/* * Copyright 2016 Józef Kucia for CodeWeavers * Copyright 2019 Conor McCarthy for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "vkd3d_private.h" #define VKD3D_NULL_BUFFER_SIZE 16 #define VKD3D_NULL_SRV_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM #define VKD3D_NULL_UAV_FORMAT DXGI_FORMAT_R32_UINT static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties) { if (properties->Type == D3D12_HEAP_TYPE_DEFAULT) return false; if (properties->Type == D3D12_HEAP_TYPE_CUSTOM) { return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK; } return true; } static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, unsigned int *type_index) { const VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties; VkMemoryPropertyFlags flags[3]; unsigned int i, j, count = 0; switch (heap_properties->Type) { case D3D12_HEAP_TYPE_DEFAULT: flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; break; case D3D12_HEAP_TYPE_UPLOAD: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case D3D12_HEAP_TYPE_READBACK: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case D3D12_HEAP_TYPE_CUSTOM: if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN || (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1 && (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL)))) { WARN("Invalid memory pool preference.\n"); return E_INVALIDARG; } switch (heap_properties->CPUPageProperty) { case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; /* Fall through. */ case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; /* Fall through. */ case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE: flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; break; case D3D12_CPU_PAGE_PROPERTY_UNKNOWN: default: WARN("Invalid CPU page property.\n"); return E_INVALIDARG; } break; default: WARN("Invalid heap type %#x.\n", heap_properties->Type); return E_INVALIDARG; } for (j = 0; j < count; ++j) { VkMemoryPropertyFlags preferred_flags = flags[j]; for (i = 0; i < memory_info->memoryTypeCount; ++i) { if (!(memory_type_mask & (1u << i))) continue; if ((memory_info->memoryTypes[i].propertyFlags & preferred_flags) == preferred_flags) { *type_index = i; return S_OK; } } } return E_FAIL; } static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const VkMemoryRequirements *memory_requirements, const VkMemoryDedicatedAllocateInfo *dedicated_allocate_info, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryAllocateFlagsInfo flags_info; VkMemoryAllocateInfo allocate_info; VkResult vr; HRESULT hr; TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n", memory_requirements->size, memory_requirements->alignment); flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO; flags_info.pNext = dedicated_allocate_info; flags_info.flags = 0; if (!(heap_flags & D3D12_HEAP_FLAG_DENY_BUFFERS)) flags_info.flags |= VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocate_info.pNext = &flags_info; allocate_info.allocationSize = memory_requirements->size; if (FAILED(hr = vkd3d_select_memory_type(device, memory_requirements->memoryTypeBits, heap_properties, heap_flags, &allocate_info.memoryTypeIndex))) { if (hr != E_INVALIDARG) FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits); *vk_memory = VK_NULL_HANDLE; return hr; } TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex); if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0) { WARN("Failed to allocate device memory, vr %d.\n", vr); *vk_memory = VK_NULL_HANDLE; return hresult_from_vk_result(vr); } if (vk_memory_type) *vk_memory_type = allocate_info.memoryTypeIndex; return S_OK; } HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL; VkMemoryDedicatedRequirements dedicated_requirements; VkMemoryDedicatedAllocateInfo dedicated_info; VkMemoryRequirements2 memory_requirements2; VkMemoryRequirements *memory_requirements; VkBufferMemoryRequirementsInfo2 info; VkResult vr; HRESULT hr; memory_requirements = &memory_requirements2.memoryRequirements; if (device->vk_info.KHR_dedicated_allocation) { info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2; info.pNext = NULL; info.buffer = vk_buffer; dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS; dedicated_requirements.pNext = NULL; memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2; memory_requirements2.pNext = &dedicated_requirements; VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2)); if (dedicated_requirements.prefersDedicatedAllocation) { dedicated_allocation = &dedicated_info; dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO; dedicated_info.pNext = NULL; dedicated_info.image = VK_NULL_HANDLE; dedicated_info.buffer = vk_buffer; } } else { VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements)); } if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags, memory_requirements, dedicated_allocation, vk_memory, vk_memory_type))) return hr; if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0) { WARN("Failed to bind memory, vr %d.\n", vr); VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL)); *vk_memory = VK_NULL_HANDLE; } if (vk_memory_size) *vk_memory_size = memory_requirements->size; return hresult_from_vk_result(vr); } static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL; VkMemoryDedicatedRequirements dedicated_requirements; VkMemoryDedicatedAllocateInfo dedicated_info; VkMemoryRequirements2 memory_requirements2; VkMemoryRequirements *memory_requirements; VkImageMemoryRequirementsInfo2 info; VkResult vr; HRESULT hr; memory_requirements = &memory_requirements2.memoryRequirements; if (device->vk_info.KHR_dedicated_allocation) { info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2; info.pNext = NULL; info.image = vk_image; dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS; dedicated_requirements.pNext = NULL; memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2; memory_requirements2.pNext = &dedicated_requirements; VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2)); if (dedicated_requirements.prefersDedicatedAllocation) { dedicated_allocation = &dedicated_info; dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO; dedicated_info.pNext = NULL; dedicated_info.image = vk_image; dedicated_info.buffer = VK_NULL_HANDLE; } } else { VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements)); } if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags, memory_requirements, dedicated_allocation, vk_memory, vk_memory_type))) return hr; if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0) { WARN("Failed to bind memory, vr %d.\n", vr); VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL)); *vk_memory = VK_NULL_HANDLE; return hresult_from_vk_result(vr); } if (vk_memory_size) *vk_memory_size = memory_requirements->size; return S_OK; } /* ID3D12Heap */ static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface) { return CONTAINING_RECORD(iface, struct d3d12_heap, ID3D12Heap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(ID3D12Heap *iface, REFIID iid, void **object) { TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object); if (IsEqualGUID(iid, &IID_ID3D12Heap) || IsEqualGUID(iid, &IID_ID3D12Pageable) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12Heap_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); ULONG refcount = InterlockedIncrement(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); assert(!heap->is_private); return refcount; } static ULONG d3d12_resource_decref(struct d3d12_resource *resource); static void d3d12_heap_destroy(struct d3d12_heap *heap) { struct d3d12_device *device = heap->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Destroying heap %p.\n", heap); if (heap->buffer_resource) d3d12_resource_decref(heap->buffer_resource); vkd3d_private_store_destroy(&heap->private_store); VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL)); pthread_mutex_destroy(&heap->mutex); if (heap->is_private) device = NULL; vkd3d_free(heap); if (device) d3d12_device_release(device); } static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); ULONG refcount = InterlockedDecrement(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) d3d12_heap_destroy(heap); return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(ID3D12Heap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(ID3D12Heap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(ID3D12Heap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCHAR *name) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface, REFIID iid, void **device) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(ID3D12Heap *iface, D3D12_HEAP_DESC *desc) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = heap->desc; return desc; } static const struct ID3D12HeapVtbl d3d12_heap_vtbl = { /* IUnknown methods */ d3d12_heap_QueryInterface, d3d12_heap_AddRef, d3d12_heap_Release, /* ID3D12Object methods */ d3d12_heap_GetPrivateData, d3d12_heap_SetPrivateData, d3d12_heap_SetPrivateDataInterface, d3d12_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_heap_GetDevice, /* ID3D12Heap methods */ d3d12_heap_GetDesc, }; struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d12_heap_vtbl); return impl_from_ID3D12Heap(iface); } static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset, struct d3d12_resource *resource, void **data) { struct d3d12_device *device = heap->device; HRESULT hr = S_OK; VkResult vr; int rc; if ((rc = pthread_mutex_lock(&heap->mutex))) { ERR("Failed to lock mutex, error %d.\n", rc); if (data) *data = NULL; return hresult_from_errno(rc); } assert(!resource->map_count || heap->map_ptr); if (!resource->map_count) { if (!heap->map_ptr) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Mapping heap %p.\n", heap); assert(!heap->map_count); if ((vr = VK_CALL(vkMapMemory(device->vk_device, heap->vk_memory, 0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0) { WARN("Failed to map device memory, vr %d.\n", vr); heap->map_ptr = NULL; } hr = hresult_from_vk_result(vr); } if (heap->map_ptr) ++heap->map_count; } if (hr == S_OK) { assert(heap->map_ptr); if (data) *data = (BYTE *)heap->map_ptr + offset; ++resource->map_count; } else { assert(!heap->map_ptr); if (data) *data = NULL; } pthread_mutex_unlock(&heap->mutex); return hr; } static void d3d12_heap_unmap(struct d3d12_heap *heap, struct d3d12_resource *resource) { struct d3d12_device *device = heap->device; int rc; if ((rc = pthread_mutex_lock(&heap->mutex))) { ERR("Failed to lock mutex, error %d.\n", rc); return; } if (!resource->map_count) { WARN("Resource %p is not mapped.\n", resource); goto done; } --resource->map_count; if (resource->map_count) goto done; if (!heap->map_count) { ERR("Heap %p is not mapped.\n", heap); goto done; } --heap->map_count; if (!heap->map_count) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Unmapping heap %p, ptr %p.\n", heap, heap->map_ptr); VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory)); heap->map_ptr = NULL; } done: pthread_mutex_unlock(&heap->mutex); } static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource) { if (!resource && !desc->SizeInBytes) { WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes); return E_INVALIDARG; } if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT && desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) { WARN("Invalid alignment %"PRIu64".\n", desc->Alignment); return E_INVALIDARG; } if (!resource && desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY) { WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n"); return E_INVALIDARG; } return S_OK; } static HRESULT d3d12_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, bool placed, struct d3d12_resource **resource); static HRESULT d3d12_heap_init(struct d3d12_heap *heap, struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource) { VkMemoryRequirements memory_requirements; VkDeviceSize vk_memory_size; HRESULT hr; int rc; bool buffers_allowed; D3D12_RESOURCE_DESC resource_desc; D3D12_RESOURCE_STATES initial_resource_state; heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl; heap->refcount = 1; heap->is_private = !!resource; heap->desc = *desc; heap->map_ptr = NULL; heap->map_count = 0; heap->buffer_resource = NULL; if (!heap->desc.Properties.CreationNodeMask) heap->desc.Properties.CreationNodeMask = 1; if (!heap->desc.Properties.VisibleNodeMask) heap->desc.Properties.VisibleNodeMask = 1; debug_ignored_node_mask(heap->desc.Properties.CreationNodeMask); debug_ignored_node_mask(heap->desc.Properties.VisibleNodeMask); if (!heap->desc.Alignment) heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; if (FAILED(hr = validate_heap_desc(&heap->desc, resource))) return hr; if ((rc = pthread_mutex_init(&heap->mutex, NULL))) { ERR("Failed to initialize mutex, error %d.\n", rc); return hresult_from_errno(rc); } if (FAILED(hr = vkd3d_private_store_init(&heap->private_store))) { pthread_mutex_destroy(&heap->mutex); return hr; } buffers_allowed = !