/* * Copyright 2016-2017 Józef Kucia for CodeWeavers * Copyright 2020-2021 Philip Rebohle for Valve Corporation * Copyright 2020-2021 Joshua Ashton for Valve Corporation * Copyright 2020-2021 Hans-Kristian Arntzen for Valve Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API #include "d3d12_crosstest.h" struct triangle { struct vec4 v[3]; }; #define check_triangles(a, b, c, d, e) check_triangles_(__LINE__, a, b, c, d, e) static void check_triangles_(unsigned int line, ID3D12Resource *buffer, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, const struct triangle *triangles, unsigned int triangle_count) { const struct triangle *current, *expected; struct resource_readback rb; unsigned int i, j, offset; bool all_match = true; get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); for (i = 0; i < triangle_count; ++i) { current = get_readback_data(&rb, i, 0, 0, sizeof(*current)); expected = &triangles[i]; offset = ~0u; for (j = 0; j < ARRAY_SIZE(expected->v); ++j) { if (compare_vec4(¤t->v[0], &expected->v[j], 0)) { offset = j; break; } } if (offset == ~0u) { all_match = false; break; } for (j = 0; j < ARRAY_SIZE(expected->v); ++j) { if (!compare_vec4(¤t->v[j], &expected->v[(j + offset) % 3], 0)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Triangle %u vertices {%.8e, %.8e, %.8e, %.8e}, " "{%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e} " "do not match {%.8e, %.8e, %.8e, %.8e}, {%.8e, %.8e, %.8e, %.8e}, " "{%.8e, %.8e, %.8e, %.8e}.\n", i, current->v[0].x, current->v[0].y, current->v[0].z, current->v[0].w, current->v[1].x, current->v[1].y, current->v[1].z, current->v[1].w, current->v[2].x, current->v[2].y, current->v[2].z, current->v[2].w, expected->v[0].x, expected->v[0].y, expected->v[0].z, expected->v[0].w, expected->v[1].x, expected->v[1].y, expected->v[1].z, expected->v[1].w, expected->v[2].x, expected->v[2].y, expected->v[2].z, expected->v[2].w); release_resource_readback(&rb); } void test_nop_tessellation_shaders(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; struct test_context_desc desc; struct test_context context; ID3D12CommandQueue *queue; struct vec4 tess_factors; unsigned int i; HRESULT hr; static const DWORD hs_cb_code[] = { #if 0 float4 tess_factor; struct data { float4 position : SV_Position; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; void patch_constant(InputPatch input, out patch_constant_data output) { output.edges[0] = tess_factor.x; output.edges[1] = tess_factor.y; output.edges[2] = tess_factor.z; output.inside = tess_factor.w; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { return input[i]; } #endif 0x43425844, 0x7e698b53, 0x830de202, 0x4287601f, 0x4315faa4, 0x00000001, 0x00000228, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x000000f4, 0x00030050, 0x0000003d, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x06000036, 0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x06000036, 0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs_cb = {hs_cb_code, sizeof(hs_cb_code)}; #if 0 struct data { float4 position : SV_Position; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; void patch_constant(InputPatch input, out patch_constant_data output) { output.edges[0] = output.edges[1] = output.edges[2] = 1.0f; output.inside = 1.0f; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { return input[i]; } [domain("tri")] void ds_main(patch_constant_data input, float3 tess_coord : SV_DomainLocation, const OutputPatch patch, out data output) { output.position = tess_coord.x * patch[0].position + tess_coord.y * patch[1].position + tess_coord.z * patch[2].position; } #endif static const DWORD hs_code[] = { 0x43425844, 0x0e9a8861, 0x39351e76, 0x0e10883f, 0x6054b5a1, 0x00000001, 0x0000020c, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x000000d8, 0x00030050, 0x00000036, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x01000073, 0x02000099, 0x00000003, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000003, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x05000036, 0x00102012, 0x00000003, 0x00004001, 0x3f800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; static const DWORD ds_code[] = { 0x43425844, 0x8ed11021, 0x414dff74, 0x426849eb, 0x312f4860, 0x00000001, 0x000001e0, 0x00000004, 0x00000030, 0x00000064, 0x000000f8, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000001, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000001, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000ac, 0x00040050, 0x0000002b, 0x01001893, 0x01001095, 0x0100086a, 0x0200005f, 0x0001c072, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x0001c556, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00219e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x09000032, 0x001020f2, 0x00000000, 0x0001caa6, 0x00219e46, 0x00000002, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const DWORD hs_index_range_code[] = { #if 0 float4 tess_factor; struct data { float4 position : SV_Position; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; void patch_constant(InputPatch input, out patch_constant_data output) { output.edges[0] = tess_factor.x; output.edges[1] = 1.0f; output.edges[2] = 1.0f; output.inside = tess_factor.y; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { return input[i]; } #endif 0x43425844, 0xf9d52cfc, 0xb299036a, 0x66bf56b7, 0x6161e921, 0x00000001, 0x00000244, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000110, 0x00030050, 0x00000044, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000001, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012, 0x00000001, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x06000036, 0x00102012, 0x00000003, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs_index_range = {hs_index_range_code, sizeof(hs_index_range_code)}; #if 0 float4 tess_factor; struct hs_input { float4 position : SV_Position; }; struct hs_output { float4 position : SV_Position; float clip : SV_ClipDistance; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; void patch_constant(InputPatch input, out patch_constant_data output) { output.edges[0] = tess_factor.x; output.edges[1] = 1.0f; output.edges[2] = 1.0f; output.inside = tess_factor.y; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] hs_output hs_main(InputPatch input, uint i : SV_OutputControlPointID) { hs_output output; output.position = input[i].position; output.clip = 1024.0; return output; } [domain("tri")] void ds_main(patch_constant_data input, float3 tess_coord : SV_DomainLocation, const OutputPatch patch, out hs_output output) { output.position = tess_coord.x * patch[0].position * patch[0].clip + tess_coord.y * patch[1].position * patch[1].clip + tess_coord.z * patch[2].position * patch[2].clip; output.clip = 1.0; } #endif static const DWORD hs_clip_distance_code[] = { 0x43425844, 0x5f7dacae, 0xb950946c, 0x46ce2f56, 0x08cd9f72, 0x00000001, 0x00000300, 0x00000004, 0x00000030, 0x00000064, 0x000000c0, 0x00000154, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000e01, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x000001a4, 0x00030051, 0x00000069, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x07000059, 0x00308e46, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x01000072, 0x0200005f, 0x00016000, 0x0400005f, 0x002010f2, 0x00000003, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x02000068, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x00016001, 0x07000036, 0x001020f2, 0x00000000, 0x00a01e46, 0x0010000a, 0x00000000, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x00004001, 0x44800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x07000036, 0x00102012, 0x00000000, 0x0030800a, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000001, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012, 0x00000001, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x07000036, 0x00102012, 0x00000003, 0x0030801a, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, }; static const DWORD ds_clip_distance_code[] = { 0x43425844, 0xe2161d6b, 0x7cc8473f, 0xbc603fc3, 0x2fd75c33, 0x00000001, 0x000002c4, 0x00000004, 0x00000030, 0x0000008c, 0x00000120, 0x0000017c, 0x4e475349, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000044, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000001, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000001, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000e01, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e, 0x58454853, 0x00000140, 0x00040050, 0x00000050, 0x01001893, 0x01001095, 0x0100086a, 0x0200005f, 0x0001c072, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, 0x0400005f, 0x00219012, 0x00000003, 0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067, 0x00102012, 0x00000001, 0x00000002, 0x02000068, 0x00000002, 0x07000038, 0x001000f2, 0x00000000, 0x0001c556, 0x00219e46, 0x00000001, 0x00000000, 0x08000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00219006, 