/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_PRIVATE_H #define __VKD3D_PRIVATE_H #define COBJMACROS #define NONAMELESSUNION #define VK_NO_PROTOTYPES #include "vkd3d_common.h" #include "vkd3d_memory.h" #include "vkd3d_utf8.h" #include "list.h" #include "rbtree.h" #include "vkd3d.h" #include "vkd3d_shader.h" #include "vkd3d_threads.h" #include #include #include #include #define VK_CALL(f) (vk_procs->f) #define MAKE_MAGIC(a,b,c,d) (((uint32_t)a) | (((uint32_t)b) << 8) | (((uint32_t)c) << 16) | d) #define VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW 0x01000000u #define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u #define VKD3D_DESCRIPTOR_MAGIC_CBV MAKE_MAGIC('C', 'B', 'V', 0) #define VKD3D_DESCRIPTOR_MAGIC_SRV MAKE_MAGIC('S', 'R', 'V', VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW) #define VKD3D_DESCRIPTOR_MAGIC_UAV MAKE_MAGIC('U', 'A', 'V', VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW) #define VKD3D_DESCRIPTOR_MAGIC_SAMPLER MAKE_MAGIC('S', 'M', 'P', VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW) #define VKD3D_DESCRIPTOR_MAGIC_DSV MAKE_MAGIC('D', 'S', 'V', 0) #define VKD3D_DESCRIPTOR_MAGIC_RTV MAKE_MAGIC('R', 'T', 'V', 0) #define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u #define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u #define VKD3D_MAX_SHADER_EXTENSIONS 1u #define VKD3D_MAX_SHADER_STAGES 5u #define VKD3D_MAX_VK_SYNC_OBJECTS 4u #define VKD3D_MAX_DESCRIPTOR_SETS 8u #define VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS 6u struct d3d12_command_list; struct d3d12_device; struct d3d12_resource; struct vkd3d_bindless_set_info; struct vkd3d_vk_global_procs { PFN_vkCreateInstance vkCreateInstance; PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion; PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; }; #define DECLARE_VK_PFN(name) PFN_##name name; struct vkd3d_vk_instance_procs { #define VK_INSTANCE_PFN DECLARE_VK_PFN #define VK_INSTANCE_EXT_PFN DECLARE_VK_PFN #include "vulkan_procs.h" }; struct vkd3d_vk_device_procs { #define VK_INSTANCE_PFN DECLARE_VK_PFN #define VK_DEVICE_PFN DECLARE_VK_PFN #define VK_DEVICE_EXT_PFN DECLARE_VK_PFN #include "vulkan_procs.h" }; #undef DECLARE_VK_PFN HRESULT hresult_from_errno(int rc) DECLSPEC_HIDDEN; HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN; HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN; struct vkd3d_vulkan_info { /* KHR instance extensions */ bool KHR_get_physical_device_properties2; /* EXT instance extensions */ bool EXT_debug_report; /* KHR device extensions */ bool KHR_buffer_device_address; bool KHR_dedicated_allocation; bool KHR_draw_indirect_count; bool KHR_get_memory_requirements2; bool KHR_image_format_list; bool KHR_maintenance3; bool KHR_push_descriptor; bool KHR_timeline_semaphore; /* EXT device extensions */ bool EXT_conditional_rendering; bool EXT_debug_marker; bool EXT_depth_clip_enable; bool EXT_descriptor_indexing; bool EXT_inline_uniform_block; bool EXT_shader_demote_to_helper_invocation; bool EXT_subgroup_size_control; bool EXT_texel_buffer_alignment; bool EXT_transform_feedback; bool EXT_vertex_attribute_divisor; /* AMD device extensions */ bool AMD_shader_core_properties; bool AMD_shader_core_properties2; /* NV device extensions */ bool NV_shader_sm_builtins; bool rasterization_stream; bool transform_feedback_queries; bool vertex_attrib_zero_divisor; unsigned int max_vertex_attrib_divisor; VkPhysicalDeviceLimits device_limits; VkPhysicalDeviceSparseProperties sparse_properties; VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties; unsigned int shader_extension_count; enum vkd3d_shader_target_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS]; bool supports_volatile_packed_descriptors; }; enum vkd3d_config_flags { VKD3D_CONFIG_FLAG_VULKAN_DEBUG = 0x00000001, }; struct vkd3d_instance { VkInstance vk_instance; uint32_t instance_version; struct vkd3d_vk_instance_procs vk_procs; PFN_vkd3d_signal_event signal_event; PFN_vkd3d_create_thread create_thread; PFN_vkd3d_join_thread join_thread; size_t wchar_size; struct vkd3d_vulkan_info vk_info; struct vkd3d_vk_global_procs vk_global_procs; void *libvulkan; uint64_t config_flags; VkDebugReportCallbackEXT vk_debug_callback; LONG refcount; }; union vkd3d_thread_handle { pthread_t pthread; void *handle; }; HRESULT vkd3d_create_thread(struct vkd3d_instance *instance, PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN; HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread) DECLSPEC_HIDDEN; struct vkd3d_waiting_fence { struct d3d12_fence *fence; uint64_t value; struct vkd3d_queue *queue; uint64_t queue_sequence_number; }; struct vkd3d_fence_worker { union vkd3d_thread_handle thread; pthread_mutex_t mutex; pthread_cond_t cond; pthread_cond_t fence_destruction_cond; bool should_exit; bool pending_fence_destruction; size_t enqueued_fence_count; struct vkd3d_enqueued_fence { VkFence vk_fence; VkSemaphore vk_semaphore; struct vkd3d_waiting_fence waiting_fence; } *enqueued_fences; size_t enqueued_fences_size; size_t fence_count; VkFence *vk_fences; size_t vk_fences_size; struct