vkd3d-proton/include/vkd3d_shader.h

896 lines
29 KiB
C

/*
* Copyright 2017-2019 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include <hashmap.h>
#include <vkd3d_types.h>
#include <vkd3d_d3d12.h>
#include <vkd3d.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
enum vkd3d_shader_compiler_option
{
VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILER_OPTION),
};
enum vkd3d_shader_visibility
{
VKD3D_SHADER_VISIBILITY_ALL = 0,
VKD3D_SHADER_VISIBILITY_VERTEX = 1,
VKD3D_SHADER_VISIBILITY_HULL = 2,
VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
VKD3D_SHADER_VISIBILITY_PIXEL = 5,
VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
};
typedef uint64_t vkd3d_shader_hash_t;
enum vkd3d_shader_meta_flags
{
VKD3D_SHADER_META_FLAG_REPLACED = 1 << 0,
VKD3D_SHADER_META_FLAG_USES_SUBGROUP_SIZE = 1 << 1,
VKD3D_SHADER_META_FLAG_USES_NATIVE_16BIT_OPERATIONS = 1 << 2,
};
struct vkd3d_shader_meta
{
vkd3d_shader_hash_t hash;
unsigned int cs_workgroup_size[3]; /* Only contains valid data if uses_subgroup_size is true. */
unsigned int patch_vertex_count; /* Relevant for HS. May be 0, in which case the patch vertex count is not known. */
unsigned int cs_required_wave_size; /* If non-zero, force a specific CS subgroup size. */
uint32_t flags; /* vkd3d_shader_meta_flags */
};
STATIC_ASSERT(sizeof(struct vkd3d_shader_meta) == 32);
struct vkd3d_shader_code
{
const void *code;
size_t size;
struct vkd3d_shader_meta meta;
};
vkd3d_shader_hash_t vkd3d_shader_hash(const struct vkd3d_shader_code *shader);
enum vkd3d_shader_descriptor_type
{
VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
};
struct vkd3d_shader_descriptor_binding
{
unsigned int set;
unsigned int binding;
};
enum vkd3d_shader_binding_flag
{
VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
VKD3D_SHADER_BINDING_FLAG_AUX_BUFFER = 0x00000004,
VKD3D_SHADER_BINDING_FLAG_BINDLESS = 0x00000008,
VKD3D_SHADER_BINDING_FLAG_RAW_VA = 0x00000010,
VKD3D_SHADER_BINDING_FLAG_RAW_SSBO = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
};
enum vkd3d_shader_parameter_type
{
VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
};
enum vkd3d_shader_parameter_data_type
{
VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
};
enum vkd3d_shader_parameter_name
{
VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
};
struct vkd3d_shader_parameter_immediate_constant
{
union
{
uint32_t u32;
};
};
struct vkd3d_shader_parameter_specialization_constant
{
uint32_t id;
};
struct vkd3d_shader_parameter
{
enum vkd3d_shader_parameter_name name;
enum vkd3d_shader_parameter_type type;
enum vkd3d_shader_parameter_data_type data_type;
union
{
struct vkd3d_shader_parameter_immediate_constant immediate_constant;
struct vkd3d_shader_parameter_specialization_constant specialization_constant;
};
};
#define VKD3D_SHADER_DESCRIPTOR_RANGE_UNBOUNDED (~0u)
struct vkd3d_shader_resource_binding
{
enum vkd3d_shader_descriptor_type type;
unsigned int register_space;
unsigned int register_index;
unsigned int register_count;
unsigned int descriptor_table;
unsigned int descriptor_offset;
enum vkd3d_shader_visibility shader_visibility;
unsigned int flags; /* vkd3d_shader_binding_flags */
struct vkd3d_shader_descriptor_binding binding;
};
#define VKD3D_DUMMY_SAMPLER_INDEX ~0u
struct vkd3d_shader_push_constant_buffer
{
unsigned int register_space;
unsigned int register_index;
enum vkd3d_shader_visibility shader_visibility;
unsigned int offset; /* in bytes */
unsigned int size; /* in bytes */
};
