/* * Copyright 2021 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_STRING_H #define __VKD3D_STRING_H #include "vkd3d_common.h" #include /* Various string utilities. */ WCHAR *vkd3d_dup_entry_point(const char *str); WCHAR *vkd3d_dup_entry_point_n(const char *str, size_t len); WCHAR *vkd3d_dup_demangled_entry_point(const char *str); bool vkd3d_export_strequal(const WCHAR *a, const WCHAR *b); char *vkd3d_strdup(const char *str); WCHAR *vkd3d_wstrdup(const WCHAR *str); WCHAR *vkd3d_wstrdup_n(const WCHAR *str, size_t n); #endif /* __VKD3D_STRING_H */