4, 0x84, 0xa0, 0x98, 0x10, 0x18, 0x13, 0x82, 0x03, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x32, 0x22, 0x88, 0x09,
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0x20, 0x64, 0x85, 0x04, 0x13, 0x23, 0xa4, 0x84, 0x04, 0x13, 0x23, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8c, 0x8c, 0x0b, 0x84, 0xc4, 0x4c, 0x10, 0xd8, 0xc1, 0x1c, 0x01, 0x18, 0x9c, 0x19,
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0x48, 0x53, 0x44, 0x09, 0x93, 0xbf, 0x02, 0xd8, 0x14, 0x01, 0x02, 0xd2, 0x18, 0x9a, 0x20, 0x10, 0x0b, 0x11, 0x01, 0x13, 0xe2, 0x34, 0xec, 0x14, 0x51, 0xc2, 0x44, 0x45, 0x04, 0x0a, 0x00, 0x0a,
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|
|
0xb0, 0x9e, 0x66, 0xd3, 0x93, 0x6e, 0xaa, 0x3c, 0x1d, 0x76, 0x9f, 0xd9, 0xe5, 0xa4, 0x9b, 0x5e, 0x96, 0xcf, 0xcb, 0x63, 0x7a, 0xfa, 0xed, 0x0e, 0xd2, 0xe9, 0xf2, 0xb4, 0xb8, 0x4e, 0x2f, 0xcf,
|
|
0x81, 0x40, 0xa0, 0xb6, 0x0e, 0x9e, 0xc0, 0x4f, 0x1a, 0xce, 0x1f, 0xcb, 0x6e, 0x20, 0x30, 0x1b, 0xc4, 0x62, 0xb5, 0x55, 0xd0, 0x05, 0x7e, 0xd2, 0x70, 0xbe, 0x99, 0x9e, 0xcf, 0x81, 0xc0, 0x6c,
|
|
0x10, 0x5b, 0x95, 0x86, 0xf3, 0xd0, 0x70, 0x9e, 0xfd, 0x0e, 0x93, 0x81, 0x40, 0xa0, 0xb6, 0x02, 0xf0, 0x20, 0xf0, 0x93, 0x86, 0xf3, 0xd0, 0xf7, 0x3c, 0x4d, 0x4f, 0xbf, 0xdd, 0x73, 0x20, 0x70,
|
|
0x66, 0xfd, 0x91, 0xa6, 0x74, 0x79, 0x7d, 0x4c, 0xaf, 0xcb, 0xcb, 0x64, 0x61, 0xdd, 0x6c, 0x2e, 0xcb, 0x81, 0xd6, 0x1f, 0xc9, 0x5e, 0x1e, 0xd3, 0xdf, 0x72, 0x60, 0x93, 0x04, 0x8b, 0x01, 0x81,
|
|
0x40, 0x60, 0xd0, 0x06, 0x9c, 0xd2, 0x11, 0x80, 0x85, 0x73, 0x1a, 0x69, 0x02, 0x9a, 0x49, 0x32, 0x82, 0xa7, 0x74, 0x04, 0x60, 0xe1, 0x9c, 0x46, 0x9a, 0x80, 0x66, 0x92, 0x6c, 0x43, 0xd8, 0x86,
|
|
0xcb, 0x77, 0x1e, 0x5f, 0x08, 0xa8, 0xa2, 0x20, 0xa2, 0xd2, 0x01, 0x86, 0x92, 0x30, 0x00, 0x01, 0xf3, 0x8b, 0xdb, 0xb6, 0x86, 0x33, 0x18, 0x2e, 0xdf, 0x79, 0x7c, 0x21, 0x22, 0x80, 0x89, 0x08,
|
|
0x81, 0x66, 0x58, 0x88, 0xcf, 0x89, 0x4a, 0x24, 0xf0, 0x4b, 0x47, 0x00, 0x16, 0xce, 0x69, 0xa4, 0x09, 0x68, 0x26, 0xc9, 0x1c, 0xd0, 0x60, 0xb8, 0x7c, 0xe7, 0xf1, 0x85, 0x88, 0x00, 0x26, 0x22,
|
|
0x04, 0x9a, 0x61, 0x21, 0x3e, 0x27, 0x2a, 0x91, 0xc0, 0x2f, 0x1d, 0x01, 0x58, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24, 0xbb, 0x22, 0x48, 0x81, 0x8c, 0x77, 0xbd, 0xe1, 0xae, 0xb1, 0xbc, 0x1c,
|
|
0xa6, 0x97, 0x91, 0x61, 0x37, 0x99, 0x5d, 0x36, 0xbe, 0xe5, 0xcc, 0xb4, 0xd8, 0x35, 0x66, 0x87, 0xe7, 0x73, 0x97, 0xf4, 0x3a, 0xa5, 0xcb, 0xeb, 0x63, 0x7a, 0x5d, 0x5e, 0x26, 0x0b, 0xeb, 0x66,
|
|
0x73, 0x59, 0xce, 0xb3, 0x97, 0xc7, 0xf4, 0xb7, 0x9c, 0x67, 0x66, 0xbf, 0xc3, 0x74, 0x16, 0x48, 0xe6, 0x03, 0xf9, 0xea, 0x41, 0x14, 0xc8, 0x78, 0xd7, 0x1b, 0xee, 0x1a, 0xcb, 0xcb, 0x61, 0x7a,
|
|
0x19, 0x19, 0x76, 0x93, 0xd9, 0x65, 0xe3, 0x5b, 0xce, 0x4c, 0x8b, 0x5d, 0x63, 0x76, 0x78, 0x3e, 0x77, 0x4d, 0xe9, 0xf2, 0xfa, 0x98, 0x5e, 0x97, 0x97, 0xc9, 0xc2, 0xba, 0xd9, 0x5c, 0x96, 0xf3,
|
|
0xec, 0xe5, 0x31, 0xfd, 0x2d, 0xe7, 0x99, 0xd9, 0xef, 0x30, 0x9d, 0x05, 0x92, 0xf9, 0x40, 0x3e, 0x83, 0xf8, 0x83, 0xe1, 0xf2, 0x9d, 0xc7, 0x17, 0x22, 0x02, 0x98, 0x88, 0x10, 0x68, 0x86, 0x85,
|
|
0xf8, 0x9c, 0xa8, 0x44, 0x02, 0x5f, 0x9a, 0x22, 0x4a, 0x98, 0xfc, 0x15, 0xc0, 0xa6, 0x08, 0x10, 0x90, 0xc6, 0xd0, 0x04, 0x81, 0x58, 0x88, 0x08, 0x98, 0x10, 0xa7, 0x61, 0xa7, 0x88, 0x12, 0x26,
|
|
0x2a, 0x22, 0x2c, 0x61, 0x1b, 0x2e, 0xdf, 0x79, 0xfc, 0x01, 0x91, 0x1e, 0x60, 0x12, 0x8e, 0x15, 0xc0, 0x24, 0xb1, 0x19, 0x88, 0xcb, 0x47, 0x6e, 0xdb, 0x16, 0xae, 0xe1, 0xf2, 0x9d, 0xc7, 0x8f,
|
|
0x00, 0x6b, 0xa3, 0x8a, 0x82, 0x88, 0x4a, 0x07, 0x18, 0xfc, 0xe2, 0xb6, 0x4d, 0x01, 0x1b, 0x2e, 0xdf, 0x79, 0xfc, 0x08, 0xb0, 0x36, 0xaa, 0x28, 0x88, 0x88, 0x9d, 0x9c, 0x88, 0xf0, 0x8b, 0xdb,
|
|
0x36, 0x06, 0x30, 0x18, 0x2e, 0xdf, 0x79, 0xfc, 0x29, 0x02, 0x04, 0x62, 0x05, 0x30, 0x5f, 0x9a, 0x22, 0x4a, 0x98, 0xfc, 0x15, 0xc0, 0x52, 0x00, 0x5b, 0x1c, 0x60, 0x00, 0x61, 0x20, 0x00, 0x00,
|
|
0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x14, 0xb0, 0x40, 0xd9, 0x01, 0x00, 0x00, 0x04, 0x06, 0xcb, 0x20, 0x31, 0x48, 0xc6, 0x88,
|
|
0x81, 0x01, 0x80, 0x20, 0x18, 0xa4, 0x01, 0x46, 0x08, 0x23, 0x06, 0x06, 0x00, 0x82, 0x60, 0x70, 0x06, 0x5a, 0x21, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x07, 0x06, 0x45, 0x20, 0x8d, 0x26,
|
|
0x04, 0xc0, 0x72, 0x88, 0x84, 0xa2, 0xa8, 0x61, 0x03, 0x22, 0x10, 0x06, 0x60, 0xc4, 0xe0, 0x00, 0x40, 0x10, 0x0c, 0xb8, 0x31, 0x40, 0x8a, 0x6a, 0x34, 0x21, 0x00, 0x96, 0x43, 0x30, 0xd7, 0xb5,
|
|
0x0d, 0x1b, 0x10, 0x81, 0x30, 0x00, 0x18, 0x0e, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x72, 0x3c, 0x00, 0xb6, 0x38, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
|
|
0x20, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x14, 0xb0, 0x40, 0xd9, 0x01, 0x00, 0x00, 0x14, 0x06, 0xcb, 0xa0, 0x31, 0x48, 0xc6, 0x88,
|
|
0x81, 0x01, 0x80, 0x20, 0x18, 0xa4, 0x41, 0x46, 0x08, 0x23, 0x06, 0x06, 0x00, 0x82, 0x60, 0x70, 0x06, 0x5b, 0x21, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x17, 0x06, 0x45, 0x30, 0x8d, 0x26,
|
|
0x04, 0xc0, 0x72, 0x08, 0xa5, 0xaa, 0xaa, 0x61, 0x03, 0x22, 0x10, 0x06, 0x60, 0xc4, 0xe0, 0x00, 0x40, 0x10, 0x0c, 0x38, 0x32, 0x40, 0x0a, 0x6b, 0x34, 0x21, 0x00, 0x96, 0x43, 0x34, 0x18, 0xc6,
|
|
