/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_PRIVATE_H #define __VKD3D_PRIVATE_H #define VK_NO_PROTOTYPES #define VK_USE_PLATFORM_XCB_KHR #define COBJMACROS #define NONAMELESSUNION #include "vkd3d.h" #include "vkd3d_memory.h" #include #include #include #include #define VK_CALL(f) (vk_procs->f) #define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u #define VKD3D_DESCRIPTOR_MAGIC_CBV 0x00564243u #define VKD3D_DESCRIPTOR_MAGIC_SRV 0x00565253u #define VKD3D_DESCRIPTOR_MAGIC_UAV 0x00564155u #define VKD3D_DESCRIPTOR_MAGIC_SAMPLER 0x504d4153u #define VKD3D_DESCRIPTOR_MAGIC_DSV 0x00565344u #define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u #define VKD3D_MAX_SHADER_STAGES 5u struct d3d12_command_list; struct d3d12_device; #define DECLARE_VK_PFN(name) PFN_##name name; struct vkd3d_vk_instance_procs { #define VK_INSTANCE_PFN DECLARE_VK_PFN #include "vulkan_procs.h" }; struct vkd3d_vk_device_procs { #define VK_INSTANCE_PFN DECLARE_VK_PFN #define VK_DEVICE_PFN DECLARE_VK_PFN #include "vulkan_procs.h" }; #undef DECLARE_VK_PFN struct vkd3d_instance { VkInstance vk_instance; struct vkd3d_vk_instance_procs vk_procs; }; struct vkd3d_fence_worker { pthread_t thread; pthread_mutex_t mutex; pthread_cond_t cond; bool should_exit; size_t fence_count; VkFence *vk_fences; size_t vk_fences_size; struct vkd3d_waiting_fence { ID3D12Fence *fence; UINT64 value; } *fences; size_t fences_size; struct d3d12_device *device; }; HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN; /* ID3D12Fence */ struct d3d12_fence { ID3D12Fence ID3D12Fence_iface; LONG refcount; UINT64 value; pthread_mutex_t mutex; struct vkd3d_waiting_event { UINT64 value; HANDLE event; } *events; size_t events_size; size_t event_count; struct d3d12_device *device; }; HRESULT d3d12_fence_create(struct d3d12_device *device, UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN; #define VKD3D_RESOURCE_PUBLIC_FLAGS \ (VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE) #define VKD3D_RESOURCE_EXTERNAL 0x00000004 /* ID3D12Resource */ struct d3d12_resource { ID3D12Resource ID3D12Resource_iface; LONG refcount; D3D12_RESOURCE_DESC desc; union { D3D12_GPU_VIRTUAL_ADDRESS gpu_address; VkBuffer vk_buffer; VkImage vk_image; } u; VkDeviceMemory vk_memory; unsigned int flags; unsigned int map_count; void *map_data; D3D12_HEAP_PROPERTIES heap_properties; D3D12_RESOURCE_STATES initial_state; struct d3d12_device *device; }; static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource) { return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER; } HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN; struct d3d12_cbv_srv_uav_desc { uint32_t magic; VkDescriptorType vk_descriptor_type; union { VkBufferView vk_buffer_view; VkImageView vk_image_view; } u; }; void d3d12_cbv_srv_uav_desc_create_srv(struct d3d12_cbv_srv_uav_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; void d3d12_cbv_srv_uav_desc_create_uav(struct d3d12_cbv_srv_uav_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_sampler_desc { uint32_t magic; VkSampler vk_sampler; }; void d3d12_sampler_desc_create_sampler(struct d3d12_sampler_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; HRESULT d3d12_device_create_static_sampler(struct d3d12_device *device, const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN; struct d3d12_rtv_desc { uint32_t magic; VkFormat format; uint64_t width; unsigned int height; VkImageView vk_view; struct d3d12_resource *resource; }; void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_dsv_desc { uint32_t magic; VkFormat format; uint64_t width; unsigned int height; VkImageView vk_view; struct d3d12_resource *resource; }; void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; /* ID3D12DescriptorHeap */ struct d3d12_descriptor_heap { ID3D12DescriptorHeap ID3D12DescriptorHeap_iface; LONG refcount; D3D12_DESCRIPTOR_HEAP_DESC desc; struct d3d12_device *device; BYTE descriptors[]; }; HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN; /* ID3D12RootSignature */ struct d3d12_root_signature { ID3D12RootSignature ID3D12RootSignature_iface; LONG refcount; VkPipelineLayout vk_pipeline_layout; VkDescriptorSetLayout vk_set_layout; struct VkDescriptorPoolSize *pool_sizes; size_t pool_size_count; unsigned int static_sampler_count; VkSampler *static_samplers; struct d3d12_device *device; }; HRESULT d3d12_root_signature_create(struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN; struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN; struct d3d12_graphics_pipeline_state { struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES]; size_t stage_count; struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT]; enum VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; size_t attribute_count; struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; size_t attachment_count, rt_idx; VkRenderPass render_pass; struct VkPipelineRasterizationStateCreateInfo rs_desc; struct