vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen a83c99ba77 vkd3d-shader: Don't apply offset buffers for non-bindless resources.
Fixes root descriptors when BDA support is disabled.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-27 23:30:51 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement support for SV_InnerCoverage. 2021-03-25 18:00:59 +01:00
dxil.c vkd3d-shader: Add way to pass down descriptor QA buffers. 2021-05-26 17:26:01 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Don't apply offset buffers for non-bindless resources. 2021-05-27 23:30:51 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Opt-in to early fragment tests with descriptor QA. 2021-05-26 17:26:01 +02:00
vkd3d_shader_private.h vkd3d-shader: Implement descriptor QA for DXBC as well. 2021-05-26 17:26:01 +02:00