vkd3d_waiting_fence *fences; size_t fences_size; uint64_t *semaphore_wait_values; VkSemaphore *vk_semaphores; size_t vk_semaphores_size; size_t semaphore_wait_values_size; struct d3d12_device *device; }; HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker, struct d3d12_device *device) DECLSPEC_HIDDEN; struct vkd3d_gpu_va_allocation { D3D12_GPU_VIRTUAL_ADDRESS base; size_t size; void *ptr; }; struct vkd3d_gpu_va_slab { size_t size; void *ptr; }; struct vkd3d_gpu_va_allocator { pthread_mutex_t mutex; D3D12_GPU_VIRTUAL_ADDRESS fallback_floor; struct vkd3d_gpu_va_allocation *fallback_allocations; size_t fallback_allocations_size; size_t fallback_allocation_count; struct vkd3d_gpu_va_slab *slabs; struct vkd3d_gpu_va_slab *free_slab; }; D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator, size_t alignment, size_t size, void *ptr) DECLSPEC_HIDDEN; void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN; void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN; struct vkd3d_render_pass_key { unsigned int attachment_count; bool depth_enable; bool stencil_enable; bool depth_stencil_write; bool padding; unsigned int sample_count; VkFormat vk_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; }; struct vkd3d_render_pass_entry; struct vkd3d_render_pass_cache { struct vkd3d_render_pass_entry *render_passes; size_t render_pass_count; size_t render_passes_size; }; void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache, struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache, struct d3d12_device *device, const struct vkd3d_render_pass_key *key, VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN; void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache) DECLSPEC_HIDDEN; struct vkd3d_private_store { pthread_mutex_t mutex; struct list content; }; struct vkd3d_private_data { struct list entry; GUID tag; unsigned int size; bool is_object; union { BYTE data[1]; IUnknown *object; } u; }; static inline void vkd3d_private_data_destroy(struct vkd3d_private_data *data) { if (data->is_object) IUnknown_Release(data->u.object); list_remove(&data->entry); vkd3d_free(data); } static inline HRESULT vkd3d_private_store_init(struct vkd3d_private_store *store) { int rc; list_init(&store->content); if ((rc = pthread_mutex_init(&store->mutex, NULL))) ERR("Failed to initialize mutex, error %d.\n", rc); return hresult_from_errno(rc); } static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store) { struct vkd3d_private_data *data, *cursor; LIST_FOR_EACH_ENTRY_SAFE(data, cursor, &store->content, struct vkd3d_private_data, entry) { vkd3d_private_data_destroy(data); } pthread_mutex_destroy(&store->mutex); } HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store, const GUID *tag, unsigned int *out_size, void *out) DECLSPEC_HIDDEN; HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store, const GUID *tag, unsigned int data_size, const void *data) DECLSPEC_HIDDEN; HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store, const GUID *tag, const IUnknown *object) DECLSPEC_HIDDEN; struct vkd3d_signaled_semaphore { struct list entry; uint64_t value; VkSemaphore vk_semaphore; VkFence vk_fence; bool is_acquired; }; /* ID3D12Fence */ struct d3d12_fence { ID3D12Fence ID3D12Fence_iface; LONG refcount; VkSemaphore timeline_semaphore; uint64_t pending_timeline_value; uint64_t value; pthread_mutex_t mutex; struct vkd3d_waiting_event { uint64_t value; HANDLE event; } *events; size_t events_size; size_t event_count; struct list semaphores; unsigned int semaphore_count; LONG pending_worker_operation_count; VkFence old_vk_fences[VKD3D_MAX_VK_SYNC_OBJECTS]; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_fence_create(struct d3d12_device *device, uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN; /* ID3D12Heap */ struct d3d12_heap { ID3D12Heap ID3D12Heap_iface; LONG refcount; bool is_private; D3D12_HEAP_DESC desc; pthread_mutex_t mutex; VkDeviceMemory vk_memory; void *map_ptr; unsigned int map_count; uint32_t vk_memory_type; struct d3d12_resource *buffer_resource; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource, struct d3d12_heap **heap) DECLSPEC_HIDDEN; struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN; #define VKD3D_RESOURCE_PUBLIC_FLAGS \ (VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION) #define VKD3D_RESOURCE_EXTERNAL 0x00000004 #define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008 #define VKD3D_RESOURCE_LINEAR_TILING 0x00000010 #define VKD3D_RESOURCE_PLACED_BUFFER 0x00000020 /* ID3D12Resource */ struct d3d12_resource { ID3D12Resource ID3D12Resource_iface; LONG refcount; LONG internal_refcount; D3D12_RESOURCE_DESC desc; D3D12_GPU_VIRTUAL_ADDRESS gpu_address; union { VkBuffer vk_buffer; VkImage vk_image; } u; unsigned int flags; unsigned int map_count; struct d3d12_heap *heap; uint64_t heap_offset; D3D12_RESOURCE_STATES initial_state; D3D12_RESOURCE_STATES present_state; struct d3d12_device *device; struct vkd3d_private_store