/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_code *spirv, uint32_t compiler_options) { struct vkd3d_dxbc_compiler *spirv_compiler; struct vkd3d_shader_version shader_version; struct vkd3d_shader_desc shader_desc; struct vkd3d_shader_instruction ins; void *parser_data; const DWORD *ptr; HRESULT hr; bool ret; TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x.\n", dxbc->code, dxbc->size, spirv, compiler_options); if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, &shader_desc))) { WARN("Failed to extract shader, hr %#x.\n", hr); return hr; } if (!(parser_data = shader_sm4_init(shader_desc.byte_code, shader_desc.byte_code_size, &shader_desc.output_signature))) { WARN("Failed to initialize shader parser, hr %#x.\n", hr); free_shader_desc(&shader_desc); return hr; } shader_sm4_read_header(parser_data, &ptr, &shader_version); if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&shader_version, compiler_options))) { ERR("Failed to create DXBC compiler.\n"); shader_sm4_free(parser_data); free_shader_desc(&shader_desc); return hr; } while (!shader_sm4_is_end(parser_data, &ptr)) { shader_sm4_read_instruction(parser_data, &ptr, &ins); if (ins.handler_idx == VKD3DSIH_TABLE_SIZE) { WARN("Encountered unrecognized or invalid instruction.\n"); shader_sm4_free(parser_data); free_shader_desc(&shader_desc); vkd3d_dxbc_compiler_destroy(spirv_compiler); return E_FAIL; } vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &ins); } ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv); vkd3d_dxbc_compiler_destroy(spirv_compiler); shader_sm4_free(parser_data); free_shader_desc(&shader_desc); return ret ? S_OK : E_FAIL; } void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) { if (!shader_code) return; vkd3d_free((void *)shader_code->code); }