struct vkd3d_shader_descriptor_table_buffer
{
unsigned int offset; /* in bytes */
unsigned int count; /* number of tables */
};
enum vkd3d_shader_interface_flag
{
VKD3D_SHADER_INTERFACE_PUSH_CONSTANTS_AS_UNIFORM_BUFFER = 0x00000001u,
VKD3D_SHADER_INTERFACE_BINDLESS_CBV_AS_STORAGE_BUFFER = 0x00000002u,
VKD3D_SHADER_INTERFACE_SSBO_OFFSET_BUFFER = 0x00000004u,
VKD3D_SHADER_INTERFACE_TYPED_OFFSET_BUFFER = 0x00000008u,
VKD3D_SHADER_INTERFACE_DESCRIPTOR_QA_BUFFER = 0x00000010u
};
struct vkd3d_shader_interface_info
{
unsigned int flags; /* vkd3d_shader_interface_flags */
unsigned int min_ssbo_alignment;
struct vkd3d_shader_descriptor_table_buffer descriptor_tables;
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
unsigned int push_constant_buffer_count;
/* Ignored unless VKD3D_SHADER_INTERFACE_PUSH_CONSTANTS_AS_UNIFORM_BUFFER is set */
const struct vkd3d_shader_descriptor_binding *push_constant_ubo_binding;
/* Ignored unless VKD3D_SHADER_INTERFACE_SSBO_OFFSET_BUFFER or TYPED_OFFSET_BUFFER is set */
const struct vkd3d_shader_descriptor_binding *offset_buffer_binding;
#ifdef VKD3D_ENABLE_DESCRIPTOR_QA
/* Ignored unless VKD3D_SHADER_INTERFACE_DESCRIPTOR_QA_BUFFER is set. */
const struct vkd3d_shader_descriptor_binding *descriptor_qa_global_binding;
/* Ignored unless VKD3D_SHADER_INTERFACE_DESCRIPTOR_QA_BUFFER is set. */
const struct vkd3d_shader_descriptor_binding *descriptor_qa_heap_binding;
#endif
VkShaderStageFlagBits stage;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
};
struct vkd3d_shader_descriptor_table
{
uint32_t table_index;
uint32_t binding_count;
struct vkd3d_shader_resource_binding *first_binding;
};
struct vkd3d_shader_root_constant
{
uint32_t constant_index;
uint32_t constant_count;
};
struct vkd3d_shader_root_descriptor
{
struct vkd3d_shader_resource_binding *binding;
uint32_t raw_va_root_descriptor_index;
};
struct vkd3d_shader_root_parameter
{
D3D12_ROOT_PARAMETER_TYPE parameter_type;
union
{
struct vkd3d_shader_root_constant constant;
struct vkd3d_shader_root_descriptor descriptor;
struct vkd3d_shader_descriptor_table descriptor_table;
};
};
struct vkd3d_shader_interface_local_info
{
const struct vkd3d_shader_root_parameter *local_root_parameters;
unsigned int local_root_parameter_count;
const struct vkd3d_shader_push_constant_buffer *shader_record_constant_buffers;
unsigned int shader_record_buffer_count;
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
uint32_t descriptor_size;
};
struct vkd3d_shader_transform_feedback_element
{
unsigned int stream_index;
const char *semantic_name;
unsigned int semantic_index;
uint8_t component_index;
uint8_t component_count;
uint8_t output_slot;
};
struct vkd3d_shader_transform_feedback_info
{
const struct vkd3d_shader_transform_feedback_element *elements;
unsigned int element_count;
const unsigned int *buffer_strides;
unsigned int buffer_stride_count;
};
enum vkd3d_shader_target
{
VKD3D_SHADER_TARGET_NONE,
VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
};
enum vkd3d_shader_target_extension
{
VKD3D_SHADER_TARGET_EXTENSION_NONE,
VKD3D_SHADER_TARGET_EXTENSION_SPV_EXT_DEMOTE_TO_HELPER_INVOCATION,
VKD3D_SHADER_TARGET_EXTENSION_READ_STORAGE_IMAGE_WITHOUT_FORMAT,
VKD3D_SHADER_TARGET_EXTENSION_SPV_KHR_INTEGER_DOT_PRODUCT,
VKD3D_SHADER_TARGET_EXTENSION_RAY_TRACING_PRIMITIVE_CULLING,
VKD3D_SHADER_TARGET_EXTENSION_SCALAR_BLOCK_LAYOUT,
/* When using scalar block layout with a vec3 array on a byte address buffer,
* there is diverging behavior across hardware.
