/* * Copyright 2021 Philip Rebohle for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API #include "vkd3d_private.h" /* ID3D12CommandAllocator */ static inline struct d3d12_bundle_allocator *impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface) { return CONTAINING_RECORD(iface, struct d3d12_bundle_allocator, ID3D12CommandAllocator_iface); } static void *d3d12_bundle_allocator_alloc_chunk_data(struct d3d12_bundle_allocator *allocator, size_t size) { size_t chunk_offset = 0; void *chunk = NULL; size = align(size, VKD3D_BUNDLE_COMMAND_ALIGNMENT); if (allocator->chunks_count) { chunk = allocator->chunks[allocator->chunks_count - 1]; chunk_offset = allocator->chunk_offset; } if (!chunk || chunk_offset + size > VKD3D_BUNDLE_CHUNK_SIZE) { if (!vkd3d_array_reserve((void **)&allocator->chunks, &allocator->chunks_size, allocator->chunks_count + 1, sizeof(*allocator->chunks))) return NULL; if (!(chunk = vkd3d_malloc(VKD3D_BUNDLE_CHUNK_SIZE))) return NULL; allocator->chunks[allocator->chunks_count++] = chunk; allocator->chunk_offset = chunk_offset = 0; } allocator->chunk_offset = chunk_offset + size; return void_ptr_offset(chunk, chunk_offset); } static void d3d12_bundle_allocator_free_chunks(struct d3d12_bundle_allocator *allocator) { size_t i; for (i = 0; i < allocator->chunks_count; i++) vkd3d_free(allocator->chunks[i]); vkd3d_free(allocator->chunks); allocator->chunks = NULL; allocator->chunks_size = 0; allocator->chunks_count = 0; allocator->chunk_offset = 0; } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_QueryInterface(ID3D12CommandAllocator *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12CommandAllocator) || IsEqualGUID(riid, &IID_ID3D12Pageable) || IsEqualGUID(riid, &IID_ID3D12DeviceChild) || IsEqualGUID(riid, &IID_ID3D12Object) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D12CommandAllocator_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_bundle_allocator_AddRef(ID3D12CommandAllocator *iface) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); ULONG refcount = InterlockedIncrement(&allocator->refcount); TRACE("%p increasing refcount to %u.\n", allocator, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_bundle_allocator_Release(ID3D12CommandAllocator *iface) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); ULONG refcount = InterlockedDecrement(&allocator->refcount); TRACE("%p decreasing refcount to %u.\n", allocator, refcount); if (!refcount) { d3d12_bundle_allocator_free_chunks(allocator); vkd3d_free(allocator); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_GetPrivateData(ID3D12CommandAllocator *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&allocator->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_SetPrivateData(ID3D12CommandAllocator *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&allocator->private_store, guid, data_size, data, NULL, allocator); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_SetPrivateDataInterface(ID3D12CommandAllocator *iface, REFGUID guid, const IUnknown *data) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&allocator->private_store, guid, data, NULL, allocator); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_GetDevice(ID3D12CommandAllocator *iface, REFIID iid, void **device) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(allocator->device, iid, device); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_Reset(ID3D12CommandAllocator *iface) { struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface); struct d3d12_bundle *bundle; TRACE("iface %p.\n", iface); if ((bundle = allocator->current_bundle)) { if (bundle->is_recording) { WARN("Command allocator has bundle in recording state.\n"); return E_FAIL; } bundle->head = NULL; bundle->tail = NULL; } d3d12_bundle_allocator_free_chunks(allocator); return S_OK; } static CONST_VTBL struct ID3D12CommandAllocatorVtbl d3d12_bundle_allocator_vtbl = { /* IUnknown methods */ d3d12_bundle_allocator_QueryInterface, d3d12_bundle_allocator_AddRef, d3d12_bundle_allocator_Release, /* ID3D12Object methods */ d3d12_bundle_allocator_GetPrivateData, d3d12_bundle_allocator_SetPrivateData, d3d12_bundle_allocator_SetPrivateDataInterface, (void *)d3d12_object_SetName, /* ID3D12DeviceChild methods */ d3d12_bundle_allocator_GetDevice, /* ID3D12CommandAllocator methods */ d3d12_bundle_allocator_Reset, }; HRESULT d3d12_bundle_allocator_create(struct d3d12_device *device, struct d3d12_bundle_allocator **allocator) { struct d3d12_bundle_allocator *object; HRESULT hr; if (!(object = vkd3d_calloc(1, sizeof(*object)))) return E_OUTOFMEMORY; object->ID3D12CommandAllocator_iface.lpVtbl = &d3d12_bundle_allocator_vtbl; object->refcount = 1; object->device = device; if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } *allocator = object; return S_OK; } static struct d3d12_bundle_allocator *d3d12_bundle_allocator_from_iface(ID3D12CommandAllocator *iface) { if (!iface || iface->lpVtbl != &d3d12_bundle_allocator_vtbl) return NULL; return impl_from_ID3D12CommandAllocator(iface); } /* ID3D12GraphicsCommandList */ static inline struct d3d12_bundle *impl_from_ID3D12GraphicsCommandList(d3d12_command_list_iface *iface) { return CONTAINING_RECORD(iface, struct d3d12_bundle, ID3D12GraphicsCommandList_iface); } void *d3d12_bundle_add_command(struct d3d12_bundle *bundle, pfn_d3d12_bundle_command proc, size_t size) { struct d3d12_bundle_command *command = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, size); command->proc = proc; command->next = NULL; if (bundle->tail) bundle->tail->next = command; else bundle->head = command; bundle->tail = command; return command; } static HRESULT STDMETHODCALLTYPE d3d12_bundle_QueryInterface(d3d12_command_list_iface *iface, REFIID iid, void **object) { TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object); if (IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList1) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList2) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList3) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList4) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList5) || IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList6) || IsEqualGUID(iid, &IID_ID3D12CommandList) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12GraphicsCommandList6_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_bundle_AddRef(d3d12_command_list_iface *iface) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); ULONG refcount = InterlockedIncrement(&bundle->refcount); TRACE("%p increasing refcount to %u.