private_store; }; static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource) { return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER; } static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resource) { return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER; } bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN; HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN; HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN; HRESULT vkd3d_create_buffer(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN; HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN; enum vkd3d_view_type { VKD3D_VIEW_TYPE_BUFFER, VKD3D_VIEW_TYPE_IMAGE, VKD3D_VIEW_TYPE_SAMPLER, }; struct vkd3d_view { LONG refcount; enum vkd3d_view_type type; union { VkBufferView vk_buffer_view; VkImageView vk_image_view; VkSampler vk_sampler; } u; VkBufferView vk_counter_view; VkDeviceAddress vk_counter_address; const struct vkd3d_format *format; union { struct { VkDeviceSize offset; VkDeviceSize size; } buffer; struct { VkImageViewType vk_view_type; unsigned int miplevel_idx; unsigned int layer_idx; unsigned int layer_count; } texture; } info; }; void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_view_incref(struct vkd3d_view *view) DECLSPEC_HIDDEN; struct vkd3d_texture_view_desc { VkImageViewType view_type; const struct vkd3d_format *format; unsigned int miplevel_idx; unsigned int miplevel_count; unsigned int layer_idx; unsigned int layer_count; VkComponentMapping components; bool allowed_swizzle; }; bool vkd3d_create_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) DECLSPEC_HIDDEN; bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image, const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) DECLSPEC_HIDDEN; struct d3d12_desc { struct d3d12_descriptor_heap *heap; uint32_t heap_offset; spinlock_t spinlock; uint32_t magic; VkDescriptorType vk_descriptor_type; union { VkDescriptorBufferInfo vk_cbv_info; struct vkd3d_view *view; } u; }; static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) { return (struct d3d12_desc *)cpu_handle.ptr; } static inline struct d3d12_desc *d3d12_desc_from_gpu_handle(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle) { return (struct d3d12_desc *)(intptr_t)gpu_handle.ptr; } void d3d12_desc_copy(struct d3d12_desc *dst, struct d3d12_desc *src, struct d3d12_device *device) DECLSPEC_HIDDEN; void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN; void d3d12_desc_create_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN; void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) DECLSPEC_HIDDEN; bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN; HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN; struct d3d12_rtv_desc { uint32_t magic; VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width; unsigned int height; unsigned int layer_count; struct vkd3d_view *view; struct d3d12_resource *resource; }; static inline struct d3d12_rtv_desc *d3d12_rtv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) { return (struct d3d12_rtv_desc *)cpu_handle.ptr; } void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_dsv_desc { uint32_t magic; VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; uint64_t width; unsigned int height; unsigned int layer_count; struct vkd3d_view *view; struct d3d12_resource *resource; }; static inline struct d3d12_dsv_desc *d3d12_dsv_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) { return (struct d3d12_dsv_desc *)cpu_handle.ptr; } void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_descriptor_heap_uav_counters { VkDeviceAddress *data; VkDeviceMemory vk_memory; VkBuffer vk_buffer; }; /* ID3D12DescriptorHeap */ struct d3d12_descriptor_heap { ID3D12DescriptorHeap ID3D12DescriptorHeap_iface; LONG refcount; D3D12_DESCRIPTOR_HEAP_DESC desc; VkDescriptorPool vk_descriptor_pool; VkDescriptorSet vk_descriptor_sets[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS]; struct d3d12_descriptor_heap_uav_counters uav_counters; struct d3d12_device *device; struct vkd3d_private_store private_store; BYTE descriptors[]; }; HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN; void d3d12_descriptor_heap_cleanup(struct d3d12_descriptor_heap *descriptor_heap) DECLSPEC_HIDDEN; struct d3d12_descriptor_heap *unsafe_impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface) DECLSPEC_HIDDEN; static inline unsigned int d3d12_descriptor_heap_sampler_set_index() { return 0; } static inline unsigned int d3d12_descriptor_heap_cbv_set_index() { return 0; } static inline unsigned int d3d12_descriptor_heap_srv_set_index(bool is_buffer) { return 1 + (is_buffer ? 0 : 1); } static inline unsigned int d3d12_descriptor_heap_uav_set_index(bool is_buffer) { return 3 + (is_buffer ? 