vkd3d-proton/libs/vkd3d-shader/trace.c

1410 lines
55 KiB
C

/*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_SHADER
#include "vkd3d_shader_private.h"
#include <stdio.h>
struct vkd3d_string_buffer
{
struct list entry;
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
};
static const char * const shader_opcode_names[] =
{
/* VKD3DSIH_ADD */ "add",
/* VKD3DSIH_AND */ "and",
/* VKD3DSIH_ATOMIC_AND */ "atomic_and",
/* VKD3DSIH_ATOMIC_CMP_STORE */ "atomic_cmp_store",
/* VKD3DSIH_ATOMIC_IADD */ "atomic_iadd",
/* VKD3DSIH_ATOMIC_IMAX */ "atomic_imax",
/* VKD3DSIH_ATOMIC_IMIN */ "atomic_imin",
/* VKD3DSIH_ATOMIC_OR */ "atomic_or",
/* VKD3DSIH_ATOMIC_UMAX */ "atomic_umax",
/* VKD3DSIH_ATOMIC_UMIN */ "atomic_umin",
/* VKD3DSIH_ATOMIC_XOR */ "atomic_xor",
/* VKD3DSIH_BEM */ "bem",
/* VKD3DSIH_BFI */ "bfi",
/* VKD3DSIH_BFREV */ "bfrev",
/* VKD3DSIH_BREAK */ "break",
/* VKD3DSIH_BREAKC */ "breakc",
/* VKD3DSIH_BREAKP */ "breakp",
/* VKD3DSIH_BUFINFO */ "bufinfo",
/* VKD3DSIH_CALL */ "call",
/* VKD3DSIH_CALLNZ */ "callnz",
/* VKD3DSIH_CASE */ "case",
/* VKD3DSIH_CONTINUE */ "continue",
/* VKD3DSIH_CONTINUEP */ "continuec",
/* VKD3DSIH_COUNTBITS */ "countbits",
/* VKD3DSIH_CUT */ "cut",
/* VKD3DSIH_CUT_STREAM */ "cut_stream",
/* VKD3DSIH_DCL */ "dcl",
/* VKD3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
/* VKD3DSIH_DCL_FUNCTION_BODY */ "dcl_function_body",
/* VKD3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
/* VKD3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
/* VKD3DSIH_DCL_GS_INSTANCES */ "dcl_gs_instances",
/* VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
/* VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count",
/* VKD3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
/* VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
/* VKD3DSIH_DCL_INDEX_RANGE */ "dcl_index_range",
/* VKD3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp",
/* VKD3DSIH_DCL_INPUT */ "dcl_input",
/* VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ "dcl_input_control_point_count",
/* VKD3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
/* VKD3DSIH_DCL_INPUT_PS */ "dcl_input_ps",
/* VKD3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv",
/* VKD3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv",
/* VKD3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv",
/* VKD3DSIH_DCL_INPUT_SIV */ "dcl_input_siv",
/* VKD3DSIH_DCL_INTERFACE */ "dcl_interface",
/* VKD3DSIH_DCL_OUTPUT */ "dcl_output",
/* VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ "dcl_output_control_point_count",
/* VKD3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv",
/* VKD3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
/* VKD3DSIH_DCL_RESOURCE_RAW */ "dcl_resource_raw",
/* VKD3DSIH_DCL_RESOURCE_STRUCTURED */ "dcl_resource_structured",
/* VKD3DSIH_DCL_SAMPLER */ "dcl_sampler",
/* VKD3DSIH_DCL_STREAM */ "dcl_stream",
/* VKD3DSIH_DCL_TEMPS */ "dcl_temps",
/* VKD3DSIH_DCL_TESSELLATOR_DOMAIN */ "dcl_tessellator_domain",
/* VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive",
/* VKD3DSIH_DCL_TESSELLATOR_PARTITIONING */ "dcl_tessellator_partitioning",
/* VKD3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw",
/* VKD3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
/* VKD3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
/* VKD3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
/* VKD3DSIH_DCL_UAV_STRUCTURED */ "dcl_uav_structured",
/* VKD3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* VKD3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* VKD3DSIH_DEFAULT */ "default",
/* VKD3DSIH_DIV */ "div",
/* VKD3DSIH_DP2 */ "dp2",
/* VKD3DSIH_DP3 */ "dp3",
/* VKD3DSIH_DP4 */ "dp4",
/* VKD3DSIH_DSX */ "dsx",
/* VKD3DSIH_DSX_COARSE */ "deriv_rtx_coarse",
/* VKD3DSIH_DSX_FINE */ "deriv_rtx_fine",
/* VKD3DSIH_DSY */ "dsy",
/* VKD3DSIH_DSY_COARSE */ "deriv_rty_coarse",
/* VKD3DSIH_DSY_FINE */ "deriv_rty_fine",
/* VKD3DSIH_ELSE */ "else",
/* VKD3DSIH_EMIT */ "emit",
/* VKD3DSIH_EMIT_THEN_CUT */ "emit_then_cut",
/* VKD3DSIH_EMIT_STREAM */ "emit_stream",
/* VKD3DSIH_EMIT_THEN_CUT_STREAM */ "emit_then_cut_stream",
/* VKD3DSIH_ENDIF */ "endif",
/* VKD3DSIH_ENDLOOP */ "endloop",
/* VKD3DSIH_ENDSWITCH */ "endswitch",
/* VKD3DSIH_EQ */ "eq",
