vkd3d-proton/libs/vkd3d-shader
Joshua Ashton a3ad7cae90 vkd3d-shader: Remove type/next from interface structures
This was never really used for anything useful.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement support for SV_InnerCoverage. 2021-03-25 18:00:59 +01:00
dxil.c vkd3d-shader: Make vkd3d_shader_transform_feedback_info a member 2021-04-20 18:25:41 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Remove vkd3d_shader_domain_shader_compile_arguments 2021-04-20 18:25:41 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Remove type/next from interface structures 2021-04-20 18:25:41 +02:00
vkd3d_shader_private.h vkd3d-shader: Remove type/next from interface structures 2021-04-20 18:25:41 +02:00