0x0d, 0x1b, 0x10, 0x81, 0x30, 0x00, 0x18, 0x0e, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x26, 0x72, 0x00, 0xd3, 0x14, 0x21, 0x81, 0x64, 0x21, 0xc7, 0x03, 0x60, 0x8b, 0x03, 0x0c, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x04, 0x14, 0xb0, 0x40, 0x89, 0x0a, 0x94, 0xa5,
|
|
0x40, 0xe9, 0x0a, 0x14, 0xa6, 0x00, 0xcd, 0x25, 0x30, 0x02, 0x40, 0xd9, 0x08, 0x40, 0x19, 0xd0, 0x30, 0x46, 0x00, 0x82, 0x20, 0x28, 0x83, 0x01, 0x11, 0x23, 0x00, 0x34, 0x8c, 0x11, 0x80, 0x20,
|
|
0x08, 0xe2, 0xbf, 0x30, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x33, 0x00, 0x23, 0x00, 0x00, 0x00, 0x33, 0x11, 0x0e, 0x20, 0x91, 0x02, 0xc1, 0x41, 0x31, 0x48, 0x0e, 0x82, 0x41, 0x71, 0x70, 0x8c,
|
|
0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0xf0, 0xd6, 0x40, 0x62, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x60, 0x0d, 0xcc, 0x80, 0x22, 0x46, 0x0c, 0x14, 0x00, 0x04, 0xc1, 0x60, 0x0c, 0xd6, 0x60, 0x0a,
|
|
0x04, 0x30, 0x68, 0xc4, 0x60, 0x34, 0x21, 0x00, 0x46, 0x13, 0x84, 0x60, 0x3b, 0x43, 0x32, 0x06, 0x63, 0x30, 0x6c, 0x40, 0x04, 0x0f, 0x01, 0x8c, 0x18, 0x18, 0x00, 0x08, 0x82, 0x41, 0x1b, 0xa8,
|
|
0x41, 0x86, 0x8c, 0x18, 0x50, 0x07, 0x08, 0x82, 0x41, 0x19, 0xbc, 0xc1, 0x15, 0x94, 0x41, 0x1a, 0x94, 0x41, 0x1a, 0x94, 0x01, 0x31, 0x38, 0x0c, 0xc3, 0x3c, 0xd1, 0x42, 0x02, 0x41, 0x46, 0x0c,
|
|
0x0c, 0x00, 0x04, 0xc1, 0xe0, 0x0d, 0xd6, 0x60, 0x4b, 0xc6, 0x10, 0x04, 0x6b, 0x0c, 0x61, 0xc0, 0x46, 0x0c, 0x1c, 0x00, 0x04, 0xc1, 0x00, 0x0c, 0xea, 0x40, 0x1b, 0x96, 0x34, 0x10, 0x82, 0x28,
|
|
0xb2, 0xd6, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
|
|
if (!context_supports_dxil(&context))
|
|
{
|
|
destroy_test_context(&context);
|
|
return;
|
|
}
|
|
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
if (FAILED(ID3D12Device_QueryInterface(context.device, &IID_ID3D12Device5, (void**)&device5)))
|
|
{
|
|
skip("ID3D12Device5 is not supported. Skipping RT test.\n");
|
|
destroy_test_context(&context);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(ID3D12GraphicsCommandList_QueryInterface(command_list, &IID_ID3D12GraphicsCommandList4, (void**)&command_list4)))
|
|
{
|
|
skip("ID3D12GraphicsCommandList4 is not supported. Skipping RT test.\n");
|
|
ID3D12Device5_Release(device5);
|
|
destroy_test_context(&context);
|
|
return;
|
|
}
|
|
|
|
{
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS5 opts5;
|
|
if (FAILED(ID3D12Device5_CheckFeatureSupport(device5, D3D12_FEATURE_D3D12_OPTIONS5, &opts5, sizeof(opts5))) ||
|
|
opts5.RaytracingTier < D3D12_RAYTRACING_TIER_1_0)
|
|
{
|
|
skip("Raytracing tier 1.0 is not supported on this device. Skipping RT test.\n");
|
|
ID3D12Device5_Release(device5);
|
|
ID3D12GraphicsCommandList4_Release(command_list4);
|
|
destroy_test_context(&context);
|
|
return;
|
|
}
|
|
}
|
|
|
|
postbuild_readback = create_readback_buffer(context.device, 4096);
|
|
postbuild_buffer = create_default_buffer(context.device, 4096, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
/* Emit quads with the different Tier 1.0 formats. */
|
|
{
|
|
struct initial_vbo initial_vbo_data;
|
|
float *pv = initial_vbo_data.f32;
|
|
*pv++ = -1.0f; *pv++ = +1.0f; *pv++ = 0.0f;
|
|
*pv++ = -1.0f; *pv++ = -1.0f; *pv++ = 0.0f;
|
|
*pv++ = +1.0f; *pv++ = -1.0f; *pv++ = 0.0f;
|
|
|
|
*pv++ = +1.0f; *pv++ = +1.0f; *pv++ = 0.0f;
|
|
*pv++ = -1.0f; *pv++ = +1.0f; *pv++ = 0.0f;
|
|
*pv++ = +1.0f; *pv++ = -1.0f; *pv++ = 0.0f;
|
|
|
|
for (i = 0; i < 3 * 3 * 2; i++)
|
|
{
|
|
initial_vbo_data.i16[i] = (int16_t)(0x7fff * initial_vbo_data.f32[i]);
|
|
initial_vbo_data.f16[i] = 0x3c00 | (initial_vbo_data.f32[i] < 0.0f ? 0x8000 : 0);
|
|
}
|
|
|
|
vbo = create_upload_buffer(context.device, sizeof(initial_vbo_data), &initial_vbo_data);
|
|
dummy_vbo = create_default_buffer(context.device, sizeof(initial_vbo_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
|
|
}
|
|
|
|
{
|
|
static const struct initial_ibo initial_ibo_data = {
|
|
{ 0, 1, 2, 3, 2, 1 },
|
|
{ 0, 1, 2, 3, 2, 1 },
|
|
};
|
|
ibo = create_upload_buffer(context.device, sizeof(initial_ibo_data), &initial_ibo_data);
|
|
}
|
|
|
|
/* Create a transform buffer which is used when building bottom AS. Row-major affine transform. */
|
|
{
|
|
float transform[3 * NUM_GEOM_DESC][4] = {{0.0f}};
|
|
for (i = 0; i < NUM_GEOM_DESC; i++)
|
|
{
|
|
transform[3 * i + 0][0] = 1.0f;
|
|
transform[3 * i + 1][1] = 1.0f;
|
|
transform[3 * i + 2][2] = 1.0f;
|
|
transform[3 * i + 0][3] = GEOM_OFFSET_X * (float)i;
|
|
}
|
|
transform_buffer = create_upload_buffer(context.device, sizeof(transform), transform);
|
|
}
|
|
|
|
/* Create bottom AS. One quad is centered around origin, but other triangle is translated. */
|
|
{
|
|
memset(&inputs, 0, sizeof(inputs));
|
|
memset(geom_desc, 0, sizeof(geom_desc));
|
|
|
|
inputs.DescsLayout = D3D12_ELEMENTS_LAYOUT_ARRAY;
|
|
inputs.NumDescs = ARRAY_SIZE(geom_desc);
|
|
inputs.pGeometryDescs = geom_desc;
|
|
inputs.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL;
|
|
inputs.Flags = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE |
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION |
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE;
|
|
|
|
/* Tests the configuration space of the 6 supported vertex formats, and the 3 index types. */
|
|
geom_desc[0].Type = D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES;
|
|
|
|