/* VKD3DSIH_EVAL_CENTROID */ "eval_centroid",
/* VKD3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* VKD3DSIH_EVAL_SNAPPED */ "eval_snapped",
/* VKD3DSIH_EXP */ "exp",
/* VKD3DSIH_F16TOF32 */ "f16tof32",
/* VKD3DSIH_F32TOF16 */ "f32tof16",
/* VKD3DSIH_FCALL */ "fcall",
/* VKD3DSIH_FIRSTBIT_HI */ "firstbit_hi",
/* VKD3DSIH_FIRSTBIT_LO */ "firstbit_lo",
/* VKD3DSIH_FIRSTBIT_SHI */ "firstbit_shi",
/* VKD3DSIH_FRC */ "frc",
/* VKD3DSIH_FTOI */ "ftoi",
/* VKD3DSIH_FTOU */ "ftou",
/* VKD3DSIH_GATHER4 */ "gather4",
/* VKD3DSIH_GATHER4_C */ "gather4_c",
/* VKD3DSIH_GATHER4_PO */ "gather4_po",
/* VKD3DSIH_GATHER4_PO_C */ "gather4_po_c",
/* VKD3DSIH_GE */ "ge",
/* VKD3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase",
/* VKD3DSIH_HS_DECLS */ "hs_decls",
/* VKD3DSIH_HS_FORK_PHASE */ "hs_fork_phase",
/* VKD3DSIH_HS_JOIN_PHASE */ "hs_join_phase",
/* VKD3DSIH_IADD */ "iadd",
/* VKD3DSIH_IBFE */ "ibfe",
/* VKD3DSIH_IEQ */ "ieq",
/* VKD3DSIH_IF */ "if",
/* VKD3DSIH_IFC */ "ifc",
/* VKD3DSIH_IGE */ "ige",
/* VKD3DSIH_ILT */ "ilt",
/* VKD3DSIH_IMAD */ "imad",
/* VKD3DSIH_IMAX */ "imax",
/* VKD3DSIH_IMIN */ "imin",
/* VKD3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
/* VKD3DSIH_IMM_ATOMIC_AND */ "imm_atomic_and",
/* VKD3DSIH_IMM_ATOMIC_CMP_EXCH */ "imm_atomic_cmp_exch",
/* VKD3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* VKD3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch",
/* VKD3DSIH_IMM_ATOMIC_IADD */ "imm_atomic_iadd",
/* VKD3DSIH_IMM_ATOMIC_IMAX */ "imm_atomic_imax",
/* VKD3DSIH_IMM_ATOMIC_IMIN */ "imm_atomic_imin",
/* VKD3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
/* VKD3DSIH_IMM_ATOMIC_UMAX */ "imm_atomic_umax",
/* VKD3DSIH_IMM_ATOMIC_UMIN */ "imm_atomic_umin",
/* VKD3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
/* VKD3DSIH_IMUL */ "imul",
/* VKD3DSIH_INE */ "ine",
/* VKD3DSIH_INEG */ "ineg",
/* VKD3DSIH_ISHL */ "ishl",
/* VKD3DSIH_ISHR */ "ishr",
/* VKD3DSIH_ITOF */ "itof",
/* VKD3DSIH_LABEL */ "label",
/* VKD3DSIH_LD */ "ld",
/* VKD3DSIH_LD2DMS */ "ld2dms",
/* VKD3DSIH_LD_RAW */ "ld_raw",
/* VKD3DSIH_LD_STRUCTURED */ "ld_structured",
/* VKD3DSIH_LD_UAV_TYPED */ "ld_uav_typed",
/* VKD3DSIH_LOD */ "lod",
/* VKD3DSIH_LOG */ "log",
/* VKD3DSIH_LOOP */ "loop",
/* VKD3DSIH_LRP */ "lrp",
/* VKD3DSIH_LT */ "lt",
/* VKD3DSIH_MAD */ "mad",
/* VKD3DSIH_MAX */ "max",
/* VKD3DSIH_MIN */ "min",
/* VKD3DSIH_MOV */ "mov",
/* VKD3DSIH_MOVC */ "movc",
/* VKD3DSIH_MUL */ "mul",
/* VKD3DSIH_NE */ "ne",
/* VKD3DSIH_NOP */ "nop",
/* VKD3DSIH_NOT */ "not",
/* VKD3DSIH_OR */ "or",
/* VKD3DSIH_POW */ "pow",
/* VKD3DSIH_RCP */ "rcp",
/* VKD3DSIH_RESINFO */ "resinfo",
/* VKD3DSIH_RET */ "ret",
/* VKD3DSIH_RETP */ "retp",
/* VKD3DSIH_ROUND_NE */ "round_ne",
/* VKD3DSIH_ROUND_NI */ "round_ni",
/* VKD3DSIH_ROUND_PI */ "round_pi",
/* VKD3DSIH_ROUND_Z */ "round_z",
/* VKD3DSIH_RSQ */ "rsq",
/* VKD3DSIH_SAMPLE */ "sample",
/* VKD3DSIH_SAMPLE_B */ "sample_b",
/* VKD3DSIH_SAMPLE_C */ "sample_c",
/* VKD3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
/* VKD3DSIH_SAMPLE_GRAD */ "sample_d",
/* VKD3DSIH_SAMPLE_INFO */ "sample_info",
/* VKD3DSIH_SAMPLE_LOD */ "sample_l",
/* VKD3DSIH_SAMPLE_POS */ "sample_pos",
/* VKD3DSIH_SGE */ "sge",
/* VKD3DSIH_SGN */ "sgn",
/* VKD3DSIH_SINCOS */ "sincos",
/* VKD3DSIH_SLT */ "slt",
/* VKD3DSIH_SQRT */ "sqrt",
/* VKD3DSIH_STORE_RAW */ "store_raw",
/* VKD3DSIH_STORE_STRUCTURED */ "store_structured",
/* VKD3DSIH_STORE_UAV_TYPED */ "store_uav_typed",
/* VKD3DSIH_SUB */ "sub",
/* VKD3DSIH_SWAPC */ "swapc",
/* VKD3DSIH_SWITCH */ "switch",
/* VKD3DSIH_SYNC */ "sync",
/* VKD3DSIH_DISCARD */ "discard",
/* VKD3DSIH_UBFE */ "ubfe",
/* VKD3DSIH_UDIV */ "udiv",
/* VKD3DSIH_UGE */ "uge",
/* VKD3DSIH_ULT */ "ult",
/* VKD3DSIH_UMAX */ "umax",
/* VKD3DSIH_UMIN */ "umin",
/* VKD3DSIH_UMUL */ "umul",
/* VKD3DSIH_UMAD */ "umad",
/* VKD3DSIH_USHR */ "ushr",
/* VKD3DSIH_UTOF */ "utof",
/* VKD3DSIH_XOR */ "xor",
};
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
const char *sysval_name;
}
shader_input_sysval_semantic_names[] =
{
{VKD3D_SIV_POSITION, "position"},
{VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
{VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
{VKD3D_SIV_VERTEX_ID, "vertex_id"},