(heap->desc.Flags & D3D12_HEAP_FLAG_DENY_BUFFERS); if (buffers_allowed && !resource) { /* Create a single omnipotent buffer which fills the entire heap. * Whenever we place buffer resources on this heap, we'll just offset this VkBuffer. * This allows us to keep VA space somewhat sane, and keeps number of (limited) VA allocations down. * One possible downside is that the buffer might be slightly slower to access, * but D3D12 has very lenient usage flags for buffers. */ memset(&resource_desc, 0, sizeof(resource_desc)); resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Width = desc->SizeInBytes; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.SampleDesc.Count = 1; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; switch (desc->Properties.Type) { case D3D12_HEAP_TYPE_UPLOAD: initial_resource_state = D3D12_RESOURCE_STATE_GENERIC_READ; break; case D3D12_HEAP_TYPE_READBACK: initial_resource_state = D3D12_RESOURCE_STATE_COPY_DEST; break; default: /* Upload and readback heaps do not allow UAV access, only enable this flag for other heaps. */ resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; initial_resource_state = D3D12_RESOURCE_STATE_COMMON; break; } if (FAILED(hr = d3d12_resource_create(device, &desc->Properties, desc->Flags, &resource_desc, initial_resource_state, NULL, false, &heap->buffer_resource))) { heap->buffer_resource = NULL; return hr; } /* This internal resource should not own a reference on the device. * d3d12_resource_create takes a reference on the device. */ d3d12_device_release(device); } if (resource) { if (d3d12_resource_is_buffer(resource)) { hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer, &heap->desc.Properties, heap->desc.Flags, &heap->vk_memory, &heap->vk_memory_type, &vk_memory_size); } else { hr = vkd3d_allocate_image_memory(device, resource->u.vk_image, &heap->desc.Properties, heap->desc.Flags, &heap->vk_memory, &heap->vk_memory_type, &vk_memory_size); } heap->desc.SizeInBytes = vk_memory_size; } else if (heap->buffer_resource) { hr = vkd3d_allocate_buffer_memory(device, heap->buffer_resource->u.vk_buffer, &heap->desc.Properties, heap->desc.Flags, &heap->vk_memory, &heap->vk_memory_type, &vk_memory_size); } else { /* Allocate generic memory which should hopefully match up with whatever resources * we want to place here. */ memory_requirements.size = heap->desc.SizeInBytes; memory_requirements.alignment = heap->desc.Alignment; memory_requirements.memoryTypeBits = ~(uint32_t)0; hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties, heap->desc.Flags, &memory_requirements, NULL, &heap->vk_memory, &heap->vk_memory_type); } if (FAILED(hr)) { vkd3d_private_store_destroy(&heap->private_store); pthread_mutex_destroy(&heap->mutex); if (heap->buffer_resource) { d3d12_resource_decref(heap->buffer_resource); heap->buffer_resource = NULL; } return hr; } heap->device = device; if (!heap->is_private) d3d12_device_add_ref(heap->device); return S_OK; } HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource, struct d3d12_heap **heap) { struct d3d12_heap *object; HRESULT hr; if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_heap_init(object, device, desc, resource))) { vkd3d_free(object); return hr; } TRACE("Created %s %p.\n", object->is_private ? "private heap" : "heap", object); *heap = object; return S_OK; } static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension) { switch (dimension) { case D3D12_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D; case D3D12_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D; case D3D12_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D; default: ERR("Invalid resource dimension %#x.\n", dimension); return VK_IMAGE_TYPE_2D; } } VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) { switch (sample_count) { case 1: return VK_SAMPLE_COUNT_1_BIT; case 2: return VK_SAMPLE_COUNT_2_BIT; case 4: return VK_SAMPLE_COUNT_4_BIT; case 8: return VK_SAMPLE_COUNT_8_BIT; case 16: return VK_SAMPLE_COUNT_16_BIT; case 32: return VK_SAMPLE_COUNT_32_BIT; case 64: return VK_SAMPLE_COUNT_64_BIT; default: return 0; } } VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) { VkSampleCountFlagBits vk_samples; if ((vk_samples = vk_samples_from_sample_count(desc->Count))) return vk_samples; FIXME("Unhandled sample count %u.\n", desc->Count); return VK_SAMPLE_COUNT_1_BIT; } HRESULT vkd3d_create_buffer(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const bool sparse_resource = !heap_properties; VkBufferCreateInfo buffer_info; D3D12_HEAP_TYPE heap_type; VkResult vr; heap_type = heap_properties ? heap_properties->Type : D3D12_HEAP_TYPE_DEFAULT; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.pNext = NULL; buffer_info.flags = 0; buffer_info.size = desc->Width; if (sparse_resource) { buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_BINDING_BIT; if (device->vk_info.sparse_properties.residencyNonResidentStrict) buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT; } buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT; if (device->device_info.buffer_device_address_features.bufferDeviceAddress) buffer_info.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR; if (device->vk_info.EXT_conditional_rendering) buffer_info.usage |= VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT; if (heap_type == D3D12_HEAP_TYPE_DEFAULT && device->vk_info.EXT_transform_feedback) { buffer_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT; } if (heap_type == D3D12_HEAP_TYPE_UPLOAD) buffer_info.usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT; else if (heap_type == D3D12_HEAP_TYPE_READBACK) buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE)) buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; /* Buffers always have properties of D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS. */ if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) { WARN("D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS cannot be set for buffers.\n"); return E_INVALIDARG; } if (device->queue_family_count > 1) { buffer_info.sharingMode = VK_SHARING_MODE_CONCURRENT; buffer_info.queueFamilyIndexCount = device->queue_family_count; buffer_info.pQueueFamilyIndices = device->queue_family_indices; } else { buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; buffer_info.queueFamilyIndexCount = 0; buffer_info.pQueueFamilyIndices = NULL; } if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) FIXME("Unsupported resource flags %#x.\n", desc->Flags); if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0) { WARN("Failed to create Vulkan buffer, vr %d.\n", vr); *vk_buffer = VK_NULL_HANDLE; } return hresult_from_vk_result(vr); } static unsigned int max_miplevel_count(const D3D12_RESOURCE_DESC *desc) { unsigned int size = max(desc->Width, desc->Height); size = max(size, d3d12_resource_desc_get_depth(desc, 0)); return vkd3d_log2i(size) + 1; } static const struct vkd3d_format_compatibility_list *vkd3d_get_format_compatibility_list( const struct d3d12_device *device, DXGI_FORMAT dxgi_format) { unsigned int i; for (i = 0; i < device->format_compatibility_list_count; ++i) { if (device->format_compatibility_lists[i].typeless_format == dxgi_format) return &device->format_compatibility_lists[i]; } return NULL; } static bool vkd3d_is_linear_tiling_supported(const struct d3d12_device *device, VkImageCreateInfo *image_info) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkImageFormatProperties properties; VkResult vr; if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(device->vk_physical_device, image_info->format, image_info->imageType, VK_IMAGE_TILING_LINEAR, image_info->usage, image_info->flags, &properties))) < 0) { if (vr != VK_ERROR_FORMAT_NOT_SUPPORTED) WARN("Failed to get device image format properties, vr %d.\n", vr); return false; } return image_info->extent.depth <= properties.maxExtent.depth && image_info->mipLevels <= properties.maxMipLevels && image_info->arrayLayers <= properties.maxArrayLayers && (image_info->samples & properties.sampleCounts); } static HRESULT vkd3d_create_image(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, struct d3d12_resource *resource, VkImage *vk_image) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format_compatibility_list *compat_list; const bool sparse_resource = !heap_properties; VkImageFormatListCreateInfoKHR format_list; const struct vkd3d_format *format; VkImageCreateInfo image_info; VkResult vr; if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0))) { WARN("Invalid DXGI format %#x.\n", desc->Format); return E_INVALIDARG; } image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.pNext = NULL; image_info.flags = 0; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) { /* Format compatibility rules are more relaxed for UAVs. */ if (format->type != VKD3D_FORMAT_TYPE_UINT) image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; } else if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && format->type == VKD3D_FORMAT_TYPE_TYPELESS) { image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; if ((compat_list = vkd3d_get_format_compatibility_list(device, desc->Format))) { format_list.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR; format_list.pNext = NULL; format_list.viewFormatCount = compat_list->format_count; format_list.pViewFormats = compat_list->vk_formats; image_info.pNext = &format_list; } } if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc->Width == desc->Height && desc->DepthOrArraySize >= 6 && desc->SampleDesc.Count == 1) image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR; if (sparse_resource) { image_info.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT; if (device->vk_info.sparse_properties.residencyNonResidentStrict) image_info.flags |= VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT; } image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension); image_info.format = format->vk_format; image_info.extent.width = desc->Width; image_info.extent.height = desc->Height; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { image_info.extent.depth = desc->DepthOrArraySize; image_info.arrayLayers = 1; } else { image_info.extent.depth = 1; image_info.arrayLayers = desc->DepthOrArraySize; } image_info.mipLevels = min(desc->MipLevels, max_miplevel_count(desc)); image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc); if (sparse_resource) { if (desc->Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE) { WARN("D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for reserved texture.\n"); return E_INVALIDARG; } image_info.tiling = VK_IMAGE_TILING_OPTIMAL; } else if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN) { image_info.tiling = VK_IMAGE_TILING_OPTIMAL; } else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR) { image_info.tiling = VK_IMAGE_TILING_LINEAR; } else { FIXME("Unsupported layout %#x.\n", desc->Layout); return E_NOTIMPL; } image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT; if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE)) image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; if ((desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) && device->queue_family_count > 1) { TRACE("Creating image with VK_SHARING_MODE_CONCURRENT.\n"); image_info.sharingMode = VK_SHARING_MODE_CONCURRENT; image_info.queueFamilyIndexCount = device->queue_family_count; image_info.pQueueFamilyIndices = device->queue_family_indices; } else { image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.queueFamilyIndexCount = 0; image_info.pQueueFamilyIndices = NULL; } if (heap_properties && is_cpu_accessible_heap(heap_properties)) { image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; if (vkd3d_is_linear_tiling_supported(device, &image_info)) { /* Required for ReadFromSubresource(). */ WARN("Forcing VK_IMAGE_TILING_LINEAR for CPU readable texture.\n"); image_info.tiling = VK_IMAGE_TILING_LINEAR; } } else { image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } if (resource && image_info.tiling == VK_IMAGE_TILING_LINEAR) resource->flags |= VKD3D_RESOURCE_LINEAR_TILING; if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, vk_image))) < 0) WARN("Failed to create Vulkan image, vr %d.\n", vr); return hresult_from_vk_result(vr); } HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) { static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT}; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; D3D12_RESOURCE_DESC validated_desc; VkMemoryRequirements requirements; VkImage vk_image; HRESULT hr; assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER); assert(d3d12_resource_validate_desc(desc, device) == S_OK); if (!desc->MipLevels) { validated_desc = *desc; validated_desc.MipLevels = max_miplevel_count(desc); desc = &validated_desc; } /* XXX: We have to create an image to get its memory requirements. */ if (SUCCEEDED(hr = vkd3d_create_image(device, &heap_properties, 0, desc, NULL, &vk_image))) { VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &requirements)); VK_CALL(vkDestroyImage(device->vk_device, vk_image, NULL)); allocation_info->SizeInBytes = requirements.size; allocation_info->Alignment = requirements.alignment; } return hr; } static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; if (resource->flags & VKD3D_RESOURCE_EXTERNAL) return; if (!(resource->flags & VKD3D_RESOURCE_PLACED_BUFFER)) { if (resource->gpu_address) vkd3d_gpu_va_allocator_free(&device->gpu_va_allocator, resource->gpu_address); if (d3d12_resource_is_buffer(resource)) VK_CALL(vkDestroyBuffer(device->vk_device, resource->u.vk_buffer, NULL)); else VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL)); } if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP) d3d12_heap_destroy(resource->heap); } static ULONG d3d12_resource_incref(struct d3d12_resource *resource) { ULONG refcount = InterlockedIncrement(&resource->internal_refcount); TRACE("%p increasing refcount to %u.\n", resource, refcount); return refcount; } static ULONG d3d12_resource_decref(struct d3d12_resource *resource) { ULONG refcount = InterlockedDecrement(&resource->internal_refcount); TRACE("%p decreasing refcount to %u.