\n", bundle, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_bundle_Release(d3d12_command_list_iface *iface) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); ULONG refcount = InterlockedDecrement(&bundle->refcount); TRACE("%p decreasing refcount to %u.\n", bundle, refcount); if (!refcount) { if (bundle->allocator && bundle->allocator->current_bundle == bundle) bundle->allocator->current_bundle = NULL; d3d12_device_release(bundle->device); vkd3d_free(bundle); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_bundle_GetPrivateData(d3d12_command_list_iface *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&bundle->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_SetPrivateData(d3d12_command_list_iface *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&bundle->private_store, guid, data_size, data, NULL, NULL); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_SetPrivateDataInterface(d3d12_command_list_iface *iface, REFGUID guid, const IUnknown *data) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&bundle->private_store, guid, data, NULL, NULL); } static HRESULT STDMETHODCALLTYPE d3d12_bundle_GetDevice(d3d12_command_list_iface *iface, REFIID iid, void **device) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(bundle->device, iid, device); } static D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE d3d12_bundle_GetType(d3d12_command_list_iface *iface) { TRACE("iface %p.\n", iface); return D3D12_COMMAND_LIST_TYPE_BUNDLE; } static HRESULT STDMETHODCALLTYPE d3d12_bundle_Close(d3d12_command_list_iface *iface) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p.\n", iface); if (!bundle->is_recording) { WARN("Bundle is not in the recording state.\n"); return E_FAIL; } bundle->is_recording = false; return S_OK; } static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState(d3d12_command_list_iface *iface, ID3D12PipelineState *pipeline_state); static HRESULT STDMETHODCALLTYPE d3d12_bundle_Reset(d3d12_command_list_iface *iface, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_pipeline_state) { struct d3d12_bundle_allocator *bundle_allocator = d3d12_bundle_allocator_from_iface(allocator); struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); if (bundle->is_recording) { WARN("Bundle is in the recording state.\n"); return E_FAIL; } if (!bundle_allocator) { WARN("Invalid command allocator.\n"); return E_INVALIDARG; } if ((bundle_allocator->current_bundle && bundle_allocator->current_bundle->is_recording)) { WARN("Command allocator in use.\n"); return E_INVALIDARG; } bundle->is_recording = true; bundle->allocator = bundle_allocator; bundle->head = NULL; bundle->tail = NULL; bundle_allocator->current_bundle = bundle; if (initial_pipeline_state) d3d12_bundle_SetPipelineState(iface, initial_pipeline_state); return S_OK; } static void STDMETHODCALLTYPE d3d12_bundle_ClearState(d3d12_command_list_iface *iface, ID3D12PipelineState *pipeline_state) { WARN("iface %p, pipeline_state %p ignored!\n", iface, pipeline_state); } struct d3d12_draw_instanced_command { struct d3d12_bundle_command head; UINT vertex_count; UINT instance_count; UINT first_vertex; UINT first_instance; }; static void d3d12_bundle_exec_draw_instanced(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_draw_instanced_command *args = args_v; ID3D12GraphicsCommandList6_DrawInstanced(list, args->vertex_count, args->instance_count, args->first_vertex, args->first_instance); } static void STDMETHODCALLTYPE d3d12_bundle_DrawInstanced(d3d12_command_list_iface *iface, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_draw_instanced_command *args; TRACE("iface %p, vertex_count_per_instance %u, instance_count %u, " "start_vertex_location %u, start_instance_location %u.\n", iface, vertex_count_per_instance, instance_count, start_vertex_location, start_instance_location); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_draw_instanced, sizeof(*args)); args->vertex_count = vertex_count_per_instance; args->instance_count = instance_count; args->first_vertex = start_vertex_location; args->first_instance = start_instance_location; } struct d3d12_draw_indexed_instanced_command { struct d3d12_bundle_command head; UINT index_count; UINT instance_count; UINT first_index; UINT vertex_offset; UINT first_instance; }; static void d3d12_bundle_exec_draw_indexed_instanced(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_draw_indexed_instanced_command *args = args_v; ID3D12GraphicsCommandList6_DrawIndexedInstanced(list, args->index_count, args->instance_count, args->first_index, args->vertex_offset, args->first_instance); } static void STDMETHODCALLTYPE d3d12_bundle_DrawIndexedInstanced(d3d12_command_list_iface *iface, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_draw_indexed_instanced_command *args; TRACE("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, " "base_vertex_location %d, start_instance_location %u.\n", iface, index_count_per_instance, instance_count, start_vertex_location, base_vertex_location, start_instance_location); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_draw_indexed_instanced, sizeof(*args)); args->index_count = index_count_per_instance; args->instance_count = instance_count; args->first_index = start_vertex_location; args->vertex_offset = base_vertex_location; args->first_instance = start_instance_location; } struct d3d12_dispatch_command { struct d3d12_bundle_command head; UINT x, y, z; }; static void d3d12_bundle_exec_dispatch(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_dispatch_command *args = args_v; ID3D12GraphicsCommandList6_Dispatch(list, args->x, args->y, args->z); } static void STDMETHODCALLTYPE d3d12_bundle_Dispatch(d3d12_command_list_iface *iface, UINT x, UINT y, UINT z) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_dispatch_command *args; TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch, sizeof(*args)); args->x = x; args->y = y; args->z = z; } static void STDMETHODCALLTYPE d3d12_bundle_CopyBufferRegion(d3d12_command_list_iface *iface, ID3D12Resource *dst, UINT64 dst_offset, ID3D12Resource *src, UINT64 src_offset, UINT64 byte_count) { WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, " "src_offset %#"PRIx64", byte_count %#"PRIx64" ignored!