vkd3d-proton/libs/vkd3d
Józef Kucia dd26e59043 vkd3d: Avoid heap memory allocations while updating descriptor tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:42:58 +02:00
..
command.c vkd3d: Avoid heap memory allocations while updating descriptor tables. 2018-10-19 21:42:58 +02:00
device.c vkd3d: Remove "unhandled next" warnings. 2018-10-18 00:59:36 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Allocate memory for resource if heap memory cannot be used. 2018-10-01 18:36:34 -07:00
state.c vkd3d-shader: Add OpenGL SPIR-V target environment. 2018-10-11 18:37:36 +02:00
utils.c vkd3d: Add WARN() for "out of device memory" errors. 2018-09-26 19:27:29 +02:00
vkd3d.map vkd3d: Export vkd3d_get_dxgi_format() function. 2018-08-29 14:48:45 +02:00
vkd3d_main.c vkd3d: Remove "unhandled next" warnings. 2018-10-18 00:59:36 +02:00
vkd3d_private.h vkd3d: Avoid using VkCopyDescriptorSet. 2018-10-11 18:37:32 +02:00
vulkan_procs.h libs/vkd3d: Add support for VK_EXT_debug_report. 2018-04-11 18:56:10 +02:00