#version 450 layout(location = 0) out int o_layer; void main() { o_layer = gl_InstanceIndex; gl_Position = vec4( float(gl_VertexIndex & 1) * 4.0f - 1.0f, float(gl_VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f); }