\n", iface, dst, dst_offset, src, src_offset, byte_count); } static void STDMETHODCALLTYPE d3d12_bundle_CopyTextureRegion(d3d12_command_list_iface *iface, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box) { WARN("iface %p, dst %p, dst_x %u, dst_y %u, dst_z %u, src %p, src_box %p ignored!\n", iface, dst, dst_x, dst_y, dst_z, src, src_box); } static void STDMETHODCALLTYPE d3d12_bundle_CopyResource(d3d12_command_list_iface *iface, ID3D12Resource *dst, ID3D12Resource *src) { WARN("iface %p, dst_resource %p, src_resource %p ignored!\n", iface, dst, src); } static void STDMETHODCALLTYPE d3d12_bundle_CopyTiles(d3d12_command_list_iface *iface, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *region_coord, const D3D12_TILE_REGION_SIZE *region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags) { WARN("iface %p, tiled_resource %p, region_coord %p, region_size %p, " "buffer %p, buffer_offset %#"PRIx64", flags %#x ignored!\n", iface, tiled_resource, region_coord, region_size, buffer, buffer_offset, flags); } static void STDMETHODCALLTYPE d3d12_bundle_ResolveSubresource(d3d12_command_list_iface *iface, ID3D12Resource *dst, UINT dst_sub_resource_idx, ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format) { WARN("iface %p, dst_resource %p, dst_sub_resource_idx %u, src_resource %p, src_sub_resource_idx %u, " "format %#x ignored!\n", iface, dst, dst_sub_resource_idx, src, src_sub_resource_idx, format); } struct d3d12_ia_set_primitive_topology_command { struct d3d12_bundle_command command; D3D12_PRIMITIVE_TOPOLOGY topology; }; static void d3d12_bundle_exec_ia_set_primitive_topology(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_ia_set_primitive_topology_command *args = args_v; ID3D12GraphicsCommandList6_IASetPrimitiveTopology(list, args->topology); } static void STDMETHODCALLTYPE d3d12_bundle_IASetPrimitiveTopology(d3d12_command_list_iface *iface, D3D12_PRIMITIVE_TOPOLOGY topology) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_ia_set_primitive_topology_command *args; TRACE("iface %p, topology %#x.\n", iface, topology); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_primitive_topology, sizeof(*args)); args->topology = topology; } static void STDMETHODCALLTYPE d3d12_bundle_RSSetViewports(d3d12_command_list_iface *iface, UINT viewport_count, const D3D12_VIEWPORT *viewports) { WARN("iface %p, viewport_count %u, viewports %p ignored!\n", iface, viewport_count, viewports); } static void STDMETHODCALLTYPE d3d12_bundle_RSSetScissorRects(d3d12_command_list_iface *iface, UINT rect_count, const D3D12_RECT *rects) { WARN("iface %p, rect_count %u, rects %p ignored!\n", iface, rect_count, rects); } struct d3d12_om_set_blend_factor_command { struct d3d12_bundle_command command; FLOAT blend_factor[4]; }; static void d3d12_bundle_exec_om_set_blend_factor(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_om_set_blend_factor_command *args = args_v; ID3D12GraphicsCommandList6_OMSetBlendFactor(list, args->blend_factor); } static void STDMETHODCALLTYPE d3d12_bundle_OMSetBlendFactor(d3d12_command_list_iface *iface, const FLOAT blend_factor[4]) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_om_set_blend_factor_command *args; unsigned int i; TRACE("iface %p, blend_factor %p.\n", iface, blend_factor); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_blend_factor, sizeof(*args)); for (i = 0; i < 4; i++) args->blend_factor[i] = blend_factor[i]; } struct d3d12_om_set_stencil_ref_command { struct d3d12_bundle_command command; UINT stencil_ref; }; static void d3d12_bundle_exec_om_set_stencil_ref(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_om_set_stencil_ref_command *args = args_v; ID3D12GraphicsCommandList6_OMSetStencilRef(list, args->stencil_ref); } static void STDMETHODCALLTYPE d3d12_bundle_OMSetStencilRef(d3d12_command_list_iface *iface, UINT stencil_ref) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_om_set_stencil_ref_command *args; TRACE("iface %p, stencil_ref %u.\n", iface, stencil_ref); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_stencil_ref, sizeof(*args)); args->stencil_ref = stencil_ref; } struct d3d12_set_pipeline_state_command { struct d3d12_bundle_command command; ID3D12PipelineState *pipeline_state; }; static void d3d12_bundle_exec_set_pipeline_state(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_pipeline_state_command *args = args_v; ID3D12GraphicsCommandList6_SetPipelineState(list, args->pipeline_state); } static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState(d3d12_command_list_iface *iface, ID3D12PipelineState *pipeline_state) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_pipeline_state_command *args; TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_pipeline_state, sizeof(*args)); args->pipeline_state = pipeline_state; } static void STDMETHODCALLTYPE d3d12_bundle_ResourceBarrier(d3d12_command_list_iface *iface, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers) { WARN("iface %p, barrier_count %u, barriers %p ignored!\n", iface, barrier_count, barriers); } static void STDMETHODCALLTYPE d3d12_bundle_ExecuteBundle(d3d12_command_list_iface *iface, ID3D12GraphicsCommandList *command_list) { WARN("iface %p, command_list %p ignored!\n", iface, command_list); } static void STDMETHODCALLTYPE d3d12_bundle_SetDescriptorHeaps(d3d12_command_list_iface *iface, UINT heap_count, ID3D12DescriptorHeap *const *heaps) { TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps); /* Apparently it is legal to call this method, but behaves like a no-op */ } struct d3d12_set_root_signature_command { struct d3d12_bundle_command command; ID3D12RootSignature *root_signature; }; static void d3d12_bundle_exec_set_compute_root_signature(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_signature_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRootSignature(list, args->root_signature); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootSignature(d3d12_command_list_iface *iface, ID3D12RootSignature *root_signature) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_signature_command *args; TRACE("iface %p, root_signature %p.