* On AMD, robustness is checked per component, which means we can implement ByteAddressBuffer
* without further hackery. On NVIDIA, robustness does not seem to work this way, so it's either
* all in range, or all out of range. We can implement structured buffer vectorization of vec3,
* but not byte address buffer. */
VKD3D_SHADER_TARGET_EXTENSION_ASSUME_PER_COMPONENT_SSBO_ROBUSTNESS,
VKD3D_SHADER_TARGET_EXTENSION_BARYCENTRIC_KHR,
VKD3D_SHADER_TARGET_EXTENSION_MIN_PRECISION_IS_NATIVE_16BIT,
VKD3D_SHADER_TARGET_EXTENSION_COUNT,
};
enum vkd3d_shader_quirk
{
/* If sample or sample_b is used in control flow, force LOD 0.0 (which game should expect anyway).
* Works around specific, questionable shaders which rely on this to give sensible results,
* since LOD can become garbage on certain implementations, and even on native drivers
* the result is implementation defined.
* Outside of making this edge case well-defined in Vulkan or hacking driver compilers,
* this is the pragmatic solution.
* Hoisting gradients is not possible in all cases,
* and would not be worth it until it's a widespread problem. */
VKD3D_SHADER_QUIRK_FORCE_EXPLICIT_LOD_IN_CONTROL_FLOW = (1 << 0),
/* After every write to group shared memory, force a memory barrier.
* This works around buggy games which forget to use barrier(). */
VKD3D_SHADER_QUIRK_FORCE_TGSM_BARRIERS = (1 << 1),
/* For Position builtins in Output storage class, emit Invariant decoration.
* Normally, games have to emit Precise math for position, but if they forget ... */
VKD3D_SHADER_QUIRK_INVARIANT_POSITION = (1 << 2),
};
struct vkd3d_shader_quirk_hash
{
vkd3d_shader_hash_t shader_hash;
uint32_t quirks;
};
struct vkd3d_shader_quirk_info
{
const struct vkd3d_shader_quirk_hash *hashes;
unsigned int num_hashes;
uint32_t default_quirks;
/* Quirks which are ORed in with the other masks (including default_quirks).
* Used mostly for additional overrides from VKD3D_CONFIG. */
uint32_t global_quirks;
};
struct vkd3d_shader_compile_arguments
{
enum vkd3d_shader_target target;
unsigned int target_extension_count;
const enum vkd3d_shader_target_extension *target_extensions;
unsigned int parameter_count;
const struct vkd3d_shader_parameter *parameters;
bool dual_source_blending;
const unsigned int *output_swizzles;
unsigned int output_swizzle_count;
const struct vkd3d_shader_quirk_info *quirks;
};
enum vkd3d_tessellator_output_primitive
{
VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
};
enum vkd3d_tessellator_partitioning
{
VKD3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
VKD3D_TESSELLATOR_PARTITIONING_POW2 = 2,
VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
};
/* root signature 1.0 */
enum vkd3d_filter
{
VKD3D_FILTER_MIN_MAG_MIP_POINT = 0x0,
VKD3D_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
VKD3D_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
VKD3D_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
VKD3D_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
VKD3D_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
VKD3D_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
VKD3D_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
VKD3D_FILTER_ANISOTROPIC = 0x55,
VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
VKD3D_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
VKD3D_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
VKD3D_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
VKD3D_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
VKD3D_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
VKD3D_FILTER_MINIMUM_ANISOTROPIC = 0x155,
VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
VKD3D_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
VKD3D_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
VKD3D_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_FILTER),