{VKD3D_SIV_INSTANCE_ID, "instance_id"},
{VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
{VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
{VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
static void string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
buffer->content_size = 0;
}
static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return false;
}
string_buffer_clear(buffer);
return true;
}
static void string_buffer_free(struct vkd3d_string_buffer *buffer)
{
vkd3d_free(buffer->buffer);
}
static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer;
while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
new_buffer_size *= 2;
if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size;
return true;
}
static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
{
unsigned int rem;
int rc;
rem = buffer->buffer_size - buffer->content_size;
rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, args);
if (rc < 0 || (unsigned int)rc >= rem)
return rc;
buffer->content_size += rc;
return 0;
}
static int shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
va_list args;
int ret;
for (;;)
{
va_start(args, format);
ret = shader_vaddline(buffer, format, args);
va_end(args);
if (!ret)
return ret;
if (!string_buffer_resize(buffer, ret))
return -1;
}
}
static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD global_flags)
{
unsigned int i;
static const struct
{
unsigned int flag;
const char *name;
}
global_flag_info[] =
{
{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
{
if (global_flags & global_flag_info[i].flag)
{
shader_addline(buffer, global_flag_info[i].name);
global_flags &= ~global_flag_info[i].flag;
if (global_flags)
shader_addline(buffer, " | ");
}
}
if (global_flags)
shader_addline(buffer, "unknown_flags(%#x)", global_flags);
}
static void shader_dump_sync_flags(struct vkd3d_string_buffer *buffer, DWORD sync_flags)
{
if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
shader_addline(buffer, "_g");
sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (sync_flags & VKD3DSSF_THREAD_GROUP)
{
shader_addline(buffer, "_t");
sync_flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (sync_flags)
shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
}
static void shader_dump_precise_flags(struct vkd3d_string_buffer *buffer, DWORD flags)
{
if (!(flags & VKD3DSI_PRECISE_XYZW))
return;
shader_addline(buffer, " [precise");
if (flags != VKD3DSI_PRECISE_XYZW)
{
shader_addline(buffer, "(%s%s%s%s)",
flags & VKD3DSI_PRECISE_X ? "x" : "",
flags & VKD3DSI_PRECISE_Y ? "y" : "",
flags & VKD3DSI_PRECISE_Z ? "z" : "",
flags & VKD3DSI_PRECISE_W ? "w" : "");
}
shader_addline(buffer, "]");
}
static void shader_dump_uav_flags(struct vkd3d_string_buffer *buffer, DWORD uav_flags)
{
if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
{
shader_addline(buffer, "_glc");
uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
}
if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
{
shader_addline(buffer, "_opc");
uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
}
if (uav_flags)
shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
}
static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
enum vkd3d_tessellator_domain domain)
{
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
shader_addline(buffer, "line");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "triangle");
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
shader_addline(buffer, "quad");
break;
default:
shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain);
break;
}
}
static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
enum vkd3d_tessellator_output_primitive output_primitive)
{
switch (output_primitive)
{
case VKD3D_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point");
break;
case VKD3D_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line");
break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw");
break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw");
break;
default:
shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive);
break;
}
}
static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
enum vkd3d_tessellator_partitioning partitioning)
{
switch (partitioning)
{
case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