\n", iface, root_signature); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_signature, sizeof(*args)); args->root_signature = root_signature; } static void d3d12_bundle_exec_set_graphics_root_signature(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_signature_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRootSignature(list, args->root_signature); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootSignature(d3d12_command_list_iface *iface, ID3D12RootSignature *root_signature) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_signature_command *args; TRACE("iface %p, root_signature %p.\n", iface, root_signature); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_signature, sizeof(*args)); args->root_signature = root_signature; } struct d3d12_set_root_descriptor_table_command { struct d3d12_bundle_command command; UINT parameter_index; D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor; }; static void d3d12_bundle_exec_set_compute_root_descriptor_table(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_table_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(list, args->parameter_index, args->base_descriptor); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootDescriptorTable(d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_table_command *args; TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n", iface, root_parameter_index, base_descriptor.ptr); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_descriptor_table, sizeof(*args)); args->parameter_index = root_parameter_index; args->base_descriptor = base_descriptor; } static void d3d12_bundle_exec_set_graphics_root_descriptor_table(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_table_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(list, args->parameter_index, args->base_descriptor); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootDescriptorTable(d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_table_command *args; TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n", iface, root_parameter_index, base_descriptor.ptr); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_descriptor_table, sizeof(*args)); args->parameter_index = root_parameter_index; args->base_descriptor = base_descriptor; } struct d3d12_set_root_32bit_constant_command { struct d3d12_bundle_command command; UINT parameter_index; UINT data; UINT offset; }; static void d3d12_bundle_exec_set_compute_root_32bit_constant(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_32bit_constant_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(list, args->parameter_index, args->data, args->offset); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRoot32BitConstant(d3d12_command_list_iface *iface, UINT root_parameter_index, UINT data, UINT dst_offset) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_32bit_constant_command *args; TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n", iface, root_parameter_index, data, dst_offset); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_32bit_constant, sizeof(*args)); args->parameter_index = root_parameter_index; args->data = data; args->offset = dst_offset; } static void d3d12_bundle_exec_set_graphics_root_32bit_constant(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_32bit_constant_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(list, args->parameter_index, args->data, args->offset); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRoot32BitConstant(d3d12_command_list_iface *iface, UINT root_parameter_index, UINT data, UINT dst_offset) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_32bit_constant_command *args; TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n", iface, root_parameter_index, data, dst_offset); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_32bit_constant, sizeof(*args)); args->parameter_index = root_parameter_index; args->data = data; args->offset = dst_offset; } struct d3d12_set_root_32bit_constants_command { struct d3d12_bundle_command command; UINT parameter_index; UINT constant_count; UINT offset; UINT data[]; }; static void d3d12_bundle_exec_set_compute_root_32bit_constants(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_32bit_constants_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(list, args->parameter_index, args->constant_count, args->data, args->offset); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRoot32BitConstants(d3d12_command_list_iface *iface, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_32bit_constants_command *args; TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n", iface, root_parameter_index, constant_count, data, dst_offset); if (!constant_count) return; args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_32bit_constants, sizeof(*args) + sizeof(UINT) * constant_count); args->parameter_index = root_parameter_index; args->constant_count = constant_count; args->offset = dst_offset; memcpy(args->data, data, sizeof(UINT) * constant_count); } static void d3d12_bundle_exec_set_graphics_root_32bit_constants(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_32bit_constants_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(list, args->parameter_index, args->constant_count, args->data, args->offset); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRoot32BitConstants(d3d12_command_list_iface *iface, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_32bit_constants_command *args; TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n", iface, root_parameter_index, constant_count, data, dst_offset); if (!constant_count) return; args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_32bit_constants, sizeof(*args) + sizeof(UINT) * constant_count); args->parameter_index = root_parameter_index; args->constant_count = constant_count; args->offset = dst_offset; memcpy(args->data, data, sizeof(UINT) * constant_count); } struct d3d12_set_root_descriptor_command { struct d3d12_bundle_command command; UINT parameter_index; D3D12_GPU_VIRTUAL_ADDRESS address; }; static void d3d12_bundle_exec_set_compute_root_cbv(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootConstantBufferView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_cbv, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } static void d3d12_bundle_exec_set_graphics_root_cbv(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootConstantBufferView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_cbv, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } static void