vkd3d-proton/libs/vkd3d-common
Joshua Ashton 4521b253dd vkd3d: Toss VKD3D_DEBUG_ENV_NAME
Creates linking problems if we want to build vkd3d-shader statically given this links back to something in vkd3d-common.

We don't need this distinction anyways...

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
..
debug.c vkd3d: Toss VKD3D_DEBUG_ENV_NAME 2020-06-24 15:18:56 +02:00
memory.c libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d. 2017-06-19 18:05:53 +02:00
meson.build build: Add Meson build system 2020-06-23 14:55:43 +02:00
utf8.c utils: Add a max_elements parameter to wchar conversion. 2020-06-11 13:02:50 +02:00