\n", resource, refcount); if (!refcount) { vkd3d_private_store_destroy(&resource->private_store); d3d12_resource_destroy(resource, resource->device); vkd3d_free(resource); } return refcount; } bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) { return resource->heap && is_cpu_accessible_heap(&resource->heap->desc.Properties); } static bool d3d12_resource_validate_box(const struct d3d12_resource *resource, unsigned int sub_resource_idx, const D3D12_BOX *box) { unsigned int mip_level = sub_resource_idx % resource->desc.MipLevels; struct d3d12_device *device = resource->device; const struct vkd3d_format *vkd3d_format; uint32_t width_mask, height_mask; uint64_t width, height, depth; width = d3d12_resource_desc_get_width(&resource->desc, mip_level); height = d3d12_resource_desc_get_height(&resource->desc, mip_level); depth = d3d12_resource_desc_get_depth(&resource->desc, mip_level); vkd3d_format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, 0); assert(vkd3d_format); width_mask = vkd3d_format->block_width - 1; height_mask = vkd3d_format->block_height - 1; return box->left <= width && box->right <= width && box->top <= height && box->bottom <= height && box->front <= depth && box->back <= depth && !(box->left & width_mask) && !(box->right & width_mask) && !(box->top & height_mask) && !(box->bottom & height_mask); } static void d3d12_resource_get_level_box(const struct d3d12_resource *resource, unsigned int level, D3D12_BOX *box) { box->left = 0; box->top = 0; box->front = 0; box->right = d3d12_resource_desc_get_width(&resource->desc, level); box->bottom = d3d12_resource_desc_get_height(&resource->desc, level); box->back = d3d12_resource_desc_get_depth(&resource->desc, level); } /* ID3D12Resource */ static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface) { return CONTAINING_RECORD(iface, struct d3d12_resource, ID3D12Resource_iface); } static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12Resource) || IsEqualGUID(riid, &IID_ID3D12Pageable) || IsEqualGUID(riid, &IID_ID3D12DeviceChild) || IsEqualGUID(riid, &IID_ID3D12Object) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D12Resource_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); ULONG refcount = InterlockedIncrement(&resource->refcount); TRACE("%p increasing refcount to %u.\n", resource, refcount); if (refcount == 1) { struct d3d12_device *device = resource->device; d3d12_device_add_ref(device); d3d12_resource_incref(resource); } return refcount; } static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); ULONG refcount = InterlockedDecrement(&resource->refcount); TRACE("%p decreasing refcount to %u.\n", resource, refcount); if (!refcount) { struct d3d12_device *device = resource->device; d3d12_resource_decref(resource); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&resource->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&resource->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource *iface, REFGUID guid, const IUnknown *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&resource->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource *iface, const WCHAR *name) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); HRESULT hr; TRACE("iface %p, name %s.\n", iface, debugstr_w(name, resource->device->wchar_size)); if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP) { if (FAILED(hr = d3d12_heap_SetName(&resource->heap->ID3D12Heap_iface, name))) return hr; } if (d3d12_resource_is_buffer(resource)) return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, name); else return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource *iface, REFIID iid, void **device) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(resource->device, iid, device); } static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT sub_resource, const D3D12_RANGE *read_range, void **data) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); unsigned int sub_resource_count; HRESULT hr; TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n", iface, sub_resource, read_range, data); if (!d3d12_resource_is_cpu_accessible(resource)) { WARN("Resource is not CPU accessible.\n"); return E_INVALIDARG; } sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); if (sub_resource >= sub_resource_count) { WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count); return E_INVALIDARG; } if (d3d12_resource_is_texture(resource)) { /* Textures seem to be mappable only on UMA adapters. */ FIXME("Not implemented for textures.\n"); return E_INVALIDARG; } if (!resource->heap) { FIXME("Not implemented for this resource type.\n"); return E_NOTIMPL; } WARN("Ignoring read range %p.\n", read_range); if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, data))) WARN("Failed to map resource %p, hr %#x.\n", resource, hr); if (data) TRACE("Returning pointer %p.\n", *data); return hr; } static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource, const D3D12_RANGE *written_range) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); unsigned int sub_resource_count; TRACE("iface %p, sub_resource %u, written_range %p.\n", iface, sub_resource, written_range); sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); if (sub_resource >= sub_resource_count) { WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count); return; } WARN("Ignoring written range %p.\n", written_range); d3d12_heap_unmap(resource->heap, resource); } static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface, D3D12_RESOURCE_DESC *resource_desc) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p, resource_desc %p.\n", iface, resource_desc); *resource_desc = resource->desc; return resource_desc; } static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); TRACE("iface %p.\n", iface); return resource->gpu_address; } static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource *iface, UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); const struct vkd3d_vk_device_procs *vk_procs; VkImageSubresource vk_sub_resource; const struct vkd3d_format *format; VkSubresourceLayout vk_layout; struct d3d12_device *device; uint8_t *dst_data; D3D12_BOX box; HRESULT hr; TRACE("iface %p, src_data %p, src_row_pitch %u, src_slice_pitch %u, " "dst_sub_resource %u, dst_box %s.\n", iface, src_data, src_row_pitch, src_slice_pitch, dst_sub_resource, debug_d3d12_box(dst_box)); if (d3d12_resource_is_buffer(resource)) { WARN("Buffers are not supported.\n"); return E_INVALIDARG; } device = resource->device; vk_procs = &device->vk_procs; if (!(format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, 0))) { ERR("Invalid DXGI format %#x.\n", resource->desc.Format); return E_INVALIDARG; } if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { FIXME("Not supported for format %#x.\n", format->dxgi_format); return E_NOTIMPL; } vk_sub_resource.arrayLayer = dst_sub_resource / resource->desc.MipLevels; vk_sub_resource.mipLevel = dst_sub_resource % resource->desc.MipLevels; vk_sub_resource.aspectMask = format->vk_aspect_mask; if (!dst_box) { d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box); dst_box = &box; } else if (!d3d12_resource_validate_box(resource, dst_sub_resource, dst_box)) { WARN("Invalid box %s.\n", debug_d3d12_box(dst_box)); return E_INVALIDARG; } if (d3d12_box_is_empty(dst_box)) { WARN("Empty box %s.\n", debug_d3d12_box(dst_box)); return S_OK; } if (!d3d12_resource_is_cpu_accessible(resource)) { FIXME_ONCE("Not implemented for this resource type.\n"); return E_NOTIMPL; } if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING)) { FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n"); return E_NOTIMPL; } VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout)); TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n", vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch); if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&dst_data))) { WARN("Failed to map resource %p, hr %#x.\n", resource, hr); return hr; } dst_data += vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->left, dst_box->top, dst_box->front); vkd3d_format_copy_data(format, src_data, src_row_pitch, src_slice_pitch, dst_data, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right - dst_box->left, dst_box->bottom - dst_box->top, dst_box->back - dst_box->front); d3d12_heap_unmap(resource->heap, resource); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource *iface, void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); const struct vkd3d_vk_device_procs *vk_procs; VkImageSubresource vk_sub_resource; const struct vkd3d_format *format; VkSubresourceLayout vk_layout; struct d3d12_device *device; uint8_t *src_data; D3D12_BOX box; HRESULT hr; TRACE("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, " "src_sub_resource %u, src_box %s.\n", iface, dst_data, dst_row_pitch, dst_slice_pitch, src_sub_resource, debug_d3d12_box(src_box)); if (d3d12_resource_is_buffer(resource)) { WARN("Buffers are not supported.\n"); return E_INVALIDARG; } device = resource->device; vk_procs = &device->vk_procs; if (!(format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, 0))) { ERR("Invalid DXGI format %#x.\n", resource->desc.Format); return E_INVALIDARG; } if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { FIXME("Not supported for format %#x.\n", format->dxgi_format); return E_NOTIMPL; } vk_sub_resource.arrayLayer = src_sub_resource / resource->desc.MipLevels; vk_sub_resource.mipLevel = src_sub_resource % resource->desc.MipLevels; vk_sub_resource.aspectMask = format->vk_aspect_mask; if (!src_box) { d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box); src_box = &box; } else if (!d3d12_resource_validate_box(resource, src_sub_resource, src_box)) { WARN("Invalid box %s.\n", debug_d3d12_box(src_box)); return E_INVALIDARG; } if (d3d12_box_is_empty(src_box)) { WARN("Empty box %s.\n", debug_d3d12_box(src_box)); return S_OK; } if (!d3d12_resource_is_cpu_accessible(resource)) { FIXME_ONCE("Not implemented for this resource type.\n"); return E_NOTIMPL; } if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING)) { FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n"); return E_NOTIMPL; } VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout)); TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n", vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch); if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&src_data))) { WARN("Failed to map resource %p, hr %#x.\n", resource, hr); return hr; } src_data += vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, src_box->left, src_box->top, src_box->front); vkd3d_format_copy_data(format, src_data, vk_layout.rowPitch, vk_layout.depthPitch, dst_data, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left, src_box->bottom - src_box->top, src_box->back - src_box->front); d3d12_heap_unmap(resource->heap, resource); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource *iface, D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags) { struct d3d12_resource *resource = impl_from_ID3D12Resource(iface); struct d3d12_heap *heap; TRACE("iface %p, heap_properties %p, flags %p.\n", iface, heap_properties, flags); if (resource->flags & VKD3D_RESOURCE_EXTERNAL) { if (heap_properties) { memset(heap_properties, 0, sizeof(*heap_properties)); heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT; heap_properties->CreationNodeMask = 1; heap_properties->VisibleNodeMask = 1; } if (flags) *flags = D3D12_HEAP_FLAG_NONE; return S_OK; } if (!(heap = resource->heap)) { WARN("Cannot get heap properties for reserved resources.\n"); return E_INVALIDARG; } if (heap_properties) *heap_properties = heap->desc.Properties; if (flags) *flags = heap->desc.Flags; return S_OK; } static const struct ID3D12ResourceVtbl d3d12_resource_vtbl = { /* IUnknown methods */ d3d12_resource_QueryInterface, d3d12_resource_AddRef, d3d12_resource_Release, /* ID3D12Object methods */ d3d12_resource_GetPrivateData, d3d12_resource_SetPrivateData, d3d12_resource_SetPrivateDataInterface, d3d12_resource_SetName, /* ID3D12DeviceChild methods */ d3d12_resource_GetDevice, /* ID3D12Resource methods */ d3d12_resource_Map, d3d12_resource_Unmap, d3d12_resource_GetDesc, d3d12_resource_GetGPUVirtualAddress, d3d12_resource_WriteToSubresource, d3d12_resource_ReadFromSubresource, d3d12_resource_GetHeapProperties, }; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d12_resource_vtbl); return impl_from_ID3D12Resource(iface); } static void d3d12_validate_resource_flags(D3D12_RESOURCE_FLAGS flags) { unsigned int unknown_flags = flags & ~(D3D12_RESOURCE_FLAG_NONE | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE | D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); if (unknown_flags) FIXME("Unknown resource flags %#x.\n", unknown_flags); if (flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER) FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER.\n"); } static bool d3d12_resource_validate_texture_format(const D3D12_RESOURCE_DESC *desc, const struct vkd3d_format *format) { if (!vkd3d_format_is_compressed(format)) return true; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D && format->block_height > 1) { WARN("1D texture with a format block height > 1.\n"); return false; } if (align(desc->Width, format->block_width) != desc->Width || align(desc->Height, format->block_height) != desc->Height) { WARN("Invalid size %"PRIu64"x%u for block compressed format %#x.\n", desc->Width, desc->Height, desc->Format); return false; } return true; } static bool d3d12_resource_validate_texture_alignment(const D3D12_RESOURCE_DESC *desc, const struct vkd3d_format *format) { uint64_t estimated_size; if (!desc->Alignment) return true; if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT && desc->Alignment != D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT && (desc->SampleDesc.Count == 1 || desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)) { WARN("Invalid resource alignment %#"PRIx64".\n", desc->Alignment); return false; } if (desc->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) { /* Windows uses the slice size to determine small alignment eligibility. DepthOrArraySize is ignored. */ estimated_size = desc->Width * desc->Height * format->byte_count * format->block_byte_count / (format->block_width * format->block_height); if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) { WARN("Invalid resource alignment %#"PRIx64" (required %#x).