/* * Copyright 2016 Józef Kucia for CodeWeavers * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef __VKD3D_PRIVATE_H #define __VKD3D_PRIVATE_H #define COBJMACROS #define NONAMELESSUNION #include "vkd3d.h" #include "vkd3d_memory.h" #include "vkd3d_vulkan.h" #include #include #include #define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u #define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u struct d3d12_command_list; struct d3d12_device; struct vkd3d_instance { VkInstance vk_instance; struct vkd3d_vk_instance_procs vk_procs; }; struct vkd3d_fence_worker { pthread_t thread; pthread_mutex_t mutex; pthread_cond_t cond; bool should_exit; size_t fence_count; VkFence *vk_fences; size_t vk_fences_size; struct vkd3d_waiting_fence { ID3D12Fence *fence; UINT64 value; } *fences; size_t fences_size; struct d3d12_device *device; }; HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker, struct d3d12_device *device) DECLSPEC_HIDDEN; HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN; /* ID3D12Fence */ struct d3d12_fence { ID3D12Fence ID3D12Fence_iface; ULONG refcount; UINT64 value; pthread_mutex_t mutex; struct vkd3d_waiting_event { UINT64 value; HANDLE event; } *events; size_t events_size; size_t event_count; struct d3d12_device *device; }; HRESULT d3d12_fence_create(struct d3d12_device *device, UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN; /* ID3D12Resource */ struct d3d12_resource { ID3D12Resource ID3D12Resource_iface; ULONG refcount; D3D12_RESOURCE_DESC desc; union { D3D12_GPU_VIRTUAL_ADDRESS gpu_address; VkBuffer vk_buffer; VkImage vk_image; } u; VkDeviceMemory vk_memory; unsigned int map_count; void *map_data; struct d3d12_device *device; }; HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN; struct d3d12_cbv_srv_uav_desc { uint32_t magic; }; struct d3d12_sampler_desc { uint32_t magic; }; struct d3d12_rtv_desc { uint32_t magic; VkFormat format; uint64_t width; unsigned int height; VkImageView vk_view; }; void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_dsv_desc { uint32_t magic; }; /* ID3D12DescriptorHeap */ struct d3d12_descriptor_heap { ID3D12DescriptorHeap ID3D12DescriptorHeap_iface; ULONG refcount; D3D12_DESCRIPTOR_HEAP_DESC desc; struct d3d12_device *device; BYTE descriptors[]; }; HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN; /* ID3D12RootSignature */ struct d3d12_root_signature { ID3D12RootSignature ID3D12RootSignature_iface; ULONG refcount; VkPipelineLayout vk_pipeline_layout; struct d3d12_device *device; }; HRESULT d3d12_root_signature_create(struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN; /* ID3D12PipelineState */ struct d3d12_pipeline_state { ID3D12PipelineState ID3D12PipelineState_iface; ULONG refcount; VkPipeline vk_pipeline; struct d3d12_device *device; }; HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN; /* ID3D12CommandAllocator */ struct d3d12_command_allocator { ID3D12CommandAllocator ID3D12CommandAllocator_iface; ULONG refcount; D3D12_COMMAND_LIST_TYPE type; VkCommandPool vk_command_pool; struct d3d12_command_list *current_command_list; struct d3d12_device *device; }; HRESULT d3d12_command_allocator_create(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN; /* ID3D12CommandList */ struct d3d12_command_list { ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface; ULONG refcount; D3D12_COMMAND_LIST_TYPE type; ID3D12PipelineState *pipeline_state; VkCommandBuffer vk_command_buffer; BOOL is_recording; VkRenderPass *passes; size_t passes_size; size_t pass_count; VkFramebuffer *framebuffers; size_t framebuffers_size; size_t framebuffer_count; struct d3d12_command_allocator *allocator; struct d3d12_device *device; }; HRESULT d3d12_command_list_create(struct d3d12_device *device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface, ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN; /* ID3D12CommandQueue */ struct d3d12_command_queue { ID3D12CommandQueue ID3D12CommandQueue_iface; ULONG refcount; D3D12_COMMAND_QUEUE_DESC desc; VkQueue vk_queue; struct d3d12_device *device; }; HRESULT d3d12_command_queue_create(struct d3d12_device *device, const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN; /* ID3D12Device */ struct d3d12_device { ID3D12Device ID3D12Device_iface; ULONG refcount; VkDevice vk_device; struct vkd3d_vk_device_procs vk_procs; vkd3d_signal_event_pfn signal_event; struct vkd3d_fence_worker fence_worker; unsigned int direct_queue_family_index; unsigned int copy_queue_family_index; VkPhysicalDeviceMemoryProperties memory_properties; struct vkd3d_instance vkd3d_instance; }; HRESULT d3d12_device_create(const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN; /* utils */ struct vkd3d_format { DXGI_FORMAT dxgi_format; VkFormat vk_format; size_t byte_count; VkImageAspectFlags vk_aspect_mask; }; const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN; BOOL is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; HRESULT return_interface(IUnknown *iface, REFIID iface_riid, REFIID requested_riid, void **object) DECLSPEC_HIDDEN; const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN; const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN; const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN; bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) DECLSPEC_HIDDEN; HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, VkInstance instance) DECLSPEC_HIDDEN; HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs, const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN; #endif /* __VKD3D_PRIVATE_H */