d3d12_bundle_exec_set_compute_root_srv(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootShaderResourceView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_srv, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } static void d3d12_bundle_exec_set_graphics_root_srv(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootShaderResourceView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_srv, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } static void d3d12_bundle_exec_set_compute_root_uav(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootUnorderedAccessView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_uav, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } static void d3d12_bundle_exec_set_graphics_root_uav(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_root_descriptor_command *args = args_v; ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(list, args->parameter_index, args->address); } static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootUnorderedAccessView( d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_root_descriptor_command *args; TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n", iface, root_parameter_index, address); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_uav, sizeof(*args)); args->parameter_index = root_parameter_index; args->address = address; } struct d3d12_ia_set_index_buffer_command { struct d3d12_bundle_command command; D3D12_INDEX_BUFFER_VIEW view; }; static void d3d12_bundle_exec_ia_set_index_buffer_null(d3d12_command_list_iface *list, const void *args_v) { ID3D12GraphicsCommandList6_IASetIndexBuffer(list, NULL); } static void d3d12_bundle_exec_ia_set_index_buffer(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_ia_set_index_buffer_command *args = args_v; ID3D12GraphicsCommandList6_IASetIndexBuffer(list, &args->view); } static void STDMETHODCALLTYPE d3d12_bundle_IASetIndexBuffer(d3d12_command_list_iface *iface, const D3D12_INDEX_BUFFER_VIEW *view) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p, view %p.\n", iface, view); if (view) { struct d3d12_ia_set_index_buffer_command *args; args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_index_buffer, sizeof(*args)); args->view = *view; } else { /* Faithfully pass NULL to the command list during replay to avoid potential pitfalls */ d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_index_buffer_null, sizeof(struct d3d12_bundle_command)); } } struct d3d12_ia_set_vertex_buffers_command { struct d3d12_bundle_command command; UINT start_slot; UINT view_count; D3D12_VERTEX_BUFFER_VIEW views[]; }; static void d3d12_bundle_exec_ia_set_vertex_buffers(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_ia_set_vertex_buffers_command *args = args_v; ID3D12GraphicsCommandList5_IASetVertexBuffers(list, args->start_slot, args->view_count, args->views); } static void STDMETHODCALLTYPE d3d12_bundle_IASetVertexBuffers(d3d12_command_list_iface *iface, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_ia_set_vertex_buffers_command *args; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); if (!view_count || !views) return; args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_vertex_buffers, sizeof(*args) + sizeof(*views) * view_count); args->start_slot = start_slot; args->view_count = view_count; memcpy(args->views, views, sizeof(*views) * view_count); } static void STDMETHODCALLTYPE d3d12_bundle_SOSetTargets(d3d12_command_list_iface *iface, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { WARN("iface %p, start_slot %u, view_count %u, views %p ignored!\n", iface, start_slot, view_count, views); } static void STDMETHODCALLTYPE d3d12_bundle_OMSetRenderTargets(d3d12_command_list_iface *iface, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { WARN("iface %p, render_target_descriptor_count %u, render_target_descriptors %p, " "single_descriptor_handle %#x, depth_stencil_descriptor %p ignored!\n", iface, render_target_descriptor_count, render_target_descriptors, single_descriptor_handle, depth_stencil_descriptor); } static void STDMETHODCALLTYPE d3d12_bundle_ClearDepthStencilView(d3d12_command_list_iface *iface, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects) { WARN("iface %p, dsv %#lx, flags %#x, depth %.8e, stencil 0x%02x, rect_count %u, rects %p ignored!\n", iface, dsv.ptr, flags, depth, stencil, rect_count, rects); } static void STDMETHODCALLTYPE d3d12_bundle_ClearRenderTargetView(d3d12_command_list_iface *iface, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects) { WARN("iface %p, rtv %#lx, color %p, rect_count %u, rects %p ignored!\n", iface, rtv.ptr, color, rect_count, rects); } static void STDMETHODCALLTYPE d3d12_bundle_ClearUnorderedAccessViewUint(d3d12_command_list_iface *iface, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects) { WARN("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p ignored!\n", iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects); } static void STDMETHODCALLTYPE d3d12_bundle_ClearUnorderedAccessViewFloat(d3d12_command_list_iface *iface, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects) { WARN("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p ignored!\n", iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects); } static void STDMETHODCALLTYPE d3d12_bundle_DiscardResource(d3d12_command_list_iface *iface, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region) { WARN("iface %p, resource %p, region %p ignored!\n", iface, resource, region); } static void STDMETHODCALLTYPE d3d12_bundle_BeginQuery(d3d12_command_list_iface *iface, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) { WARN("iface %p, heap %p, type %#x, index %u ignored!\n", iface, heap, type, index); } static void STDMETHODCALLTYPE d3d12_bundle_EndQuery(d3d12_command_list_iface *iface, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) { WARN("iface %p, heap %p, type %#x, index %u ignored!\n", iface, heap, type, index); } static void STDMETHODCALLTYPE d3d12_bundle_ResolveQueryData(d3d12_command_list_iface *iface, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset) { WARN("iface %p, heap %p, type %#x, start_index %u, query_count %u, " "dst_buffer %p, aligned_dst_buffer_offset %#"PRIx64" ignored!