\n", desc->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); return false; } } /* The size check for MSAA textures with D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is probably * not important. The 4MB requirement is no longer universal and Vulkan has no such requirement. */ return true; } HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device) { const struct vkd3d_format *format; switch (desc->Dimension) { case D3D12_RESOURCE_DIMENSION_BUFFER: if (desc->MipLevels != 1) { WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels); return E_INVALIDARG; } if (desc->Format != DXGI_FORMAT_UNKNOWN || desc->Layout != D3D12_TEXTURE_LAYOUT_ROW_MAJOR || desc->Height != 1 || desc->DepthOrArraySize != 1 || desc->SampleDesc.Count != 1 || desc->SampleDesc.Quality != 0 || (desc->Alignment != 0 && desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)) { WARN("Invalid parameters for a buffer resource.\n"); return E_INVALIDARG; } break; case D3D12_RESOURCE_DIMENSION_TEXTURE1D: if (desc->Height != 1) { WARN("1D texture with a height of %u.\n", desc->Height); return E_INVALIDARG; } /* Fall through. */ case D3D12_RESOURCE_DIMENSION_TEXTURE2D: case D3D12_RESOURCE_DIMENSION_TEXTURE3D: if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0))) { WARN("Invalid format %#x.\n", desc->Format); return E_INVALIDARG; } if (!d3d12_resource_validate_texture_format(desc, format) || !d3d12_resource_validate_texture_alignment(desc, format)) return E_INVALIDARG; break; default: WARN("Invalid resource dimension %#x.\n", desc->Dimension); return E_INVALIDARG; } d3d12_validate_resource_flags(desc->Flags); return S_OK; } static bool d3d12_resource_validate_heap_properties(const struct d3d12_resource *resource, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_RESOURCE_STATES initial_state) { if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD || heap_properties->Type == D3D12_HEAP_TYPE_READBACK) { if (d3d12_resource_is_texture(resource)) { WARN("Textures cannot be created on upload/readback heaps.\n"); return false; } if (resource->desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) { WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n"); return false; } } if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ) { WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n"); return false; } if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST) { WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n"); return false; } return true; } static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, bool placed) { HRESULT hr; resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl; resource->refcount = 1; resource->internal_refcount = 1; resource->desc = *desc; if (heap_properties && !d3d12_resource_validate_heap_properties(resource, heap_properties, initial_state)) return E_INVALIDARG; if (!is_valid_resource_state(initial_state)) { WARN("Invalid initial resource state %#x.\n", initial_state); return E_INVALIDARG; } if (optimized_clear_value && d3d12_resource_is_buffer(resource)) { WARN("Optimized clear value must be NULL for buffers.\n"); return E_INVALIDARG; } if (optimized_clear_value) WARN("Ignoring optimized clear value.\n"); resource->gpu_address = 0; resource->flags = 0; if (placed && d3d12_resource_is_buffer(resource)) resource->flags |= VKD3D_RESOURCE_PLACED_BUFFER; if (FAILED(hr = d3d12_resource_validate_desc(&resource->desc, device))) return hr; switch (desc->Dimension) { case D3D12_RESOURCE_DIMENSION_BUFFER: /* We'll inherit a VkBuffer reference from the heap with an implied offset. */ if (placed) { resource->u.vk_buffer = VK_NULL_HANDLE; break; } if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags, &resource->desc, &resource->u.vk_buffer))) return hr; if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator, desc->Alignment ? desc->Alignment : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT, desc->Width, resource))) { ERR("Failed to allocate GPU VA.\n"); d3d12_resource_destroy(resource, device); return E_OUTOFMEMORY; } break; case D3D12_RESOURCE_DIMENSION_TEXTURE1D: case D3D12_RESOURCE_DIMENSION_TEXTURE2D: case D3D12_RESOURCE_DIMENSION_TEXTURE3D: if (!resource->desc.MipLevels) resource->desc.MipLevels = max_miplevel_count(desc); resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION; if (FAILED(hr = vkd3d_create_image(device, heap_properties, heap_flags, &resource->desc, resource, &resource->u.vk_image))) return hr; break; default: WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension); return E_INVALIDARG; } resource->map_count = 0; resource->initial_state = initial_state; resource->heap = NULL; resource->heap_offset = 0; if (FAILED(hr = vkd3d_private_store_init(&resource->private_store))) { d3d12_resource_destroy(resource, device); return hr; } d3d12_device_add_ref(resource->device = device); return S_OK; } static HRESULT d3d12_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, bool placed, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_resource_init(object, device, heap_properties, heap_flags, desc, initial_state, optimized_clear_value, placed))) { vkd3d_free(object); return hr; } *resource = object; return hr; } static HRESULT vkd3d_allocate_resource_memory( struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags) { D3D12_HEAP_DESC heap_desc; HRESULT hr; heap_desc.SizeInBytes = 0; heap_desc.Properties = *heap_properties; heap_desc.Alignment = 0; heap_desc.Flags = heap_flags; if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, &resource->heap))) resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP; return hr; } HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (!heap_properties) { WARN("Heap properties are NULL.\n"); return E_INVALIDARG; } if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags, desc, initial_state, optimized_clear_value, false, &object))) return hr; if (FAILED(hr = vkd3d_allocate_resource_memory(device, object, heap_properties, heap_flags))) { d3d12_resource_Release(&object->ID3D12Resource_iface); return hr; } TRACE("Created committed resource %p.\n", object); *resource = object; return S_OK; } static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_heap *heap, uint64_t heap_offset) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkDevice vk_device = device->vk_device; VkMemoryRequirements requirements; VkResult vr; if (resource->flags & VKD3D_RESOURCE_PLACED_BUFFER) { /* Just inherit the buffer from the heap. */ resource->u.vk_buffer = heap->buffer_resource->u.vk_buffer; resource->heap = heap; resource->heap_offset = heap_offset; resource->gpu_address = heap->buffer_resource->gpu_address + heap_offset; return S_OK; } if (d3d12_resource_is_buffer(resource)) VK_CALL(vkGetBufferMemoryRequirements(vk_device, resource->u.vk_buffer, &requirements)); else VK_CALL(vkGetImageMemoryRequirements(vk_device, resource->u.vk_image, &requirements)); if (heap_offset % requirements.alignment) { FIXME("Invalid heap offset %#"PRIx64" (alignment %#"PRIx64").\n", heap_offset, requirements.alignment); goto allocate_memory; } if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type))) { FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n", heap->vk_memory_type, resource, requirements.memoryTypeBits); goto allocate_memory; } if (d3d12_resource_is_buffer(resource)) vr = VK_CALL(vkBindBufferMemory(vk_device, resource->u.vk_buffer, heap->vk_memory, heap_offset)); else vr = VK_CALL(vkBindImageMemory(vk_device, resource->u.vk_image, heap->vk_memory, heap_offset)); if (vr == VK_SUCCESS) { resource->heap = heap; resource->heap_offset = heap_offset; } else { WARN("Failed to bind memory, vr %d.\n", vr); } return hresult_from_vk_result(vr); allocate_memory: FIXME("Allocating device memory.\n"); return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags); } HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (FAILED(hr = d3d12_resource_create(device, &heap->desc.Properties, heap->desc.Flags, desc, initial_state, optimized_clear_value, true, &object))) return hr; if (FAILED(hr = vkd3d_bind_heap_memory(device, object, heap, heap_offset))) { d3d12_resource_Release(&object->ID3D12Resource_iface); return hr; } TRACE("Created placed resource %p.\n", object); *resource = object; return S_OK; } HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (FAILED(hr = d3d12_resource_create(device, NULL, 0, desc, initial_state, optimized_clear_value, false, &object))) return hr; TRACE("Created reserved resource %p.\n", object); *resource = object; return S_OK; } HRESULT vkd3d_create_image_resource(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource) { struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device); struct d3d12_resource *object; HRESULT hr; TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource); if (!create_info || !resource) return E_INVALIDARG; if (create_info->type != VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO) { WARN("Invalid structure type %#x.\n", create_info->type); return E_INVALIDARG; } if (create_info->next) WARN("Unhandled next %p.\n", create_info->next); if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; memset(object, 0, sizeof(*object)); object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl; object->refcount = 1; object->internal_refcount = 1; object->desc = create_info->desc; object->u.vk_image = create_info->vk_image; object->flags = VKD3D_RESOURCE_EXTERNAL; object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS; object->initial_state = D3D12_RESOURCE_STATE_COMMON; if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION) object->present_state = create_info->present_state; else object->present_state = D3D12_RESOURCE_STATE_COMMON; if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } d3d12_device_add_ref(object->device = d3d12_device); TRACE("Created resource %p.\n", object); *resource = &object->ID3D12Resource_iface; return S_OK; } ULONG vkd3d_resource_incref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_incref(impl_from_ID3D12Resource(resource)); } ULONG vkd3d_resource_decref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_decref(impl_from_ID3D12Resource(resource)); } /* CBVs, SRVs, UAVs */ static struct vkd3d_view *vkd3d_view_create(enum vkd3d_view_type type) { struct vkd3d_view *view; if ((view = vkd3d_malloc(sizeof(*view)))) { view->refcount = 1; view->type = type; view->vk_counter_view = VK_NULL_HANDLE; view->vk_counter_address = 0; } return view; } void vkd3d_view_incref(struct vkd3d_view *view) { InterlockedIncrement(&view->refcount); } static void vkd3d_view_destroy(struct vkd3d_view *view, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Destroying view %p.\n", view); switch (view->type) { case VKD3D_VIEW_TYPE_BUFFER: VK_CALL(vkDestroyBufferView(device->vk_device, view->u.vk_buffer_view, NULL)); break; case VKD3D_VIEW_TYPE_IMAGE: VK_CALL(vkDestroyImageView(device->vk_device, view->u.vk_image_view, NULL)); break; case VKD3D_VIEW_TYPE_SAMPLER: VK_CALL(vkDestroySampler(device->vk_device, view->u.vk_sampler, NULL)); break; default: WARN("Unhandled view type %d.\n", view->type); } if (view->vk_counter_view) VK_CALL(vkDestroyBufferView(device->vk_device, view->vk_counter_view, NULL)); vkd3d_free(view); } void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) { if (!InterlockedDecrement(&view->refcount)) vkd3d_view_destroy(view, device); } static void d3d12_desc_update_bindless_descriptor(struct d3d12_desc *dst) { const struct vkd3d_vk_device_procs *vk_procs = &dst->heap->device->vk_procs; union vkd3d_descriptor_info descriptor_info; unsigned int descriptor_index, set_index; VkDescriptorSet vk_descriptor_set; VkWriteDescriptorSet vk_write; bool is_buffer; descriptor_index = d3d12_desc_heap_offset(dst); /* update UAV counter address */ if (dst->heap->uav_counters.data) { bool has_view = dst->magic != VKD3D_DESCRIPTOR_MAGIC_CBV; dst->heap->uav_counters.data[descriptor_index] = has_view ? dst->u.view->vk_counter_address : 0; } /* update the actual descriptor */ is_buffer = dst->magic == VKD3D_DESCRIPTOR_MAGIC_CBV || dst->u.view->type == VKD3D_VIEW_TYPE_BUFFER; set_index = d3d12_descriptor_heap_set_index_from_magic(dst->magic, is_buffer); if (!