shader_addline(buffer, "integer");
break;
case VKD3D_TESSELLATOR_PARTITIONING_POW2:
shader_addline(buffer, "pow2");
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
shader_addline(buffer, "fractional_odd");
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
shader_addline(buffer, "fractional_even");
break;
default:
shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
break;
}
}
static void shader_dump_shader_input_sysval_semantic(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_input_sysval_semantic semantic)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
{
if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
{
shader_addline(buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
return;
}
}
shader_addline(buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
}
static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_semantic *semantic, unsigned int flags,
const struct vkd3d_shader_version *shader_version)
{
shader_addline(buffer, "dcl");
if (semantic->reg.reg.type == VKD3DSPR_SAMPLER)
{
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
shader_addline(buffer, "_2d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
shader_addline(buffer, "_3d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
shader_addline(buffer, "_cube");
break;
default:
shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
break;
}
}
else // if (semantic->reg.reg.type == VKD3DSPR_RESOURCE || semantic->reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource_");
else
shader_addline(buffer, "_uav_");
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_BUFFER:
shader_addline(buffer, "buffer");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_1D:
shader_addline(buffer, "texture1d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
shader_addline(buffer, "texture2d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DMS:
shader_addline(buffer, "texture2dms");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
shader_addline(buffer, "texture3d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
shader_addline(buffer, "texturecube");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
shader_addline(buffer, "texture1darray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
shader_addline(buffer, "texture2darray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY:
shader_addline(buffer, "texture2dmsarray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
shader_addline(buffer, "texturecubearray");
break;
default:
shader_addline(buffer, "unknown");
break;
}
if (semantic->reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(buffer, flags);
switch (semantic->resource_data_type)
{
case VKD3D_DATA_FLOAT:
shader_addline(buffer, " (float)");
break;
case VKD3D_DATA_INT:
shader_addline(buffer, " (int)");
break;
case VKD3D_DATA_UINT:
shader_addline(buffer, " (uint)");
break;
case VKD3D_DATA_UNORM:
shader_addline(buffer, " (unorm)");
break;
case VKD3D_DATA_SNORM:
shader_addline(buffer, " (snorm)");
break;
default:
shader_addline(buffer, " (unknown)");
break;
}
}
}
static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_src_param *param, const struct vkd3d_shader_version *shader_version);
static void shader_dump_register(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_version *shader_version)
{
unsigned int offset = reg->idx[0].offset;
switch (reg->type)
{
case VKD3DSPR_TEMP:
shader_addline(buffer, "r");
break;
case VKD3DSPR_INPUT:
shader_addline(buffer, "v");
break;
case VKD3DSPR_COLOROUT:
shader_addline(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT:
shader_addline(buffer, "oDepth");
break;
case VKD3DSPR_DEPTHOUTGE:
shader_addline(buffer, "oDepthGE");
break;
case VKD3DSPR_DEPTHOUTLE:
shader_addline(buffer, "oDepthLE");
break;
case VKD3DSPR_OUTPUT:
shader_addline(buffer, "o");
break;
case VKD3DSPR_SAMPLER:
shader_addline(buffer, "s");
break;
case VKD3DSPR_IMMCONST:
shader_addline(buffer, "l");
break;
case VKD3DSPR_CONSTBUFFER:
shader_addline(buffer, "cb");
break;
case VKD3DSPR_IMMCONSTBUFFER:
shader_addline(buffer, "icb");
break;
case VKD3DSPR_PRIMID:
shader_addline(buffer, "primID");
break;
case VKD3DSPR_NULL:
shader_addline(buffer, "null");
break;
case VKD3DSPR_RASTERIZER:
shader_addline(buffer, "rasterizer");