0x00000001, 0x00000001, 0x07000038, 0x001000f2, 0x00000001, 0x0001c006, 0x00219e46, 0x00000000, 0x00000000, 0x0a000032, 0x001000f2, 0x00000000, 0x00100e46, 0x00000001, 0x00219006, 0x00000000, 0x00000001, 0x00100e46, 0x00000000, 0x07000038, 0x001000f2, 0x00000001, 0x0001caa6, 0x00219e46, 0x00000002, 0x00000000, 0x0a000032, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00219006, 0x00000002, 0x00000001, 0x00100e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x00004001, 0x3f800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs_clip_distance = {hs_clip_distance_code, sizeof(hs_clip_distance_code)}; static const D3D12_SHADER_BYTECODE ds_clip_distance = {ds_clip_distance_code, sizeof(ds_clip_distance_code)}; static const D3D12_SHADER_BYTECODE *hull_shaders[] = {&hs_cb, &hs, &hs_index_range, &hs_clip_distance}; static const D3D12_SHADER_BYTECODE *domain_shaders[] = {&ds, &ds, &ds, &ds_clip_distance}; memset(&desc, 0, sizeof(desc)); desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; command_list = context.list; queue = context.queue; context.root_signature = create_32bit_constants_root_signature(context.device, 0, 4, D3D12_SHADER_VISIBILITY_HULL); init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); pso_desc.HS = hs_cb; pso_desc.DS = ds; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12PipelineState_Release(context.pipeline_state); for (i = 0; i < ARRAY_SIZE(hull_shaders); ++i) { vkd3d_test_set_context("Test %u", i); pso_desc.HS = *hull_shaders[i]; pso_desc.DS = *domain_shaders[i]; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); tess_factors.x = tess_factors.y = tess_factors.z = tess_factors.w = 1.0f; ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &tess_factors.x, 0); ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; } vkd3d_test_set_context(NULL); destroy_test_context(&context); } static void test_quad_tessellation(bool use_dxil) { #if 0 void main(float4 in_position : POSITION, out float4 out_position : SV_POSITION) { out_position = in_position; } #endif static const DWORD vs_code_dxbc[] = { 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, }; static const BYTE vs_code_dxil[] = { 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0x00, 0x20, 0x08, 0x06, 0x88, 0x74, 0x40, 0x50, 0x21, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x22, 0x1d, 0x10, 0xa4, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE vs = { use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc, use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc) }; #if 0 struct point_data { float4 position : SV_POSITION; }; struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; float4 tess_factors; float2 inside_tess_factors; patch_constant_data patch_constant(InputPatch input) { patch_constant_data output; output.edges[0] = tess_factors.x; output.edges[1] = tess_factors.y; output.edges[2] = tess_factors.z; output.edges[3] = tess_factors.w; output.inside[0] = inside_tess_factors.x; output.inside[1] = inside_tess_factors.y; return output; } [domain("quad")] [outputcontrolpoints(4)] [outputtopology("triangle_ccw")] [partitioning("integer")] [patchconstantfunc("patch_constant")] point_data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { return input[i]; } [domain("quad")] point_data ds_main(patch_constant_data input, float2 tess_coord : SV_DomainLocation, const OutputPatch patch) { point_data output; float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x); float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x); output.position = lerp(a, b, tess_coord.y); return output; } #endif static const DWORD hs_quad_ccw_code_dxbc[] = { 0x43425844, 0xdf8df700, 0x58b08fb1, 0xbd23d2c3, 0xcf884094, 0x00000001, 0x000002b8, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, 0x01002097, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036, 0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036, 0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036, 0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e, }; static const BYTE hs_quad_ccw_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x29, 0x85, 0x29, 0xbb, 0xe8, 0xc1, 0xa9, 0x93, 0xec, 0x8a, 0x91, 0xb5, 0x5b, 0xaf, 0x79, 0xa1, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xb2, 0x01, 0x00, 0x00, 0x7e, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 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const D3D12_SHADER_BYTECODE hs_quad_ccw = { use_dxil ? (const void*)hs_quad_ccw_code_dxil : (const void*)hs_quad_ccw_code_dxbc, use_dxil ? sizeof(hs_quad_ccw_code_dxil) : sizeof(hs_quad_ccw_code_dxbc) }; static const DWORD ds_code_dxbc[] = { 0x43425844, 0xeb6b7631, 0x07f5469e, 0xed0cbf4a, 0x7158b3a6, 0x00000001, 0x00000284, 0x00000004, 0x00000030, 0x00000064, 0x00000128, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000001, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000001, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000001, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853, 0x00000120, 0x00040050, 0x00000048, 0x01002093, 0x01001895, 0x0100086a, 0x0200005f, 0x0001c032, 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e, }; static const BYTE ds_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x1a, 0xac, 0x5e, 0xb9, 0x0b, 0x74, 0xe7, 0xdf, 0xb5, 0x5c, 0x48, 0x37, 0x06, 0xb0, 0x84, 0x7f, 0x01, 0x00, 0x00, 0x00, 0x7e, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xb2, 0x01, 0x00, 0x00, 0xba, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 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0x31, 0xa2, 0x0c, 0xe4, 0x63, 0x0c, 0x15, 0x1f, 0x0b, 0x0a, 0xf8, 0x58, 0x53, 0xc5, 0xc7, 0x02, 0x03, 0x3e, 0xe6, 0x58, 0xf1, 0xb1, 0xe0, 0x80, 0x8f, 0x3d, 0x57, 0x7c, 0x2c, 0x40, 0xe0, 0x63, 0x47, 0x1b, 0xc8, 0xc7, 0x0c, 0x37, 0x90, 0x8f, 0x15, 0x6f, 0x20, 0x1f, 0x23, 0xe0, 0x40, 0x3e, 0x46, 0x80, 0x01, 0x7c, 0x8c, 0x00, 0x03, 0xf8, 0x18, 0x01, 0x06, 0xf0, 0x31, 0x02, 0x0c, 0xe0, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x2a, 0xe4, 0x81, 0x29, 0x98, 0x82, 0x1f, 0x10, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0xa0, 0x42, 0x1e, 0x98, 0x82, 0x29, 0xf0, 0xc1, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x2a, 0xe4, 0x81, 0x29, 0x98, 0xc2, 0x1d, 0x08, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0xa0, 0x42, 0x1e, 0x98, 0x82, 0x29, 0x80, 0x42, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE ds = { use_dxil ? (const void*)ds_code_dxil : (const void*)ds_code_dxbc, use_dxil ? sizeof(ds_code_dxil) : sizeof(ds_code_dxbc) }; #if 0 ... [outputtopology("triangle_cw")] ... #endif static const DWORD hs_quad_cw_code_dxbc[] = { 0x43425844, 0x1ab30cc8, 0x94174771, 0x61f4cdd0, 0xa287f62c, 0x00000001, 0x000002b8, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000154, 0x00030050, 0x00000055, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x06000036, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x06000036, 0x00102012, 0x00000001, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x06000036, 0x00102012, 0x00000002, 0x0020802a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x06000036, 0x00102012, 0x00000003, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000004, 0x0000000f, 0x06000036, 0x00102012, 0x00000004, 0x0020800a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x06000036, 0x00102012, 0x00000005, 0x0020801a, 0x00000000, 0x00000001, 0x0100003e, }; static const BYTE hs_quad_cw_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x3d, 0x10, 0x45, 0x5f, 0x37, 0xd9, 0xce, 0xce, 0x71, 0x8f, 0xdb, 0x35, 0x25, 0xf0, 0x4c, 0x25, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xb2, 0x01, 0x00, 0x00, 0x7e, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 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(const void*)hs_quad_cw_code_dxil : (const void*)hs_quad_cw_code_dxbc, use_dxil ? sizeof(hs_quad_cw_code_dxil) : sizeof(hs_quad_cw_code_dxbc) }; static const struct vec4 quad[] = { {-1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f, 1.0f}, }; static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = { {0, "SV_POSITION", 0, 0, 4, 0}, }; unsigned int strides[] = {16}; static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; static const BYTE zero_data[2048]; static const struct triangle expected_quad_ccw[] = { {{{-1.0f, -1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f}}}, {{{-1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f, 1.0f}}}, {{{ 0.0f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 0.0f, 0.0f}}}, }; static const struct triangle expected_quad_cw[] = { {{{-1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}}}, {{{-1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}}}, {{{ 0.0f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 0.0f, 0.0f}}}, }; struct { float tess_factors[4]; float inside_tess_factors[2]; uint32_t padding[2]; } constant; ID3D12Resource *vb, *so_buffer, *upload_buffer, *readback_buffer; D3D12_QUERY_DATA_SO_STATISTICS *so_statistics; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; D3D12_QUERY_HEAP_DESC query_heap_desc; D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; D3D12_INPUT_LAYOUT_DESC input_layout; struct test_context_desc desc; D3D12_VERTEX_BUFFER_VIEW vbv; struct resource_readback rb; ID3D12QueryHeap *query_heap; struct test_context context; ID3D12CommandQueue *queue; ID3D12Device *device; unsigned int i; HRESULT hr; memset(&desc, 0, sizeof(desc)); desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; if (use_dxil && !context_supports_dxil(&context)) { destroy_test_context(&context); return; } device = context.device; command_list = context.list; queue = context.queue; query_heap_desc.Type = D3D12_QUERY_HEAP_TYPE_SO_STATISTICS; query_heap_desc.Count = 2; query_heap_desc.NodeMask = 0; hr = ID3D12Device_CreateQueryHeap(device, &query_heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); if (hr == E_NOTIMPL) { skip("Stream output is not supported.