vkd3d-proton/libs/vkd3d-shader
Philip Rebohle 0d82bf67aa vkd3d-shader: Add hash map for register flags to scan info.
This way we won't have arbitrary register count limitations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-29 15:39:40 +01:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
dxil.c vkd3d: Fix some nits with declaration-after-statement. 2020-10-28 11:04:06 +01:00
meson.build build: Only generate headers once 2020-10-29 10:02:48 +01:00
spirv.c vkd3d-shader: Use offset buffer for bufinfo instruction. 2020-10-28 10:30:12 +01:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Add hash map for register flags to scan info. 2020-10-29 15:39:40 +01:00
vkd3d_shader_private.h vkd3d-shader: Add hash map for register flags to scan info. 2020-10-29 15:39:40 +01:00