break;
case VKD3DSPR_RESOURCE:
shader_addline(buffer, "t");
break;
case VKD3DSPR_UAV:
shader_addline(buffer, "u");
break;
case VKD3DSPR_OUTPOINTID:
shader_addline(buffer, "vOutputControlPointID");
break;
case VKD3DSPR_FORKINSTID:
shader_addline(buffer, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
shader_addline(buffer, "vJoinInstanceId");
break;
case VKD3DSPR_INCONTROLPOINT:
shader_addline(buffer, "vicp");
break;
case VKD3DSPR_OUTCONTROLPOINT:
shader_addline(buffer, "vocp");
break;
case VKD3DSPR_PATCHCONST:
shader_addline(buffer, "vpc");
break;
case VKD3DSPR_TESSCOORD:
shader_addline(buffer, "vDomainLocation");
break;
case VKD3DSPR_GROUPSHAREDMEM:
shader_addline(buffer, "g");
break;
case VKD3DSPR_THREADID:
shader_addline(buffer, "vThreadID");
break;
case VKD3DSPR_THREADGROUPID:
shader_addline(buffer, "vThreadGroupID");
break;
case VKD3DSPR_LOCALTHREADID:
shader_addline(buffer, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
shader_addline(buffer, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_IDXTEMP:
shader_addline(buffer, "x");
break;
case VKD3DSPR_STREAM:
shader_addline(buffer, "m");
break;
case VKD3DSPR_FUNCTIONBODY:
shader_addline(buffer, "fb");
break;
case VKD3DSPR_FUNCTIONPOINTER:
shader_addline(buffer, "fp");
break;
case VKD3DSPR_COVERAGE:
shader_addline(buffer, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
shader_addline(buffer, "oMask");
break;
case VKD3DSPR_GSINSTID:
shader_addline(buffer, "vGSInstanceID");
break;
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
}
if (reg->type == VKD3DSPR_IMMCONST)
{
shader_addline(buffer, "(");
switch (reg->immconst_type)
{
case VKD3D_IMMCONST_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_addline(buffer, "%.8e", reg->immconst_float[0]);
break;
case VKD3D_DATA_INT:
shader_addline(buffer, "%d", reg->immconst_uint[0]);
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_addline(buffer, "%u", reg->immconst_uint[0]);
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
case VKD3D_IMMCONST_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_addline(buffer, "%.8e, %.8e, %.8e, %.8e",
reg->immconst_float[0], reg->immconst_float[1],
reg->immconst_float[2], reg->immconst_float[3]);
break;
case VKD3D_DATA_INT:
shader_addline(buffer, "%d, %d, %d, %d",
reg->immconst_uint[0], reg->immconst_uint[1],
reg->immconst_uint[2], reg->immconst_uint[3]);
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_addline(buffer, "%u, %u, %u, %u",
reg->immconst_uint[0], reg->immconst_uint[1],
reg->immconst_uint[2], reg->immconst_uint[3]);
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
default:
shader_addline(buffer, "<unhandled immconst_type %#x>", reg->immconst_type);
break;
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_NULL)
{
if (offset != ~0u)
{
shader_addline(buffer, "[");
if (reg->idx[0].rel_addr)
{
shader_dump_src_param(buffer, reg->idx[0].rel_addr, shader_version);
shader_addline(buffer, " + ");
}
shader_addline(buffer, "%u]", offset);
if (reg->idx[1].offset != ~0u)
{
shader_addline(buffer, "[");
if (reg->idx[1].rel_addr)
{
shader_dump_src_param(buffer, reg->idx[1].rel_addr, shader_version);
shader_addline(buffer, " + ");
}
shader_addline(buffer, "%u]", reg->idx[1].offset);
}
if (reg->idx[2].offset != ~0u)
{
shader_addline(buffer, "[");
if (reg->idx[2].rel_addr)
{
shader_dump_src_param(buffer, reg->idx[2].rel_addr, shader_version);
shader_addline(buffer, " + ");
}
shader_addline(buffer, "%u]", reg->idx[2].offset);
}
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
shader_addline(buffer, "[%u]", reg->fp_body_idx);
}
}
static void shader_dump_dst_param(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_dst_param *param, const struct vkd3d_shader_version *shader_version)
{
DWORD write_mask = param->write_mask;
shader_dump_register(buffer, &param->reg, shader_version);
if (write_mask && write_mask != VKD3DSP_WRITEMASK_ALL)
{
static const char write_mask_chars[] = "xyzw";
shader_addline(buffer, ".");
if (write_mask & VKD3DSP_WRITEMASK_0)
shader_addline(buffer, "%c", write_mask_chars[0]);
if (write_mask & VKD3DSP_WRITEMASK_1)
shader_addline(buffer, "%c", write_mask_chars[1]);
if (write_mask & VKD3DSP_WRITEMASK_2)
shader_addline(buffer, "%c", write_mask_chars[2]);
