dnl VKD3D_CHECK_SYNC_ADD_AND_FETCH_FUNC AC_DEFUN([VKD3D_CHECK_SYNC_ADD_AND_FETCH_FUNC], [AC_MSG_CHECKING([for __sync_add_and_fetch]) AC_LINK_IFELSE([AC_LANG_SOURCE([int main(void) { return __sync_add_and_fetch((int *)0, 0); }])], [AC_MSG_RESULT([yes]) AC_DEFINE([HAVE_SYNC_ADD_AND_FETCH], [1], [Define to 1 if you have __sync_add_and_fetch.])], [AC_MSG_RESULT([no])])]) dnl VKD3D_CHECK_SYNC_SUB_AND_FETCH_FUNC AC_DEFUN([VKD3D_CHECK_SYNC_SUB_AND_FETCH_FUNC], [AC_MSG_CHECKING([for __sync_sub_and_fetch]) AC_LINK_IFELSE([AC_LANG_SOURCE([int main(void) { return __sync_sub_and_fetch((int *)0, 0); }])], [AC_MSG_RESULT([yes]) AC_DEFINE([HAVE_SYNC_SUB_AND_FETCH], [1], [Define to 1 if you have __sync_sub_and_fetch.])], [AC_MSG_RESULT([no])])])