0 : 1); } static inline uint32_t d3d12_desc_heap_offset(const struct d3d12_desc *dst) { return dst->heap_offset; } unsigned int d3d12_descriptor_heap_set_index_from_binding(const struct vkd3d_bindless_set_info *set) DECLSPEC_HIDDEN; unsigned int d3d12_descriptor_heap_set_index_from_magic(uint32_t magic, bool is_buffer) DECLSPEC_HIDDEN; /* ID3D12QueryHeap */ struct d3d12_query_heap { ID3D12QueryHeap ID3D12QueryHeap_iface; LONG refcount; VkQueryPool vk_query_pool; struct d3d12_device *device; struct vkd3d_private_store private_store; uint64_t availability_mask[]; }; HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc, struct d3d12_query_heap **heap) DECLSPEC_HIDDEN; struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) DECLSPEC_HIDDEN; /* A Vulkan query has to be issued at least one time before the result is * available. In D3D12 it is legal to get query reults for not issued queries. */ static inline bool d3d12_query_heap_is_result_available(const struct d3d12_query_heap *heap, unsigned int query_index) { unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT); unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT); return heap->availability_mask[index] & ((uint64_t)1 << shift); } static inline void d3d12_query_heap_mark_result_as_available(struct d3d12_query_heap *heap, unsigned int query_index) { unsigned int index = query_index / (sizeof(*heap->availability_mask) * CHAR_BIT); unsigned int shift = query_index % (sizeof(*heap->availability_mask) * CHAR_BIT); heap->availability_mask[index] |= (uint64_t)1 << shift; } enum vkd3d_root_descriptor_table_flag { VKD3D_ROOT_DESCRIPTOR_TABLE_HAS_PACKED_DESCRIPTORS = 0x00000001u, }; enum vkd3d_root_signature_flag { VKD3D_ROOT_SIGNATURE_USE_PUSH_DESCRIPTORS = 0x00000001u, VKD3D_ROOT_SIGNATURE_USE_INLINE_UNIFORM_BLOCK = 0x00000002u, VKD3D_ROOT_SIGNATURE_USE_BINDLESS_UAV_COUNTERS = 0x00000004u, }; struct d3d12_root_descriptor_table { uint32_t table_index; uint32_t binding_count; uint32_t first_packed_descriptor; uint32_t flags; /* vkd3d_root_descriptor_table_flag */ struct vkd3d_shader_resource_binding *first_binding; }; struct d3d12_root_constant { uint32_t constant_index; uint32_t constant_count; }; struct d3d12_root_descriptor { struct vkd3d_shader_resource_binding *binding; uint32_t packed_descriptor; }; struct d3d12_root_parameter { D3D12_ROOT_PARAMETER_TYPE parameter_type; union { struct d3d12_root_constant constant; struct d3d12_root_descriptor descriptor; struct d3d12_root_descriptor_table descriptor_table; } u; }; /* ID3D12RootSignature */ struct d3d12_root_signature { ID3D12RootSignature ID3D12RootSignature_iface; LONG refcount; VkPipelineLayout vk_pipeline_layout; VkDescriptorSetLayout vk_sampler_descriptor_layout; VkDescriptorSetLayout vk_packed_descriptor_layout; VkDescriptorSetLayout vk_root_descriptor_layout; struct d3d12_root_parameter *parameters; unsigned int parameter_count; uint32_t sampler_descriptor_set; uint32_t packed_descriptor_set; uint32_t root_descriptor_set; uint64_t descriptor_table_mask; uint64_t root_constant_mask; uint64_t root_descriptor_mask; D3D12_ROOT_SIGNATURE_FLAGS d3d12_flags; unsigned int flags; /* vkd3d_root_signature_flag */ unsigned int binding_count; struct vkd3d_shader_resource_binding *bindings; unsigned int root_constant_count; struct vkd3d_shader_push_constant_buffer *root_constants; unsigned int packed_descriptor_count; /* Use one global push constant range */ VkPushConstantRange push_constant_range; struct vkd3d_shader_descriptor_binding push_constant_ubo_binding; struct vkd3d_shader_descriptor_binding uav_counter_binding; uint32_t descriptor_table_offset; uint32_t descriptor_table_count; unsigned int static_sampler_count; VkSampler *static_samplers; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_root_signature_create(struct d3d12_device *device, const void *bytecode, size_t bytecode_length, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN; struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN; int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc, struct vkd3d_versioned_root_signature_desc *desc) DECLSPEC_HIDDEN; struct d3d12_graphics_pipeline_state { VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES]; size_t stage_count; VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT]; VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; VkVertexInputBindingDivisorDescriptionEXT instance_divisors[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; size_t instance_divisor_count; size_t attribute_count; VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; unsigned int rt_count; unsigned int null_attachment_mask; VkFormat dsv_format; VkFormat rtv_formats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; VkRenderPass render_pass; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE index_buffer_strip_cut_value; VkPipelineRasterizationStateCreateInfo rs_desc; VkPipelineMultisampleStateCreateInfo ms_desc; VkPipelineDepthStencilStateCreateInfo ds_desc; VkSampleMask sample_mask[2]; VkPipelineRasterizationDepthClipStateCreateInfoEXT rs_depth_clip_info; VkPipelineRasterizationStateStreamCreateInfoEXT rs_stream_info; const struct d3d12_root_signature *root_signature; struct list compiled_pipelines; bool xfb_enabled; }; static inline unsigned int dsv_attachment_mask(const struct d3d12_graphics_pipeline_state *graphics) { return 1u << graphics->rt_count; } struct d3d12_compute_pipeline_state { VkPipeline vk_pipeline; }; /* ID3D12PipelineState */ struct d3d12_pipeline_state { ID3D12PipelineState ID3D12PipelineState_iface; LONG