#version 450 layout(location = 0) out vec2 vUV; void main() { gl_Position = vec4( float(gl_VertexIndex & 1) * 4.0f - 1.0f, float(gl_VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f); vUV = gl_Position.xy * 0.5 + 0.5; }