/* * Copyright 2016 Józef Kucia for CodeWeavers * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef __VKD3D_PRIVATE_H #define __VKD3D_PRIVATE_H #define COBJMACROS #include "vkd3d_common.h" #include "vkd3d_debug.h" #include "d3d12.h" #include struct d3d12_device; /* ID3D12CommandAllocator */ struct d3d12_command_allocator { ID3D12CommandAllocator ID3D12CommandAllocator_iface; ULONG refcount; D3D12_COMMAND_LIST_TYPE type; struct d3d12_device *device; }; HRESULT d3d12_command_allocator_create(struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN; /* ID3D12CommandQueue */ struct d3d12_command_queue { ID3D12CommandQueue ID3D12CommandQueue_iface; ULONG refcount; D3D12_COMMAND_QUEUE_DESC desc; struct d3d12_device *device; }; HRESULT d3d12_command_queue_create(struct d3d12_device *device, const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN; /* ID3D12Device */ struct d3d12_device { ID3D12Device ID3D12Device_iface; ULONG refcount; }; HRESULT d3d12_device_create(struct d3d12_device **device) DECLSPEC_HIDDEN; /* utils */ BOOL is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; HRESULT return_interface(IUnknown *iface, REFIID iface_riid, REFIID requested_riid, void **object) DECLSPEC_HIDDEN; static inline void *vkd3d_malloc(size_t size) { void *ptr; if (!(ptr = malloc(size))) ERR("Out of memory.\n"); return ptr; } static inline void *vkd3d_calloc(size_t count, size_t size) { void *ptr; if (!(ptr = calloc(count, size))) ERR("Out of memory.\n"); return ptr; } static inline void vkd3d_free(void *ptr) { free(ptr); } #endif /* __VKD3D_PRIVATE_H */