geom_desc[0].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(vbo) + offsetof(struct initial_vbo, f32);
|
|
geom_desc[0].Triangles.VertexBuffer.StrideInBytes = 3 * sizeof(float);
|
|
geom_desc[0].Triangles.VertexFormat = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
geom_desc[0].Triangles.VertexCount = 6;
|
|
|
|
geom_desc[1] = geom_desc[0];
|
|
/* First, render something wrong, update the RTAS later and verify that it works. */
|
|
geom_desc[1].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(dummy_vbo) + offsetof(struct initial_vbo, f32);
|
|
geom_desc[1].Triangles.VertexFormat = DXGI_FORMAT_R32G32_FLOAT;
|
|
|
|
geom_desc[2].Type = D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES;
|
|
geom_desc[2].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(vbo) + offsetof(struct initial_vbo, i16);
|
|
geom_desc[2].Triangles.VertexBuffer.StrideInBytes = 3 * sizeof(int16_t);
|
|
geom_desc[2].Triangles.VertexFormat = DXGI_FORMAT_R16G16B16A16_SNORM;
|
|
geom_desc[2].Triangles.VertexCount = 4;
|
|
geom_desc[2].Triangles.IndexBuffer = ID3D12Resource_GetGPUVirtualAddress(ibo) + offsetof(struct initial_ibo, u16);
|
|
geom_desc[2].Triangles.IndexFormat = DXGI_FORMAT_R16_UINT;
|
|
geom_desc[2].Triangles.IndexCount = 6;
|
|
|
|
geom_desc[3] = geom_desc[2];
|
|
geom_desc[3].Triangles.VertexFormat = DXGI_FORMAT_R16G16_SNORM;
|
|
geom_desc[3].Triangles.IndexBuffer = ID3D12Resource_GetGPUVirtualAddress(ibo) + offsetof(struct initial_ibo, u32);
|
|
geom_desc[3].Triangles.IndexFormat = DXGI_FORMAT_R32_UINT;
|
|
|
|
geom_desc[4] = geom_desc[2];
|
|
geom_desc[4].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(vbo) + offsetof(struct initial_vbo, f16);
|
|
geom_desc[4].Triangles.VertexFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
|
|
|
|
geom_desc[5] = geom_desc[3];
|
|
geom_desc[5].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(vbo) + offsetof(struct initial_vbo, f16);
|
|
geom_desc[5].Triangles.VertexFormat = DXGI_FORMAT_R16G16_FLOAT;
|
|
|
|
/* Identity transform for index 0, checks that we handle NULL here. */
|
|
for (i = 1; i < ARRAY_SIZE(geom_desc); i++)
|
|
geom_desc[i].Triangles.Transform3x4 = ID3D12Resource_GetGPUVirtualAddress(transform_buffer) + i * 4 * 3 * sizeof(float);
|
|
|
|
/* Guard against stubbed variant. */
|
|
prebuild_info.ScratchDataSizeInBytes = 16;
|
|
prebuild_info.ResultDataMaxSizeInBytes = 16;
|
|
prebuild_info.UpdateScratchDataSizeInBytes = 16;
|
|
ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(device5, &inputs, &prebuild_info);
|
|
|
|
/* An AS in D3D12 is just a plain UAV-enabled buffer. */
|
|
scratch_buffer_bottom = create_default_buffer(context.device, prebuild_info.ScratchDataSizeInBytes,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
scratch_buffer_update_bottom = create_default_buffer(context.device, prebuild_info.UpdateScratchDataSizeInBytes,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(bottom_acceleration_structures); i++)
|
|
{
|
|
bottom_acceleration_structures[i] = create_default_buffer(context.device, prebuild_info.ResultDataMaxSizeInBytes,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE);
|
|
}
|
|
|
|
if (scratch_buffer_bottom && bottom_acceleration_structures[0])
|
|
{
|
|
memset(&build_info, 0, sizeof(build_info));
|
|
build_info.DestAccelerationStructureData = ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[0]);
|
|
build_info.Inputs = inputs;
|
|
build_info.ScratchAccelerationStructureData = ID3D12Resource_GetGPUVirtualAddress(scratch_buffer_bottom);
|
|
|
|
postbuild_desc[0].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE;
|
|
postbuild_desc[0].DestBuffer = ID3D12Resource_GetGPUVirtualAddress(postbuild_buffer);
|
|
postbuild_desc[1].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE;
|
|
postbuild_desc[1].DestBuffer = postbuild_desc[0].DestBuffer + sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC);
|
|
postbuild_desc[2].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION;
|
|
postbuild_desc[2].DestBuffer = postbuild_desc[1].DestBuffer + sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC);
|
|
|
|
ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(command_list4, &build_info, ARRAY_SIZE(postbuild_desc), postbuild_desc);
|
|
|
|
/* An UAV barrier serves as a raytracing barrier as well ... */
|
|
resource_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
resource_barrier.Flags = 0;
|
|
|
|
resource_barrier.UAV.pResource = bottom_acceleration_structures[0];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
|
|
/* Update, and now use correct VBO. */
|
|
geom_desc[1].Triangles.VertexBuffer.StartAddress = ID3D12Resource_GetGPUVirtualAddress(vbo) + offsetof(struct initial_vbo, f32);
|
|
build_info.Inputs.Flags |= D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE;
|
|
/* In-place update is supported. */
|
|
build_info.SourceAccelerationStructureData = build_info.DestAccelerationStructureData;
|
|
build_info.ScratchAccelerationStructureData = ID3D12Resource_GetGPUVirtualAddress(scratch_buffer_update_bottom);
|
|
ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(command_list4, &build_info, ARRAY_SIZE(postbuild_desc), postbuild_desc);
|
|
|
|
/* Tests CLONE and COMPACTING copies. COMPACTING can never increase size, so it's safe to allocate up front.