refcount; union { struct d3d12_graphics_pipeline_state graphics; struct d3d12_compute_pipeline_state compute; } u; VkPipelineBindPoint vk_bind_point; struct d3d12_device *device; struct vkd3d_private_store private_store; }; static inline bool d3d12_pipeline_state_is_compute(const struct d3d12_pipeline_state *state) { return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE; } static inline bool d3d12_pipeline_state_is_graphics(const struct d3d12_pipeline_state *state) { return state && state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS; } static inline bool d3d12_pipeline_state_has_unknown_dsv_format(struct d3d12_pipeline_state *state) { if (d3d12_pipeline_state_is_graphics(state)) { struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics; return graphics->null_attachment_mask & dsv_attachment_mask(graphics); } return false; } struct d3d12_pipeline_state_desc { ID3D12RootSignature *root_signature; D3D12_SHADER_BYTECODE vs; D3D12_SHADER_BYTECODE ps; D3D12_SHADER_BYTECODE ds; D3D12_SHADER_BYTECODE hs; D3D12_SHADER_BYTECODE gs; D3D12_SHADER_BYTECODE cs; D3D12_STREAM_OUTPUT_DESC stream_output; D3D12_BLEND_DESC blend_state; UINT sample_mask; D3D12_RASTERIZER_DESC rasterizer_state; D3D12_DEPTH_STENCIL_DESC depth_stencil_state; D3D12_INPUT_LAYOUT_DESC input_layout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value; D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type; D3D12_RT_FORMAT_ARRAY rtv_formats; DXGI_FORMAT dsv_format; DXGI_SAMPLE_DESC sample_desc; UINT node_mask; D3D12_CACHED_PIPELINE_STATE cached_pso; D3D12_PIPELINE_STATE_FLAGS flags; }; HRESULT d3d12_pipeline_state_create(struct d3d12_device *device, VkPipelineBindPoint bind_point, const struct d3d12_pipeline_state_desc *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state, D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format, VkRenderPass *vk_render_pass) DECLSPEC_HIDDEN; struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN; struct vkd3d_buffer { VkBuffer vk_buffer; VkDeviceMemory vk_memory; }; struct d3d12_descriptor_pool_cache { VkDescriptorPool vk_descriptor_pool; VkDescriptorPool *free_descriptor_pools; size_t free_descriptor_pools_size; size_t free_descriptor_pool_count; VkDescriptorPool *descriptor_pools; size_t descriptor_pools_size; size_t descriptor_pool_count; }; enum vkd3d_descriptor_pool_types { VKD3D_DESCRIPTOR_POOL_TYPE_STATIC = 0, VKD3D_DESCRIPTOR_POOL_TYPE_VOLATILE, VKD3D_DESCRIPTOR_POOL_TYPE_IMMUTABLE_SAMPLER, VKD3D_DESCRIPTOR_POOL_TYPE_COUNT }; /* ID3D12CommandAllocator */ struct d3d12_command_allocator { ID3D12CommandAllocator ID3D12CommandAllocator_iface; LONG refcount; D3D12_COMMAND_LIST_TYPE type; VkQueueFlags vk_queue_flags; VkCommandPool vk_command_pool; struct d3d12_descriptor_pool_cache descriptor_pool_caches[VKD3D_DESCRIPTOR_POOL_TYPE_COUNT]; VkRenderPass *passes; size_t passes_size; size_t pass_count; VkFramebuffer *framebuffers; size_t framebuffers_size; size_t framebuffer_count; struct vkd3d_view **views; size_t views_size; size_t view_count; VkBufferView *buffer_views; size_t buffer_views_size; size_t buffer_view_count; struct vkd3d_buffer *transfer_buffers; size_t transfer_buffers_size; size_t transfer_buffer_count; VkCommandBuffer *command_buffers; size_t command_buffers_size; size_t command_buffer_count; struct d3d12_command_list *current_command_list; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_command_allocator_create(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN; enum vkd3d_pipeline_dirty_flag { VKD3D_PIPELINE_DIRTY_STATIC_SAMPLER_SET = 0x00000001u, VKD3D_PIPELINE_DIRTY_PACKED_DESCRIPTOR_SET = 0x00000002u, VKD3D_PIPELINE_DIRTY_DESCRIPTOR_TABLE_OFFSETS = 0x00000004u, VKD3D_PIPELINE_DIRTY_UAV_COUNTER_BINDING = 0x00000008u, }; union vkd3d_descriptor_info { VkBufferView buffer_view; VkDescriptorBufferInfo buffer; VkDescriptorImageInfo image; }; struct vkd3d_descriptor_updates { VkWriteDescriptorSet *descriptor_writes; size_t descriptor_writes_size; union vkd3d_descriptor_info *descriptors; size_t descriptors_size; }; struct vkd3d_pipeline_bindings { const struct d3d12_root_signature *root_signature; VkDescriptorSet static_sampler_set; uint32_t dirty_flags; /* vkd3d_pipeline_dirty_flags */ D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST]; uint64_t descriptor_table_active_mask; uint64_t descriptor_heap_dirty_mask; /* Needed when VK_KHR_push_descriptor is not available. */ union vkd3d_descriptor_info root_descriptors[D3D12_MAX_ROOT_COST / 2]; uint64_t root_descriptor_dirty_mask; uint64_t root_descriptor_active_mask; uint32_t root_constants[D3D12_MAX_ROOT_COST]; uint64_t root_constant_dirty_mask; }; struct d3d12_deferred_descriptor_set_update { VkDescriptorSet descriptor_set; const struct d3d12_root_signature *root_signature; const struct d3d12_desc *base_descriptor; struct vkd3d_descriptor_updates *updates; unsigned int root_parameter_index; }; /* ID3D12CommandList */ typedef ID3D12GraphicsCommandList2 d3d12_command_list_iface; struct d3d12_command_list { d3d12_command_list_iface ID3D12GraphicsCommandList_iface; LONG