\n"); destroy_test_context(&context); return; } ok(hr == S_OK, "Failed to create query heap, hr %#x.\n", hr); context.root_signature = create_32bit_constants_root_signature_(__LINE__, device, 0, 6, D3D12_SHADER_VISIBILITY_HULL, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT); input_layout.pInputElementDescs = layout_desc; input_layout.NumElements = ARRAY_SIZE(layout_desc); if (use_dxil) { init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, &input_layout); } else { init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, &input_layout); } pso_desc.VS = vs; pso_desc.HS = hs_quad_cw; pso_desc.DS = ds; pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); pso_desc.StreamOutput.pSODeclaration = so_declaration; pso_desc.StreamOutput.pBufferStrides = strides; pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides); pso_desc.StreamOutput.RasterizedStream = 0; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; vb = create_upload_buffer(device, sizeof(quad), quad); vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); vbv.StrideInBytes = sizeof(*quad); vbv.SizeInBytes = sizeof(quad); upload_buffer = create_upload_buffer(device, sizeof(zero_data), &zero_data); so_buffer = create_default_buffer(device, sizeof(zero_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); ID3D12GraphicsCommandList_CopyBufferRegion(command_list, so_buffer, 0, upload_buffer, 0, sizeof(zero_data)); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT); sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); sobv.SizeInBytes = 1024; sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes; for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i) constant.tess_factors[i] = 1.0f; for (i = 0; i < ARRAY_SIZE(constant.inside_tess_factors); ++i) constant.inside_tess_factors[i] = 1.0f; pso_desc.HS = hs_quad_ccw; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 6, &constant, 0); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); check_triangles(so_buffer, queue, command_list, expected_quad_ccw, ARRAY_SIZE(expected_quad_ccw)); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST); ID3D12GraphicsCommandList_CopyBufferRegion(command_list, so_buffer, 0, upload_buffer, 0, sizeof(zero_data)); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT); ID3D12PipelineState_Release(context.pipeline_state); pso_desc.HS = hs_quad_cw; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 6, &constant, 0); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); check_triangles(so_buffer, queue, command_list, expected_quad_cw, ARRAY_SIZE(expected_quad_cw)); reset_command_list(command_list, context.allocator); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST); ID3D12GraphicsCommandList_CopyBufferRegion(command_list, so_buffer, 0, upload_buffer, 0, sizeof(zero_data)); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i) constant.tess_factors[i] = 2.0f; ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 6, &constant, 0); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); constant.tess_factors[0] = 0.0f; /* A patch is discarded. */ ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 6, &constant, 0); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 1); constant.tess_factors[0] = 5.0f; ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 6, &constant, 0); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 1); readback_buffer = create_readback_buffer(device, 2 * sizeof(*so_statistics)); ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0, 2, readback_buffer, 0); get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); so_statistics = get_readback_data(&rb, 0, 0, 0, sizeof(*so_statistics)); ok(so_statistics[0].NumPrimitivesWritten == 8, "Got unexpected primitives written %u.\n", (unsigned int)so_statistics[0].NumPrimitivesWritten); ok(so_statistics[0].PrimitivesStorageNeeded == 8, "Got unexpected primitives storage needed %u.\n", (unsigned int)so_statistics[0].PrimitivesStorageNeeded); ok(so_statistics[1].NumPrimitivesWritten == 11, "Got unexpected primitives written %u.\n", (unsigned int)so_statistics[1].NumPrimitivesWritten); ok(so_statistics[1].PrimitivesStorageNeeded == 11, "Got unexpected primitives storage needed %u.\n", (unsigned int)so_statistics[1].PrimitivesStorageNeeded); release_resource_readback(&rb); ID3D12Resource_Release(readback_buffer); ID3D12Resource_Release(so_buffer); ID3D12Resource_Release(upload_buffer); ID3D12Resource_Release(vb); ID3D12QueryHeap_Release(query_heap); destroy_test_context(&context); } void test_quad_tessellation_dxbc(void) { test_quad_tessellation(false); } void test_quad_tessellation_dxil(void) { test_quad_tessellation(true); } void test_tessellation_dcl_index_range(void) { static const DWORD vs_code[] = { #if 0 void main(float4 in_position : POSITION, out float4 out_position : SV_POSITION) { out_position = in_position; } #endif 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; #if 0 struct point_data { float4 position : SV_POSITION; }; struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; }; patch_constant_data patch_constant(InputPatch input) { patch_constant_data output; output.edges[0] = 1.0f; output.edges[1] = 1.0f; output.edges[2] = 1.0f; output.edges[3] = 1.0f; output.inside[0] = 1.0f; output.inside[1] = 1.0f; return output; } [domain("quad")] [outputcontrolpoints(4)] [outputtopology("triangle_cw")] [partitioning("integer")] [patchconstantfunc("patch_constant")] point_data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { return input[i]; } [domain("quad")] point_data ds_main(patch_constant_data input, float2 tess_coord : SV_DomainLocation, const OutputPatch patch) { point_data output; float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x); float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x); output.position = lerp(a, b, tess_coord.y); return output; } #endif static const DWORD hs_code[] = { 0x43425844, 0x0a619042, 0x424471f9, 0x9f0f4ff1, 0x065efacc, 0x00000001, 0x0000029c, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000138, 0x00030050, 0x0000004e, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, 0x01001897, 0x0100086a, 0x01000073, 0x02000099, 0x00000004, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000004, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000004, 0x0000000f, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000004, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012, 0x00000004, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; static const DWORD ds_code[] = { 0x43425844, 0x4f187d50, 0x6743fe93, 0x10dfbe63, 0xf8cfd202, 0x00000001, 0x00000284, 0x00000004, 0x00000030, 0x00000064, 0x00000128, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000001, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000001, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000001, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853, 0x00000120, 0x00040050, 0x00000048, 0x01002093, 0x01001895, 0x0100086a, 0x0200005f, 0x0001c032, 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const struct vec4 quad[] = { {-1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f}, { 1.0f, -1.