vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen 58aab78a5b vkd3d-shader: Add PER_COMPONENT_ROBUSTNESS shader extension.
Signals that we can use vectorized vec3 byte address buffers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-11-09 14:47:10 +01:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Add helper to parse output signature. 2021-09-16 16:57:28 +02:00
dxil.c vkd3d-shader: Add PER_COMPONENT_ROBUSTNESS shader extension. 2021-11-09 14:47:10 +01:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Merge i/o variables using the same location. 2021-10-18 17:25:18 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Add global quirks for vkd3d_shader_quirk_info. 2021-10-18 15:51:20 +02:00
vkd3d_shader_private.h vkd3d-shader: Add helper to parse output signature. 2021-09-16 16:57:28 +02:00