};
enum vkd3d_texture_address_mode
{
VKD3D_TEXTURE_ADDRESS_MODE_WRAP = 1,
VKD3D_TEXTURE_ADDRESS_MODE_MIRROR = 2,
VKD3D_TEXTURE_ADDRESS_MODE_CLAMP = 3,
VKD3D_TEXTURE_ADDRESS_MODE_BORDER = 4,
VKD3D_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_TEXTURE_ADDRESS_MODE),
};
enum vkd3d_comparison_func
{
VKD3D_COMPARISON_FUNC_NEVER = 1,
VKD3D_COMPARISON_FUNC_LESS = 2,
VKD3D_COMPARISON_FUNC_EQUAL = 3,
VKD3D_COMPARISON_FUNC_LESS_EQUAL = 4,
VKD3D_COMPARISON_FUNC_GREATER = 5,
VKD3D_COMPARISON_FUNC_NOT_EQUAL = 6,
VKD3D_COMPARISON_FUNC_GREATER_EQUAL = 7,
VKD3D_COMPARISON_FUNC_ALWAYS = 8,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPARISON_FUNC),
};
enum vkd3d_static_border_color
{
VKD3D_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
VKD3D_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
VKD3D_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_STATIC_BORDER_COLOR),
};
struct vkd3d_static_sampler_desc
{
enum vkd3d_filter filter;
enum vkd3d_texture_address_mode address_u;
enum vkd3d_texture_address_mode address_v;
enum vkd3d_texture_address_mode address_w;
float mip_lod_bias;
unsigned int max_anisotropy;
enum vkd3d_comparison_func comparison_func;
enum vkd3d_static_border_color border_color;
float min_lod;
float max_lod;
unsigned int shader_register;
unsigned int register_space;
enum vkd3d_shader_visibility shader_visibility;
};
enum vkd3d_descriptor_range_type
{
VKD3D_DESCRIPTOR_RANGE_TYPE_SRV = 0,
VKD3D_DESCRIPTOR_RANGE_TYPE_UAV = 1,
VKD3D_DESCRIPTOR_RANGE_TYPE_CBV = 2,
VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_DESCRIPTOR_RANGE_TYPE),
};
struct vkd3d_descriptor_range
{
enum vkd3d_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
unsigned int descriptor_table_offset;
};
struct vkd3d_root_descriptor_table
{
unsigned int descriptor_range_count;
const struct vkd3d_descriptor_range *descriptor_ranges;
};
struct vkd3d_root_constants
{
unsigned int shader_register;
unsigned int register_space;
unsigned int value_count;
};
struct vkd3d_root_descriptor
{
unsigned int shader_register;
unsigned int register_space;
};
enum vkd3d_root_parameter_type
{
VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
VKD3D_ROOT_PARAMETER_TYPE_CBV = 2,
VKD3D_ROOT_PARAMETER_TYPE_SRV = 3,
VKD3D_ROOT_PARAMETER_TYPE_UAV = 4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_PARAMETER_TYPE),
};
struct vkd3d_root_parameter
{
enum vkd3d_root_parameter_type parameter_type;
union
{
struct vkd3d_root_descriptor_table descriptor_table;
struct vkd3d_root_constants constants;
struct vkd3d_root_descriptor descriptor;
};
enum vkd3d_shader_visibility shader_visibility;
};
enum vkd3d_root_signature_flags
{
VKD3D_ROOT_SIGNATURE_FLAG_NONE = 0x0,
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
VKD3D_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_FLAGS),
};
struct vkd3d_root_signature_desc
{
unsigned int parameter_count;
const struct vkd3d_root_parameter *parameters;
unsigned int static_sampler_count;
const struct vkd3d_static_sampler_desc *static_samplers;
enum vkd3d_root_signature_flags flags;
};
/* root signature 1.1 */
enum vkd3d_root_descriptor_flags
{
VKD3D_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
VKD3D_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
};
enum vkd3d_descriptor_range_flags
{
VKD3D_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
VKD3D_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
VKD3D_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000
};
struct vkd3d_descriptor_range1
{
enum vkd3d_descriptor_range_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
enum vkd3d_descriptor_range_flags flags;
unsigned int descriptor_table_offset;
};
struct vkd3d_root_descriptor_table1
{
unsigned int descriptor_range_count;
const struct vkd3d_descriptor_range1 *descriptor_ranges;