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 0.0f, 1.0f}, }; static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; D3D12_INPUT_LAYOUT_DESC input_layout; struct test_context_desc desc; D3D12_VERTEX_BUFFER_VIEW vbv; struct test_context context; ID3D12CommandQueue *queue; ID3D12Device *device; ID3D12Resource *vb; HRESULT hr; memset(&desc, 0, sizeof(desc)); desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; device = context.device; command_list = context.list; queue = context.queue; input_layout.pInputElementDescs = layout_desc; input_layout.NumElements = ARRAY_SIZE(layout_desc); init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, &input_layout); pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); vb = create_upload_buffer(device, sizeof(quad), quad); vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); vbv.StrideInBytes = sizeof(*quad); vbv.SizeInBytes = sizeof(quad); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); ID3D12Resource_Release(vb); destroy_test_context(&context); } static void test_hull_shader_control_point_phase(bool use_dxil) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; struct test_context_desc desc; struct test_context context; ID3D12CommandQueue *queue; HRESULT hr; #if 0 void main() { } #endif static const DWORD vs_code_dxbc[] = { 0x43425844, 0x590b08ae, 0x11d28adb, 0x825a5628, 0x34c0c208, 0x00000001, 0x00000064, 0x00000003, 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000010, 0x00010050, 0x00000004, 0x0100086a, 0x0100003e, }; static const BYTE vs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x67, 0x4b, 0x48, 0x78, 0x42, 0x07, 0x4a, 0xf2, 0x68, 0xc3, 0xd1, 0xf0, 0x88, 0xec, 0x01, 0xef, 0x01, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x44, 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= { use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc, use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc) }; #if 0 struct data { float4 position : SV_Position; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; void patch_constant(out patch_constant_data output) { output.edges[0] = output.edges[1] = output.edges[2] = 1.0f; output.inside = 1.0f; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(uint i : SV_OutputControlPointID) { data output; if (i == 0) output.position = float4(-1, 1, 0, 1); else if (i == 1) output.position = float4(3, 1, 0, 1); else output.position = float4(-1, -3, 0, 1); return output; } [domain("tri")] void ds_main(patch_constant_data input, float3 tess_coord : SV_DomainLocation, const OutputPatch patch, out data output) { uint index = uint(tess_coord.y + 2 * tess_coord.z); output.position = patch[index].position; } #endif static const DWORD hs_code_dxbc[] = { 0x43425844, 0x4204890e, 0x43f4f8e0, 0xbff7edfd, 0x0a48b715, 0x00000001, 0x0000028c, 0x00000004, 0x00000030, 0x00000040, 0x00000074, 0x00000108, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x0000017c, 0x00030050, 0x0000005f, 0x01000071, 0x01000893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x01000072, 0x0200005f, 0x00016000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x06000020, 0x00100012, 0x00000000, 0x00016001, 0x00004001, 0x00000001, 0x0f000037, 0x001000f2, 0x00000000, 0x00100006, 0x00000000, 0x00004002, 0x40400000, 0x3f800000, 0x00000000, 0x3f800000, 0x00004002, 0xbf800000, 0xc0400000, 0x00000000, 0x3f800000, 0x0b000037, 0x001020f2, 0x00000000, 0x00016001, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000073, 0x02000099, 0x00000003, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000003, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x05000036, 0x00102012, 0x00000003, 0x00004001, 0x3f800000, 0x0100003e, }; static const BYTE hs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x26, 0xbc, 0x0a, 0x30, 0x27, 0x56, 0x0c, 0xe8, 0x7c, 0x19, 0x19, 0xe9, 0x53, 0x9d, 0x90, 0xab, 0x01, 0x00, 0x00, 0x00, 0x16, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0xca, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x50, 0x53, 0x47, 0x31, 0xaa, 0x00, 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0x18, 0x20, 0xdc, 0x92, 0x65, 0x0f, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0xb7, 0x64, 0x59, 0x72, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x2d, 0x59, 0x36, 0x21, 0xb3, 0x04, 0xc5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xdc, 0x92, 0x65, 0x91, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0xb7, 0x64, 0xd9, 0x43, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x2d, 0x59, 0x96, 0x1c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x70, 0x4b, 0x96, 0x4d, 0xc8, 0x2c, 0x41, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE hs = { use_dxil ? (const void*)hs_code_dxil : (const void*)hs_code_dxbc, use_dxil ? sizeof(hs_code_dxil) : sizeof(hs_code_dxbc) }; static const DWORD ds_code_dxbc[] = { 0x43425844, 0x33c6120a, 0x2d46da82, 0x2c17dddf, 0x252ae7e0, 0x00000001, 0x000001c8, 0x00000004, 0x00000030, 0x00000064, 0x000000f8, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000001, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000001, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x00000094, 0x00040050, 0x00000025, 0x01001893, 0x01001095, 0x0100086a, 0x0200005f, 0x0001c062, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x07000032, 0x00100012, 0x00000000, 0x0001c02a, 0x00004001, 0x40000000, 0x0001c01a, 0x0500001c, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x07000036, 0x001020f2, 0x00000000, 0x00a19e46, 0x0010000a, 0x00000000, 0x00000000, 0x0100003e, }; static const BYTE ds_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x72, 0xd0, 0x50, 0xec, 0x20, 0xc5, 0xd7, 0xfc, 0xfd, 0x9d, 0x4b, 0x3a, 0x48, 0x5f, 0x29, 0x25, 0x01, 0x00, 0x00, 0x00, 0xb6, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x72, 0x01, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x76, 0x61, 0xd8, 0x32, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x61, 0x59, 0x36, 0x11, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x70, 0x8c, 0xa6, 0x49, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x1c, 0xa3, 0x69, 0xd0, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0xc7, 0x68, 0x5a, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xc2, 0x31, 0x9a, 0x46, 0x05, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE ds = { use_dxil ? (const void*)ds_code_dxil : (const void*)ds_code_dxbc, use_dxil ? sizeof(ds_code_dxil) : sizeof(ds_code_dxbc) }; memset(&desc, 0, sizeof(desc)); desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; if (use_dxil && !context_supports_dxil(&context)) { destroy_test_context(&context); return; } command_list = context.list; queue = context.queue; if (use_dxil) { init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); } else { init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); } pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); destroy_test_context(&context); } void test_hull_shader_control_point_phase_dxbc(void) { test_hull_shader_control_point_phase(false); } void test_hull_shader_control_point_phase_dxil(void) { test_hull_shader_control_point_phase(true); } void test_hull_shader_vertex_input_patch_constant_phase(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; struct test_context_desc desc; struct test_context context; ID3D12CommandQueue *queue; HRESULT hr; static const DWORD vs_code[] = { #if 0 struct data { float4 position : SV_Position; float4 a : TEXCOORD0; float4 b : TEXCOORD1; float4 c : TEXCOORD2; }; data main(uint vid : SV_VertexID) { data d; d.a = (100.0 / 255.0).xxxx; d.b = (200.0 / 255.0).xxxx; d.c = (155.0 / 255.0).xxxx; if (vid == 0) d.position = float4(-1, -1, 0, 1); else if (vid == 1) d.position = float4(-1, 3, 0, 1); else d.position = float4(3, -1, 0, 1); return d; } #endif 0x43425844, 0x64268a24, 0xcd8d91b3, 0x70514911, 0x95555eb8, 0x00000001, 0x00000234, 0x00000003, 0x0000002c, 0x00000060, 0x000000e8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978, 0x4e47534f, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853, 0x00000144, 0x00010050, 0x00000051, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x02000068, 0x00000001, 0x07000020, 0x00100012, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000001, 0x0f000037, 0x001000f2, 0x00000000, 0x00100006, 0x00000000, 0x00004002, 0xbf800000, 0x40400000, 0x00000000, 0x3f800000, 0x00004002, 0x40400000, 0xbf800000, 0x00000000, 0x3f800000, 0x0c000037, 0x001020f2, 0x00000000, 0x00101006, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0x00000000, 0x3f800000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3ec8c8c9, 0x3ec8c8c9, 0x3ec8c8c9, 0x3ec8c8c9, 0x08000036, 0x001020f2, 0x00000002, 0x00004002, 0x3f48c8c9, 0x3f48c8c9, 0x3f48c8c9, 0x3f48c8c9, 0x08000036, 0x001020f2, 0x00000003, 0x00004002, 0x3f1b9b9c, 0x3f1b9b9c, 0x3f1b9b9c, 0x3f1b9b9c, 0x0100003e, }; static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; #if 0 struct data { float4 position : SV_Position; float4 a : TEXCOORD0; float4 b : TEXCOORD1; float4 c : TEXCOORD2; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside[1] : SV_InsideTessFactor; }; void patch_constant(OutputPatch control_points, InputPatch vertices, out patch_constant_data output) { float4 should_be_one = vertices[0].a + vertices[2].c; output.edges[0] = should_be_one.x; output.edges[1] = should_be_one.y; output.edges[2] = should_be_one.z; output.inside[0] = should_be_one.w; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { data o = (data)0; o.position = input[i].position; o.a = input[i].a; o.b = input[i].b; o.c = input[i].c; return o; } [domain("tri")] void ds_main(patch_constant_data input, float3 tess_coord : SV_DomainLocation, const