if (write_mask & VKD3DSP_WRITEMASK_3)
shader_addline(buffer, "%c", write_mask_chars[3]);
}
}
static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_src_param *param, const struct vkd3d_shader_version *shader_version)
{
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
DWORD swizzle = param->swizzle;
if (src_modifier == VKD3DSPSM_NEG || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "-");
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "abs(");
shader_dump_register(buffer, &param->reg, shader_version);
switch (src_modifier)
{
case VKD3DSPSM_NONE: break;
case VKD3DSPSM_NEG: break;
case VKD3DSPSM_ABSNEG: shader_addline(buffer, ")"); break;
case VKD3DSPSM_ABS: shader_addline(buffer, ")"); break;
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
}
if (swizzle != VKD3D_NO_SWIZZLE)
{
static const char swizzle_chars[] = "xyzw";
DWORD swizzle_x = (swizzle >> VKD3D_SWIZZLE_SHIFT(0)) & VKD3D_SWIZZLE_MASK;
DWORD swizzle_y = (swizzle >> VKD3D_SWIZZLE_SHIFT(1)) & VKD3D_SWIZZLE_MASK;
DWORD swizzle_z = (swizzle >> VKD3D_SWIZZLE_SHIFT(2)) & VKD3D_SWIZZLE_MASK;
DWORD swizzle_w = (swizzle >> VKD3D_SWIZZLE_SHIFT(3)) & VKD3D_SWIZZLE_MASK;
if (swizzle_x == swizzle_y
&& swizzle_x == swizzle_z
&& swizzle_x == swizzle_w)
{
shader_addline(buffer, ".%c", swizzle_chars[swizzle_x]);
}
else
{
shader_addline(buffer, ".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
}
}
}
static void shader_dump_ins_modifiers(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_dst_param *dst)
{
DWORD mmask = dst->modifiers;
if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
mmask &= ~(VKD3DSPDM_SATURATE);
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
static void shader_dump_primitive_type(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_primitive_type *primitive_type)
{
switch (primitive_type->type)
{
case VKD3D_PT_UNDEFINED:
shader_addline(buffer, "undefined");
break;
case VKD3D_PT_POINTLIST:
shader_addline(buffer, "pointlist");
break;
case VKD3D_PT_LINELIST:
shader_addline(buffer, "linelist");
break;
case VKD3D_PT_LINESTRIP:
shader_addline(buffer, "linestrip");
break;
case VKD3D_PT_TRIANGLELIST:
shader_addline(buffer, "trianglelist");
break;
case VKD3D_PT_TRIANGLESTRIP:
shader_addline(buffer, "trianglestrip");
break;
case VKD3D_PT_TRIANGLEFAN:
shader_addline(buffer, "trianglefan");
break;
case VKD3D_PT_LINELIST_ADJ:
shader_addline(buffer, "linelist_adj");
break;
case VKD3D_PT_LINESTRIP_ADJ:
shader_addline(buffer, "linestrip_adj");
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
shader_addline(buffer, "trianglelist_adj");
break;
case VKD3D_PT_TRIANGLESTRIP_ADJ:
shader_addline(buffer, "trianglestrip_adj");
break;
case VKD3D_PT_PATCH:
shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
break;
default:
shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
break;
}
}
static void shader_dump_interpolation_mode(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
switch (interpolation_mode)
{
case VKD3DSIM_CONSTANT:
shader_addline(buffer, "constant");
break;
case VKD3DSIM_LINEAR:
shader_addline(buffer, "linear");
break;
case VKD3DSIM_LINEAR_CENTROID:
shader_addline(buffer, "linear centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
shader_addline(buffer, "linear noperspective");
break;
case VKD3DSIM_LINEAR_SAMPLE:
shader_addline(buffer, "linear sample");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
shader_addline(buffer, "linear noperspective centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
shader_addline(buffer, "linear noperspective sample");
break;
default:
shader_addline(buffer, "<unrecognized_interpolation_mode %#x>", interpolation_mode);
break;
}
}
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
{
switch (type)
{
case VKD3D_SHADER_TYPE_VERTEX:
return "vs";
case VKD3D_SHADER_TYPE_HULL:
return "hs";
case VKD3D_SHADER_TYPE_DOMAIN:
return "ds";
case VKD3D_SHADER_TYPE_GEOMETRY:
return "gs";
case VKD3D_SHADER_TYPE_PIXEL:
return "ps";
case VKD3D_SHADER_TYPE_COMPUTE:
return "cs";
default:
FIXME("Unhandled shader type %#x.\n", type);
return "unknown";
}
}
static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_version *shader_version)
{
switch (ins->handler_idx)
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_IF:
case VKD3DSIH_RETP:
