/* * Copyright 2020 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_RENDERDOC_H #define __VKD3D_RENDERDOC_H #include "vkd3d_private.h" #include "vkd3d_shader.h" #include "vkd3d_common.h" bool vkd3d_renderdoc_active(void); bool vkd3d_renderdoc_loaded_api(void); bool vkd3d_renderdoc_should_capture_shader_hash(vkd3d_shader_hash_t hash); bool vkd3d_renderdoc_begin_capture(void *instance); void vkd3d_renderdoc_end_capture(void *instance); void vkd3d_renderdoc_init(void); void vkd3d_renderdoc_command_list_check_capture(struct d3d12_command_list *list, struct d3d12_pipeline_state *state); bool vkd3d_renderdoc_command_queue_begin_capture(struct d3d12_command_queue *command_queue); void vkd3d_renderdoc_command_queue_end_capture(struct d3d12_command_queue *command_queue); #endif