OutputPatch patch, out float4 position : SV_Position, out float4 a : TEXCOORD0, out float4 b : TEXCOORD1, out float4 c : TEXCOORD2) { position = patch[0].position * tess_coord.x + patch[1].position * tess_coord.y + patch[2].position * tess_coord.z; a = patch[0].a; b = patch[1].b; c = patch[2].c; } #endif static const DWORD hs_code[] = { 0x43425844, 0xa41c1952, 0x06171644, 0x3e67c076, 0x54c6869d, 0x00000001, 0x00000370, 0x00000004, 0x00000030, 0x000000b8, 0x00000140, 0x000001d4, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000f0f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000194, 0x00030050, 0x00000065, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x01000073, 0x0400005f, 0x00219012, 0x00000003, 0x00000001, 0x0400005f, 0x00219012, 0x00000003, 0x00000003, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x09000000, 0x00102012, 0x00000000, 0x0021900a, 0x00000000, 0x00000001, 0x0021900a, 0x00000002, 0x00000003, 0x0100003e, 0x01000073, 0x0400005f, 0x00219022, 0x00000003, 0x00000001, 0x0400005f, 0x00219022, 0x00000003, 0x00000003, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x09000000, 0x00102012, 0x00000001, 0x0021901a, 0x00000000, 0x00000001, 0x0021901a, 0x00000002, 0x00000003, 0x0100003e, 0x01000073, 0x0400005f, 0x00219042, 0x00000003, 0x00000001, 0x0400005f, 0x00219042, 0x00000003, 0x00000003, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x09000000, 0x00102012, 0x00000002, 0x0021902a, 0x00000000, 0x00000001, 0x0021902a, 0x00000002, 0x00000003, 0x0100003e, 0x01000073, 0x0400005f, 0x00219082, 0x00000003, 0x00000001, 0x0400005f, 0x00219082, 0x00000003, 0x00000003, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x09000000, 0x00102012, 0x00000003, 0x0021903a, 0x00000000, 0x00000001, 0x0021903a, 0x00000002, 0x00000003, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; static const DWORD ds_code[] = { 0x43425844, 0x6123c00c, 0x864b0c7d, 0xd72187ab, 0x455c2254, 0x00000001, 0x00000324, 0x00000004, 0x00000030, 0x000000b8, 0x0000014c, 0x000001d4, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000f0f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000001, 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000001, 0x00000068, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853, 0x00000148, 0x00040050, 0x00000052, 0x01001893, 0x01001095, 0x0100086a, 0x0200005f, 0x0001c072, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, 0x0400005f, 0x002190f2, 0x00000003, 0x00000001, 0x0400005f, 0x002190f2, 0x00000003, 0x00000002, 0x0400005f, 0x002190f2, 0x00000003, 0x00000003, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000003, 0x02000068, 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x0001c556, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x00219e46, 0x00000000, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000, 0x09000032, 0x001020f2, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0001caa6, 0x00100e46, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00219e46, 0x00000000, 0x00000001, 0x06000036, 0x001020f2, 0x00000002, 0x00219e46, 0x00000001, 0x00000002, 0x06000036, 0x001020f2, 0x00000003, 0x00219e46, 0x00000002, 0x00000003, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const DWORD ps_code[] = { #if 0 float4 main(in float4 p : SV_Position, in float4 a : TEXCOORD0, in float4 b : TEXCOORD1, in float4 c : TEXCOORD2) : SV_Target { return float4(a.x, b.y, c.z, 1.0); } #endif 0x43425844, 0x005c9297, 0xc1901d09, 0x4eebb7e6, 0x6117a0e8, 0x00000001, 0x00000180, 0x00000003, 0x0000002c, 0x000000b4, 0x000000e8, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000010f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x0000020f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000040f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024, 0x0100086a, 0x03001062, 0x00101012, 0x00000001, 0x03001062, 0x00101022, 0x00000002, 0x03001062, 0x00101042, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010100a, 0x00000001, 0x05000036, 0x00102022, 0x00000000, 0x0010101a, 0x00000002, 0x05000036, 0x00102042, 0x00000000, 0x0010102a, 0x00000003, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; memset(&desc, 0, sizeof(desc)); desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; command_list = context.list; queue = context.queue; init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; pso_desc.PS = ps; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff9bc864, 0); destroy_test_context(&context); } static void test_hull_shader_fork_phase(bool use_dxil) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; struct test_context_desc desc; struct test_context context; ID3D12CommandQueue *queue; HRESULT hr; #if 0 float4 main() : SV_Position { return float4(-1, -1, 0, 0); } #endif static const DWORD vs_code_dxbc[] = { 0x43425844, 0x9f5f70e7, 0x57507df4, 0xbf1a4a34, 0xdb2531df, 0x00000001, 0x000000b8, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x00000040, 0x00010050, 0x00000010, 0x0100086a, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0x00000000, 0x00000000, 0x0100003e, }; static const BYTE vs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0xa5, 0x25, 0x1d, 0x59, 0xb5, 0x9d, 0x3e, 0x85, 0x9c, 0x32, 0x1f, 0x9e, 0x23, 0x9f, 0xd9, 0xda, 0x01, 0x00, 0x00, 0x00, 0x2c, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x02, 0x80, 0x20, 0x18, 0x18, 0x4f, 0xd1, 0x34, 0x84, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x53, 0x34, 0xcd, 0x10, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xf1, 0x14, 0x4d, 0x93, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE vs = { use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc, use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc) }; #if 0 struct data { float4 position : SV_Position; }; struct patch_constant_data { float edges[4] : SV_TessFactor; float inside[2] : SV_InsideTessFactor; float3 center : CENTER; }; void patch_constant(OutputPatch control_points, out patch_constant_data output) { uint i; output = (patch_constant_data)0; for (i = 0; i < 4; ++i) { output.edges[i] = 1.0; } for (i = 0; i < 2; ++i) { output.inside[i] = 1.0; } for (i = 0; i < 4; ++i) { output.center += control_points[i].position.xyz; } output.center /= 4; } [domain("quad")] [outputcontrolpoints(4)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input, uint i : SV_OutputControlPointID) { data o = (data)0; const float4 vertices[] = { float4(0, 0, 0, 1), float4(0, 2, 0, 1), float4(2, 0, 0, 1), float4(2, 2, 0, 1), }; o.position = input[0].position + vertices[i]; return o; } [domain("quad")] void ds_main(patch_constant_data input, float2 tess_coord : SV_DomainLocation, const OutputPatch patch, out float4 position : SV_Position, out float4 color : COLOR) { float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x); float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x); position = lerp(a, b, tess_coord.y); color = float4(input.center, 1.0); } #endif static const DWORD hs_code_dxbc[] = { 0x43425844, 0xcecdcc7a, 0x1e0454ae, 0x8c490947, 0x7e33bb11, 0x00000001, 0x000005a4, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000017c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x000000dc, 0x00000007, 0x00000008, 0x000000b0, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, 0x000000be, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010e, 0x000000b0, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x000000b0, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x000000b0, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000e01, 0x000000c5, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, 0x000000c5, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x45430072, 0x5245544e, 0x5f565300, 0x69736e49, 0x65546564, 0x61467373, 0x726f7463, 0xababab00, 0x58454853, 0x00000420, 0x00030050, 0x00000108, 0x01000071, 0x01000893, 0x01002094, 0x01001895, 0x01000896, 0x01001897, 0x0100086a, 0x00001835, 0x00000012, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, 0x40000000, 0x00000000, 0x3f800000, 0x40000000, 0x00000000, 0x00000000, 0x3f800000, 0x40000000, 0x40000000, 0x00000000, 0x01000072, 0x0200005f, 0x00016000, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x00016001, 0x06000036, 0x00100032, 0x00000000, 0x00909596, 0x0010000a, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x08000000, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000004, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000004, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000004, 0x0000000f, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000004, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012, 0x00000004, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a012, 0x00000004, 0x00000000, 0x03000065, 0x00102022, 0x00000000, 0x02000068, 0x00000001, 0x09000000, 0x00100012, 0x00000000, 0x0021a00a, 0x00000001, 0x00000000, 0x0021a00a, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a00a, 