|
|
* We test the compacted size later. */
|
|
resource_barrier.UAV.pResource = bottom_acceleration_structures[0];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
|
|
ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(command_list4,
|
|
ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[1]),
|
|
ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[0]),
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT);
|
|
|
|
resource_barrier.UAV.pResource = bottom_acceleration_structures[1];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
|
|
ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(command_list4,
|
|
ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[2]),
|
|
ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[1]),
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE);
|
|
|
|
resource_barrier.UAV.pResource = bottom_acceleration_structures[2];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
}
|
|
}
|
|
|
|
/* Create instance buffer. One for every top-level entry into the AS. */
|
|
if (bottom_acceleration_structures[2])
|
|
{
|
|
D3D12_RAYTRACING_INSTANCE_DESC instance_desc[NUM_UNMASKED_INSTANCES + 1];
|
|
memset(instance_desc, 0, sizeof(instance_desc));
|
|
|
|
for (i = 0; i < NUM_UNMASKED_INSTANCES; i++)
|
|
{
|
|
instance_desc[i].Transform[0][0] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[i].Transform[1][1] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[i].Transform[2][2] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[i].Transform[1][3] = INSTANCE_OFFSET_Y * (float)i;
|
|
instance_desc[i].InstanceMask = 0xff;
|
|
instance_desc[i].InstanceContributionToHitGroupIndex = NUM_GEOM_DESC * i;
|
|
instance_desc[i].AccelerationStructure = ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[i & 1]);
|
|
}
|
|
|
|
instance_desc[NUM_UNMASKED_INSTANCES].Transform[0][0] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[NUM_UNMASKED_INSTANCES].Transform[1][1] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[NUM_UNMASKED_INSTANCES].Transform[2][2] = INSTANCE_GEOM_SCALE;
|
|
instance_desc[NUM_UNMASKED_INSTANCES].Transform[1][3] = -INSTANCE_OFFSET_Y;
|
|
instance_desc[NUM_UNMASKED_INSTANCES].InstanceMask = 0xfe; /* This instance will be masked out since shader uses mask of 0x01. */
|
|
instance_desc[NUM_UNMASKED_INSTANCES].InstanceContributionToHitGroupIndex = 0;
|
|
instance_desc[NUM_UNMASKED_INSTANCES].AccelerationStructure = ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[2]);
|
|
|
|
instance_buffer = create_upload_buffer(context.device, sizeof(instance_desc), instance_desc);
|
|
}
|
|
else
|
|
instance_buffer = NULL;
|
|
|
|
/* Create top AS */
|
|
if (bottom_acceleration_structures[0])
|
|
{
|
|
memset(&inputs, 0, sizeof(inputs));
|
|
memset(geom_desc, 0, sizeof(geom_desc));
|
|
|
|
inputs.DescsLayout = D3D12_ELEMENTS_LAYOUT_ARRAY;
|
|
inputs.NumDescs = NUM_UNMASKED_INSTANCES + 1;
|
|
inputs.InstanceDescs = ID3D12Resource_GetGPUVirtualAddress(instance_buffer);
|
|
inputs.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL;
|
|
inputs.Flags = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE |
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION;
|
|
|
|
ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(device5, &inputs, &prebuild_info);
|
|
|
|
scratch_buffer_top = create_default_buffer(context.device, prebuild_info.ScratchDataSizeInBytes,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(top_acceleration_structures); i++)
|
|
{
|
|
top_acceleration_structures[i] = create_default_buffer(context.device, prebuild_info.ResultDataMaxSizeInBytes,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE);
|
|
}
|
|
|
|
if (scratch_buffer_top && top_acceleration_structures[0])
|
|
{
|
|
memset(&build_info, 0, sizeof(build_info));
|
|
build_info.DestAccelerationStructureData = ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[0]);
|
|
build_info.Inputs = inputs;
|
|
build_info.ScratchAccelerationStructureData = ID3D12Resource_GetGPUVirtualAddress(scratch_buffer_top);
|
|
|
|
postbuild_desc[0].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE;
|
|
postbuild_desc[0].DestBuffer = ID3D12Resource_GetGPUVirtualAddress(postbuild_buffer) + 4 * sizeof(uint64_t);
|
|
postbuild_desc[1].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE;
|
|
postbuild_desc[1].DestBuffer = postbuild_desc[0].DestBuffer + sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC);
|
|
postbuild_desc[2].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION;
|
|
postbuild_desc[2].DestBuffer = postbuild_desc[1].DestBuffer + sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC);
|
|
|
|
ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(command_list4, &build_info, ARRAY_SIZE(postbuild_desc), postbuild_desc);
|
|
|
|
resource_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
resource_barrier.Flags = 0;
|
|
|
|
resource_barrier.UAV.pResource = top_acceleration_structures[0];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
|
|
/* Tests CLONE and COMPACTING copies. COMPACTING can never increase size, so it's safe to allocate up front.
|
|
* We test the compacted size later. */
|
|
ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(command_list4,
|
|
ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[1]),
|
|
ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[0]),
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT);
|
|
|
|
resource_barrier.UAV.pResource = top_acceleration_structures[1];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
|
|
ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(command_list4,
|
|
ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[2]),
|
|
ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[1]),
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE);
|
|
|
|
resource_barrier.UAV.pResource = top_acceleration_structures[2];
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &resource_barrier);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
scratch_buffer_top = NULL;
|
|
memset(top_acceleration_structures, 0, sizeof(top_acceleration_structures));
|
|
}
|
|
|
|
/* Create global root signature. All RT shaders can access these parameters. */
|
|
{
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
memset(root_parameters, 0, sizeof(root_parameters));
|
|
memset(descriptor_ranges, 0, sizeof(descriptor_ranges));
|
|
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; /* Acceleration structure and ray origins. */
|
|
descriptor_ranges[0].NumDescriptors = 2;
|
|
descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; /* Output from raygen shader */
|
|
descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 2;
|
|
descriptor_ranges[1].NumDescriptors = 1;
|
|
|
|
hr = create_root_signature(context.device, &root_signature_desc, &global_rs);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr #%x.\n", hr);
|
|
}
|
|
|
|
/* Create local root signature. This defines how the data in the SBT for each individual shader is laid out. */
|
|
{
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
memset(root_parameters, 0, sizeof(root_parameters));
|
|
memset(descriptor_ranges, 0, sizeof(descriptor_ranges));
|
|
|
|
/* 32BIT_CONSTANTS are 4 byte aligned. Descriptor tables take up 8 bytes instead of 4,
|
|
since the raw GPU VA of descriptor heap is placed in the buffer,
|
|
but it must still belong to the bound descriptor heap.
