/* * Copyright 2022 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_FILE_UTILS_H #define __VKD3D_FILE_UTILS_H #include #include #include struct vkd3d_memory_mapped_file { void *mapped; size_t mapped_size; }; /* On failure, ensures the struct is cleared to zero. * A reference to the file is kept through the memory mapping. */ bool vkd3d_file_map_read_only(const char *path, struct vkd3d_memory_mapped_file *file); /* Clears out file on unmap. */ void vkd3d_file_unmap(struct vkd3d_memory_mapped_file *file); bool vkd3d_file_rename_overwrite(const char *from_path, const char *to_path); bool vkd3d_file_rename_no_replace(const char *from_path, const char *to_path); bool vkd3d_file_delete(const char *path); FILE *vkd3d_file_open_exclusive_write(const char *path); #endif