0x00000002, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a00a, 0x00000003, 0x00000000, 0x07000038, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3e800000, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a022, 0x00000004, 0x00000000, 0x03000065, 0x00102042, 0x00000000, 0x02000068, 0x00000001, 0x09000000, 0x00100012, 0x00000000, 0x0021a01a, 0x00000001, 0x00000000, 0x0021a01a, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a01a, 0x00000002, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a01a, 0x00000003, 0x00000000, 0x07000038, 0x00102042, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3e800000, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a042, 0x00000004, 0x00000000, 0x03000065, 0x00102082, 0x00000000, 0x02000068, 0x00000001, 0x09000000, 0x00100012, 0x00000000, 0x0021a02a, 0x00000001, 0x00000000, 0x0021a02a, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a02a, 0x00000002, 0x00000000, 0x08000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0021a02a, 0x00000003, 0x00000000, 0x07000038, 0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3e800000, 0x0100003e, }; static const BYTE hs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0xa3, 0xba, 0x27, 0x38, 0x0c, 0xfb, 0xbe, 0x0c, 0x6a, 0xac, 0x40, 0x4c, 0x11, 0x2f, 0x73, 0xcd, 0x01, 0x00, 0x00, 0x00, 0x75, 0x0c, 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0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE hs = { use_dxil ? (const void*)hs_code_dxil : (const void*)hs_code_dxbc, use_dxil ? sizeof(hs_code_dxil) : sizeof(hs_code_dxbc) }; static const DWORD ds_code_dxbc[] = { 0x43425844, 0x6a721eb5, 0xa3ba6439, 0x3f31e765, 0x07e272c6, 0x00000001, 0x00000304, 0x00000004, 0x00000030, 0x00000064, 0x00000148, 0x0000019c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x000000dc, 0x00000007, 0x00000008, 0x000000b0, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000001, 0x000000be, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000e0e, 0x000000b0, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000001, 0x000000b0, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x000000b0, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000c5, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000001, 0x000000c5, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x45430072, 0x5245544e, 0x5f565300, 0x69736e49, 0x65546564, 0x61467373, 0x726f7463, 0xababab00, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x00000160, 0x00040050, 0x00000058, 0x01002093, 0x01001895, 0x0100086a, 0x0300005f, 0x0011b0e2, 0x00000000, 0x0200005f, 0x0001c032, 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x05000036, 0x00102072, 0x00000001, 0x0011b796, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x00004001, 0x3f800000, 0x0100003e, }; static const BYTE ds_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x99, 0x42, 0x1c, 0xe3, 0xdd, 0x1b, 0x39, 0x93, 0x0b, 0xc5, 0x18, 0x45, 0x55, 0x20, 0x2c, 0xc8, 0x01, 0x00, 0x00, 0x00, 0x9b, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xe6, 0x00, 0x00, 0x00, 0xff, 0x01, 0x00, 0x00, 0x33, 0x03, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 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(const void*)ds_code_dxil : (const void*)ds_code_dxbc, use_dxil ? sizeof(ds_code_dxil) : sizeof(ds_code_dxbc) }; #if 0 float4 main(in float4 p : SV_Position, in float4 color : COLOR) : SV_Target { return color; } #endif static const DWORD ps_code_dxbc[] = { 0x43425844, 0xbd83f517, 0x8974e87a, 0xaf402223, 0xaec7f351, 0x00000001, 0x000000f8, 0x00000003, 0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f, 0x0100086a, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, }; static const BYTE ps_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x63, 0x87, 0x0a, 0x9e, 0xcc, 0x88, 0x70, 0xdd, 0x61, 0x01, 0x91, 0xf4, 0x4b, 0x44, 0xef, 0x22, 0x01, 0x00, 0x00, 0x00, 0x50, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xa6, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x5a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 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(const void*)ps_code_dxil : (const void*)ps_code_dxbc, use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc) }; memset(&desc, 0, sizeof(desc)); desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; if (use_dxil && !context_supports_dxil(&context)) { destroy_test_context(&context); return; } command_list = context.list; queue = context.queue; init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; pso_desc.PS = ps; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_DrawInstanced(command_list, 1, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0); destroy_test_context(&context); } void test_hull_shader_fork_phase_dxbc(void) { test_hull_shader_fork_phase(false); } void test_hull_shader_fork_phase_dxil(void) { test_hull_shader_fork_phase(true); } void test_tessellation_read_tesslevel(void) { D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; D3D12_INPUT_LAYOUT_DESC input_layout; struct test_context_desc desc; struct resource_readback rb; struct test_context context; ID3D12Resource *so_buffer; ID3D12CommandQueue *queue; unsigned int i, j; HRESULT hr; #if 0 struct data { float4 position : SV_Position; }; data vs_main() { data d; d.position = float4(1.0, 2.0, 3.0, 4.0); return d; } struct patch_constant_data { float tess_factor[2] : SV_TessFactor; float3 a : A; float3 b : B; }; void patch_constant(OutputPatch control_points, uint prim_id : SV_PrimitiveID, out patch_constant_data output) { output.tess_factor[0] = 2.0; output.tess_factor[1] = 1.0; output.a = float3(2, 4, 10); output.b = float3(3, 3, 12); } [domain("isoline")] [outputcontrolpoints(1)] [partitioning("integer")] [outputtopology("line")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input) { return input[0]; } [domain("isoline")] void ds_main(patch_constant_data input, float tess_factor[2] : SV_TessFactor, float2 tess_coord : SV_DomainLocation, float3 a : A, float3 b : B, const OutputPatch patch, out float4 position : SV_Position, out float4 out_color : COLOR) { position = float4(patch[0].position.xy, tess_coord); out_color = float4(0.5 * (a.xy + b.yz), tess_factor[0], tess_factor[1]); } #endif static const DWORD vs_code[] = { 0x43425844, 0xcb24c840, 0x8a22891b, 0xcf0dbe1d, 0x7b0a4fdb, 0x00000001, 0x000000b8, 0x00000003, 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x00000040, 0x00010050, 0x00000010, 0x0100086a, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; static const DWORD hs_code[] = { 0x43425844, 0x67db9c59, 0xff2c4d5e, 0xc2a4d15b, 0x0f71495f, 0x00000001, 0x00000384, 0x00000004, 0x00000030, 0x00000064, 0x00000098, 0x0000011c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000e01, 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000e01, 0x00000078, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000010e, 0x545f5653, 0x46737365, 0x6f746361, 0x00410072, 0xabab0042, 0x58454853, 0x00000260, 0x00030050, 0x00000098, 0x01000071, 0x01000893, 0x01000894, 0x01000895, 0x01000896, 0x01001097, 0x0100086a, 0x00001835, 0x0000000a, 0x41200000, 0x40800000, 0x40000000, 0x40000000, 0x41400000, 0x40400000, 0x40400000, 0x3f800000, 0x01000072, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x00000016, 0x04000067, 0x00102012, 0x00000001, 0x00000015, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902012, 0x0010000a, 0x00000000, 0x0090903a, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x03000065, 0x00102022, 0x00000000, 0x03000065, 0x00102022, 0x00000001, 0x02000068, 0x00000001, 0x0400005b, 0x00102022, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902022, 0x0010000a, 0x00000000, 0x0090902a, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x03000065, 0x00102042, 0x00000000, 0x03000065, 0x00102042, 0x00000001, 0x02000068, 0x00000001, 0x0400005b, 0x00102042, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902042, 0x0010000a, 0x00000000, 0x0090901a, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x03000065, 0x00102082, 0x00000000, 0x03000065, 0x00102082, 0x00000001, 0x02000068, 0x00000001, 0x0400005b, 0x00102082, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902082, 0x0010000a, 0x00000000, 0x0090900a, 0x0010000a, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; static const DWORD ds_code[] = { 0x43425844, 0xef67f8be, 0x1be137b6, 0x0e4a6b01, 0xf0cd92d8, 0x00000001, 0x00000264, 0x00000004, 0x00000030, 0x00000064, 0x000000e8, 0x0000013c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000101, 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000060e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000101, 0x00000078, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c0e, 0x545f5653, 0x46737365, 0x6f746361, 0x00410072, 0xabab0042, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x00000120, 0x00040050, 0x00000048, 0x01000893, 0x01000895, 0x0100086a, 0x04000061, 0x0011b012, 0x00000000, 0x00000016, 0x0300005f, 0x0011b062, 0x00000000, 0x04000061, 0x0011b012, 0x00000001, 0x00000015, 0x0300005f, 0x0011b0c2, 0x00000001, 0x0200005f, 0x0001c032, 0x0400005f, 0x00219032, 0x00000001, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x02000068, 0x00000001, 0x06000036, 0x00102032, 0x00000000, 0x00219046, 0x00000000, 0x00000000, 0x04000036, 0x001020c2, 0x00000000, 0x0001c406, 0x07000000, 0x00100032, 0x00000000, 0x0011b596, 0x00000000, 0x0011bae6, 0x00000001, 0x0a000038, 0x00102032, 0x00000001, 0x00100046, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x05000036, 0x00102042, 0x00000001, 0x0011b00a, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x0011b00a, 0x00000001, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = { {0, "SV_POSITION", 0, 0, 4, 0}, {0, "COLOR", 0, 0, 4, 0}, }; unsigned int stride = 32; static const float reference[4][8] = { { 1.0f, 2.0f, 0.