|
|
Root descriptors take up 8 bytes (raw pointers). */
|
|
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
/* We can have different implementation for local root sigs. */
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[0].Constants.Num32BitValues = 1;
|
|
root_parameters[0].Constants.RegisterSpace = 1;
|
|
root_parameters[0].Constants.ShaderRegister = 0;
|
|
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.Num32BitValues = 1;
|
|
root_parameters[1].Constants.RegisterSpace = 1;
|
|
root_parameters[1].Constants.ShaderRegister = 1;
|
|
|
|
hr = create_root_signature(context.device, &root_signature_desc, &local_rs);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr #%x.\n", hr);
|
|
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = &table_range;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
table_range.OffsetInDescriptorsFromTableStart = 0;
|
|
table_range.RegisterSpace = 1;
|
|
table_range.BaseShaderRegister = 0;
|
|
table_range.NumDescriptors = 1;
|
|
table_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
|
|
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameters[1].Descriptor.RegisterSpace = 1;
|
|
root_parameters[1].Descriptor.ShaderRegister = 1;
|
|
|
|
hr = create_root_signature(context.device, &root_signature_desc, &local_rs_table);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr #%x.\n", hr);
|
|
}
|
|
|
|
/* Create RT collection. */
|
|
{
|
|
D3D12_RAYTRACING_PIPELINE_CONFIG pipeline_config;
|
|
D3D12_STATE_OBJECT_CONFIG state_object_config;
|
|
D3D12_RAYTRACING_SHADER_CONFIG shader_config;
|
|
D3D12_GLOBAL_ROOT_SIGNATURE global_rs_desc;
|
|
D3D12_DXIL_LIBRARY_DESC dxil_library_desc;
|
|
D3D12_LOCAL_ROOT_SIGNATURE local_rs_desc;
|
|
D3D12_EXPORT_DESC dxil_exports[1] = {
|
|
{ u"XRayClosest", u"RayClosest", 0 },
|
|
};
|
|
D3D12_HIT_GROUP_DESC hit_group;
|
|
D3D12_STATE_SUBOBJECT objs[7];
|
|
D3D12_STATE_OBJECT_DESC desc;
|
|
|
|
memset(objs, 0, sizeof(objs));
|
|
|
|
objs[0].Type = D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
|
objs[0].pDesc = &state_object_config;
|
|
memset(&state_object_config, 0, sizeof(state_object_config));
|
|
state_object_config.Flags = D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS;
|
|
|
|
objs[1].Type = D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
|
objs[1].pDesc = &global_rs_desc;
|
|
memset(&global_rs_desc, 0, sizeof(global_rs_desc));
|
|
global_rs_desc.pGlobalRootSignature = global_rs;
|
|
|
|
objs[2].Type = D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
|
objs[2].pDesc = &pipeline_config;
|
|
memset(&pipeline_config, 0, sizeof(pipeline_config));
|
|
pipeline_config.MaxTraceRecursionDepth = 1;
|
|
|
|
objs[3].Type = D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
|
objs[3].pDesc = &shader_config;
|
|
memset(&shader_config, 0, sizeof(shader_config));
|
|
shader_config.MaxAttributeSizeInBytes = 8;
|
|
shader_config.MaxPayloadSizeInBytes = 8;
|
|
|
|
objs[4].Type = D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
|
objs[4].pDesc = &dxil_library_desc;
|
|
|
|
memset(&dxil_library_desc, 0, sizeof(dxil_library_desc));
|
|
dxil_library_desc.DXILLibrary.pShaderBytecode = rt_lib_dxil;
|
|
dxil_library_desc.DXILLibrary.BytecodeLength = sizeof(rt_lib_dxil);
|
|
dxil_library_desc.NumExports = ARRAY_SIZE(dxil_exports);
|
|
dxil_library_desc.pExports = dxil_exports;
|
|
|
|
objs[5].Type = D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
objs[5].pDesc = &local_rs_desc;
|
|
local_rs_desc.pLocalRootSignature = local_rs;
|
|
|
|
objs[6].Type = D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
|
objs[6].pDesc = &hit_group;
|
|
|
|
memset(&hit_group, 0, sizeof(hit_group));
|
|
hit_group.Type = D3D12_HIT_GROUP_TYPE_TRIANGLES;
|
|
hit_group.ClosestHitShaderImport = u"XRayClosest";
|
|
hit_group.HitGroupExport = u"XRayHit";
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.Type = D3D12_STATE_OBJECT_TYPE_COLLECTION;
|
|
desc.NumSubobjects = ARRAY_SIZE(objs);
|
|
desc.pSubobjects = objs;
|
|
|
|
rt_object_library = NULL;
|
|
hr = ID3D12Device5_CreateStateObject(device5, &desc, &IID_ID3D12StateObject, (void **)&rt_object_library);
|
|
ok(SUCCEEDED(hr), "Failed to create RT collection, hr %#x.\n", hr);
|
|
}
|
|
|
|
/* Create RT PSO. */
|
|
if (rt_object_library)
|
|
{
|
|
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION exports_associations[2];
|
|
D3D12_EXISTING_COLLECTION_DESC existing_collection;
|
|
D3D12_RAYTRACING_PIPELINE_CONFIG pipeline_config;
|
|
const WCHAR *table_export[] = { u"XRayMiss" };
|
|
D3D12_STATE_OBJECT_CONFIG state_object_config;
|
|
D3D12_RAYTRACING_SHADER_CONFIG shader_config;
|
|
D3D12_LOCAL_ROOT_SIGNATURE local_rs_desc[2];
|
|
D3D12_GLOBAL_ROOT_SIGNATURE global_rs_desc;
|
|
D3D12_DXIL_LIBRARY_DESC dxil_library_desc;
|
|
D3D12_EXPORT_DESC dxil_exports[2] = {
|
|
{ u"XRayMiss", u"RayMiss", 0 },
|
|
{ u"XRayGen", u"RayGen", 0 },
|
|
};
|
|
D3D12_STATE_SUBOBJECT objs[11];
|
|
D3D12_HIT_GROUP_DESC hit_group;
|
|
D3D12_STATE_OBJECT_DESC desc;
|
|
|
|
memset(objs, 0, sizeof(objs));
|
|
|
|
objs[0].Type = D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
|
objs[0].pDesc = &state_object_config;
|
|
memset(&state_object_config, 0, sizeof(state_object_config));
|
|
state_object_config.Flags = D3D12_STATE_OBJECT_FLAG_NONE;
|
|
|
|
objs[1].Type = D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
|
objs[1].pDesc = &global_rs_desc;
|
|
memset(&global_rs_desc, 0, sizeof(global_rs_desc));
|
|
global_rs_desc.pGlobalRootSignature = global_rs;
|
|
|
|
objs[2].Type = D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
|
objs[2].pDesc = &pipeline_config;
|
|
memset(&pipeline_config, 0, sizeof(pipeline_config));
|
|
pipeline_config.MaxTraceRecursionDepth = 1;
|
|
|
|
objs[3].Type = D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
|
objs[3].pDesc = &shader_config;
|
|
memset(&shader_config, 0, sizeof(shader_config));
|
|
shader_config.MaxAttributeSizeInBytes = 8;
|
|
shader_config.MaxPayloadSizeInBytes = 8;
|
|
|
|
objs[4].Type = D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
|
objs[4].pDesc = &dxil_library_desc;
|
|
|
|
memset(&dxil_library_desc, 0, sizeof(dxil_library_desc));
|
|
dxil_library_desc.DXILLibrary.pShaderBytecode = rt_lib_dxil;
|
|
dxil_library_desc.DXILLibrary.BytecodeLength = sizeof(rt_lib_dxil);
|
|
dxil_library_desc.NumExports = ARRAY_SIZE(dxil_exports);
|
|
dxil_library_desc.pExports = dxil_exports;
|
|
/* All entry points are exported by default. Test with custom exports, because why not. */
|
|
|
|
objs[5].Type = D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
objs[5].pDesc = &exports_associations[0];
|
|
exports_associations[0].NumExports = ARRAY_SIZE(table_export);
|
|
exports_associations[0].pExports = table_export;
|
|