(vk_descriptor_set = dst->heap->vk_descriptor_sets[set_index])) return; if (dst->magic == VKD3D_DESCRIPTOR_MAGIC_CBV) { descriptor_info.buffer = dst->u.vk_cbv_info; } else if (is_buffer) { descriptor_info.buffer_view = dst->u.view->u.vk_buffer_view; } else { descriptor_info.image.sampler = dst->u.view->u.vk_sampler; descriptor_info.image.imageView = dst->u.view->u.vk_image_view; descriptor_info.image.imageLayout = dst->magic == VKD3D_DESCRIPTOR_MAGIC_SRV ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL; } vk_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; vk_write.pNext = NULL; vk_write.dstSet = vk_descriptor_set; vk_write.dstBinding = 0; vk_write.dstArrayElement = descriptor_index; vk_write.descriptorCount = 1; vk_write.descriptorType = dst->vk_descriptor_type; vk_write.pImageInfo = &descriptor_info.image; vk_write.pBufferInfo = &descriptor_info.buffer; vk_write.pTexelBufferView = &descriptor_info.buffer_view; VK_CALL(vkUpdateDescriptorSets(dst->heap->device->vk_device, 1, &vk_write, 0, NULL)); } void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) { struct d3d12_desc destroy_desc; destroy_desc.u.view = NULL; spinlock_acquire(&dst->spinlock); /* Nothing to do for VKD3D_DESCRIPTOR_MAGIC_CBV. */ if ((dst->magic == VKD3D_DESCRIPTOR_MAGIC_SRV || dst->magic == VKD3D_DESCRIPTOR_MAGIC_UAV || dst->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER) && !InterlockedDecrement(&dst->u.view->refcount)) destroy_desc = *dst; dst->magic = src->magic; dst->vk_descriptor_type = src->vk_descriptor_type; dst->u = src->u; if (dst->magic != VKD3D_DESCRIPTOR_MAGIC_FREE) d3d12_desc_update_bindless_descriptor(dst); spinlock_release(&dst->spinlock); /* Destroy the view after unlocking to reduce wait time. */ if (destroy_desc.u.view) vkd3d_view_destroy(destroy_desc.u.view, device); } static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device) { static const struct d3d12_desc null_desc = {0}; d3d12_desc_write_atomic(descriptor, &null_desc, device); } void d3d12_desc_copy(struct d3d12_desc *dst, struct d3d12_desc *src, struct d3d12_device *device) { struct d3d12_desc tmp; assert(dst != src); /* Shadow of the Tomb Raider and possibly other titles sometimes destroy * and rewrite a descriptor in another thread while it is being copied. */ spinlock_acquire(&src->spinlock); if (src->magic == VKD3D_DESCRIPTOR_MAGIC_SRV || src->magic == VKD3D_DESCRIPTOR_MAGIC_UAV || src->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER) { vkd3d_view_incref(src->u.view); } tmp = *src; spinlock_release(&src->spinlock); d3d12_desc_write_atomic(dst, &tmp, device); } static VkDeviceSize vkd3d_get_required_texel_buffer_alignment(const struct d3d12_device *device, const struct vkd3d_format *format) { const VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *properties; const struct vkd3d_vulkan_info *vk_info = &device->vk_info; VkDeviceSize alignment; if (vk_info->EXT_texel_buffer_alignment) { properties = &vk_info->texel_buffer_alignment_properties; alignment = max(properties->storageTexelBufferOffsetAlignmentBytes, properties->uniformTexelBufferOffsetAlignmentBytes); if (properties->storageTexelBufferOffsetSingleTexelAlignment && properties->uniformTexelBufferOffsetSingleTexelAlignment) { assert(!vkd3d_format_is_compressed(format)); return min(format->byte_count, alignment); } return alignment; } return vk_info->device_limits.minTexelBufferOffsetAlignment; } static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct VkBufferViewCreateInfo view_desc; VkDeviceSize alignment; VkResult vr; if (vkd3d_format_is_compressed(format)) { WARN("Invalid format for buffer view %#x.\n", format->dxgi_format); return false; } alignment = vkd3d_get_required_texel_buffer_alignment(device, format); if (offset % alignment) FIXME("Offset %#"PRIx64" violates the required alignment %#"PRIx64".\n", offset, alignment); view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; view_desc.buffer = vk_buffer; view_desc.format = format->vk_format; view_desc.offset = offset; view_desc.range = range; if ((vr = VK_CALL(vkCreateBufferView(device->vk_device, &view_desc, NULL, vk_view))) < 0) WARN("Failed to create Vulkan buffer view, vr %d.\n", vr); return vr == VK_SUCCESS; } static bool vkd3d_create_vk_image_view(struct d3d12_device *device, VkImage vk_image, const struct vkd3d_format *format, VkImageViewType type, VkImageAspectFlags aspect_mask, uint32_t base_mip, uint32_t mip_count, uint32_t base_layer, uint32_t layer_count, VkImageView *vk_view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkImageViewCreateInfo view_desc; VkResult vr; view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; view_desc.image = vk_image; view_desc.viewType = type; view_desc.format = format->vk_format; view_desc.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; view_desc.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; view_desc.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; view_desc.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; view_desc.subresourceRange.aspectMask = aspect_mask; view_desc.subresourceRange.baseMipLevel = base_mip; view_desc.subresourceRange.levelCount = mip_count; view_desc.subresourceRange.baseArrayLayer = base_layer; view_desc.subresourceRange.layerCount = layer_count; if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, vk_view))) < 0) WARN("Failed to create Vulkan image view, vr %d.\n", vr); return vr == VK_SUCCESS; } bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct vkd3d_view *object; VkBufferView vk_view; if (!vkd3d_create_vk_buffer_view(device, vk_buffer, format, offset, size, &vk_view)) return false; if (!(object = vkd3d_view_create(VKD3D_VIEW_TYPE_BUFFER))) { VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL)); return false; } object->u.vk_buffer_view = vk_view; object->format = format; object->info.buffer.offset = offset; object->info.buffer.size = size; *view = object; return true; } #define VKD3D_VIEW_RAW_BUFFER 0x1 static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device, struct d3d12_resource *resource, DXGI_FORMAT view_format, unsigned int offset, unsigned int size, unsigned int structure_stride, unsigned int flags, struct vkd3d_view **view) { const struct vkd3d_format *format; VkDeviceSize element_size; if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER)) { format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); element_size = format->byte_count; } else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride) { format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); element_size = structure_stride; } else if ((format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format))) { element_size = format->byte_count; } else { WARN("Failed to find format for %#x.\n", resource->desc.Format); return false; } assert(d3d12_resource_is_buffer(resource)); return vkd3d_create_buffer_view(device, resource->u.vk_buffer, format, resource->heap_offset + offset * element_size, size * element_size, view); } static void vkd3d_set_view_swizzle_for_format(VkComponentMapping *components, const struct vkd3d_format *format, bool allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_R; components->g = VK_COMPONENT_SWIZZLE_G; components->b = VK_COMPONENT_SWIZZLE_B; components->a = VK_COMPONENT_SWIZZLE_A; if (format->vk_aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_ZERO; components->g = VK_COMPONENT_SWIZZLE_R; components->b = VK_COMPONENT_SWIZZLE_ZERO; components->a = VK_COMPONENT_SWIZZLE_ZERO; } else { FIXME("Stencil swizzle is not supported for format %#x.\n", format->dxgi_format); } } if (format->dxgi_format == DXGI_FORMAT_A8_UNORM) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_ZERO; components->g = VK_COMPONENT_SWIZZLE_ZERO; components->b = VK_COMPONENT_SWIZZLE_ZERO; components->a = VK_COMPONENT_SWIZZLE_R; } else { FIXME("Alpha swizzle is not supported.\n"); } } if (format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM || format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM_SRGB) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_R; components->g = VK_COMPONENT_SWIZZLE_G; components->b = VK_COMPONENT_SWIZZLE_B; components->a = VK_COMPONENT_SWIZZLE_ONE; } else { FIXME("B8G8R8X8 swizzle is not supported.\n"); } } } static VkComponentSwizzle vk_component_swizzle_from_d3d12(unsigned int component_mapping, unsigned int component_index) { D3D12_SHADER_COMPONENT_MAPPING mapping = D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(component_index, component_mapping); switch (mapping) { case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: return VK_COMPONENT_SWIZZLE_R; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: return VK_COMPONENT_SWIZZLE_G; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: return VK_COMPONENT_SWIZZLE_B; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: return VK_COMPONENT_SWIZZLE_A; case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: return VK_COMPONENT_SWIZZLE_ZERO; case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: return VK_COMPONENT_SWIZZLE_ONE; } FIXME("Invalid component mapping %#x.\n", mapping); return VK_COMPONENT_SWIZZLE_IDENTITY; } static void vk_component_mapping_from_d3d12(VkComponentMapping *components, unsigned int component_mapping) { components->r = vk_component_swizzle_from_d3d12(component_mapping, 0); components->g = vk_component_swizzle_from_d3d12(component_mapping, 1); components->b = vk_component_swizzle_from_d3d12(component_mapping, 2); components->a = vk_component_swizzle_from_d3d12(component_mapping, 3); } static VkComponentSwizzle swizzle_vk_component(const VkComponentMapping *components, VkComponentSwizzle component, VkComponentSwizzle swizzle) { switch (swizzle) { case VK_COMPONENT_SWIZZLE_IDENTITY: break; case VK_COMPONENT_SWIZZLE_R: component = components->r; break; case VK_COMPONENT_SWIZZLE_G: component = components->g; break; case VK_COMPONENT_SWIZZLE_B: component = components->b; break; case VK_COMPONENT_SWIZZLE_A: component = components->a; break; case VK_COMPONENT_SWIZZLE_ONE: case VK_COMPONENT_SWIZZLE_ZERO: component = swizzle; break; default: FIXME("Invalid component swizzle %#x.\n", swizzle); break; } assert(component != VK_COMPONENT_SWIZZLE_IDENTITY); return component; } static void vk_component_mapping_compose(VkComponentMapping *dst, const VkComponentMapping *b) { const VkComponentMapping a = *dst; dst->r = swizzle_vk_component(&a, a.r, b->r); dst->g = swizzle_vk_component(&a, a.g, b->g); dst->b = swizzle_vk_component(&a, a.b, b->b); dst->a = swizzle_vk_component(&a, a.a, b->a); } static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc, struct d3d12_resource *resource, DXGI_FORMAT view_format) { const struct d3d12_device *device = resource->device; if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format))) { FIXME("Failed to find format (resource format %#x, view format %#x).\n", resource->desc.Format, view_format); return false; } desc->miplevel_idx = 0; desc->miplevel_count = 1; desc->layer_idx = 0; desc->layer_count = d3d12_resource_desc_get_layer_count(&resource->desc); switch (resource->desc.Dimension) { case D3D12_RESOURCE_DIMENSION_TEXTURE1D: desc->view_type = resource->desc.DepthOrArraySize > 1 ? VK_IMAGE_VIEW_TYPE_1D_ARRAY : VK_IMAGE_VIEW_TYPE_1D; break; case D3D12_RESOURCE_DIMENSION_TEXTURE2D: desc->view_type = resource->desc.DepthOrArraySize > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_RESOURCE_DIMENSION_TEXTURE3D: desc->view_type = VK_IMAGE_VIEW_TYPE_3D; desc->layer_count = 1; break; default: FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension); return false; } desc->components.r = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.g = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.b = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.a = VK_COMPONENT_SWIZZLE_IDENTITY; desc->allowed_swizzle = false; return true; } bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image, const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format *format = desc->format; struct VkImageViewCreateInfo view_desc; struct vkd3d_view *object; VkImageView vk_view; VkResult vr; view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; view_desc.image = vk_image; view_desc.viewType = desc->view_type; view_desc.format = format->vk_format; vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle); if (desc->allowed_swizzle) vk_component_mapping_compose(&view_desc.components, &desc->components); view_desc.subresourceRange.aspectMask = format->vk_aspect_mask; view_desc.subresourceRange.baseMipLevel = desc->miplevel_idx; view_desc.subresourceRange.levelCount = desc->miplevel_count; view_desc.subresourceRange.baseArrayLayer = desc->layer_idx; view_desc.subresourceRange.layerCount = desc->layer_count; if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &vk_view))) < 0) { WARN("Failed to create Vulkan image view, vr %d.\n", vr); return false; } if (!(object = vkd3d_view_create(VKD3D_VIEW_TYPE_IMAGE))) { VK_CALL(vkDestroyImageView(device->vk_device, vk_view, NULL)); return false; } object->u.vk_image_view = vk_view; object->format = format; object->info.texture.vk_view_type = desc->view_type; object->info.texture.miplevel_idx = desc->miplevel_idx; object->info.texture.layer_idx = desc->layer_idx; object->info.texture.layer_count = desc->layer_count; *view = object; return true; } void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) { struct VkDescriptorBufferInfo *buffer_info; struct d3d12_resource *resource; if (!desc) { WARN("Constant buffer desc is NULL.\n"); return; } if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) { WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); return; } buffer_info = &descriptor->u.vk_cbv_info; if (desc->BufferLocation) { resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, desc->BufferLocation); buffer_info->buffer = resource->u.vk_buffer; buffer_info->offset = desc->BufferLocation - resource->gpu_address; buffer_info->range = min(desc->SizeInBytes, resource->desc.Width - buffer_info->offset); } else { /* NULL descriptor */ buffer_info->buffer = device->null_resources.vk_buffer; buffer_info->offset = 0; buffer_info->range = VKD3D_NULL_BUFFER_SIZE; } descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV; descriptor->vk_descriptor_type = vkd3d_bindless_state_get_cbv_descriptor_type(&device->bindless_state); } static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags) { if (flags == D3D12_BUFFER_SRV_FLAG_RAW) return VKD3D_VIEW_RAW_BUFFER; if (flags) FIXME("Unhandled buffer SRV flags %#x.\n", flags); return 0; } static void vkd3d_create_null_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { struct vkd3d_null_resources *null_resources = &device->null_resources; struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; VkImage vk_image; if (!desc) { WARN("D3D12_SHADER_RESOURCE_VIEW_DESC is required for NULL view.\n"); return; } switch (desc->ViewDimension) { case D3D12_SRV_DIMENSION_BUFFER: WARN("Creating NULL buffer SRV %#x.