\n", iface, heap, type, start_index, query_count, dst_buffer, aligned_dst_buffer_offset); } static void STDMETHODCALLTYPE d3d12_bundle_SetPredication(d3d12_command_list_iface *iface, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation) { WARN("iface %p, buffer %p, aligned_buffer_offset %#"PRIx64", operation %#x ignored!\n", iface, buffer, aligned_buffer_offset, operation); } struct d3d12_debug_marker_command { struct d3d12_bundle_command command; UINT metadata; UINT data_size; char data[]; }; static void d3d12_bundle_exec_set_marker(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_debug_marker_command *args = args_v; ID3D12GraphicsCommandList6_SetMarker(list, args->metadata, args->data, args->data_size); } static void STDMETHODCALLTYPE d3d12_bundle_SetMarker(d3d12_command_list_iface *iface, UINT metadata, const void *data, UINT size) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_debug_marker_command *args; TRACE("iface %p, metadata %u, data %p, size %u.\n", iface, metadata, data, size); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_marker, sizeof(*args) + size); args->metadata = metadata; args->data_size = size; memcpy(args->data, data, size); } static void d3d12_bundle_exec_begin_event(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_debug_marker_command *args = args_v; ID3D12GraphicsCommandList6_BeginEvent(list, args->metadata, args->data, args->data_size); } static void STDMETHODCALLTYPE d3d12_bundle_BeginEvent(d3d12_command_list_iface *iface, UINT metadata, const void *data, UINT size) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_debug_marker_command *args; TRACE("iface %p, metadata %u, data %p, size %u.\n", iface, metadata, data, size); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_begin_event, sizeof(*args) + size); args->metadata = metadata; args->data_size = size; memcpy(args->data, data, size); } static void d3d12_bundle_exec_end_event(d3d12_command_list_iface *list, const void *args_v) { ID3D12GraphicsCommandList6_EndEvent(list); } static void STDMETHODCALLTYPE d3d12_bundle_EndEvent(d3d12_command_list_iface *iface) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); TRACE("iface %p.\n", iface); d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_end_event, sizeof(struct d3d12_bundle_command)); } struct d3d12_execute_indirect_command { struct d3d12_bundle_command command; ID3D12CommandSignature *signature; UINT max_count; ID3D12Resource *arg_buffer; UINT64 arg_offset; ID3D12Resource *count_buffer; UINT64 count_offset; }; static void d3d12_bundle_exec_execute_indirect(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_execute_indirect_command *args = args_v; ID3D12GraphicsCommandList6_ExecuteIndirect(list, args->signature, args->max_count, args->arg_buffer, args->arg_offset, args->count_buffer, args->count_offset); } static void STDMETHODCALLTYPE d3d12_bundle_ExecuteIndirect(d3d12_command_list_iface *iface, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_execute_indirect_command *args; TRACE("iface %p, command_signature %p, max_command_count %u, arg_buffer %p, " "arg_buffer_offset %#"PRIx64", count_buffer %p, count_buffer_offset %#"PRIx64".\n", iface, command_signature, max_command_count, arg_buffer, arg_buffer_offset, count_buffer, count_buffer_offset); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_execute_indirect, sizeof(*args)); args->signature = command_signature; args->max_count = max_command_count; args->arg_buffer = arg_buffer; args->arg_offset = arg_buffer_offset; args->count_buffer = count_buffer; args->count_offset = count_buffer_offset; } static void STDMETHODCALLTYPE d3d12_bundle_AtomicCopyBufferUINT(d3d12_command_list_iface *iface, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, " "src_offset %#"PRIx64", dependent_resource_count %u, " "dependent_resources %p, dependent_sub_resource_ranges %p ignored!\n", iface, dst_buffer, dst_offset, src_buffer, src_offset, dependent_resource_count, dependent_resources, dependent_sub_resource_ranges); } static void STDMETHODCALLTYPE d3d12_bundle_AtomicCopyBufferUINT64(d3d12_command_list_iface *iface, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, " "src_offset %#"PRIx64", dependent_resource_count %u, " "dependent_resources %p, dependent_sub_resource_ranges %p ignored!\n", iface, dst_buffer, dst_offset, src_buffer, src_offset, dependent_resource_count, dependent_resources, dependent_sub_resource_ranges); } struct d3d12_om_set_depth_bounds_command { struct d3d12_bundle_command command; FLOAT min; FLOAT max; }; static void d3d12_bundle_exec_om_set_depth_bounds(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_om_set_depth_bounds_command *args = args_v; ID3D12GraphicsCommandList6_OMSetDepthBounds(list, args->min, args->max); } static void STDMETHODCALLTYPE d3d12_bundle_OMSetDepthBounds(d3d12_command_list_iface *iface, FLOAT min, FLOAT max) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_om_set_depth_bounds_command *args; TRACE("iface %p, min %.8e, max %.8e.\n", iface, min, max); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_depth_bounds, sizeof(*args)); args->min = min; args->max = max; } struct d3d12_set_sample_positions_command { struct d3d12_bundle_command command; UINT sample_count; UINT pixel_count; D3D12_SAMPLE_POSITION positions[]; }; static void d3d12_bundle_exec_set_sample_positions(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_sample_positions_command *args = args_v; /* The sample position array is non-const but does not get written to */ ID3D12GraphicsCommandList6_SetSamplePositions(list, args->sample_count, args->pixel_count, (D3D12_SAMPLE_POSITION*)args->positions); } static void STDMETHODCALLTYPE d3d12_bundle_SetSamplePositions(d3d12_command_list_iface *iface, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_sample_positions_command *args; size_t array_size = sample_count * pixel_count; TRACE("iface %p, sample_count %u, pixel_count %u, sample_positions %p.\n", iface, sample_count, pixel_count, sample_positions); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_sample_positions, sizeof(*args) + sizeof(*sample_positions) * array_size); args->sample_count = sample_count; args->pixel_count = pixel_count; memcpy(args->positions, sample_positions, sizeof(*sample_positions) * array_size); } static void STDMETHODCALLTYPE d3d12_bundle_ResolveSubresourceRegion(d3d12_command_list_iface *iface, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode) { WARN("iface %p, dst_resource %p, dst_sub_resource_idx %u, " "dst_x %u, dst_y %u, src_resource %p, src_sub_resource_idx %u, " "src_rect %p, format %#x, mode %#x ignored!