VkPipelineMultisampleStateCreateInfo ms_desc; struct VkPipelineDepthStencilStateCreateInfo ds_desc; struct d3d12_root_signature *root_signature; }; struct d3d12_compute_pipeline_state { VkPipeline vk_pipeline; }; /* ID3D12PipelineState */ struct d3d12_pipeline_state { ID3D12PipelineState ID3D12PipelineState_iface; LONG refcount; union { struct d3d12_graphics_pipeline_state graphics; struct d3d12_compute_pipeline_state compute; } u; VkPipelineBindPoint vk_bind_point; struct d3d12_device *device; }; HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN; /* ID3D12CommandAllocator */ struct d3d12_command_allocator { ID3D12CommandAllocator ID3D12CommandAllocator_iface; LONG refcount; D3D12_COMMAND_LIST_TYPE type; VkCommandPool vk_command_pool; VkRenderPass *passes; size_t passes_size; size_t pass_count; VkFramebuffer *framebuffers; size_t framebuffers_size; size_t framebuffer_count; VkPipeline *pipelines; size_t pipelines_size; size_t pipeline_count; VkDescriptorPool *descriptor_pools; size_t descriptor_pools_size; size_t descriptor_pool_count; VkCommandBuffer *command_buffers; size_t command_buffers_size; size_t command_buffer_count; struct d3d12_command_list *current_command_list; struct d3d12_device *device; }; HRESULT d3d12_command_allocator_create(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN; /* ID3D12CommandList */ struct d3d12_command_list { ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface; LONG refcount; D3D12_COMMAND_LIST_TYPE type; ID3D12PipelineState *pipeline_state; VkCommandBuffer vk_command_buffer; bool is_recording; bool is_valid; uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; struct VkPipelineInputAssemblyStateCreateInfo ia_desc; VkImageView views[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; unsigned int fb_width; unsigned int fb_height; VkFramebuffer current_framebuffer; VkPipeline current_pipeline; VkDescriptorSet graphics_descriptor_set; VkDescriptorSet compute_descriptor_set; struct d3d12_pipeline_state *state; struct d3d12_root_signature *graphics_root_signature; struct d3d12_root_signature *compute_root_signature; struct d3d12_command_allocator *allocator; struct d3d12_device *device; }; HRESULT d3d12_command_list_create(struct d3d12_device *device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface, ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN; /* ID3D12CommandQueue */ struct d3d12_command_queue { ID3D12CommandQueue ID3D12CommandQueue_iface; LONG refcount; D3D12_COMMAND_QUEUE_DESC desc; VkQueue vk_queue; uint32_t vk_queue_family_index; struct d3d12_device *device; }; HRESULT d3d12_command_queue_create(struct d3d12_device *device, const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN; /* ID3D12Device */ struct d3d12_device { ID3D12Device ID3D12Device_iface; LONG refcount; VkDevice vk_device; VkPhysicalDevice vk_physical_device; struct vkd3d_vk_device_procs vk_procs; vkd3d_signal_event_pfn signal_event; struct vkd3d_fence_worker fence_worker; unsigned int direct_queue_family_index; unsigned int copy_queue_family_index; unsigned int compute_queue_family_index; VkPhysicalDeviceMemoryProperties memory_properties; struct vkd3d_instance vkd3d_instance; }; HRESULT d3d12_device_create(const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN; struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN; /* utils */ struct vkd3d_format { DXGI_FORMAT dxgi_format; VkFormat vk_format; size_t byte_count; VkImageAspectFlags vk_aspect_mask; }; const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN; enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN; bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties) { if (properties->Type == D3D12_HEAP_TYPE_DEFAULT) return false; if (properties->Type == D3D12_HEAP_TYPE_CUSTOM) { return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK; } return true; } HRESULT return_interface(IUnknown *iface, REFIID iface_riid, REFIID requested_riid, void **object) DECLSPEC_HIDDEN; const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN; const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN; HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, VkInstance instance) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs, const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN; /* We link directly to the loader library and use the following exported functions. */ VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance, const char *name); VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info, const VkAllocationCallbacks *allocator, VkInstance *instance); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name, uint32_t *property_count, VkExtensionProperties *properties); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count, VkLayerProperties *properties); VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator); VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator); #endif /* __VKD3D_PRIVATE_H */