\n", desc->Format); if (vkd3d_create_buffer_view(device, null_resources->vk_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VKD3D_NULL_BUFFER_SIZE, &view)) { descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; descriptor->u.view = view; } return; case D3D12_SRV_DIMENSION_TEXTURE2D: vk_image = null_resources->vk_2d_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: vk_image = null_resources->vk_2d_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); return; } WARN("Creating NULL SRV %#x.\n", desc->ViewDimension); vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_SRV_FORMAT, false); vkd3d_desc.miplevel_idx = 0; vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = 1; vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.allowed_swizzle = true; if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor->u.view = view; } static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { struct vkd3d_view *view; unsigned int flags; if (!desc) { FIXME("Default SRV views not supported.\n"); return; } if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER) { WARN("Unexpected view dimension %#x.\n", desc->ViewDimension); return; } flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags); if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; descriptor->u.view = view; } void d3d12_desc_create_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; if (!resource) { vkd3d_create_null_srv(descriptor, device, desc); return; } if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_srv(descriptor, device, resource, desc); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS; vkd3d_desc.allowed_swizzle = true; if (desc) { if (desc->Shader4ComponentMapping != D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) { TRACE("Component mapping %s for format %#x.\n", debug_d3d12_shader_component_mapping(desc->Shader4ComponentMapping), desc->Format); vk_component_mapping_from_d3d12(&vkd3d_desc.components, desc->Shader4ComponentMapping); } switch (desc->ViewDimension) { case D3D12_SRV_DIMENSION_TEXTURE2D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels; if (desc->u.Texture2D.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); if (desc->u.Texture2D.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture2DArray.MipLevels; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); if (desc->u.Texture2DArray.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; break; case D3D12_SRV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture3D.MipLevels; if (desc->u.Texture3D.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURECUBE: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE; vkd3d_desc.miplevel_idx = desc->u.TextureCube.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.TextureCube.MipLevels; vkd3d_desc.layer_count = 6; if (desc->u.TextureCube.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCube.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; vkd3d_desc.miplevel_idx = desc->u.TextureCubeArray.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.TextureCubeArray.MipLevels; vkd3d_desc.layer_idx = desc->u.TextureCubeArray.First2DArrayFace; vkd3d_desc.layer_count = desc->u.TextureCubeArray.NumCubes; if (vkd3d_desc.layer_count != VK_REMAINING_ARRAY_LAYERS) vkd3d_desc.layer_count *= 6; if (desc->u.TextureCubeArray.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCubeArray.ResourceMinLODClamp); break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor->u.view = view; } static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags) { if (flags == D3D12_BUFFER_UAV_FLAG_RAW) return VKD3D_VIEW_RAW_BUFFER; if (flags) FIXME("Unhandled buffer UAV flags %#x.\n", flags); return 0; } static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_null_resources *null_resources = &device->null_resources; struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; VkImage vk_image; if (!desc) { WARN("View desc is required for NULL view.\n"); return; } switch (desc->ViewDimension) { case D3D12_UAV_DIMENSION_BUFFER: WARN("Creating NULL buffer UAV %#x.\n", desc->Format); if (vkd3d_create_buffer_view(device, null_resources->vk_storage_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VKD3D_NULL_BUFFER_SIZE, &view)) { descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; descriptor->u.view = view; } return; case D3D12_UAV_DIMENSION_TEXTURE2D: vk_image = null_resources->vk_2d_storage_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: vk_image = null_resources->vk_2d_storage_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); return; } WARN("Creating NULL UAV %#x.\n", desc->ViewDimension); vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_UAV_FORMAT, false); vkd3d_desc.miplevel_idx = 0; vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = 1; vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R; vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G; vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B; vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A; vkd3d_desc.allowed_swizzle = false; if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; descriptor->u.view = view; } static VkDeviceAddress vkd3d_get_buffer_device_address(struct d3d12_device *device, VkBuffer vk_buffer) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkBufferDeviceAddressInfoKHR address_info; address_info.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR; address_info.pNext = NULL; address_info.buffer = vk_buffer; return VK_CALL(vkGetBufferDeviceAddressKHR(device->vk_device, &address_info)); } static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_view *view; unsigned int flags; if (!desc) { FIXME("Default UAV views not supported.\n"); return; } if (desc->ViewDimension != D3D12_UAV_DIMENSION_BUFFER) { WARN("Unexpected view dimension %#x.\n", desc->ViewDimension); return; } if (desc->u.Buffer.CounterOffsetInBytes) FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes); flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags); if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; descriptor->u.view = view; if (counter_resource) { assert(d3d12_resource_is_buffer(counter_resource)); assert(desc->u.Buffer.StructureByteStride); if (device->bindless_state.flags & VKD3D_BINDLESS_UAV_COUNTER) { VkDeviceAddress address = vkd3d_get_buffer_device_address(device, counter_resource->u.vk_buffer); view->vk_counter_view = VK_NULL_HANDLE; view->vk_counter_address = address + counter_resource->heap_offset + desc->u.Buffer.CounterOffsetInBytes; } else { const struct vkd3d_format *format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); if (!vkd3d_create_vk_buffer_view(device, counter_resource->u.vk_buffer, format, desc->u.Buffer.CounterOffsetInBytes + resource->heap_offset, sizeof(uint32_t), &view->vk_counter_view)) { WARN("Failed to create counter buffer view.\n"); view->vk_counter_view = VK_NULL_HANDLE; d3d12_desc_destroy(descriptor, device); } } } } static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; if (vkd3d_format_is_compressed(vkd3d_desc.format)) { WARN("UAVs cannot be created for compressed formats.\n"); return; } if (desc) { switch (desc->ViewDimension) { case D3D12_UAV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; if (desc->u.Texture2D.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); break; case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); break; case D3D12_UAV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice; if (desc->u.Texture3D.FirstWSlice || ((desc->u.Texture3D.WSize != resource->desc.DepthOrArraySize) && (desc->u.Texture3D.WSize != UINT_MAX))) { FIXME("Unhandled depth view %u-%u.\n", desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize); } break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) return; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; descriptor->u.view = view; } void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { if (!resource) { if (counter_resource) FIXME("Ignoring counter resource %p.\n", counter_resource); vkd3d_create_null_uav(descriptor, device, desc); return; } if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_uav(descriptor, device, resource, counter_resource, desc); } else { if (counter_resource) FIXME("Unexpected counter resource for texture view.\n"); vkd3d_create_texture_uav(descriptor, device, resource, desc); } } bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) { const struct vkd3d_format *format; struct d3d12_resource *resource; uint64_t range; uint64_t offset; format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address); assert(d3d12_resource_is_buffer(resource)); offset = gpu_address - resource->gpu_address; range = min(resource->desc.Width - offset, device->vk_info.device_limits.maxStorageBufferRange); return vkd3d_create_vk_buffer_view(device, resource->u.vk_buffer, format, offset, range, vk_buffer_view); } /* samplers */ static VkFilter vk_filter_from_d3d12(D3D12_FILTER_TYPE type) { switch (type) { case D3D12_FILTER_TYPE_POINT: return VK_FILTER_NEAREST; case D3D12_FILTER_TYPE_LINEAR: return VK_FILTER_LINEAR; default: FIXME("Unhandled filter type %#x.\n", type); return VK_FILTER_NEAREST; } } static VkSamplerMipmapMode vk_mipmap_mode_from_d3d12(D3D12_FILTER_TYPE type) { switch (type) { case D3D12_FILTER_TYPE_POINT: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case D3D12_FILTER_TYPE_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR; default: FIXME("Unhandled filter type %#x.\n", type); return VK_SAMPLER_MIPMAP_MODE_NEAREST; } } static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode) { switch (mode) { case D3D12_TEXTURE_ADDRESS_MODE_WRAP: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_MIRROR: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case D3D12_TEXTURE_ADDRESS_MODE_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; /* D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE requires VK_KHR_mirror_clamp_to_edge. */ default: FIXME("Unhandled address mode %#x.\n", mode); return VK_SAMPLER_ADDRESS_MODE_REPEAT; } } static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter, D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v, D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy, D3D12_COMPARISON_FUNC comparison_func, float min_lod, float max_lod, VkSampler *vk_sampler) { const struct vkd3d_vk_device_procs *vk_procs; struct VkSamplerCreateInfo sampler_desc; VkResult vr; vk_procs = &device->vk_procs; if (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MINIMUM || D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MAXIMUM) FIXME("Min/max reduction mode not supported.\n"); sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_desc.pNext = NULL; sampler_desc.flags = 0; sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(filter)); sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(filter)); sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(filter)); sampler_desc.addressModeU = vk_address_mode_from_d3d12(address_u); sampler_desc.addressModeV = vk_address_mode_from_d3d12(address_v); sampler_desc.addressModeW = vk_address_mode_from_d3d12(address_w); sampler_desc.mipLodBias = mip_lod_bias; sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter); sampler_desc.maxAnisotropy = max_anisotropy; sampler_desc.compareEnable = D3D12_DECODE_IS_COMPARISON_FILTER(filter); sampler_desc.compareOp = sampler_desc.compareEnable ? vk_compare_op_from_d3d12(comparison_func) : 0; sampler_desc.minLod = min_lod; sampler_desc.maxLod = max_lod; sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; sampler_desc.unnormalizedCoordinates = VK_FALSE; if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0) WARN("Failed to create Vulkan sampler, vr %d.\n", vr); return vr; } void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) { struct vkd3d_view *view; if (!desc) { WARN("NULL sampler desc.\n"); return; } if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER) FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n", desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]); if (!(view = vkd3d_view_create(VKD3D_VIEW_TYPE_SAMPLER))) return; if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->u.vk_sampler) < 0) { vkd3d_free(view); return; } sampler->magic = VKD3D_DESCRIPTOR_MAGIC_SAMPLER; sampler->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLER; sampler->u.view = view; } HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) { VkResult vr; if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER) FIXME("Ignoring border %#x.\n", desc->BorderColor); vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler); return hresult_from_vk_result(vr); } /* RTVs */ static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device) { if (rtv->magic != VKD3D_DESCRIPTOR_MAGIC_RTV) return; vkd3d_view_decref(rtv->view, device); memset(rtv, 0, sizeof(*rtv)); } void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; d3d12_rtv_desc_destroy(rtv_desc, device); if (!resource) { FIXME("NULL resource RTV not implemented.\n"); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format); return; } if (desc) { switch (desc->ViewDimension) { case D3D12_RTV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; vkd3d_desc.layer_count = 1; if (desc->u.Texture2D.