\n", iface, dst_resource, dst_sub_resource_idx, dst_x, dst_y, src_resource, src_sub_resource_idx, src_rect, format, mode); } struct d3d12_set_view_instance_mask_command { struct d3d12_bundle_command command; UINT mask; }; static void d3d12_bundle_exec_set_view_instance_mask(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_view_instance_mask_command *args = args_v; ID3D12GraphicsCommandList6_SetViewInstanceMask(list, args->mask); } static void STDMETHODCALLTYPE d3d12_bundle_SetViewInstanceMask(d3d12_command_list_iface *iface, UINT mask) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_view_instance_mask_command *args; TRACE("iface %p, mask %#x.\n", iface, mask); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_view_instance_mask, sizeof(*args)); args->mask = mask; } struct d3d12_write_buffer_immediate_command { struct d3d12_bundle_command command; UINT count; D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters; D3D12_WRITEBUFFERIMMEDIATE_MODE *modes; }; static void d3d12_bundle_exec_write_buffer_immediate(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_write_buffer_immediate_command *args = args_v; ID3D12GraphicsCommandList6_WriteBufferImmediate(list, args->count, args->parameters, args->modes); } static void STDMETHODCALLTYPE d3d12_bundle_WriteBufferImmediate(d3d12_command_list_iface *iface, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_write_buffer_immediate_command *args; TRACE("iface %p, count %u, parameters %p, modes %p.\n", iface, count, parameters, modes); if (!count) return; args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_write_buffer_immediate, sizeof(*args)); args->count = count; args->parameters = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, sizeof(*parameters) * count); memcpy(args->parameters, parameters, sizeof(*parameters) * count); if (modes) { args->modes = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, sizeof(*modes) * count); memcpy(args->modes, modes, sizeof(*modes) * count); } else args->modes = NULL; } static void STDMETHODCALLTYPE d3d12_bundle_SetProtectedResourceSession(d3d12_command_list_iface *iface, ID3D12ProtectedResourceSession *protected_session) { WARN("iface %p, protected_session %p ignored!\n", iface, protected_session); } static void STDMETHODCALLTYPE d3d12_bundle_BeginRenderPass(d3d12_command_list_iface *iface, UINT rt_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags) { WARN("iface %p, rt_count %u, render_targets %p, depth_stencil %p, flags %#x ignored!\n", iface, rt_count, render_targets, depth_stencil, flags); } static void STDMETHODCALLTYPE d3d12_bundle_EndRenderPass(d3d12_command_list_iface *iface) { WARN("iface %p stub!\n", iface); } static void STDMETHODCALLTYPE d3d12_bundle_InitializeMetaCommand(d3d12_command_list_iface *iface, ID3D12MetaCommand *meta_command, const void *parameter_data, SIZE_T parameter_size) { WARN("iface %p, meta_command %p, parameter_data %p, parameter_size %lu ignored!\n", iface, meta_command, parameter_data, parameter_size); } static void STDMETHODCALLTYPE d3d12_bundle_ExecuteMetaCommand(d3d12_command_list_iface *iface, ID3D12MetaCommand *meta_command, const void *parameter_data, SIZE_T parameter_size) { WARN("iface %p, meta_command %p, parameter_data %p, parameter_size %lu ignored!\n", iface, meta_command, parameter_data, parameter_size); } static void STDMETHODCALLTYPE d3d12_bundle_BuildRaytracingAccelerationStructure(d3d12_command_list_iface *iface, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT num_postbuild_info_descs, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { WARN("iface %p, desc %p, num_postbuild_info_descs %u, postbuild_info_descs %p ignored!\n", iface, desc, num_postbuild_info_descs, postbuild_info_descs); } static void STDMETHODCALLTYPE d3d12_bundle_EmitRaytracingAccelerationStructurePostbuildInfo(d3d12_command_list_iface *iface, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT num_acceleration_structures, const D3D12_GPU_VIRTUAL_ADDRESS *src_data) { WARN("iface %p, desc %p, num_acceleration_structures %u, src_data %p ignored!\n", iface, desc, num_acceleration_structures, src_data); } static void STDMETHODCALLTYPE d3d12_bundle_CopyRaytracingAccelerationStructure(d3d12_command_list_iface *iface, D3D12_GPU_VIRTUAL_ADDRESS dst_data, D3D12_GPU_VIRTUAL_ADDRESS src_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { WARN("iface %p, dst_data %#"PRIx64", src_data %#"PRIx64", mode %u ignored!\n", iface, dst_data, src_data, mode); } struct d3d12_set_pipeline_state1_command { struct d3d12_bundle_command command; ID3D12StateObject *state_object; }; static void d3d12_bundle_exec_set_pipeline_state1(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_set_pipeline_state1_command *args = args_v; ID3D12GraphicsCommandList6_SetPipelineState1(list, args->state_object); } static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState1(d3d12_command_list_iface *iface, ID3D12StateObject *state_object) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_set_pipeline_state1_command *args; TRACE("iface %p, state_object %p.\n", iface, state_object); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_pipeline_state1, sizeof(*args)); args->state_object = state_object; } struct d3d12_dispatch_rays_command { struct d3d12_bundle_command command; D3D12_DISPATCH_RAYS_DESC desc; }; static void d3d12_bundle_exec_dispatch_rays(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_dispatch_rays_command *args = args_v; ID3D12GraphicsCommandList6_DispatchRays(list, &args->desc); } static void STDMETHODCALLTYPE d3d12_bundle_DispatchRays(d3d12_command_list_iface *iface, const D3D12_DISPATCH_RAYS_DESC *desc) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_dispatch_rays_command *args; TRACE("iface %p, desc %p\n", iface, desc); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch_rays, sizeof(*args)); args->desc = *desc; } struct d3d12_rs_set_shading_rate_command { struct d3d12_bundle_command command; D3D12_SHADING_RATE base; D3D12_SHADING_RATE_COMBINER combiners[D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT]; }; static void d3d12_bundle_exec_rs_set_shading_rate(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_rs_set_shading_rate_command *args = args_v; ID3D12GraphicsCommandList6_RSSetShadingRate(list, args->base, args->combiners); } static void d3d12_bundle_exec_rs_set_shading_rate_base(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_rs_set_shading_rate_command *args = args_v; ID3D12GraphicsCommandList6_RSSetShadingRate(list, args->base, NULL); } static void STDMETHODCALLTYPE d3d12_bundle_RSSetShadingRate(d3d12_command_list_iface *iface, D3D12_SHADING_RATE base, const D3D12_SHADING_RATE_COMBINER *combiners) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_rs_set_shading_rate_command *args; TRACE("iface %p, base %#x, combiners %p.