case VKD3DSIH_DISCARD:
switch (ins->flags)
{
case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
case VKD3D_SHADER_CONDITIONAL_OP_Z: shader_addline(buffer, "_z"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags); break;
}
break;
case VKD3DSIH_IFC:
case VKD3DSIH_BREAKC:
switch (ins->flags)
{
case VKD3D_SHADER_REL_OP_GT: shader_addline(buffer, "_gt"); break;
case VKD3D_SHADER_REL_OP_EQ: shader_addline(buffer, "_eq"); break;
case VKD3D_SHADER_REL_OP_GE: shader_addline(buffer, "_ge"); break;
case VKD3D_SHADER_REL_OP_LT: shader_addline(buffer, "_lt"); break;
case VKD3D_SHADER_REL_OP_NE: shader_addline(buffer, "_ne"); break;
case VKD3D_SHADER_REL_OP_LE: shader_addline(buffer, "_le"); break;
default: shader_addline(buffer, "_(%u)", ins->flags);
}
break;
case VKD3DSIH_RESINFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_RESINFO_RCP_FLOAT: shader_addline(buffer, "_rcpFloat"); break;
case VKD3DSI_RESINFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SAMPLE_INFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_SAMPLE_INFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SYNC:
shader_dump_sync_flags(buffer, ins->flags);
break;
default:
shader_dump_precise_flags(buffer, ins->flags);
break;
}
}
static void shader_dump_register_space(struct vkd3d_string_buffer *buffer,
unsigned int register_space, const struct vkd3d_shader_version *shader_version)
{
if (shader_version->major >= 5 && shader_version->minor >= 1)
shader_addline(buffer, ", space=%u", register_space);
}
static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_version *shader_version)
{
unsigned int i;
switch (ins->handler_idx)
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
shader_dump_decl_usage(buffer, &ins->declaration.semantic, ins->flags, shader_version);
shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.reg);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.semantic.reg, shader_version);
shader_dump_register_space(buffer, ins->declaration.semantic.register_space, shader_version);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_src_param(buffer, &ins->declaration.cb.src, shader_version);
if (shader_version->major >= 5 && shader_version->minor >= 1)
shader_addline(buffer, "[%u]", ins->declaration.cb.size);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(buffer, ins->declaration.cb.register_space, shader_version);
break;
case VKD3DSIH_DCL_FUNCTION_BODY:
shader_addline(buffer, "%s fb%u",
shader_opcode_names[ins->handler_idx], ins->declaration.index);
break;
case VKD3DSIH_DCL_FUNCTION_TABLE:
shader_addline(buffer, "%s ft%u = {...}",
shader_opcode_names[ins->handler_idx], ins->declaration.index);
break;
case VKD3DSIH_DCL_GLOBAL_FLAGS:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_global_flags(buffer, ins->flags);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
shader_addline(buffer, "%s %.8e", shader_opcode_names[ins->handler_idx],
ins->declaration.max_tessellation_factor);
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
shader_addline(buffer, "%s {\n", shader_opcode_names[ins->handler_idx]);
for (i = 0; i < ins->declaration.icb->vec4_count; ++i)
{
shader_addline(buffer, " {0x%08x, 0x%08x, 0x%08x, 0x%08x},\n",
ins->declaration.icb->data[4 * i + 0],
ins->declaration.icb->data[4 * i + 1],
ins->declaration.icb->data[4 * i + 2],
ins->declaration.icb->data[4 * i + 3]);
}
shader_addline(buffer, "}");
break;
case VKD3DSIH_DCL_INDEX_RANGE:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.index_range.dst, shader_version);
shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
shader_addline(buffer, "%s x[%u][%u], %u", shader_opcode_names[ins->handler_idx],
ins->declaration.indexable_temp.register_idx,
ins->declaration.indexable_temp.register_size,
ins->declaration.indexable_temp.component_count);
break;
case VKD3DSIH_DCL_INPUT_PS:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_interpolation_mode(buffer, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.dst, shader_version);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.register_semantic.reg, shader_version);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(buffer, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT_PS_SIV:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_interpolation_mode(buffer, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.register_semantic.reg, shader_version);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(buffer, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.dst, shader_version);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_primitive_type(buffer, &ins->declaration.primitive_type);