};
struct vkd3d_root_descriptor1
{
unsigned int shader_register;
unsigned int register_space;
enum vkd3d_root_descriptor_flags flags;
};
struct vkd3d_root_parameter1
{
enum vkd3d_root_parameter_type parameter_type;
union
{
struct vkd3d_root_descriptor_table1 descriptor_table;
struct vkd3d_root_constants constants;
struct vkd3d_root_descriptor1 descriptor;
};
enum vkd3d_shader_visibility shader_visibility;
};
struct vkd3d_root_signature_desc1
{
unsigned int parameter_count;
const struct vkd3d_root_parameter1 *parameters;
unsigned int static_sampler_count;
const struct vkd3d_static_sampler_desc *static_samplers;
enum vkd3d_root_signature_flags flags;
};
enum vkd3d_root_signature_version
{
VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
VKD3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
};
struct vkd3d_versioned_root_signature_desc
{
enum vkd3d_root_signature_version version;
union
{
struct vkd3d_root_signature_desc v_1_0;
struct vkd3d_root_signature_desc1 v_1_1;
};
};
enum vkd3d_shader_uav_flag
{
VKD3D_SHADER_UAV_FLAG_READ_ACCESS = 0x00000001,
VKD3D_SHADER_UAV_FLAG_ATOMIC_COUNTER = 0x00000002,
VKD3D_SHADER_UAV_FLAG_ATOMIC_ACCESS = 0x00000004,
};
struct vkd3d_shader_scan_info
{
struct hash_map register_map;
bool use_vocp;
bool early_fragment_tests;
bool has_side_effects;
bool needs_late_zs;
bool discards;
bool has_uav_counter;
unsigned int patch_vertex_count;
};
enum vkd3d_component_type
{
VKD3D_TYPE_VOID = 0,
VKD3D_TYPE_UINT = 1,
VKD3D_TYPE_INT = 2,
VKD3D_TYPE_FLOAT = 3,
VKD3D_TYPE_BOOL,
VKD3D_TYPE_DOUBLE,
VKD3D_TYPE_COUNT,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPONENT_TYPE),
};
enum vkd3d_sysval_semantic
{
VKD3D_SV_NONE = 0,
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,
VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5,
VKD3D_SV_VERTEX_ID = 6,
VKD3D_SV_PRIMITIVE_ID = 7,
VKD3D_SV_INSTANCE_ID = 8,
VKD3D_SV_IS_FRONT_FACE = 9,
VKD3D_SV_SAMPLE_INDEX = 10,
VKD3D_SV_TESS_FACTOR_QUADEDGE = 11,
VKD3D_SV_TESS_FACTOR_QUADINT = 12,
VKD3D_SV_TESS_FACTOR_TRIEDGE = 13,
VKD3D_SV_TESS_FACTOR_TRIINT = 14,
VKD3D_SV_TESS_FACTOR_LINEDET = 15,
VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
};
enum vkd3d_shader_minimum_precision
{
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
};
struct vkd3d_shader_signature_element
{
const char *semantic_name;
unsigned int semantic_index;
unsigned int stream_index;
enum vkd3d_sysval_semantic sysval_semantic;
enum vkd3d_component_type component_type;
unsigned int register_index;
unsigned int mask;
enum vkd3d_shader_minimum_precision min_precision;
};
struct vkd3d_shader_signature
{
struct vkd3d_shader_signature_element *elements;
unsigned int element_count;
};
/* swizzle bits fields: wwzzyyxx */
#define VKD3D_SWIZZLE_X (0u)
#define VKD3D_SWIZZLE_Y (1u)
#define VKD3D_SWIZZLE_Z (2u)
#define VKD3D_SWIZZLE_W (3u)
#define VKD3D_SWIZZLE_MASK (0x3u)
#define VKD3D_SWIZZLE_SHIFT(idx) (2u * (idx))
#define VKD3D_SWIZZLE(x, y, z, w) \
(((x & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(0)) \
| ((y & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(1)) \
| ((z & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(2)) \
| ((w & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(3)))
#define VKD3D_NO_SWIZZLE \
VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z, VKD3D_SWIZZLE_W)
#ifndef VKD3D_SHADER_NO_PROTOTYPES
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compile_args);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature,
vkd3d_shader_hash_t *compatibility_hash);
int vkd3d_shader_parse_root_signature_raw(const char *data, unsigned int data_size,
struct vkd3d_versioned_root_signature_desc *desc,
vkd3d_shader_hash_t *compatibility_hash);
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
/* FIXME: Add support for returning error messages (ID3DBlob). */
