vkd3d-proton/libs/vkd3d-shader
Philip Rebohle bbfbf94c5e vkd3d-shader: Always use private vars for arrayed builtins.
Fixes invalid shader code being generated in Monster Hunter World.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-16 10:30:51 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Implement support for stencil export. 2020-04-06 11:53:09 +02:00
dxil.c vkd3d-shader: Allow bindless UAV counters in DXIL. 2020-03-27 15:43:19 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Always use private vars for arrayed builtins. 2020-04-16 10:30:51 +02:00
trace.c vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode. 2019-04-30 09:25:40 +02:00
vkd3d_shader.map vkd3d-shader: Add entry point to query if DXIL is supported. 2020-02-29 14:11:57 +01:00
vkd3d_shader_main.c vkd3d-shader: Add integration for DXIL shaders. 2020-03-18 10:58:17 +01:00
vkd3d_shader_private.h vkd3d-shader: Implement support for stencil export. 2020-04-06 11:53:09 +02:00