/* Apparently, we have to point to a subobject in the array, otherwise, it just silently fails. */
|
|
exports_associations[0].pSubobjectToAssociate = &objs[7];
|
|
|
|
objs[6].Type = D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
objs[6].pDesc = &exports_associations[1];
|
|
exports_associations[1].NumExports = 0;
|
|
exports_associations[1].pExports = NULL;
|
|
/* Apparently, we have to point to a subobject in the array, otherwise, it just silently fails. */
|
|
exports_associations[1].pSubobjectToAssociate = &objs[8];
|
|
|
|
objs[7].Type = D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
objs[7].pDesc = &local_rs_desc[0];
|
|
local_rs_desc[0].pLocalRootSignature = local_rs_table;
|
|
|
|
objs[8].Type = D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
objs[8].pDesc = &local_rs_desc[1];
|
|
local_rs_desc[1].pLocalRootSignature = local_rs;
|
|
|
|
objs[9].Type = D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
|
|
objs[9].pDesc = &existing_collection;
|
|
existing_collection.pExistingCollection = rt_object_library;
|
|
existing_collection.NumExports = 0;
|
|
existing_collection.pExports = NULL;
|
|
|
|
objs[10].Type = D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
|
objs[10].pDesc = &hit_group;
|
|
|
|
memset(&hit_group, 0, sizeof(hit_group));
|
|
hit_group.Type = D3D12_HIT_GROUP_TYPE_TRIANGLES;
|
|
hit_group.ClosestHitShaderImport = u"XRayClosest";
|
|
hit_group.HitGroupExport = u"XRayHit2";
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.Type = D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE;
|
|
desc.NumSubobjects = ARRAY_SIZE(objs);
|
|
desc.pSubobjects = objs;
|
|
|
|
rt_pso = NULL;
|
|
hr = ID3D12Device5_CreateStateObject(device5, &desc, &IID_ID3D12StateObject, (void **)&rt_pso);
|
|
ok(SUCCEEDED(hr), "Failed to create RT PSO, hr %#x.\n", hr);
|
|
|
|
/* Docs say there should be ref-count of the collection, but apparently, that refcount is private. */
|
|
ref_count = ID3D12StateObject_AddRef(rt_object_library);
|
|
ok(ref_count == 2, "Collection ref count is %u.\n", ref_count);
|
|
ID3D12StateObject_Release(rt_object_library);
|
|
}
|
|
else
|
|
rt_pso = NULL;
|
|
|
|
/* Docs say that refcount should be held by RTPSO, but apparently it doesn't on native drivers. */
|
|
ID3D12RootSignature_AddRef(global_rs);
|
|
ID3D12RootSignature_AddRef(local_rs);
|
|
ref_count = ID3D12RootSignature_Release(global_rs);
|
|
ok(ref_count == 1, "Ref count %u != 1.\n", ref_count);
|
|
ref_count = ID3D12RootSignature_Release(local_rs);
|
|
ok(ref_count == 1, "Ref count %u != 1.\n", ref_count);
|
|
|
|
descriptor_heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 4);
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
/* Build SBT (Shader Binding Table) */
|
|
sbt_colors_buffer = NULL;
|
|
sbt = NULL;
|
|
|
|
if (rt_pso)
|
|
{
|
|
ID3D12StateObjectProperties *props;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(sbt_colors); i++)
|
|
{
|
|
sbt_colors[i][0] = 2 * i + 1;
|
|
sbt_colors[i][1] = 2 * i + 2;
|
|
}
|
|
|
|
{
|
|
uint8_t padded[2048];
|
|
memcpy(padded + 0, &sbt_colors[0][0], sizeof(float));
|
|
memcpy(padded + 1024, &sbt_colors[0][1], sizeof(float));
|
|
sbt_colors_buffer = create_upload_buffer(context.device, sizeof(padded), padded);
|
|
}
|
|
|
|
/* Why this is a separate interface, we will never know ... */
|
|
if (SUCCEEDED(ID3D12StateObject_QueryInterface(rt_pso, &IID_ID3D12StateObjectProperties, (void **)&props)))
|
|
{
|
|
static const WCHAR ray_closest[] = u"XRayHit::closesthit";
|
|
static const WCHAR ray_anyhit[] = u"XRayHit::anyhit";
|
|
static const WCHAR ray_broken3[] = u"XRayHit::X";
|
|
static const WCHAR ray_broken2[] = u"XRayHit::";
|
|
static const WCHAR ray_broken1[] = u"XRayHit:";
|
|
static const WCHAR ray_broken0[] = u"XRayHit";
|
|
static const WCHAR ray_miss[] = u"XRayMiss";
|
|
static const WCHAR ray_hit2[] = u"XRayHit2";
|
|
static const WCHAR ray_gen[] = u"XRayGen";
|
|
static const WCHAR ray_hit[] = u"XRayHit";
|
|
ID3D12StateObject *tmp_rt_pso;
|
|
unsigned int min_stack_size;
|
|
const void *ray_miss_sbt;
|
|
const void *ray_gen_sbt;
|
|
const void *ray_hit_sbt;
|
|
const void *ray_hit_sbt2;
|
|
unsigned int stack_size;
|
|
uint8_t sbt_data[4096];
|
|
|
|
hr = ID3D12StateObjectProperties_QueryInterface(props, &IID_ID3D12StateObject, (void **)&tmp_rt_pso);
|
|
ok(SUCCEEDED(hr), "Failed to query state object interface from properties.\n");
|
|
if (SUCCEEDED(hr))
|
|
ID3D12StateObject_Release(tmp_rt_pso);
|
|
|
|
/* Test reference count semantics for non-derived interface. */
|
|
ref_count = ID3D12StateObjectProperties_AddRef(props);
|
|
ok(ref_count == 3, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObjectProperties_AddRef(props);
|
|
ok(ref_count == 4, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObject_AddRef(rt_pso);
|
|
ok(ref_count == 5, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObject_AddRef(rt_pso);
|
|
ok(ref_count == 6, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObjectProperties_Release(props);
|
|
ok(ref_count == 5, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObjectProperties_Release(props);
|
|
ok(ref_count == 4, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObject_Release(rt_pso);
|
|
ok(ref_count == 3, "Unexpected refcount %u.\n", ref_count);
|
|
ref_count = ID3D12StateObject_Release(rt_pso);
|
|
ok(ref_count == 2, "Unexpected refcount %u.\n", ref_count);
|
|
|
|
/* AMD Windows returns 0 here for all stack sizes. There is no well defined return value we expect here,
|
|
* but verify we return something sane. */
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_gen);
|
|
ok(stack_size <= 8, "Stack size %u > 8.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_miss);
|
|
ok(stack_size <= 8, "Stack size %u > 8.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_closest);
|
|
ok(stack_size <= 8, "Stack size %u > 8.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_broken0);
|
|
ok(stack_size == ~0u, "Stack size %u != UINT_MAX.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_broken1);
|
|
ok(stack_size == ~0u, "Stack size %u != UINT_MAX.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_broken2);
|
|
ok(stack_size == ~0u, "Stack size %u != UINT_MAX.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_broken3);
|
|
ok(stack_size == ~0u, "Stack size %u != UINT_MAX.\n", stack_size);
|
|
stack_size = ID3D12StateObjectProperties_GetShaderStackSize(props, ray_anyhit);
|
|
ok(stack_size == ~0u, "Stack size %u != UINT_MAX.\n", stack_size);
|
|
|
|
stack_size = ID3D12StateObjectProperties_GetPipelineStackSize(props);
|
|
ok(stack_size <= 8, "Stack size %u < 8.\n", stack_size);
|
|
|
|
/* Apparently even if we set stack size here, it will be clamped to the conservative stack size on AMD?