break;
case VKD3DSIH_DCL_INTERFACE:
shader_addline(buffer, "%s fp[%u][%u][%u] = {...}",
shader_opcode_names[ins->handler_idx], ins->declaration.fp.index,
ins->declaration.fp.array_size, ins->declaration.fp.body_count);
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_SAMPLER:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_src_param(buffer, &ins->declaration.sampler.src, shader_version);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(buffer, ins->declaration.sampler.register_space, shader_version);
break;
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_DCL_GS_INSTANCES:
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_VERTICES_OUT:
shader_addline(buffer, "%s %u", shader_opcode_names[ins->handler_idx], ins->declaration.count);
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_tessellator_domain(buffer, ins->declaration.tessellator_domain);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_tessellator_output_primitive(buffer, ins->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_tessellator_partitioning(buffer, ins->declaration.tessellator_partitioning);
break;
case VKD3DSIH_DCL_TGSM_RAW:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.tgsm_raw.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.tgsm_raw.byte_count);
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.tgsm_structured.reg, shader_version);
shader_addline(buffer, ", %u, %u", ins->declaration.tgsm_structured.byte_stride,
ins->declaration.tgsm_structured.structure_count);
break;
case VKD3DSIH_DCL_THREAD_GROUP:
shader_addline(buffer, "%s %u, %u, %u", shader_opcode_names[ins->handler_idx],
ins->declaration.thread_group_size.x,
ins->declaration.thread_group_size.y,
ins->declaration.thread_group_size.z);
break;
case VKD3DSIH_DCL_UAV_RAW:
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_uav_flags(buffer, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_uav_flags(buffer, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
break;
default:
if (ins->predicate)
{
shader_addline(buffer, "(");
shader_dump_src_param(buffer, ins->predicate, shader_version);
shader_addline(buffer, ") ");
}
/* PixWin marks instructions with the coissue flag with a '+' */
if (ins->coissue)
shader_addline(buffer, "+");
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_instruction_flags(buffer, ins, shader_version);
if (vkd3d_shader_instruction_has_texel_offset(ins))
{
shader_addline(buffer, "(%d,%d,%d)",
ins->texel_offset.u, ins->texel_offset.v, ins->texel_offset.w);
}
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(buffer, &ins->dst[i]);
shader_addline(buffer, !i ? " " : ", ");
shader_dump_dst_param(buffer, &ins->dst[i], shader_version);
}
/* Other source tokens */
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
{
shader_addline(buffer, !i ? " " : ", ");
shader_dump_src_param(buffer, &ins->src[i - ins->dst_count], shader_version);
}
break;
}
shader_addline(buffer, "\n");
}
void vkd3d_shader_trace(void *data)
{
struct vkd3d_shader_version shader_version;
struct vkd3d_string_buffer buffer;
const char *p, *q;
const DWORD *ptr;
if (!string_buffer_init(&buffer))
{
ERR("Failed to initialize string buffer.\n");
return;
}
shader_sm4_read_header(data, &ptr, &shader_version);
shader_addline(&buffer, "%s_%u_%u\n",
shader_get_type_prefix(shader_version.type), shader_version.major, shader_version.minor);
while (!shader_sm4_is_end(data, &ptr))
{
struct vkd3d_shader_instruction ins;
shader_sm4_read_instruction(data, &ptr, &ins);
if (ins.handler_idx == VKD3DSIH_INVALID)
{
WARN("Skipping unrecognized instruction.\n");
shader_addline(&buffer, "<unrecognized instruction>\n");
continue;
}
shader_dump_instruction(&buffer, &ins, &shader_version);
}
for (p = buffer.buffer; *p; p = q)
{
if (!(q = strstr(p, "\n")))
q = p + strlen(p);
else
++q;
TRACE(" %.*s", (int)(q - p), p);
}
string_buffer_free(&buffer);
}