/* * Copyright 2016 Józef Kucia for CodeWeavers * Copyright 2019 Conor McCarthy for CodeWeavers * Copyright 2021 Philip Rebohle for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API #include "vkd3d_private.h" /* ID3D12Heap */ static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(d3d12_heap_iface *iface, REFIID iid, void **object) { TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object); if (IsEqualGUID(iid, &IID_ID3D12Heap) || IsEqualGUID(iid, &IID_ID3D12Heap1) || IsEqualGUID(iid, &IID_ID3D12Pageable) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12Heap_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(d3d12_heap_iface *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); ULONG refcount = InterlockedIncrement(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); return refcount; } static void d3d12_heap_destroy(struct d3d12_heap *heap) { TRACE("Destroying heap %p.\n", heap); vkd3d_free_memory(heap->device, &heap->device->memory_allocator, &heap->allocation); vkd3d_private_store_destroy(&heap->private_store); d3d12_device_release(heap->device); vkd3d_free(heap); } static void d3d12_heap_set_name(struct d3d12_heap *heap, const char *name) { if (!heap->allocation.chunk) vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->allocation.device_allocation.vk_memory, VK_OBJECT_TYPE_DEVICE_MEMORY, name); } static ULONG STDMETHODCALLTYPE d3d12_heap_Release(d3d12_heap_iface *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); ULONG refcount = InterlockedDecrement(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) d3d12_heap_destroy(heap); return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(d3d12_heap_iface *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(d3d12_heap_iface *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data, (vkd3d_set_name_callback) d3d12_heap_set_name, heap); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(d3d12_heap_iface *iface, REFGUID guid, const IUnknown *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data, (vkd3d_set_name_callback) d3d12_heap_set_name, heap); } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(d3d12_heap_iface *iface, REFIID iid, void **device) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(d3d12_heap_iface *iface, D3D12_HEAP_DESC *desc) { struct d3d12_heap *heap = impl_from_ID3D12Heap1(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = heap->desc; return desc; } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetProtectedResourceSession(d3d12_heap_iface *iface, REFIID iid, void **protected_session) { FIXME("iface %p, iid %s, protected_session %p stub!", iface, debugstr_guid(iid), protected_session); return E_NOTIMPL; } CONST_VTBL struct ID3D12Heap1Vtbl d3d12_heap_vtbl = { /* IUnknown methods */ d3d12_heap_QueryInterface, d3d12_heap_AddRef, d3d12_heap_Release, /* ID3D12Object methods */ d3d12_heap_GetPrivateData, d3d12_heap_SetPrivateData, d3d12_heap_SetPrivateDataInterface, (void *)d3d12_object_SetName, /* ID3D12DeviceChild methods */ d3d12_heap_GetDevice, /* ID3D12Heap methods */ d3d12_heap_GetDesc, /* ID3D12Heap1 methods */ d3d12_heap_GetProtectedResourceSession, }; HRESULT d3d12_device_validate_custom_heap_type(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties) { if (heap_properties->Type != D3D12_HEAP_TYPE_CUSTOM) return S_OK; if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN || (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1 && (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL)))) { WARN("Invalid memory pool preference.\n"); return E_INVALIDARG; } if (heap_properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_UNKNOWN) { WARN("Must have explicit CPU page property for CUSTOM heap type.\n"); return E_INVALIDARG; } return S_OK; } static HRESULT validate_heap_desc(struct d3d12_device *device, const D3D12_HEAP_DESC *desc) { HRESULT hr; if (!desc->SizeInBytes) { WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes); return E_INVALIDARG; } if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT && desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) { WARN("Invalid alignment %"PRIu64".\n", desc->Alignment); return E_INVALIDARG; } if (desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY) { WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n"); return E_INVALIDARG; } if (FAILED(hr = d3d12_device_validate_custom_heap_type(device, &desc->Properties))) return hr; return S_OK; } static HRESULT d3d12_heap_init(struct d3d12_heap *heap, struct d3d12_device *device, const D3D12_HEAP_DESC *desc, void* host_address) { struct vkd3d_allocate_heap_memory_info alloc_info; HRESULT hr; memset(heap, 0, sizeof(*heap)); heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl; heap->refcount = 1; heap->desc = *desc; heap->device = device; if (!heap->desc.Properties.CreationNodeMask) heap->desc.Properties.CreationNodeMask = 1; if (!heap->desc.Properties.VisibleNodeMask) heap->desc.Properties.VisibleNodeMask = 1; if (!heap->desc.Alignment) heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; if (FAILED(hr = validate_heap_desc(device, &heap->desc))) return hr; alloc_info.heap_desc = heap->desc; alloc_info.host_ptr = host_address; alloc_info.extra_allocation_flags = 0; if (FAILED(hr = vkd3d_private_store_init(&heap->private_store))) return hr; if (FAILED(hr = vkd3d_allocate_heap_memory(device, &device->memory_allocator, &alloc_info, &heap->allocation))) { vkd3d_private_store_destroy(&heap->private_store); return hr; } d3d12_device_add_ref(heap->device); return S_OK; } HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, void* host_address, struct d3d12_heap **heap) { struct d3d12_heap *object; HRESULT hr; if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_heap_init(object, device, desc, host_address))) { vkd3d_free(object); return hr; } TRACE("Created heap %p.\n", object); *heap = object; return S_OK; }