/* * Copyright 2016 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* * This application contains code derived from Microsoft's "HelloTriangle" * demo, the license for which follows: * * Copyright (c) 2015 Microsoft * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #define INITGUID #include #include "demo.h" #include "triangle_vs.h" #include "triangle_ps.h" struct cxt_fence { ID3D12Fence *fence; UINT64 value; HANDLE event; }; struct cx_triangle { struct demo demo; struct demo_window *window; unsigned int width; unsigned int height; float aspect_ratio; D3D12_VIEWPORT vp; D3D12_RECT scissor_rect; ID3D12Device *device; ID3D12CommandQueue *command_queue; struct demo_swapchain *swapchain; ID3D12DescriptorHeap *rtv_heap; unsigned int rtv_descriptor_size; ID3D12Resource *render_targets[3]; ID3D12CommandAllocator *command_allocator; ID3D12RootSignature *root_signature; ID3D12PipelineState *pipeline_state; ID3D12GraphicsCommandList *command_list; ID3D12Resource *vb; D3D12_VERTEX_BUFFER_VIEW vbv; unsigned int frame_idx; struct cxt_fence fence; }; static void cxt_populate_command_list(struct cx_triangle *cxt) { static const float clear_colour[] = {0.0f, 0.2f, 0.4f, 1.0f}; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_RESOURCE_BARRIER barrier; HRESULT hr; hr = ID3D12CommandAllocator_Reset(cxt->command_allocator); assert(SUCCEEDED(hr)); hr = ID3D12GraphicsCommandList_Reset(cxt->command_list, cxt->command_allocator, cxt->pipeline_state); assert(SUCCEEDED(hr)); ID3D12GraphicsCommandList_SetGraphicsRootSignature(cxt->command_list, cxt->root_signature); ID3D12GraphicsCommandList_RSSetViewports(cxt->command_list, 1, &cxt->vp); ID3D12GraphicsCommandList_RSSetScissorRects(cxt->command_list, 1, &cxt->scissor_rect); barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = cxt->render_targets[cxt->frame_idx]; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap); rtv_handle.ptr += cxt->frame_idx * cxt->rtv_descriptor_size; ID3D12GraphicsCommandList_OMSetRenderTargets(cxt->command_list, 1, &rtv_handle, FALSE, NULL); ID3D12GraphicsCommandList_ClearRenderTargetView(cxt->command_list, rtv_handle, clear_colour, 0, NULL); ID3D12GraphicsCommandList_IASetPrimitiveTopology(cxt->command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); ID3D12GraphicsCommandList_IASetVertexBuffers(cxt->command_list, 0, 1, &cxt->vbv); ID3D12GraphicsCommandList_DrawInstanced(cxt->command_list, 3, 1, 0, 0); barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier); hr = ID3D12GraphicsCommandList_Close(cxt->command_list); assert(SUCCEEDED(hr)); } static void cxt_wait_for_previous_frame(struct cx_triangle *cxt) { struct cxt_fence *fence = &cxt->fence; const UINT64 v = fence->value; HRESULT hr; hr = ID3D12CommandQueue_Signal(cxt->command_queue, fence->fence, v); assert(SUCCEEDED(hr)); ++fence->value; if (ID3D12Fence_GetCompletedValue(fence->fence) < v) { hr = ID3D12Fence_SetEventOnCompletion(fence->fence, v, fence->event); assert(SUCCEEDED(hr)); demo_wait_event(fence->event, INFINITE); } cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain); } static void cxt_render_frame(struct demo_window *window, void *user_data) { struct cx_triangle *cxt = user_data; cxt_populate_command_list(cxt); ID3D12CommandQueue_ExecuteCommandLists(cxt->command_queue, 1, (ID3D12CommandList **)&cxt->command_list); demo_swapchain_present(cxt->swapchain); cxt_wait_for_previous_frame(cxt); } static void cxt_destroy_pipeline(struct cx_triangle *cxt) { unsigned int i; ID3D12CommandAllocator_Release(cxt->command_allocator); for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i) { ID3D12Resource_Release(cxt->render_targets[i]); } ID3D12DescriptorHeap_Release(cxt->rtv_heap); demo_swapchain_destroy(cxt->swapchain); ID3D12CommandQueue_Release(cxt->command_queue); ID3D12Device_Release(cxt->device); } static void cxt_load_pipeline(struct cx_triangle *cxt) { struct demo_swapchain_desc swapchain_desc; D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_COMMAND_QUEUE_DESC queue_desc; unsigned int i; HRESULT hr; hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&cxt->device); assert(SUCCEEDED(hr)); memset(&queue_desc, 0, sizeof(queue_desc)); queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; hr = ID3D12Device_CreateCommandQueue(cxt->device, &queue_desc, &IID_ID3D12CommandQueue, (void **)&cxt->command_queue); assert(SUCCEEDED(hr)); swapchain_desc.buffer_count = ARRAY_SIZE(cxt->render_targets); swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM; swapchain_desc.width = cxt->width; swapchain_desc.height = cxt->height; cxt->swapchain = demo_swapchain_create(cxt->command_queue, cxt->window, &swapchain_desc); assert(cxt->swapchain); cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain); memset(&rtv_heap_desc, 0, sizeof(rtv_heap_desc)); rtv_heap_desc.NumDescriptors = ARRAY_SIZE(cxt->render_targets); rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; hr = ID3D12Device_CreateDescriptorHeap(cxt->device, &rtv_heap_desc, &IID_ID3D12DescriptorHeap, (void **)&cxt->rtv_heap); assert(SUCCEEDED(hr)); cxt->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(cxt->device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap); for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i) { cxt->render_targets[i] = demo_swapchain_get_back_buffer(cxt->swapchain, i); ID3D12Device_CreateRenderTargetView(cxt->device, cxt->render_targets[i], NULL, rtv_handle); rtv_handle.ptr += cxt->rtv_descriptor_size; } hr = ID3D12Device_CreateCommandAllocator(cxt->device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, (void **)&cxt->command_allocator); assert(SUCCEEDED(hr)); } static void cxt_fence_destroy(struct cxt_fence *cxt_fence) { ID3D12Fence_Release(cxt_fence->fence); demo_destroy_event(cxt_fence->event); } static void cxt_destroy_assets(struct cx_triangle *cxt) { cxt_fence_destroy(&cxt->fence); ID3D12Resource_Release(cxt->vb); ID3D12GraphicsCommandList_Release(cxt->command_list); ID3D12PipelineState_Release(cxt->pipeline_state); ID3D12RootSignature_Release(cxt->root_signature); } static void cxt_fence_create(struct cxt_fence *fence, ID3D12Device *device) { HRESULT hr; hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence->fence); assert(SUCCEEDED(hr)); fence->value = 1; fence->event = demo_create_event(); assert(fence->event); } static void cxt_load_assets(struct cx_triangle *cxt) { static const D3D12_INPUT_ELEMENT_DESC il_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; const struct { struct demo_vec3 position; struct demo_vec4 colour; } vertices[] = { {{ 0.0f, 0.25f * cxt->aspect_ratio, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}}, {{ 0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 1.0f, 0.0f, 1.0f}}, {{-0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 0.0f, 1.0f, 1.0f}}, }; D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; D3D12_RESOURCE_DESC resource_desc; D3D12_HEAP_PROPERTIES heap_desc; D3D12_RANGE read_range = {0, 0}; HRESULT hr; void *data; memset(&root_signature_desc, 0, sizeof(root_signature_desc)); root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature); assert(SUCCEEDED(hr)); memset(&pso_desc, 0, sizeof(pso_desc)); pso_desc.InputLayout.pInputElementDescs = il_desc; pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc); pso_desc.pRootSignature = cxt->root_signature; pso_desc.VS.pShaderBytecode = g_vs_main; pso_desc.VS.BytecodeLength = sizeof(g_vs_main); pso_desc.PS.pShaderBytecode = g_ps_main; pso_desc.PS.BytecodeLength = sizeof(g_ps_main); demo_rasterizer_desc_init_default(&pso_desc.RasterizerState); demo_blend_desc_init_default(&pso_desc.BlendState); pso_desc.DepthStencilState.DepthEnable = FALSE; pso_desc.DepthStencilState.StencilEnable = FALSE; pso_desc.SampleMask = UINT_MAX; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; pso_desc.NumRenderTargets = 1; pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM; pso_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateGraphicsPipelineState(cxt->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&cxt->pipeline_state); assert(SUCCEEDED(hr)); hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator, cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list); assert(SUCCEEDED(hr)); hr = ID3D12GraphicsCommandList_Close(cxt->command_list); assert(SUCCEEDED(hr)); heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD; heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heap_desc.CreationNodeMask = 1; heap_desc.VisibleNodeMask = 1; resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = sizeof(vertices); resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = ID3D12Device_CreateCommittedResource(cxt->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxt->vb); assert(SUCCEEDED(hr)); hr = ID3D12Resource_Map(cxt->vb, 0, &read_range, &data); assert(SUCCEEDED(hr)); memcpy(data, vertices, sizeof(vertices)); ID3D12Resource_Unmap(cxt->vb, 0, NULL); cxt->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxt->vb); cxt->vbv.StrideInBytes = sizeof(*vertices); cxt->vbv.SizeInBytes = sizeof(vertices); cxt_fence_create(&cxt->fence, cxt->device); cxt_wait_for_previous_frame(cxt); } static void cxt_key_press(struct demo_window *window, demo_key key, void *user_data) { if (key == DEMO_KEY_ESCAPE) demo_window_destroy(window); } static int cxt_main(void) { unsigned int width = 640, height = 480; struct cx_triangle cxt; memset(&cxt, 0, sizeof(cxt)); if (!demo_init(&cxt.demo, NULL)) return EXIT_FAILURE; cxt.window = demo_window_create(&cxt.demo, "Vkd3d Triangle", width, height, &cxt); demo_window_set_expose_func(cxt.window, cxt_render_frame); demo_window_set_key_press_func(cxt.window, cxt_key_press); cxt.width = width; cxt.height = height; cxt.aspect_ratio = (float)width / (float)height; cxt.vp.Width = (float)width; cxt.vp.Height = (float)height; cxt.vp.MaxDepth = 1.0f; cxt.scissor_rect.right = width; cxt.scissor_rect.bottom = height; cxt_load_pipeline(&cxt); cxt_load_assets(&cxt); demo_process_events(&cxt.demo); cxt_wait_for_previous_frame(&cxt); cxt_destroy_assets(&cxt); cxt_destroy_pipeline(&cxt); demo_cleanup(&cxt.demo); return EXIT_SUCCESS; } #ifdef _WIN32 int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) #else int main(void) #endif { return cxt_main(); }