\n", iface, base, combiners); args = d3d12_bundle_add_command(bundle, combiners ? &d3d12_bundle_exec_rs_set_shading_rate : &d3d12_bundle_exec_rs_set_shading_rate_base, sizeof(*args)); args->base = base; if (combiners) memcpy(args->combiners, combiners, sizeof(args->combiners)); } struct d3d12_rs_set_shading_rate_image_command { struct d3d12_bundle_command command; ID3D12Resource *image; }; static void d3d12_bundle_exec_rs_set_shading_rate_image(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_rs_set_shading_rate_image_command *args = args_v; ID3D12GraphicsCommandList6_RSSetShadingRateImage(list, args->image); } static void STDMETHODCALLTYPE d3d12_bundle_RSSetShadingRateImage(d3d12_command_list_iface *iface, ID3D12Resource *image) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_rs_set_shading_rate_image_command *args; TRACE("iface %p, image %p.\n", iface, image); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_rs_set_shading_rate_image, sizeof(*args)); args->image = image; } static void d3d12_bundle_exec_dispatch_mesh(d3d12_command_list_iface *list, const void *args_v) { const struct d3d12_dispatch_command *args = args_v; ID3D12GraphicsCommandList6_DispatchMesh(list, args->x, args->y, args->z); } static void STDMETHODCALLTYPE d3d12_bundle_DispatchMesh(d3d12_command_list_iface *iface, UINT x, UINT y, UINT z) { struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_dispatch_command *args; TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z); args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch_mesh, sizeof(*args)); args->x = x; args->y = y; args->z = z; } static CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl d3d12_bundle_vtbl = { /* IUnknown methods */ d3d12_bundle_QueryInterface, d3d12_bundle_AddRef, d3d12_bundle_Release, /* ID3D12Object methods */ d3d12_bundle_GetPrivateData, d3d12_bundle_SetPrivateData, d3d12_bundle_SetPrivateDataInterface, (void *)d3d12_object_SetName, /* ID3D12DeviceChild methods */ d3d12_bundle_GetDevice, /* ID3D12CommandList methods */ d3d12_bundle_GetType, /* ID3D12GraphicsCommandList methods */ d3d12_bundle_Close, d3d12_bundle_Reset, d3d12_bundle_ClearState, d3d12_bundle_DrawInstanced, d3d12_bundle_DrawIndexedInstanced, d3d12_bundle_Dispatch, d3d12_bundle_CopyBufferRegion, d3d12_bundle_CopyTextureRegion, d3d12_bundle_CopyResource, d3d12_bundle_CopyTiles, d3d12_bundle_ResolveSubresource, d3d12_bundle_IASetPrimitiveTopology, d3d12_bundle_RSSetViewports, d3d12_bundle_RSSetScissorRects, d3d12_bundle_OMSetBlendFactor, d3d12_bundle_OMSetStencilRef, d3d12_bundle_SetPipelineState, d3d12_bundle_ResourceBarrier, d3d12_bundle_ExecuteBundle, d3d12_bundle_SetDescriptorHeaps, d3d12_bundle_SetComputeRootSignature, d3d12_bundle_SetGraphicsRootSignature, d3d12_bundle_SetComputeRootDescriptorTable, d3d12_bundle_SetGraphicsRootDescriptorTable, d3d12_bundle_SetComputeRoot32BitConstant, d3d12_bundle_SetGraphicsRoot32BitConstant, d3d12_bundle_SetComputeRoot32BitConstants, d3d12_bundle_SetGraphicsRoot32BitConstants, d3d12_bundle_SetComputeRootConstantBufferView, d3d12_bundle_SetGraphicsRootConstantBufferView, d3d12_bundle_SetComputeRootShaderResourceView, d3d12_bundle_SetGraphicsRootShaderResourceView, d3d12_bundle_SetComputeRootUnorderedAccessView, d3d12_bundle_SetGraphicsRootUnorderedAccessView, d3d12_bundle_IASetIndexBuffer, d3d12_bundle_IASetVertexBuffers, d3d12_bundle_SOSetTargets, d3d12_bundle_OMSetRenderTargets, d3d12_bundle_ClearDepthStencilView, d3d12_bundle_ClearRenderTargetView, d3d12_bundle_ClearUnorderedAccessViewUint, d3d12_bundle_ClearUnorderedAccessViewFloat, d3d12_bundle_DiscardResource, d3d12_bundle_BeginQuery, d3d12_bundle_EndQuery, d3d12_bundle_ResolveQueryData, d3d12_bundle_SetPredication, d3d12_bundle_SetMarker, d3d12_bundle_BeginEvent, d3d12_bundle_EndEvent, d3d12_bundle_ExecuteIndirect, /* ID3D12GraphicsCommandList1 methods */ d3d12_bundle_AtomicCopyBufferUINT, d3d12_bundle_AtomicCopyBufferUINT64, d3d12_bundle_OMSetDepthBounds, d3d12_bundle_SetSamplePositions, d3d12_bundle_ResolveSubresourceRegion, d3d12_bundle_SetViewInstanceMask, /* ID3D12GraphicsCommandList2 methods */ d3d12_bundle_WriteBufferImmediate, /* ID3D12GraphicsCommandList3 methods */ d3d12_bundle_SetProtectedResourceSession, /* ID3D12GraphicsCommandList4 methods */ d3d12_bundle_BeginRenderPass, d3d12_bundle_EndRenderPass, d3d12_bundle_InitializeMetaCommand, d3d12_bundle_ExecuteMetaCommand, d3d12_bundle_BuildRaytracingAccelerationStructure, d3d12_bundle_EmitRaytracingAccelerationStructurePostbuildInfo, d3d12_bundle_CopyRaytracingAccelerationStructure, d3d12_bundle_SetPipelineState1, d3d12_bundle_DispatchRays, /* ID3D12GraphicsCommandList5 methods */ d3d12_bundle_RSSetShadingRate, d3d12_bundle_RSSetShadingRateImage, /* ID3D12GraphicsCommandList6 methods */ d3d12_bundle_DispatchMesh, }; HRESULT d3d12_bundle_create(struct d3d12_device *device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, struct d3d12_bundle **bundle) { struct d3d12_bundle *object; HRESULT hr; if (!(object = vkd3d_calloc(1, sizeof(*object)))) return E_OUTOFMEMORY; object->ID3D12GraphicsCommandList_iface.lpVtbl = &d3d12_bundle_vtbl; object->refcount = 1; object->device = device; if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } d3d12_device_add_ref(device); *bundle = object; return S_OK; } void d3d12_bundle_execute(struct d3d12_bundle *bundle, d3d12_command_list_iface *list) { struct d3d12_bundle_command *command = bundle->head; while (command) { command->proc(list, command); command = command->next; } } struct d3d12_bundle *d3d12_bundle_from_iface(ID3D12GraphicsCommandList *iface) { if (!iface || iface->lpVtbl != (struct ID3D12GraphicsCommandListVtbl *)&d3d12_bundle_vtbl) return NULL; return impl_from_ID3D12GraphicsCommandList((d3d12_command_list_iface *)iface); }