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, { 1.0f, 2.0f, 1.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, { 1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, { 1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, }; memset(&desc, 0, sizeof(desc)); desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; command_list = context.list; queue = context.queue; memset(&input_layout, 0, sizeof(input_layout)); init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN, NULL, NULL, &input_layout); pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; memset(&pso_desc.PS, 0, sizeof(pso_desc.PS)); pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); pso_desc.StreamOutput.pSODeclaration = so_declaration; pso_desc.StreamOutput.pBufferStrides = &stride; pso_desc.StreamOutput.NumStrides = 1; pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); so_buffer = create_default_buffer(context.device, 4096, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT); sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); sobv.SizeInBytes = 1024; sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes; ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); //reset_command_list(command_list, context.allocator); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); for (i = 0; i < 4; i++) { float *elems = get_readback_data(&rb, i, 0, 0, stride); for (j = 0; j < 8; j++) { ok(compare_float(reference[i][j], elems[j], 0), "Got unexpected value %f for [%u][%u], expected %f.\n", elems[j], i, j, reference[i][j]); } } release_resource_readback(&rb); ID3D12Resource_Release(so_buffer); destroy_test_context(&context); } static void test_line_tessellation(bool use_dxil) { ID3D12Resource *vb, *so_buffer, *readback_buffer; D3D12_QUERY_DATA_SO_STATISTICS *so_statistics; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; ID3D12GraphicsCommandList *command_list; D3D12_QUERY_HEAP_DESC query_heap_desc; D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; D3D12_INPUT_LAYOUT_DESC input_layout; struct test_context_desc desc; D3D12_VERTEX_BUFFER_VIEW vbv; struct resource_readback rb; ID3D12QueryHeap *query_heap; struct test_context context; const struct vec4 *expected; ID3D12CommandQueue *queue; struct vec4 *data; bool broken_warp; unsigned int i; HRESULT hr; #if 0 struct data { float4 position : SV_Position; float3 color : COLOR; float line_density : LINE_DENSITY; float line_detail : LINE_DETAIL; }; data vs_main(data input) { return input; } struct patch_constant_data { float tess_factor[2] : SV_TessFactor; float3 color : COLOR; uint prim_id : PRIMITIVE_ID; }; void patch_constant(OutputPatch control_points, uint prim_id : SV_PrimitiveID, out patch_constant_data output) { output.tess_factor[0] = control_points[0].line_density; output.tess_factor[1] = control_points[0].line_detail; output.color = control_points[0].color; output.prim_id = prim_id; } [domain("isoline")] [outputcontrolpoints(1)] [partitioning("integer")] [outputtopology("line")] [patchconstantfunc("patch_constant")] data hs_main(InputPatch input) { return input[0]; } [domain("isoline")] void ds_main(patch_constant_data input, // float tess_factor[2] : SV_TessFactor, DXC refused to compile, register overlap float2 tess_coord : SV_DomainLocation, //float3 color : COLOR, DXC refused to compile, register overlap //uint prim_id : PRIMITIVE_ID, DXC refused to compile, register overlap const OutputPatch patch, out float4 position : SV_Position, out float4 out_color : COLOR, out float4 out_prim_id : PRIMITIVE_ID) { position = patch[0].position; out_color = float4(color, 1.0); // input.color on DXC out_prim_id = prim_id; // input.prim_id on DXC } #endif static const DWORD vs_code_dxbc[] = { 0x43425844, 0x43d2f821, 0xc4bcdf60, 0xadbf5ed0, 0xe55b715d, 0x00000001, 0x00000230, 0x00000003, 0x0000002c, 0x000000c8, 0x00000164, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, 0xab004c49, 0x4e47534f, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000807, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000708, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, 0xab004c49, 0x58454853, 0x000000c4, 0x00010050, 0x00000031, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101072, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102072, 0x00000001, 0x03000065, 0x00102082, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102072, 0x00000001, 0x00101246, 0x00000001, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003, 0x0100003e, }; static const BYTE vs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0xb7, 0xf9, 0xd0, 0x58, 0x2b, 0x88, 0x39, 0xb7, 0x5e, 0x4d, 0x22, 0x99, 0x3f, 0x8a, 0x53, 0x6e, 0x01, 0x00, 0x00, 0x00, 0xba, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xba, 0x01, 0x00, 0x00, 0x0a, 0x03, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 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0x00, 0x82, 0x60, 0x60, 0x54, 0xd1, 0x24, 0x21, 0xc6, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x96, 0x34, 0x4d, 0xcd, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x35, 0x51, 0xd4, 0x82, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x81, 0x51, 0x55, 0xb5, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x64, 0x95, 0x65, 0x39, 0xca, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x99, 0x72, 0x5d, 0x11, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa6, 0x5c, 0x97, 0x33, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x92, 0x29, 0xd7, 0xd5, 0x08, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x64, 0xca, 0x75, 0x3d, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x99, 0x82, 0x5d, 0xd1, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa6, 0x60, 0x97, 0x63, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x92, 0x29, 0xd8, 0xd5, 0x14, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x64, 0x0a, 0x75, 0x45, 0xc8, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x99, 0x32, 0x5d, 0x51, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE vs = { use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc, use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc) }; static const DWORD hs_code_dxbc[] = { 0x43425844, 0x130f1b8c, 0x02c24095, 0x18ab42ad, 0xbb861b50, 0x00000001, 0x00000448, 0x00000004, 0x00000030, 0x000000cc, 0x00000168, 0x000001fc, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000808, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, 0xab004c49, 0x4e47534f, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000807, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000708, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, 0xab004c49, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000e01, 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000e01, 0x0000007c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000d02, 0x545f5653, 0x46737365, 0x6f746361, 0x4f430072, 0x00524f4c, 0x4d495250, 0x56495449, 0x44495f45, 0xababab00, 0x58454853, 0x00000244, 0x00030050, 0x00000091, 0x01000071, 0x01000893, 0x01000894, 0x01000895, 0x01000896, 0x01001097, 0x0100086a, 0x01000072, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x0400005f, 0x00201072, 0x00000001, 0x00000001, 0x0400005f, 0x00201082, 0x00000001, 0x00000001, 0x0400005f, 0x00201012, 0x00000001, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102072, 0x00000001, 0x03000065, 0x00102082, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x06000036, 0x001020f2, 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00201e46, 0x00000000, 0x00000001, 0x06000036, 0x00102012, 0x00000002, 0x0020100a, 0x00000000, 0x00000002, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a082, 0x00000001, 0x00000001, 0x04000067, 0x00102012, 0x00000000, 0x00000016, 0x06000036, 0x00102012, 0x00000000, 0x0021a03a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a012, 0x00000001, 0x00000002, 0x04000067, 0x00102012, 0x00000001, 0x00000015, 0x06000036, 0x00102012, 0x00000001, 0x0021a00a, 0x00000000, 0x00000002, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a012, 