|
|
* Driver behavior on NV and AMD is different here, choose NV behavior as it makes more sense. */
|
|
min_stack_size = stack_size;
|
|
ID3D12StateObjectProperties_SetPipelineStackSize(props, 256);
|
|
stack_size = ID3D12StateObjectProperties_GetPipelineStackSize(props);
|
|
ok(stack_size <= min_stack_size || stack_size == 256, "Stack size %u > %u && %u != 256.\n", stack_size, min_stack_size, stack_size);
|
|
|
|
ray_gen_sbt = ID3D12StateObjectProperties_GetShaderIdentifier(props, ray_gen);
|
|
ray_hit_sbt = ID3D12StateObjectProperties_GetShaderIdentifier(props, ray_hit);
|
|
ray_hit_sbt2 = ID3D12StateObjectProperties_GetShaderIdentifier(props, ray_hit2);
|
|
ray_miss_sbt = ID3D12StateObjectProperties_GetShaderIdentifier(props, ray_miss);
|
|
ok(!!ray_gen_sbt, "Failed to get SBT.\n");
|
|
ok(!!ray_hit_sbt, "Failed to get SBT.\n");
|
|
ok(!!ray_hit_sbt2, "Failed to get SBT.\n");
|
|
ok(!!ray_miss_sbt, "Failed to get SBT.\n");
|
|
|
|
memcpy(sbt_data, ray_miss_sbt, D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES);
|
|
for (i = 0; i < NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES; i++)
|
|
memcpy(sbt_data + (i + 1) * 64, (i & 1 ? ray_hit_sbt : ray_hit_sbt2), D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES);
|
|
memcpy(sbt_data + (NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1) * 64, ray_gen_sbt, D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES);
|
|
|
|
/* Local root signature data is placed after the shader identifier at offset 32 bytes. */
|
|
|
|
/* For miss shader, we use a different local root signature.
|
|
* Tests that we handle local tables + local root descriptor. */
|
|
{
|
|
UINT64 miss_sbt[2];
|
|
miss_sbt[0] = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap).ptr + 3 * descriptor_size;
|
|
miss_sbt[1] = ID3D12Resource_GetGPUVirtualAddress(sbt_colors_buffer) + 1024;
|
|
memcpy(sbt_data + D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES, miss_sbt, sizeof(miss_sbt));
|
|
}
|
|
|
|
for (i = 1; i < ARRAY_SIZE(sbt_colors); i++)
|
|
memcpy(sbt_data + D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES + 64 * i, sbt_colors[i], sizeof(sbt_colors[i]));
|
|
|
|
sbt = create_upload_buffer(context.device, sizeof(sbt_data), sbt_data);
|
|
ID3D12StateObjectProperties_Release(props);
|
|
}
|
|
else
|
|
{
|
|
destroy_test_context(&context);
|
|
return;
|
|
}
|
|
}
|
|
|
|
{
|
|
/* For test, we want to hit miss shader, then hit group indices in order. */
|
|
float ray_pos[NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1][2];
|
|
unsigned int x, y;
|
|
|
|
/* Should hit instance 2, but gets masked out. */
|
|
ray_pos[0][0] = 0.0f;
|
|
ray_pos[0][1] = -INSTANCE_OFFSET_Y;
|
|
|
|
for (y = 0; y < NUM_UNMASKED_INSTANCES; y++)
|
|
{
|
|
for (x = 0; x < NUM_GEOM_DESC; x++)
|
|
{
|
|
ray_pos[y * NUM_GEOM_DESC + x + 1][0] = INSTANCE_GEOM_SCALE * GEOM_OFFSET_X * (float)x; /* Instance transform will scale X offset from 10 * index to 5 * index. */
|
|
ray_pos[y * NUM_GEOM_DESC + x + 1][1] = INSTANCE_OFFSET_Y * (float)y;
|
|
}
|
|
}
|
|
|
|
ray_colors = create_default_buffer(context.device, sizeof(sbt_colors), D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
ray_positions = create_upload_buffer(context.device, sizeof(ray_pos), ray_pos);
|
|
}
|
|
|
|
if (top_acceleration_structures[2])
|
|
{
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC as_desc;
|
|
D3D12_GPU_VIRTUAL_ADDRESS rtases[2];
|
|
|
|
memset(&as_desc, 0, sizeof(as_desc));
|
|
as_desc.ViewDimension = D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE;
|
|
as_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
as_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
as_desc.RaytracingAccelerationStructure.Location = ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[2]);
|
|
ID3D12Device_CreateShaderResourceView(context.device, NULL, &as_desc, cpu_handle);
|
|
cpu_handle.ptr += descriptor_size;
|
|
|
|
rtases[0] = ID3D12Resource_GetGPUVirtualAddress(bottom_acceleration_structures[0]);
|
|
rtases[1] = ID3D12Resource_GetGPUVirtualAddress(top_acceleration_structures[0]);
|
|
/* Emitting this is not COPY_DEST, but UNORDERED_ACCESS for some bizarre reason. */
|
|
|
|
postbuild_desc[0].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE;
|
|
postbuild_desc[0].DestBuffer = ID3D12Resource_GetGPUVirtualAddress(postbuild_buffer) + 8 * sizeof(uint64_t);
|
|
postbuild_desc[1].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE;
|
|
postbuild_desc[1].DestBuffer = postbuild_desc[0].DestBuffer + 2 * sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC);
|
|
postbuild_desc[2].InfoType = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION;
|
|
postbuild_desc[2].DestBuffer = postbuild_desc[1].DestBuffer + 2 * sizeof(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC);
|
|
ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(command_list4, &postbuild_desc[0], 2, rtases);
|
|
ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(command_list4, &postbuild_desc[1], 2, rtases);
|
|
ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(command_list4, &postbuild_desc[2], 2, rtases);
|
|
|
|
transition_resource_state(command_list, postbuild_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
ID3D12GraphicsCommandList_CopyResource(command_list, postbuild_readback, postbuild_buffer);
|
|
}
|
|
|
|
{
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC ray_pos_desc;
|
|
memset(&ray_pos_desc, 0, sizeof(ray_pos_desc));
|
|
ray_pos_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
|
|
ray_pos_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
ray_pos_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
ray_pos_desc.Buffer.FirstElement = 0;
|
|
ray_pos_desc.Buffer.NumElements = NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1;
|
|
ray_pos_desc.Buffer.StructureByteStride = 8;
|
|
ID3D12Device_CreateShaderResourceView(context.device, ray_positions, &ray_pos_desc, cpu_handle);
|
|
cpu_handle.ptr += descriptor_size;
|
|
}
|
|
|
|
{
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC ray_col_desc;
|
|
memset(&ray_col_desc, 0, sizeof(ray_col_desc));
|
|
ray_col_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
ray_col_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
ray_col_desc.Buffer.FirstElement = 0;
|
|
ray_col_desc.Buffer.NumElements = NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1;
|
|
ray_col_desc.Buffer.StructureByteStride = 8;
|
|
ID3D12Device_CreateUnorderedAccessView(context.device, ray_colors, NULL, &ray_col_desc, cpu_handle);
|
|
cpu_handle.ptr += descriptor_size;
|
|
}
|
|
|
|
if (sbt_colors_buffer)
|
|
{
|
|
D3D12_CONSTANT_BUFFER_VIEW_DESC miss_view_desc;
|
|
memset(&miss_view_desc, 0, sizeof(miss_view_desc));
|
|
miss_view_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(sbt_colors_buffer);
|
|
miss_view_desc.SizeInBytes = ID3D12Resource_GetDesc(sbt_colors_buffer).Width;
|
|
ID3D12Device_CreateConstantBufferView(context.device, &miss_view_desc, cpu_handle);
|
|
cpu_handle.ptr += descriptor_size;
