.. |
shaders
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vkd3d: Move shader contents out of header
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2020-06-25 13:51:06 +02:00 |
command.c
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vkd3d: Remove volatile packed descriptor handling.
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2020-07-30 11:56:24 +02:00 |
command_list_profiled.h
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vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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2020-07-20 16:39:15 +02:00 |
device.c
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vkd3d: Remove volatile packed descriptor handling.
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2020-07-30 11:56:24 +02:00 |
device_profiled.h
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vkd3d: Make a profiled vtable for ID3D12Device.
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2020-07-20 16:39:15 +02:00 |
libvkd3d.pc.in
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build: Add some standard files.
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2016-10-28 12:34:12 +02:00 |
meson.build
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d3d12: Add standalone d3d12 library
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2020-07-06 19:29:30 +02:00 |
meta.c
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debug: Re-introduce different debug channels.
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2020-07-10 14:18:15 +02:00 |
platform.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
resource.c
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vkd3d: Fix broken access to dead stack variable.
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2020-07-29 17:15:00 +02:00 |
state.c
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vkd3d: Remove volatile packed descriptor handling.
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2020-07-30 11:56:24 +02:00 |
swapchain.c
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vkd3d: Fix straggling warnings for MSVC.
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2020-07-16 13:00:09 +02:00 |
utils.c
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vkd3d: Add DXGI_FORMAT_R9G9B9E5_SHAREDEXP.
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2020-07-20 19:42:44 +02:00 |
vkd3d.def
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build: Add Meson build system
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2020-06-23 14:55:43 +02:00 |
vkd3d.map
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vkd3d: Add stubs for versioned root signatures.
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2019-04-10 18:56:55 +02:00 |
vkd3d_main.c
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debug: Re-introduce different debug channels.
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2020-07-10 14:18:15 +02:00 |
vkd3d_private.h
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vkd3d: Remove volatile packed descriptor handling.
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2020-07-30 11:56:24 +02:00 |
vkd3d_shaders.h
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vkd3d: Remove _spv suffix from prebuilt shaders
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2020-06-25 13:51:06 +02:00 |
vulkan_procs.h
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vkd3d: Enable VK_EXT_calibrated_timestamps if available.
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2020-07-17 11:49:38 +02:00 |