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); break; case D3D12_RTV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); break; case D3D12_RTV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; vkd3d_desc.layer_count = 1; break; case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; break; case D3D12_RTV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture3D.FirstWSlice; vkd3d_desc.layer_count = desc->u.Texture3D.WSize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } /* Avoid passing down UINT32_MAX here since that makes framebuffer logic later rather awkward. */ vkd3d_desc.layer_count = min(vkd3d_desc.layer_count, resource->desc.DepthOrArraySize - vkd3d_desc.layer_idx); } else if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = resource->desc.DepthOrArraySize; } assert(d3d12_resource_is_texture(resource)); if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) return; rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV; rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); rtv_desc->format = vkd3d_desc.format; rtv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx); rtv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx); rtv_desc->layer_count = vkd3d_desc.layer_count; rtv_desc->view = view; rtv_desc->resource = resource; } /* DSVs */ static void d3d12_dsv_desc_destroy(struct d3d12_dsv_desc *dsv, struct d3d12_device *device) { if (dsv->magic != VKD3D_DESCRIPTOR_MAGIC_DSV) return; vkd3d_view_decref(dsv->view, device); memset(dsv, 0, sizeof(*dsv)); } void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; d3d12_dsv_desc_destroy(dsv_desc, device); if (!resource) { FIXME("NULL resource DSV not implemented.\n"); return; } if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { WARN("Cannot create DSV for 3D texture.\n"); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; if (!(vkd3d_desc.format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) { WARN("Trying to create DSV for format %#x.\n", vkd3d_desc.format->dxgi_format); return; } if (desc) { if (desc->Flags) FIXME("Ignoring flags %#x.\n", desc->Flags); switch (desc->ViewDimension) { case D3D12_DSV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; vkd3d_desc.layer_count = 1; break; case D3D12_DSV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D12_DSV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; vkd3d_desc.layer_count = 1; break; case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } /* Avoid passing down UINT32_MAX here since that makes framebuffer logic later rather awkward. */ vkd3d_desc.layer_count = min(vkd3d_desc.layer_count, resource->desc.DepthOrArraySize - vkd3d_desc.layer_idx); } assert(d3d12_resource_is_texture(resource)); if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view)) return; dsv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_DSV; dsv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); dsv_desc->format = vkd3d_desc.format; dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx); dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx); dsv_desc->layer_count = vkd3d_desc.layer_count; dsv_desc->view = view; dsv_desc->resource = resource; } /* ID3D12DescriptorHeap */ static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface) { return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap) || IsEqualGUID(riid, &IID_ID3D12Pageable) || IsEqualGUID(riid, &IID_ID3D12DeviceChild) || IsEqualGUID(riid, &IID_ID3D12Object) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D12DescriptorHeap_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); ULONG refcount = InterlockedIncrement(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); ULONG refcount = InterlockedDecrement(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) { struct d3d12_device *device = heap->device; unsigned int i; d3d12_descriptor_heap_cleanup(heap); vkd3d_private_store_destroy(&heap->private_store); switch (heap->desc.Type) { case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: { struct d3d12_desc *descriptors = (struct d3d12_desc *)heap->descriptors; for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_desc_destroy(&descriptors[i], device); } break; } case D3D12_DESCRIPTOR_HEAP_TYPE_RTV: { struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors; for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_rtv_desc_destroy(&rtvs[i], device); } break; } case D3D12_DESCRIPTOR_HEAP_TYPE_DSV: { struct d3d12_dsv_desc *dsvs = (struct d3d12_dsv_desc *)heap->descriptors; for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_dsv_desc_destroy(&dsvs[i], device); } break; } default: break; } vkd3d_free(heap); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return name ? S_OK : E_INVALIDARG; } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface, REFIID iid, void **device) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface, D3D12_DESCRIPTOR_HEAP_DESC *desc) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = heap->desc; return desc; } static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, descriptor %p.\n", iface, descriptor); descriptor->ptr = (SIZE_T)heap->descriptors; return descriptor; } static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, descriptor %p.\n", iface, descriptor); descriptor->ptr = (uint64_t)(intptr_t)heap->descriptors; return descriptor; } static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl = { /* IUnknown methods */ d3d12_descriptor_heap_QueryInterface, d3d12_descriptor_heap_AddRef, d3d12_descriptor_heap_Release, /* ID3D12Object methods */ d3d12_descriptor_heap_GetPrivateData, d3d12_descriptor_heap_SetPrivateData, d3d12_descriptor_heap_SetPrivateDataInterface, d3d12_descriptor_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_descriptor_heap_GetDevice, /* ID3D12DescriptorHeap methods */ d3d12_descriptor_heap_GetDesc, d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart, d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart, }; struct d3d12_descriptor_heap *unsafe_impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d12_descriptor_heap_vtbl); return impl_from_ID3D12DescriptorHeap(iface); } static HRESULT d3d12_descriptor_heap_create_descriptor_pool(struct d3d12_descriptor_heap *descriptor_heap, VkDescriptorPool *vk_descriptor_pool) { const struct vkd3d_vk_device_procs *vk_procs = &descriptor_heap->device->vk_procs; VkDescriptorPoolSize vk_pool_sizes[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS]; const struct d3d12_device *device = descriptor_heap->device; VkDescriptorPoolCreateInfo vk_pool_info; unsigned int i, pool_count = 0; VkResult vr; for (i = 0; i < device->bindless_state.set_count; i++) { const struct vkd3d_bindless_set_info *set_info = &device->bindless_state.set_info[i]; if (set_info->heap_type == descriptor_heap->desc.Type) { VkDescriptorPoolSize *vk_pool_size = &vk_pool_sizes[pool_count++]; vk_pool_size->type = set_info->vk_descriptor_type; vk_pool_size->descriptorCount = descriptor_heap->desc.NumDescriptors; } } if (!pool_count) return S_OK; vk_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; vk_pool_info.pNext = NULL; vk_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT; vk_pool_info.maxSets = pool_count; vk_pool_info.poolSizeCount = pool_count; vk_pool_info.pPoolSizes = vk_pool_sizes; if ((vr = VK_CALL(vkCreateDescriptorPool(device->vk_device, &vk_pool_info, NULL, vk_descriptor_pool))) < 0) { ERR("Failed to create descriptor pool, vr %d.\n", vr); return hresult_from_vk_result(vr); } return S_OK; } static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descriptor_heap *descriptor_heap, const struct vkd3d_bindless_set_info *binding, VkDescriptorSet *vk_descriptor_set) { const struct vkd3d_vk_device_procs *vk_procs = &descriptor_heap->device->vk_procs; VkDescriptorSetVariableDescriptorCountAllocateInfoEXT vk_variable_count_info; uint32_t descriptor_count = descriptor_heap->desc.NumDescriptors; const struct d3d12_device *device = descriptor_heap->device; VkDescriptorSetAllocateInfo vk_set_info; VkResult vr; vk_variable_count_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT; vk_variable_count_info.pNext = NULL; vk_variable_count_info.descriptorSetCount = 1; vk_variable_count_info.pDescriptorCounts = &descriptor_count; vk_set_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; vk_set_info.pNext = &vk_variable_count_info; vk_set_info.descriptorPool = descriptor_heap->vk_descriptor_pool; vk_set_info.descriptorSetCount = 1; vk_set_info.pSetLayouts = &binding->vk_set_layout; if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &vk_set_info, vk_descriptor_set))) < 0) { ERR("Failed to allocate descriptor set, vr %d.\n", vr); return hresult_from_vk_result(vr); } return S_OK; } static HRESULT d3d12_descriptor_heap_create_uav_counter_buffer(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_descriptor_heap_uav_counters *uav_counters) { const struct vkd3d_vk_device_procs *vk_procs = &descriptor_heap->device->vk_procs; struct d3d12_device *device = descriptor_heap->device; D3D12_HEAP_PROPERTIES heap_info; D3D12_RESOURCE_DESC buffer_desc; D3D12_HEAP_FLAGS heap_flags; VkResult vr; HRESULT hr; /* concurrently accessible storage buffer */ memset(&buffer_desc, 0, sizeof(buffer_desc)); buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; buffer_desc.Width = descriptor_heap->desc.NumDescriptors * sizeof(VkDeviceAddress); buffer_desc.Height = 1; buffer_desc.DepthOrArraySize = 1; buffer_desc.MipLevels = 1; buffer_desc.SampleDesc.Count = 1; buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; /* host-visible device memory */ memset(&heap_info, 0, sizeof(heap_info)); heap_info.Type = D3D12_HEAP_TYPE_UPLOAD; heap_flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS; if (FAILED(hr = vkd3d_create_buffer(device, &heap_info, heap_flags, &buffer_desc, &uav_counters->vk_buffer))) return hr; if (FAILED(hr = vkd3d_allocate_buffer_memory(device, uav_counters->vk_buffer, &heap_info, heap_flags, &uav_counters->vk_memory, NULL, NULL))) return hr; if ((vr = VK_CALL(vkMapMemory(device->vk_device, uav_counters->vk_memory, 0, VK_WHOLE_SIZE, 0, (void **)&uav_counters->data)))) { ERR("Failed to map UAV counter address buffer, vr %d.\n", vr); return hresult_from_vk_result(vr); } return S_OK; } static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc) { unsigned int i; HRESULT hr; memset(descriptor_heap, 0, sizeof(*descriptor_heap)); descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl; descriptor_heap->refcount = 1; descriptor_heap->device = device; descriptor_heap->desc = *desc; if (desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) { if (FAILED(hr = d3d12_descriptor_heap_create_descriptor_pool(descriptor_heap, &descriptor_heap->vk_descriptor_pool))) goto fail; for (i = 0; i < device->bindless_state.set_count; i++) { const struct vkd3d_bindless_set_info *set_info = &device->bindless_state.set_info[i]; if (set_info->heap_type == desc->Type) { unsigned int set_index = d3d12_descriptor_heap_set_index_from_binding(set_info); if (FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, set_info, &descriptor_heap->vk_descriptor_sets[set_index]))) goto fail; } } if (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV && (device->bindless_state.flags & VKD3D_BINDLESS_UAV_COUNTER)) { if (FAILED(hr = d3d12_descriptor_heap_create_uav_counter_buffer(descriptor_heap, &descriptor_heap->uav_counters))) goto fail; } } if (FAILED(hr = vkd3d_private_store_init(&descriptor_heap->private_store))) goto fail; d3d12_device_add_ref(descriptor_heap->device); return S_OK; fail: d3d12_descriptor_heap_cleanup(descriptor_heap); return hr; } static void d3d12_descriptor_heap_init_descriptors(struct d3d12_descriptor_heap *descriptor_heap, size_t descriptor_size) { struct d3d12_desc *desc; unsigned int i; memset(descriptor_heap->descriptors, 0, descriptor_size * descriptor_heap->desc.NumDescriptors); switch (descriptor_heap->desc.Type) { case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: desc = (struct d3d12_desc *)descriptor_heap->descriptors; for (i = 0; i < descriptor_heap->desc.NumDescriptors; i++) { desc[i].heap = descriptor_heap; desc[i].heap_offset = i; spinlock_init(&desc[i].spinlock); } break; case D3D12_DESCRIPTOR_HEAP_TYPE_RTV: case D3D12_DESCRIPTOR_HEAP_TYPE_DSV: break; default: WARN("Unhandled descriptor heap type: %d.\n", descriptor_heap->desc.Type); } } HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) { size_t max_descriptor_count, descriptor_size; struct d3d12_descriptor_heap *object; HRESULT hr; if (!(descriptor_size = d3d12_device_get_descriptor_handle_increment_size(device, desc->Type))) { WARN("No descriptor size for descriptor type %#x.\n", desc->Type); return E_INVALIDARG; } if ((desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) && (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_DSV)) { WARN("RTV/DSV descriptor heaps cannot be shader visible.\n"); return E_INVALIDARG; } max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size; if (desc->NumDescriptors > max_descriptor_count) { WARN("Invalid descriptor count %u (max %zu).\n", desc->NumDescriptors, max_descriptor_count); return E_OUTOFMEMORY; } if (!(object = vkd3d_malloc(offsetof(struct d3d12_descriptor_heap, descriptors[descriptor_size * desc->NumDescriptors])))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_descriptor_heap_init(object, device, desc))) { vkd3d_free(object); return hr; } d3d12_descriptor_heap_init_descriptors(object, descriptor_size); TRACE("Created descriptor heap %p.\n", object); *descriptor_heap = object; return S_OK; } void d3d12_descriptor_heap_cleanup(struct d3d12_descriptor_heap *descriptor_heap) { const struct vkd3d_vk_device_procs *vk_procs = &descriptor_heap->device->vk_procs; const struct d3d12_device *device = descriptor_heap->device; VK_CALL(vkDestroyBuffer(device->vk_device, descriptor_heap->uav_counters.vk_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, descriptor_heap->uav_counters.vk_memory, NULL)); VK_CALL(vkDestroyDescriptorPool(device->vk_device, descriptor_heap->vk_descriptor_pool, NULL)); } unsigned int d3d12_descriptor_heap_set_index_from_binding(const struct vkd3d_bindless_set_info *set) { switch (set->range_type) { case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER: return d3d12_descriptor_heap_sampler_set_index(); case D3D12_DESCRIPTOR_RANGE_TYPE_CBV: return d3d12_descriptor_heap_cbv_set_index(); case D3D12_DESCRIPTOR_RANGE_TYPE_SRV: return d3d12_descriptor_heap_srv_set_index( set->binding_flag & VKD3D_SHADER_BINDING_FLAG_BUFFER); case D3D12_DESCRIPTOR_RANGE_TYPE_UAV: return d3d12_descriptor_heap_uav_set_index( set->binding_flag & VKD3D_SHADER_BINDING_FLAG_BUFFER); default: WARN("Unhandled descriptor range type %d.