#version 450 #extension GL_ARB_shader_viewport_layer_array : enable void main() { gl_Layer = gl_InstanceIndex; gl_Position = vec4( float(gl_VertexIndex & 1) * 4.0f - 1.0f, float(gl_VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f); }