refcount; D3D12_COMMAND_LIST_TYPE type; VkQueueFlags vk_queue_flags; bool is_recording; bool is_valid; VkCommandBuffer vk_command_buffer; uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; D3D12_PRIMITIVE_TOPOLOGY primitive_topology; DXGI_FORMAT index_buffer_format; VkImageView rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; VkImageView dsv; unsigned int fb_width; unsigned int fb_height; unsigned int fb_layer_count; VkFormat dsv_format; bool xfb_enabled; bool is_predicated; VkFramebuffer current_framebuffer; VkPipeline current_pipeline; VkRenderPass pso_render_pass; VkRenderPass current_render_pass; VkBuffer uav_counter_address_buffer; struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE]; struct vkd3d_descriptor_updates packed_descriptors[VK_PIPELINE_BIND_POINT_RANGE_SIZE]; VkDescriptorSet descriptor_heaps[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS]; struct d3d12_pipeline_state *state; struct d3d12_command_allocator *allocator; struct d3d12_device *device; VkBuffer so_counter_buffers[D3D12_SO_BUFFER_SLOT_COUNT]; VkDeviceSize so_counter_buffer_offsets[D3D12_SO_BUFFER_SLOT_COUNT]; struct d3d12_deferred_descriptor_set_update *descriptor_updates; size_t descriptor_updates_size; size_t descriptor_updates_count; struct vkd3d_private_store private_store; }; HRESULT d3d12_command_list_create(struct d3d12_device *device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface, ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN; struct vkd3d_queue { /* Access to VkQueue must be externally synchronized. */ pthread_mutex_t mutex; VkQueue vk_queue; uint64_t completed_sequence_number; uint64_t submitted_sequence_number; uint32_t vk_family_index; VkQueueFlags vk_queue_flags; uint32_t timestamp_bits; struct { VkSemaphore vk_semaphore; uint64_t sequence_number; } *semaphores; size_t semaphores_size; size_t semaphore_count; VkSemaphore old_vk_semaphores[VKD3D_MAX_VK_SYNC_OBJECTS]; }; VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue) DECLSPEC_HIDDEN; HRESULT vkd3d_queue_create(struct d3d12_device *device, uint32_t family_index, const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue) DECLSPEC_HIDDEN; void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_queue_release(struct vkd3d_queue *queue) DECLSPEC_HIDDEN; /* ID3D12CommandQueue */ struct d3d12_command_queue { ID3D12CommandQueue ID3D12CommandQueue_iface; LONG refcount; D3D12_COMMAND_QUEUE_DESC desc; struct vkd3d_queue *vkd3d_queue; const struct d3d12_fence *last_waited_fence; uint64_t last_waited_fence_value; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_command_queue_create(struct d3d12_device *device, const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN; /* ID3D12CommandSignature */ struct d3d12_command_signature { ID3D12CommandSignature ID3D12CommandSignature_iface; LONG refcount; D3D12_COMMAND_SIGNATURE_DESC desc; struct d3d12_device *device; struct vkd3d_private_store private_store; }; HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_COMMAND_SIGNATURE_DESC *desc, struct d3d12_command_signature **signature) DECLSPEC_HIDDEN; struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12CommandSignature *iface) DECLSPEC_HIDDEN; /* NULL resources */ struct vkd3d_null_resources { VkBuffer vk_buffer; VkBufferView vk_buffer_view; VkDeviceMemory vk_buffer_memory; VkBuffer vk_storage_buffer; VkBufferView vk_storage_buffer_view; VkDeviceMemory vk_storage_buffer_memory; VkImage vk_2d_image; VkImageView vk_2d_image_view; VkDeviceMemory vk_2d_image_memory; VkImage vk_2d_storage_image; VkImageView vk_2d_storage_image_view; VkDeviceMemory vk_2d_storage_image_memory; VkSampler vk_sampler; }; HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) DECLSPEC_HIDDEN; /* Bindless */ enum vkd3d_bindless_flags { VKD3D_BINDLESS_SAMPLER = (1u << 0), VKD3D_BINDLESS_CBV = (1u << 1), VKD3D_BINDLESS_SRV = (1u << 2), VKD3D_BINDLESS_UAV = (1u << 3), VKD3D_BINDLESS_UAV_COUNTER = (1u << 4), VKD3D_BINDLESS_CBV_AS_SSBO = (1u << 5), }; struct vkd3d_bindless_set_info { VkDescriptorType vk_descriptor_type; D3D12_DESCRIPTOR_HEAP_TYPE heap_type; D3D12_DESCRIPTOR_RANGE_TYPE range_type; enum vkd3d_shader_binding_flag binding_flag; VkDescriptorSetLayout vk_set_layout; }; struct vkd3d_bindless_state { uint32_t flags; /* vkd3d_bindless_flags */ struct vkd3d_bindless_set_info set_info[VKD3D_MAX_BINDLESS_DESCRIPTOR_SETS]; unsigned int set_count; }; HRESULT vkd3d_bindless_state_init(struct vkd3d_bindless_state *bindless_state, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_bindless_state_cleanup(struct vkd3d_bindless_state *bindless_state, struct d3d12_device *device) DECLSPEC_HIDDEN; bool vkd3d_bindless_state_find_binding(const struct vkd3d_bindless_state *bindless_state, D3D12_DESCRIPTOR_RANGE_TYPE range_type, enum vkd3d_shader_binding_flag binding_flag, struct vkd3d_shader_descriptor_binding *binding) DECLSPEC_HIDDEN; static inline VkDescriptorType vkd3d_bindless_state_get_cbv_descriptor_type(const struct vkd3d_bindless_state *bindless_state) { return bindless_state->flags & VKD3D_BINDLESS_CBV_AS_SSBO ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; } struct vkd3d_format_compatibility_list { DXGI_FORMAT typeless_format; unsigned int format_count; VkFormat vk_formats[VKD3D_MAX_COMPATIBLE_FORMAT_COUNT]; }; struct vkd3d_uav_clear_args { VkClearColorValue colour; VkOffset2D offset; VkExtent2D extent; }; struct vkd3d_uav_clear_pipelines { VkPipeline buffer; VkPipeline image_1d; VkPipeline image_1d_array; VkPipeline image_2d; VkPipeline image_2d_array; VkPipeline image_3d; }; struct vkd3d_uav_clear_state { VkDescriptorSetLayout vk_set_layout_buffer; VkDescriptorSetLayout vk_set_layout_image; VkPipelineLayout vk_pipeline_layout_buffer; VkPipelineLayout vk_pipeline_layout_image; struct vkd3d_uav_clear_pipelines pipelines_float; struct vkd3d_uav_clear_pipelines pipelines_uint; }; HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device) DECLSPEC_HIDDEN; struct vkd3d_physical_device_info { /* properties */ VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_properties; VkPhysicalDeviceInlineUniformBlockPropertiesEXT inline_uniform_block_properties; VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor_properties; VkPhysicalDeviceMaintenance3Properties maintenance3_properties; VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties; VkPhysicalDeviceTransformFeedbackPropertiesEXT xfb_properties; VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT vertex_divisor_properties; VkPhysicalDeviceSubgroupProperties subgroup_properties; VkPhysicalDeviceTimelineSemaphorePropertiesKHR timeline_semaphore_properties; VkPhysicalDeviceSubgroupSizeControlPropertiesEXT subgroup_size_control_properties; VkPhysicalDeviceShaderCorePropertiesAMD shader_core_properties; VkPhysicalDeviceShaderCoreProperties2AMD shader_core_properties2; VkPhysicalDeviceShaderSMBuiltinsPropertiesNV shader_sm_builtins_properties; VkPhysicalDeviceProperties2KHR properties2; /* features */ VkPhysicalDeviceBufferDeviceAddressFeaturesKHR buffer_device_address_features; VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features; VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features; VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features; VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features; VkPhysicalDeviceInlineUniformBlockFeaturesEXT inline_uniform_block_features; VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features; VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features; VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features; VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features; VkPhysicalDeviceFeatures2 features2; }; struct d3d12_caps { D3D12_FEATURE_DATA_D3D12_OPTIONS options; D3D_FEATURE_LEVEL max_feature_level; D3D_SHADER_MODEL max_shader_model; }; /* ID3D12Device */ typedef ID3D12Device3 d3d12_device_iface; struct d3d12_device { d3d12_device_iface ID3D12Device_iface; LONG refcount; VkDevice vk_device; uint32_t api_version; VkPhysicalDevice vk_physical_device; struct vkd3d_vk_device_procs vk_procs; PFN_vkd3d_signal_event signal_event; size_t wchar_size; struct vkd3d_gpu_va_allocator gpu_va_allocator; struct vkd3d_fence_worker fence_worker; pthread_mutex_t mutex; struct vkd3d_render_pass_cache render_pass_cache; VkPipelineCache vk_pipeline_cache; VkPhysicalDeviceMemoryProperties memory_properties; struct vkd3d_vulkan_info vk_info; struct vkd3d_physical_device_info device_info; struct vkd3d_queue *direct_queue; struct vkd3d_queue *compute_queue; struct vkd3d_queue *copy_queue; uint32_t queue_family_indices[VKD3D_MAX_QUEUE_FAMILY_COUNT]; unsigned int queue_family_count; struct vkd3d_instance *vkd3d_instance; IUnknown *parent; LUID adapter_luid; struct vkd3d_private_store private_store; struct d3d12_caps d3d12_caps; HRESULT removed_reason; const struct vkd3d_format *depth_stencil_formats; unsigned int format_compatibility_list_count; const struct vkd3d_format_compatibility_list *format_compatibility_lists; struct vkd3d_null_resources null_resources; struct vkd3d_bindless_state bindless_state; struct vkd3d_uav_clear_state uav_clear_state; }; HRESULT d3d12_device_create(struct vkd3d_instance *instance, const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN; struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN; bool d3d12_device_is_uma(struct d3d12_device *device, bool *coherent) DECLSPEC_HIDDEN; void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason, const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN; struct d3d12_device *unsafe_impl_from_ID3D12Device(d3d12_device_iface *iface) DECLSPEC_HIDDEN; static inline HRESULT d3d12_device_query_interface(struct d3d12_device *device, REFIID iid, void **object) { return ID3D12Device_QueryInterface(&device->ID3D12Device_iface, iid, object); } static inline ULONG d3d12_device_add_ref(struct d3d12_device *device) { return ID3D12Device_AddRef(&device->ID3D12Device_iface); } static inline ULONG d3d12_device_release(struct d3d12_device *device) { return ID3D12Device_Release(&device->ID3D12Device_iface); } static inline unsigned int d3d12_device_get_descriptor_handle_increment_size(struct d3d12_device *device, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_type) { return ID3D12Device_GetDescriptorHandleIncrementSize(&device->ID3D12Device_iface, descriptor_type); } /* utils */ enum vkd3d_format_type { VKD3D_FORMAT_TYPE_OTHER, VKD3D_FORMAT_TYPE_TYPELESS, VKD3D_FORMAT_TYPE_SINT, VKD3D_FORMAT_TYPE_UINT, }; struct vkd3d_format { DXGI_FORMAT dxgi_format; VkFormat vk_format; size_t byte_count; size_t block_width; size_t block_height; size_t block_byte_count; VkImageAspectFlags vk_aspect_mask; unsigned int plane_count; enum vkd3d_format_type type; bool is_emulated; }; static inline size_t vkd3d_format_get_data_offset(const struct vkd3d_format *format, unsigned int row_pitch, unsigned int slice_pitch, unsigned int x, unsigned int y, unsigned int z) { return z * slice_pitch + (y / format->block_height) * row_pitch + (x / format->block_width) * format->byte_count * format->block_byte_count; } static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format) { return format->block_byte_count != 1; } void vkd3d_format_copy_data(const struct vkd3d_format *format, const uint8_t *src, unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch, unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN; const struct vkd3d_format *vkd3d_get_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format, bool depth_stencil) DECLSPEC_HIDDEN; const struct vkd3d_format *vkd3d_find_uint_format(const struct d3d12_device *device, DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN; HRESULT vkd3d_init_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; void vkd3d_cleanup_format_info(struct d3d12_device *device) DECLSPEC_HIDDEN; static inline const struct vkd3d_format *vkd3d_format_from_d3d12_resource_desc( const struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc, DXGI_FORMAT view_format) { return vkd3d_get_format(device, view_format ? view_format : desc->Format, desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL); } static inline bool d3d12_box_is_empty(const D3D12_BOX *box) { return box->right <= box->left || box->bottom <= box->top || box->back <= box->front; } static inline unsigned int d3d12_resource_desc_get_width(const D3D12_RESOURCE_DESC *desc, unsigned int miplevel_idx) { return max(1, desc->Width >> miplevel_idx); } static inline unsigned int d3d12_resource_desc_get_height(const D3D12_RESOURCE_DESC *desc, unsigned int miplevel_idx) { return max(1, desc->Height >> miplevel_idx); } static inline unsigned int d3d12_resource_desc_get_depth(const D3D12_RESOURCE_DESC *desc, unsigned int miplevel_idx) { unsigned int d = desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc->DepthOrArraySize; return max(1, d >> miplevel_idx); } static inline unsigned int d3d12_resource_desc_get_layer_count(const D3D12_RESOURCE_DESC *desc) { return desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1; } static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D12_RESOURCE_DESC *desc) { return d3d12_resource_desc_get_layer_count(desc) * desc->MipLevels; } static inline unsigned int vkd3d_compute_workgroup_count(unsigned int thread_count, unsigned int workgroup_size) { return (thread_count + workgroup_size - 1) / workgroup_size; } VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN; VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN; VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) DECLSPEC_HIDDEN; bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN; HRESULT return_interface(void *iface, REFIID iface_iid, REFIID requested_iid, void **object) DECLSPEC_HIDDEN; const char *debug_d3d12_box(const D3D12_BOX *box) DECLSPEC_HIDDEN; const char *debug_d3d12_shader_component_mapping(unsigned int mapping) DECLSPEC_HIDDEN; const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN; const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN; static inline void debug_ignored_node_mask(unsigned int mask) { if (mask && mask != 1) FIXME("Ignoring node mask 0x%08x.\n", mask); } HRESULT vkd3d_load_vk_global_procs(struct vkd3d_vk_global_procs *procs, PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, const struct vkd3d_vk_global_procs *global_procs, VkInstance instance) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs, const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN; extern const char vkd3d_build[]; #ifdef _WIN32 /* This value isn't really used for anything useful on Windows, just need some kind of value. */ #define VKD3D_PATH_MAX _MAX_PATH #else #define VKD3D_PATH_MAX PATH_MAX #endif bool vkd3d_get_program_name(char program_name[VKD3D_PATH_MAX]) DECLSPEC_HIDDEN; VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object, VkDebugReportObjectTypeEXT vk_object_type, const char *name) DECLSPEC_HIDDEN; HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object, VkDebugReportObjectTypeEXT vk_object_type, const WCHAR *name) DECLSPEC_HIDDEN; static inline void vk_prepend_struct(void *header, void *structure) { VkBaseOutStructure *vk_header = header, *vk_structure = structure; assert(!vk_structure->pNext); vk_structure->pNext = vk_header->pNext; vk_header->pNext = vk_structure; } #endif /* __VKD3D_PRIVATE_H */