vkd3d-proton/include/private/vkd3d_profiling.h

65 lines
2.5 KiB
C

/*
* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_PROFILING_H
#define __VKD3D_PROFILING_H
#include "vkd3d_windows.h"
#include "vkd3d_spinlock.h"
#include "vkd3d_common.h"
#ifdef VKD3D_ENABLE_PROFILING
void vkd3d_init_profiling(void);
bool vkd3d_uses_profiling(void);
unsigned int vkd3d_profiling_register_region(const char *name, spinlock_t *lock, uint32_t *latch);
void vkd3d_profiling_notify_work(unsigned int index, uint64_t start_ticks, uint64_t end_ticks, unsigned int iteration_count);
#define VKD3D_REGION_DECL(name) \
static uint32_t _vkd3d_region_latch_##name; \
static spinlock_t _vkd3d_region_lock_##name; \
uint64_t _vkd3d_region_begin_tick_##name; \
uint64_t _vkd3d_region_end_tick_##name; \
unsigned int _vkd3d_region_index_##name
#define VKD3D_REGION_BEGIN(name) \
do { \
if (!(_vkd3d_region_index_##name = vkd3d_atomic_uint32_load_explicit(&_vkd3d_region_latch_##name, vkd3d_memory_order_acquire))) \
_vkd3d_region_index_##name = vkd3d_profiling_register_region(#name, &_vkd3d_region_lock_##name, &_vkd3d_region_latch_##name); \
_vkd3d_region_begin_tick_##name = vkd3d_get_current_time_ticks(); \
} while(0)
#define VKD3D_REGION_END_ITERATIONS(name, iter) \
do { \
_vkd3d_region_end_tick_##name = vkd3d_get_current_time_ticks(); \
vkd3d_profiling_notify_work(_vkd3d_region_index_##name, _vkd3d_region_begin_tick_##name, _vkd3d_region_end_tick_##name, iter); \
} while(0)
#else
static inline void vkd3d_init_profiling(void)
{
}
#define VKD3D_REGION_DECL(name) ((void)0)
#define VKD3D_REGION_BEGIN(name) ((void)0)
#define VKD3D_REGION_END_ITERATIONS(name, iter) ((void)0)
#endif /* VKD3D_ENABLE_PROFILING */
#define VKD3D_REGION_END(name) VKD3D_REGION_END_ITERATIONS(name, 1)
#endif /* __VKD3D_PROFILING_H */