e3c1b66aed
Works by mapping a memory block on disk, and then we simply increment u64s. The caller code only needs to use VKD3D_REGION_{DECL,BEGIN,END} macros. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> |
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list.h | ||
rbtree.h | ||
vkd3d_atomic.h | ||
vkd3d_common.h | ||
vkd3d_debug.h | ||
vkd3d_memory.h | ||
vkd3d_platform.h | ||
vkd3d_profiling.h | ||
vkd3d_spinlock.h | ||
vkd3d_test.h | ||
vkd3d_threads.h | ||
vkd3d_utf8.h |