|
|
}
|
|
|
|
ID3D12GraphicsCommandList4_SetComputeRootSignature(command_list4, global_rs);
|
|
ID3D12GraphicsCommandList4_SetPipelineState1(command_list4, rt_pso);
|
|
ID3D12GraphicsCommandList4_SetDescriptorHeaps(command_list4, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(command_list4, 0, gpu_handle);
|
|
|
|
if (sbt)
|
|
{
|
|
D3D12_DISPATCH_RAYS_DESC desc;
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.Width = NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1;
|
|
desc.Height = 1;
|
|
desc.Depth = 1;
|
|
|
|
desc.MissShaderTable.StartAddress = ID3D12Resource_GetGPUVirtualAddress(sbt);
|
|
desc.MissShaderTable.SizeInBytes = 64;
|
|
desc.MissShaderTable.StrideInBytes = 64;
|
|
|
|
desc.HitGroupTable.StartAddress = desc.MissShaderTable.StartAddress + desc.MissShaderTable.SizeInBytes;
|
|
desc.HitGroupTable.StrideInBytes = 64;
|
|
desc.HitGroupTable.SizeInBytes = 64 * NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES;
|
|
|
|
desc.RayGenerationShaderRecord.SizeInBytes = 64;
|
|
desc.RayGenerationShaderRecord.StartAddress = desc.HitGroupTable.StartAddress + desc.HitGroupTable.SizeInBytes;
|
|
|
|
ID3D12GraphicsCommandList4_DispatchRays(command_list4, &desc);
|
|
}
|
|
|
|
transition_resource_state(command_list, ray_colors, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_buffer_readback_with_command_list(ray_colors, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
|
|
for (i = 0; i < NUM_GEOM_DESC * NUM_UNMASKED_INSTANCES + 1; i++)
|
|
{
|
|
float x, y;
|
|
x = get_readback_float(&rb, 2 * i, 0);
|
|
y = get_readback_float(&rb, 2 * i + 1, 0);
|
|
ok(x == sbt_colors[i][0], "Ray color [%u].x mismatch (%f != %f).\n", i, sbt_colors[i][0], x);
|
|
ok(y == sbt_colors[i][1], "Ray color [%u].y mismatch (%f != %f).\n", i, sbt_colors[i][1], y);
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
{
|
|
struct post_info
|
|
{
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC compacted;
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC current;
|
|
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC serialize;
|
|
} top[2], bottom[2];
|
|
|
|
uint64_t *mapped;
|
|
hr = ID3D12Resource_Map(postbuild_readback, 0, NULL, (void **)&mapped);
|
|
ok(SUCCEEDED(hr), "Failed to map postbuild readback.\n");
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
memcpy(&bottom[0], mapped + 0, sizeof(struct post_info));
|
|
memcpy(&top[0], mapped + 4, sizeof(struct post_info));
|
|
|
|
memcpy(&bottom[1].compacted, mapped + 8, sizeof(bottom[1].compacted));
|
|
memcpy(&top[1].compacted, mapped + 9, sizeof(top[1].compacted));
|
|
memcpy(&bottom[1].current, mapped + 10, sizeof(bottom[1].current));
|
|
memcpy(&top[1].current, mapped + 11, sizeof(top[1].current));
|
|
memcpy(&bottom[1].serialize, mapped + 12, sizeof(bottom[1].serialize));
|
|
memcpy(&top[1].serialize, mapped + 14, sizeof(top[1].serialize));
|
|
|
|
ok(memcmp(&top[0], &top[1], sizeof(top[0])) == 0, "Size mismatch.\n");
|
|
ok(memcmp(&bottom[0], &bottom[1], sizeof(bottom[0])) == 0, "Size mismatch.\n");
|
|
|
|
/* First sanity check that output from BuildRTAS and EmitPostbuildInfo() match up. */
|
|
ok(bottom[0].compacted.CompactedSizeInBytes > 0, "Compacted size for bottom acceleration structure is %u.\n", (unsigned int)bottom[0].compacted.CompactedSizeInBytes);
|
|
ok(top[0].compacted.CompactedSizeInBytes > 0, "Compacted size for top acceleration structure is %u.\n", (unsigned int)top[0].compacted.CompactedSizeInBytes);
|
|
/* CURRENT_SIZE cannot be queried in Vulkan directly. It should be possible to emulate it with a side buffer which we update on RTAS build,
|
|
* but ignore it for the time being, since it's only really relevant for tools. */
|
|
todo ok(bottom[0].current.CurrentSizeInBytes > 0, "Current size for bottom acceleration structure is %u.\n", (unsigned int)bottom[0].current.CurrentSizeInBytes);
|
|
todo ok(top[0].current.CurrentSizeInBytes > 0, "Current size for top acceleration structure is %u.\n", (unsigned int)top[0].current.CurrentSizeInBytes);
|
|
|
|
/* Compacted size must be less-or-equal to current size. Cannot pass since we don't have current size. */
|
|
todo ok(bottom[0].compacted.CompactedSizeInBytes <= bottom[0].current.CurrentSizeInBytes,
|
|
"Compacted size %u > Current size %u\n", (unsigned int)bottom[0].compacted.CompactedSizeInBytes, (unsigned int)bottom[0].current.CurrentSizeInBytes);
|
|
todo ok(top[0].compacted.CompactedSizeInBytes <= top[0].current.CurrentSizeInBytes,
|
|
"Compacted size %u > Current size %u\n", (unsigned int)top[0].compacted.CompactedSizeInBytes, (unsigned int)top[0].current.CurrentSizeInBytes);
|
|
|
|
ok(bottom[0].serialize.SerializedSizeInBytes > 0, "Serialized size for bottom acceleration structure is %u.\n", (unsigned int)bottom[0].serialize.SerializedSizeInBytes);
|
|
ok(bottom[0].serialize.NumBottomLevelAccelerationStructurePointers == 0, "NumBottomLevel pointers is %u.\n", (unsigned int)bottom[0].serialize.NumBottomLevelAccelerationStructurePointers);
|
|
ok(top[0].serialize.SerializedSizeInBytes > 0, "Serialized size for top acceleration structure is %u.\n", (unsigned int)top[0].serialize.SerializedSizeInBytes);
|
|
todo ok(top[0].serialize.NumBottomLevelAccelerationStructurePointers == 5, "NumBottomLevel pointers is %u.\n", (unsigned int)top[0].serialize.NumBottomLevelAccelerationStructurePointers);
|
|
|
|
ID3D12Resource_Unmap(postbuild_readback, 0, NULL);
|
|
}
|
|
}
|
|
|
|
ID3D12Device5_Release(device5);
|
|
ID3D12GraphicsCommandList4_Release(command_list4);
|
|
ID3D12Resource_Release(dummy_vbo);
|
|
ID3D12Resource_Release(vbo);
|
|
ID3D12Resource_Release(ibo);
|
|
if (sbt_colors_buffer)
|
|
ID3D12Resource_Release(sbt_colors_buffer);
|
|
if (instance_buffer)
|
|
ID3D12Resource_Release(instance_buffer);
|
|
ID3D12Resource_Release(transform_buffer);
|
|
ID3D12RootSignature_Release(global_rs);
|
|
ID3D12RootSignature_Release(local_rs);
|
|
ID3D12RootSignature_Release(local_rs_table);
|
|
for (i = 0; i < ARRAY_SIZE(top_acceleration_structures); i++)
|
|
if (top_acceleration_structures[i])
|
|
ID3D12Resource_Release(top_acceleration_structures[i]);
|
|
for (i = 0; i < ARRAY_SIZE(bottom_acceleration_structures); i++)
|
|
if (bottom_acceleration_structures[i])
|
|
ID3D12Resource_Release(bottom_acceleration_structures[i]);
|
|
if (scratch_buffer_top)
|
|
ID3D12Resource_Release(scratch_buffer_top);
|
|
if (scratch_buffer_bottom)
|
|
ID3D12Resource_Release(scratch_buffer_bottom);
|
|
if (scratch_buffer_update_bottom)
|
|
ID3D12Resource_Release(scratch_buffer_update_bottom);
|
|
if (rt_pso)
|
|
ID3D12StateObject_Release(rt_pso);
|
|
if (rt_object_library)
|
|
ID3D12StateObject_Release(rt_object_library);
|
|
ID3D12Resource_Release(ray_colors);
|
|
ID3D12Resource_Release(ray_positions);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
if (sbt)
|
|
ID3D12Resource_Release(sbt);
|
|
ID3D12Resource_Release(postbuild_readback);
|
|
ID3D12Resource_Release(postbuild_buffer);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|