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc);
int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst,
enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src);
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info);
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
int vkd3d_shader_parse_output_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index);
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
/* For DXR, use special purpose entry points since there's a lot of special purpose reflection required. */
struct vkd3d_shader_library_entry_point
{
unsigned int identifier;
VkShaderStageFlagBits stage;
WCHAR *mangled_entry_point;
WCHAR *plain_entry_point;
char *real_entry_point;
};
enum vkd3d_shader_subobject_kind
{
/* Matches DXIL for simplicity. */
VKD3D_SHADER_SUBOBJECT_KIND_STATE_OBJECT_CONFIG = 0,
VKD3D_SHADER_SUBOBJECT_KIND_GLOBAL_ROOT_SIGNATURE = 1,
VKD3D_SHADER_SUBOBJECT_KIND_LOCAL_ROOT_SIGNATURE = 2,
VKD3D_SHADER_SUBOBJECT_KIND_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
VKD3D_SHADER_SUBOBJECT_KIND_RAYTRACING_SHADER_CONFIG = 9,
VKD3D_SHADER_SUBOBJECT_KIND_RAYTRACING_PIPELINE_CONFIG = 10,
VKD3D_SHADER_SUBOBJECT_KIND_HIT_GROUP = 11,
VKD3D_SHADER_SUBOBJECT_KIND_RAYTRACING_PIPELINE_CONFIG1 = 12,
};
struct vkd3d_shader_library_subobject
{
enum vkd3d_shader_subobject_kind kind;
unsigned int dxil_identifier;
/* All const pointers here point directly to the DXBC blob,
* so they do not need to be freed.
* Fortunately for us, the C strings are zero-terminated in the blob itself. */
/* In the blob, ASCII is used as identifier, where API uses wide strings, sigh ... */
const char *name;
union
{
D3D12_RAYTRACING_PIPELINE_CONFIG1 pipeline_config;
D3D12_RAYTRACING_SHADER_CONFIG shader_config;
D3D12_STATE_OBJECT_CONFIG object_config;
/* Duped strings because API wants wide strings for no good reason. */
D3D12_HIT_GROUP_DESC hit_group;
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION association;
struct
{
const void *data;
size_t size;
} payload;
} data;
};
int vkd3d_shader_dxil_append_library_entry_points_and_subobjects(
const D3D12_DXIL_LIBRARY_DESC *library_desc,
unsigned int identifier,
struct vkd3d_shader_library_entry_point **entry_points,
size_t *entry_point_size, size_t *entry_point_count,
struct vkd3d_shader_library_subobject **subobjects,
size_t *subobjects_size, size_t *subobjects_count);
void vkd3d_shader_dxil_free_library_entry_points(struct vkd3d_shader_library_entry_point *entry_points, size_t count);
void vkd3d_shader_dxil_free_library_subobjects(struct vkd3d_shader_library_subobject *subobjects, size_t count);
int vkd3d_shader_compile_dxil_export(const struct vkd3d_shader_code *dxil,
const char *export,
struct vkd3d_shader_code *spirv,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_interface_local_info *shader_interface_local_info,
const struct vkd3d_shader_compile_arguments *compiler_args);
uint32_t vkd3d_shader_compile_arguments_select_quirks(
const struct vkd3d_shader_compile_arguments *args, vkd3d_shader_hash_t hash);
uint64_t vkd3d_shader_get_revision(void);
#endif /* VKD3D_SHADER_NO_PROTOTYPES */
/*
* Function pointer typedefs for vkd3d-shader functions.
*/
typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compile_args);
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature,
vkd3d_shader_hash_t *compatibility_hash);
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc);
typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst,
enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src);
typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info);
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature);
typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index);
typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_SHADER_H */