/* * Copyright 2016-2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_D3D12_CROSSTEST_H #define __VKD3D_D3D12_CROSSTEST_H /* Hack for MinGW-w64 headers. * * We want to use WIDL C inline wrappers because some methods * in D3D12 interfaces return aggregate objects. Unfortunately, * WIDL C inline wrappers are broken when used with MinGW-w64 * headers because FORCEINLINE expands to extern inline * which leads to the "multiple storage classes in declaration * specifiers" compiler error. */ #ifdef __MINGW32__ # include <_mingw.h> # ifdef __MINGW64_VERSION_MAJOR # undef __forceinline # define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__)) # endif # define _HRESULT_DEFINED typedef int HRESULT; #endif #define COBJMACROS #define INITGUID #include "vkd3d_test.h" #include "vkd3d_windows.h" #define WIDL_C_INLINE_WRAPPERS #include "vkd3d_d3d12.h" #include #include #include #include #ifdef _WIN32 # include "vkd3d_dxgi1_4.h" #else # include # include "vkd3d_utils.h" #endif #include "d3d12_test_utils.h" #ifdef _WIN32 static inline HANDLE create_event(void) { return CreateEventA(NULL, FALSE, FALSE, NULL); } static inline void signal_event(HANDLE event) { SetEvent(event); } static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds) { return WaitForSingleObject(event, milliseconds); } static inline void destroy_event(HANDLE event) { CloseHandle(event); } #else #define INFINITE VKD3D_INFINITE #define WAIT_OBJECT_0 VKD3D_WAIT_OBJECT_0 #define WAIT_TIMEOUT VKD3D_WAIT_TIMEOUT static inline HANDLE create_event(void) { return vkd3d_create_event(); } static inline void signal_event(HANDLE event) { vkd3d_signal_event(event); } static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds) { return vkd3d_wait_event(event, milliseconds); } static inline void destroy_event(HANDLE event) { vkd3d_destroy_event(event); } #endif typedef void (*thread_main_pfn)(void *data); struct test_thread_data { thread_main_pfn main_pfn; void *user_data; }; #ifdef _WIN32 static inline DWORD WINAPI test_thread_main(void *untyped_data) { struct test_thread_data *data = untyped_data; data->main_pfn(data->user_data); free(untyped_data); return 0; } static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data) { struct test_thread_data *data; if (!(data = malloc(sizeof(*data)))) return NULL; data->main_pfn = main_pfn; data->user_data = user_data; return CreateThread(NULL, 0, test_thread_main, data, 0, NULL); } static inline bool join_thread(HANDLE thread) { unsigned int ret; ret = WaitForSingleObject(thread, INFINITE); CloseHandle(thread); return ret == WAIT_OBJECT_0; } #else static void *test_thread_main(void *untyped_data) { struct test_thread_data *data = untyped_data; data->main_pfn(data->user_data); free(untyped_data); return NULL; } static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data) { struct test_thread_data *data; pthread_t *thread; if (!(thread = malloc(sizeof(*thread)))) return NULL; if (!(data = malloc(sizeof(*data)))) { free(thread); return NULL; } data->main_pfn = main_pfn; data->user_data = user_data; if (pthread_create(thread, NULL, test_thread_main, data)) { free(data); free(thread); return NULL; } return thread; } static inline bool join_thread(HANDLE untyped_thread) { pthread_t *thread = untyped_thread; int rc; rc = pthread_join(*thread, NULL); free(thread); return !rc; } #endif static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value) { unsigned int ret; HANDLE event; HRESULT hr; if (ID3D12Fence_GetCompletedValue(fence) >= value) return S_OK; if (!(event = create_event())) return E_FAIL; if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event))) { destroy_event(event); return hr; } ret = wait_event(event, INFINITE); destroy_event(event); return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL; } static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue) { ID3D12Fence *fence; HRESULT hr; hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence); ok_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr); hr = ID3D12CommandQueue_Signal(queue, fence, 1); ok_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr); hr = wait_for_fence(fence, 1); ok_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr); ID3D12Fence_Release(fence); } static bool use_warp_device; static unsigned int use_adapter_idx; #ifdef _WIN32 static IUnknown *create_warp_adapter(IDXGIFactory4 *factory) { IUnknown *adapter; HRESULT hr; adapter = NULL; hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter); if (FAILED(hr)) trace("Failed to get WARP adapter, hr %#x.\n", hr); return adapter; } static IUnknown *create_adapter(void) { IUnknown *adapter = NULL; IDXGIFactory4 *factory; HRESULT hr; hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory); ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr); if (use_warp_device && (adapter = create_warp_adapter(factory))) { IDXGIFactory4_Release(factory); return adapter; } hr = IDXGIFactory4_EnumAdapters(factory, use_adapter_idx, (IDXGIAdapter **)&adapter); IDXGIFactory4_Release(factory); if (FAILED(hr)) trace("Failed to get adapter, hr %#x.\n", hr); return adapter; } static void init_adapter_info(void) { IDXGIAdapter *dxgi_adapter; DXGI_ADAPTER_DESC desc; IUnknown *adapter; HRESULT hr; if (!(adapter = create_adapter())) return; hr = IUnknown_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&dxgi_adapter); ok(hr == S_OK, "Failed to query IDXGIAdapter, hr %#x.\n", hr); IUnknown_Release(adapter); hr = IDXGIAdapter_GetDesc(dxgi_adapter, &desc); ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr); trace("Adapter: %04x:%04x.\n", desc.VendorId, desc.DeviceId); if (desc.VendorId == 0x1414 && desc.DeviceId == 0x008c) { trace("Using WARP device.\n"); use_warp_device = true; } IDXGIAdapter_Release(dxgi_adapter); } static inline bool is_amd_device(ID3D12Device *device) { DXGI_ADAPTER_DESC desc = {0}; IDXGIFactory4 *factory; IDXGIAdapter *adapter; HRESULT hr; LUID luid; if (!vkd3d_test_platform_is_windows()) return false; luid = ID3D12Device_GetAdapterLuid(device); hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory); ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr); hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter); if (SUCCEEDED(hr)) { hr = IDXGIAdapter_GetDesc(adapter, &desc); ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr); IDXGIAdapter_Release(adapter); } IDXGIFactory4_Release(factory); return desc.VendorId == 0x1002; } #else static IUnknown *create_adapter(void) { return NULL; } static void init_adapter_info(void) {} static inline bool is_amd_device(ID3D12Device *device) { return false; } #endif static ID3D12Device *create_device(void) { IUnknown *adapter = NULL; ID3D12Device *device; HRESULT hr; if ((use_warp_device || use_adapter_idx) && !(adapter = create_adapter())) { trace("Failed to create adapter.\n"); return NULL; } hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device); if (adapter) IUnknown_Release(adapter); return SUCCEEDED(hr) ? device : NULL; } static void parse_args(int argc, char **argv) { unsigned int i; for (i = 1; i < argc; ++i) { if (!strcmp(argv[i], "--warp")) use_warp_device = true; else if (!strcmp(argv[i], "--adapter") && i + 1 < argc) use_adapter_idx = atoi(argv[++i]); } } static void enable_d3d12_debug_layer(int argc, char **argv) { bool enable_debug_layer = false; ID3D12Debug *debug; unsigned int i; for (i = 1; i < argc; ++i) { if (!strcmp(argv[i], "--validate")) enable_debug_layer = true; } if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug))) { ID3D12Debug_EnableDebugLayer(debug); ID3D12Debug_Release(debug); } } #endif /* __VKD3D_D3D12_CROSSTEST_H */