vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen a4929334d4 vkd3d-shader: Normalize root signature compatibility hashing.
The hash should only depend on the raw byte stream, not the entire DXBC
blob. Useful now since we can declare root signatures either through
DXBC blob or as RDAT object (which is raw).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-06-17 12:37:28 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-06-17 12:37:28 +02:00
dxil.c vkd3d-shader: Forward RDAT subobjects. 2022-06-17 12:37:28 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Workaround trivial compiler warning. 2022-06-17 11:54:07 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c Use Windows specific environment calls for better Windows compatibility. 2022-04-22 17:40:21 +02:00
vkd3d_shader_private.h vkd3d-shader: Make vkd3d_shader_hash public. 2022-01-25 14:07:07 +01:00