/* * Copyright 2020 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_PROFILING_H #define __VKD3D_PROFILING_H #include "vkd3d_windows.h" #include "vkd3d_spinlock.h" #include "vkd3d_common.h" #ifdef VKD3D_ENABLE_PROFILING void vkd3d_init_profiling(void); bool vkd3d_uses_profiling(void); unsigned int vkd3d_profiling_register_region(const char *name, spinlock_t *lock, uint32_t *latch); void vkd3d_profiling_notify_work(unsigned int index, uint64_t start_ticks, uint64_t end_ticks, unsigned int iteration_count); #define VKD3D_REGION_DECL(name) \ static uint32_t _vkd3d_region_latch_##name; \ static spinlock_t _vkd3d_region_lock_##name; \ uint64_t _vkd3d_region_begin_tick_##name; \ uint64_t _vkd3d_region_end_tick_##name; \ unsigned int _vkd3d_region_index_##name #define VKD3D_REGION_BEGIN(name) \ do { \ if (!(_vkd3d_region_index_##name = vkd3d_atomic_uint32_load_explicit(&_vkd3d_region_latch_##name, vkd3d_memory_order_acquire))) \ _vkd3d_region_index_##name = vkd3d_profiling_register_region(#name, &_vkd3d_region_lock_##name, &_vkd3d_region_latch_##name); \ _vkd3d_region_begin_tick_##name = vkd3d_get_current_time_ticks(); \ } while(0) #define VKD3D_REGION_END_ITERATIONS(name, iter) \ do { \ _vkd3d_region_end_tick_##name = vkd3d_get_current_time_ticks(); \ vkd3d_profiling_notify_work(_vkd3d_region_index_##name, _vkd3d_region_begin_tick_##name, _vkd3d_region_end_tick_##name, iter); \ } while(0) #else static inline void vkd3d_init_profiling(void) { } #define VKD3D_REGION_DECL(name) ((void)0) #define VKD3D_REGION_BEGIN(name) ((void)0) #define VKD3D_REGION_END_ITERATIONS(name, iter) ((void)0) #endif /* VKD3D_ENABLE_PROFILING */ #define VKD3D_REGION_END(name) VKD3D_REGION_END_ITERATIONS(name, 1) #endif /* __VKD3D_PROFILING_H */