/* * Copyright 2020 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_DESCRIPTOR_DEBUG_H #define __VKD3D_DESCRIPTOR_DEBUG_H #include "vkd3d_private.h" void vkd3d_descriptor_debug_init(void); bool vkd3d_descriptor_debug_active(void); void vkd3d_descriptor_debug_register_heap(void *heap, const D3D12_DESCRIPTOR_HEAP_DESC *desc); void vkd3d_descriptor_debug_unregister_heap(void *heap); void vkd3d_descriptor_debug_register_resource_cookie(uint64_t cookie, const D3D12_RESOURCE_DESC *desc); void vkd3d_descriptor_debug_register_allocation_cookie(uint64_t cookie, const struct vkd3d_allocate_memory_info *info); void vkd3d_descriptor_debug_register_view_cookie(uint64_t cookie, uint64_t resource_cookie); void vkd3d_descriptor_debug_unregister_cookie(uint64_t cookie); void vkd3d_descriptor_debug_write_descriptor(void *heap, uint32_t offset, VkDescriptorType type, uint64_t cookie); void vkd3d_descriptor_debug_copy_descriptor(void *dst_heap, uint32_t dst_offset, void *src_heap, uint32_t src_offset, uint64_t cookie); #endif