\n", set->range_type); return 0; } } unsigned int d3d12_descriptor_heap_set_index_from_magic(uint32_t magic, bool is_buffer) { switch (magic) { case VKD3D_DESCRIPTOR_MAGIC_SAMPLER: return d3d12_descriptor_heap_sampler_set_index(); case VKD3D_DESCRIPTOR_MAGIC_CBV: return d3d12_descriptor_heap_cbv_set_index(); case VKD3D_DESCRIPTOR_MAGIC_SRV: return d3d12_descriptor_heap_srv_set_index(is_buffer); case VKD3D_DESCRIPTOR_MAGIC_UAV: return d3d12_descriptor_heap_uav_set_index(is_buffer); default: WARN("Unhandled descriptor magic %#x.\n", magic); return 0; } } /* ID3D12QueryHeap */ static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) { return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID3D12QueryHeap) || IsEqualGUID(iid, &IID_ID3D12Pageable) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12QueryHeap_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_query_heap_AddRef(ID3D12QueryHeap *iface) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); ULONG refcount = InterlockedIncrement(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); ULONG refcount = InterlockedDecrement(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) { struct d3d12_device *device = heap->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; vkd3d_private_store_destroy(&heap->private_store); VK_CALL(vkDestroyQueryPool(device->vk_device, heap->vk_query_pool, NULL)); vkd3d_free(heap); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetPrivateData(ID3D12QueryHeap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateData(ID3D12QueryHeap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateDataInterface(ID3D12QueryHeap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetName(ID3D12QueryHeap *iface, const WCHAR *name) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_query_pool, VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *iface, REFIID iid, void **device) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl = { /* IUnknown methods */ d3d12_query_heap_QueryInterface, d3d12_query_heap_AddRef, d3d12_query_heap_Release, /* ID3D12Object methods */ d3d12_query_heap_GetPrivateData, d3d12_query_heap_SetPrivateData, d3d12_query_heap_SetPrivateDataInterface, d3d12_query_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_query_heap_GetDevice, }; struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d12_query_heap_vtbl); return impl_from_ID3D12QueryHeap(iface); } HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc, struct d3d12_query_heap **heap) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct d3d12_query_heap *object; VkQueryPoolCreateInfo pool_info; unsigned int element_count; VkResult vr; HRESULT hr; element_count = DIV_ROUND_UP(desc->Count, sizeof(*object->availability_mask) * CHAR_BIT); if (!(object = vkd3d_malloc(offsetof(struct d3d12_query_heap, availability_mask[element_count])))) return E_OUTOFMEMORY; object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl; object->refcount = 1; object->device = device; memset(object->availability_mask, 0, element_count * sizeof(*object->availability_mask)); pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; pool_info.pNext = NULL; pool_info.flags = 0; pool_info.queryCount = desc->Count; switch (desc->Type) { case D3D12_QUERY_HEAP_TYPE_OCCLUSION: pool_info.queryType = VK_QUERY_TYPE_OCCLUSION; pool_info.pipelineStatistics = 0; break; case D3D12_QUERY_HEAP_TYPE_TIMESTAMP: pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP; pool_info.pipelineStatistics = 0; break; case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS: pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS; pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT; break; case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS: if (!device->vk_info.transform_feedback_queries) { FIXME("Transform feedback queries are not supported by Vulkan implementation.\n"); vkd3d_free(object); return E_NOTIMPL; } pool_info.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT; pool_info.pipelineStatistics = 0; break; default: WARN("Invalid query heap type %u.\n", desc->Type); vkd3d_free(object); return E_INVALIDARG; } if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0) { WARN("Failed to create Vulkan query pool, vr %d.\n", vr); vkd3d_private_store_destroy(&object->private_store); vkd3d_free(object); return hresult_from_vk_result(vr); } d3d12_device_add_ref(device); TRACE("Created query heap %p.\n", object); *heap = object; return S_OK; } static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_resource, struct d3d12_device *device) { const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; static const VkClearColorValue clear_color = {{0}}; VkCommandBufferAllocateInfo command_buffer_info; VkCommandPool vk_command_pool = VK_NULL_HANDLE; VkCommandPoolCreateInfo command_pool_info; VkDevice vk_device = device->vk_device; VkCommandBufferBeginInfo begin_info; VkCommandBuffer vk_command_buffer; VkFence vk_fence = VK_NULL_HANDLE; VkImageSubresourceRange range; VkImageMemoryBarrier barrier; VkFenceCreateInfo fence_info; struct vkd3d_queue *queue; VkSubmitInfo submit_info; VkQueue vk_queue; VkResult vr; queue = d3d12_device_get_vkd3d_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT); command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; command_pool_info.pNext = NULL; command_pool_info.flags = 0; command_pool_info.queueFamilyIndex = queue->vk_family_index; if ((vr = VK_CALL(vkCreateCommandPool(vk_device, &command_pool_info, NULL, &vk_command_pool))) < 0) { WARN("Failed to create Vulkan command pool, vr %d.\n", vr); goto done; } command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; command_buffer_info.pNext = NULL; command_buffer_info.commandPool = vk_command_pool; command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; command_buffer_info.commandBufferCount = 1; if ((vr = VK_CALL(vkAllocateCommandBuffers(vk_device, &command_buffer_info, &vk_command_buffer))) < 0) { WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr); goto done; } begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.pNext = NULL; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; begin_info.pInheritanceInfo = NULL; if ((vr = VK_CALL(vkBeginCommandBuffer(vk_command_buffer, &begin_info))) < 0) { WARN("Failed to begin command buffer, vr %d.\n", vr); goto done; } /* fill buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); if (use_sparse_resources) { /* transition 2D UAV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = 0; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_storage_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); } else { /* fill UAV buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); /* clear 2D UAV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_storage_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; range.baseMipLevel = 0; range.levelCount = 1; range.baseArrayLayer = 0; range.layerCount = 1; VK_CALL(vkCmdClearColorImage(vk_command_buffer, null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range)); } /* transition 2D SRV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = 0; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); if ((vr = VK_CALL(vkEndCommandBuffer(vk_command_buffer))) < 0) { WARN("Failed to end command buffer, vr %d.\n", vr); goto done; } fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_info.pNext = NULL; fence_info.flags = 0; if ((vr = VK_CALL(vkCreateFence(device->vk_device, &fence_info, NULL, &vk_fence))) < 0) { WARN("Failed to create Vulkan fence, vr %d.\n", vr); goto done; } submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.pNext = NULL; submit_info.waitSemaphoreCount = 0; submit_info.pWaitSemaphores = NULL; submit_info.pWaitDstStageMask = NULL; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &vk_command_buffer; submit_info.signalSemaphoreCount = 0; submit_info.pSignalSemaphores = NULL; if (!(vk_queue = vkd3d_queue_acquire(queue))) { WARN("Failed to acquire queue %p.\n", queue); goto done; } if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, vk_fence))) < 0) ERR("Failed to submit, vr %d.\n", vr); vkd3d_queue_release(queue); vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0)); if (vr != VK_SUCCESS) WARN("Failed to wait fo fence, vr %d.\n", vr); done: VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL)); VK_CALL(vkDestroyFence(vk_device, vk_fence, NULL)); return hresult_from_vk_result(vr); } HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) { const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict; D3D12_HEAP_PROPERTIES heap_properties; D3D12_RESOURCE_DESC resource_desc; VkResult vr; HRESULT hr; TRACE("Creating resources for NULL views.\n"); memset(null_resources, 0, sizeof(*null_resources)); memset(&heap_properties, 0, sizeof(heap_properties)); heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; /* buffer */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = VKD3D_NULL_BUFFER_SIZE; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, &null_resources->vk_buffer))) goto fail; if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory, NULL, NULL))) goto fail; if (!vkd3d_create_vk_buffer_view(device, null_resources->vk_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VK_WHOLE_SIZE, &null_resources->vk_buffer_view)) goto fail; /* buffer UAV */ resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (FAILED(hr = vkd3d_create_buffer(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, &null_resources->vk_storage_buffer))) goto fail; if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory, NULL, NULL))) goto fail; if (!vkd3d_create_vk_buffer_view(device, null_resources->vk_storage_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VK_WHOLE_SIZE, &null_resources->vk_storage_buffer_view)) goto fail; /* 2D SRV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; resource_desc.Width = 1; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = VKD3D_NULL_SRV_FORMAT; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, NULL, &null_resources->vk_2d_image))) goto fail; if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL))) goto fail; if (!vkd3d_create_vk_image_view(device, null_resources->vk_2d_image, vkd3d_get_format(device, resource_desc.Format, false), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS, &null_resources->vk_2d_image_view)) goto fail; /* 2D UAV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; resource_desc.Width = 1; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = VKD3D_NULL_UAV_FORMAT; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = use_sparse_resources ? D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE : D3D12_TEXTURE_LAYOUT_UNKNOWN; resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (FAILED(hr = vkd3d_create_image(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, NULL, &null_resources->vk_2d_storage_image))) goto fail; if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL))) goto fail; if (!vkd3d_create_vk_image_view(device, null_resources->vk_2d_storage_image, vkd3d_get_format(device, resource_desc.Format, false), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS, &null_resources->vk_2d_storage_image_view)) goto fail; /* Sampler */ if ((vr = d3d12_create_sampler(device, D3D12_FILTER_MIN_MAG_MIP_LINEAR, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, D3D12_TEXTURE_ADDRESS_MODE_CLAMP, 0.0f, 1, D3D12_COMPARISON_FUNC_ALWAYS, -FLT_MAX, FLT_MAX, &null_resources->vk_sampler))) { hr = hresult_from_vk_result(vr); goto fail; } /* set Vulkan object names */ vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_view, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, "NULL buffer view"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL UAV buffer"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_view, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, "NULL UAV buffer view"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_view, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, "NULL 2D SRV image view"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D UAV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_view, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, "NULL 2D UAV image view"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "NULL sampler"); if (!use_sparse_resources) { vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory"); } return vkd3d_init_null_resources_data(null_resources, device); fail: ERR("Failed to initialize NULL resources, hr %#x.\n", hr); vkd3d_destroy_null_resources(null_resources, device); return hr; } void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VK_CALL(vkDestroyBufferView(device->vk_device, null_resources->vk_buffer_view, NULL)); VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL)); VK_CALL(vkDestroyBufferView(device->vk_device, null_resources->vk_storage_buffer_view, NULL)); VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_storage_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_storage_buffer_memory, NULL)); VK_CALL(vkDestroyImageView(device->vk_device, null_resources->vk_2d_image_view, NULL)); VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL)); VK_CALL(vkDestroyImageView(device->vk_device, null_resources->vk_2d_storage_image_view, NULL)); VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_storage_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_storage_image_memory, NULL)); VK_CALL(vkDestroySampler(device->vk_device, null_resources->vk_sampler, NULL)); memset(null_resources, 0, sizeof(*null_resources)); }