0x00000001, 0x00000001, 0x03000065, 0x00102022, 0x00000000, 0x06000036, 0x00102022, 0x00000000, 0x0021a00a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a022, 0x00000001, 0x00000001, 0x03000065, 0x00102042, 0x00000000, 0x06000036, 0x00102042, 0x00000000, 0x0021a01a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x0400005f, 0x0021a042, 0x00000001, 0x00000001, 0x03000065, 0x00102082, 0x00000000, 0x06000036, 0x00102082, 0x00000000, 0x0021a02a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x0200005f, 0x0000b000, 0x03000065, 0x00102022, 0x00000001, 0x04000036, 0x00102022, 0x00000001, 0x0000b001, 0x0100003e, }; static const BYTE hs_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0x78, 0x7d, 0x99, 0x2c, 0x3c, 0x83, 0xe3, 0xde, 0x3c, 0x35, 0x13, 0x58, 0x3d, 0x33, 0x94, 0xe0, 0x01, 0x00, 0x00, 0x00, 0xab, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0xbe, 0x01, 0x00, 0x00, 0x6f, 0x02, 0x00, 0x00, 0x1f, 0x04, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0xb3, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 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0x00, 0x29, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x34, 0x8a, 0x3a, 0xa0, 0x9c, 0x03, 0x0a, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x05, 0x00, 0x82, 0x60, 0x40, 0x64, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xd5, 0x00, 0x4d, 0xca, 0x34, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x56, 0x50, 0xd4, 0x12, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x62, 0x11, 0x10, 0xb5, 0x50, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x64, 0x46, 0x65, 0x31, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x57, 0x61, 0x55, 0x4c, 0x35, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x66, 0x5c, 0xd6, 0x62, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x92, 0x1d, 0xd8, 0xd5, 0x5c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x70, 0x49, 0x86, 0x3d, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x5c, 0x92, 0x61, 0x8d, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x97, 0x64, 0x98, 0x13, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xb3, 0x25, 0x15, 0xf6, 0x18, 0x08, 0x00, 0x61, 0x20, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x34, 0x4a, 0x01, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x58, 0x0f, 0x04, 0x1d, 0xd0, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x17, 0x14, 0x45, 0x46, 0x34, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x16, 0x49, 0x12, 0x22, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x92, 0x49, 0xd3, 0xc4, 0x4c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x64, 0x05, 0x45, 0x2d, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x59, 0x41, 0x51, 0xc9, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x4a, 0x56, 0x50, 0x94, 0x22, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x92, 0x15, 0x14, 0xd5, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x68, 0x53, 0x45, 0x2d, 0xd4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x1b, 0x65, 0x55, 0x4a, 0x35, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x57, 0x5d, 0x16, 0x63, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xc2, 0x21, 0xd8, 0xe5, 0x0c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x70, 0x08, 0x76, 0x31, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x1c, 0x82, 0x5d, 0x4d, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x67, 0x51, 0x97, 0x73, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xd2, 0x25, 0x15, 0xf6, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x78, 0x17, 0x85, 0x3d, 0xd8, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x9e, 0x52, 0x65, 0x50, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE hs = { use_dxil ? (const void*)hs_code_dxil : (const void*)hs_code_dxbc, use_dxil ? sizeof(hs_code_dxil) : sizeof(hs_code_dxbc) }; static const DWORD ds_code_dxbc[] = { 0x43425844, 0xc78d05dd, 0x4b270467, 0xb480a2fb, 0x02f0edc7, 0x00000001, 0x0000029c, 0x00000004, 0x00000030, 0x000000cc, 0x00000160, 0x000001d8, 0x4e475349, 0x00000094, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000007, 0x0000007a, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000008, 0x00000087, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000001, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x494c0052, 0x445f454e, 0x49534e45, 0x4c005954, 0x5f454e49, 0x41544544, 0xab004c49, 0x47534350, 0x0000008c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000001, 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000e0e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000001, 0x0000007c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000202, 0x545f5653, 0x46737365, 0x6f746361, 0x4f430072, 0x00524f4c, 0x4d495250, 0x56495449, 0x44495f45, 0xababab00, 0x4e47534f, 0x00000070, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000062, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0x52500052, 0x54494d49, 0x5f455649, 0xab004449, 0x58454853, 0x000000bc, 0x00040050, 0x0000002f, 0x01000893, 0x01000895, 0x0100086a, 0x0300005f, 0x0011b0e2, 0x00000000, 0x0300005f, 0x0011b022, 0x00000001, 0x0400005f, 0x002190f2, 0x00000001, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x06000036, 0x001020f2, 0x00000000, 0x00219e46, 0x00000000, 0x00000000, 0x05000036, 0x00102072, 0x00000001, 0x0011b796, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x00004001, 0x3f800000, 0x05000056, 0x001020f2, 0x00000002, 0x0011b556, 0x00000001, 0x0100003e, }; static const BYTE ds_code_dxil[] = { 0x44, 0x58, 0x42, 0x43, 0xe6, 0xbd, 0xa9, 0xf2, 0x6c, 0xc0, 0xd1, 0xdb, 0x5c, 0x78, 0x77, 0x1a, 0x0c, 0x2a, 0xca, 0xa5, 0x01, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x92, 0x01, 0x00, 0x00, 0x43, 0x02, 0x00, 0x00, 0xc7, 0x03, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0xb3, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x26, 0x61, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x74, 0x4a, 0x96, 0x45, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x9d, 0x92, 0x65, 0xcf, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa7, 0x64, 0x19, 0x24, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x29, 0x59, 0x36, 0x05, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x74, 0x8a, 0x96, 0x45, 0xc8, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x9d, 0xa2, 0x65, 0xcf, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa7, 0x68, 0x19, 0x64, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x29, 0x5a, 0x36, 0x25, 0x57, 0x8c, 0x1a, 0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0xc4, 0x5b, 0x2e, 0x4d, 0x0a, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0xf1, 0x96, 0x4b, 0x83, 0x82, 0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40, 0xbc, 0xe5, 0xd2, 0xa2, 0x60, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x10, 0x6f, 0xb9, 0x34, 0x2a, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, }; const D3D12_SHADER_BYTECODE ds = { use_dxil ? (const void*)ds_code_dxil : (const void*)ds_code_dxbc, use_dxil ? sizeof(ds_code_dxil) : sizeof(ds_code_dxbc) }; static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"SV_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, {"LINE_DENSITY", 0, DXGI_FORMAT_R32_FLOAT, 0, 32, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, {"LINE_DETAIL", 0, DXGI_FORMAT_R32_FLOAT, 0, 36, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = { {0, "SV_POSITION", 0, 0, 4, 0}, {0, "COLOR", 0, 0, 4, 0}, {0, "PRIMITIVE_ID", 0, 0, 4, 0}, }; unsigned int strides[] = {48}; static const struct { struct vec4 position; struct vec4 color; float line_density; float line_detail; } vertices[] = { {{0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, 1.0f, 1.0f}, {{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f}, 2.0f, 1.0f}, {{2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f}, 1.0f, 2.0f}, {{3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f}, 2.0f, 2.0f}, }; static const struct vec4 expected_data[] = { {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, {2.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {2.0f, 2.0f, 2.0f, 2.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, {3.0f, 0.0f, 0.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}, {3.0f, 3.0f, 3.0f, 3.0f}, }; memset(&desc, 0, sizeof(desc)); desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; if (use_dxil && !context_supports_dxil(&context)) { destroy_test_context(&context); return; } command_list = context.list; queue = context.queue; query_heap_desc.Type = D3D12_QUERY_HEAP_TYPE_SO_STATISTICS; query_heap_desc.Count = 2; query_heap_desc.NodeMask = 0; hr = ID3D12Device_CreateQueryHeap(context.device, &query_heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap); if (hr == E_NOTIMPL) { skip("Stream output is not supported.\n"); destroy_test_context(&context); return; } ok(hr == S_OK, "Failed to create query heap, hr %#x.\n", hr); input_layout.pInputElementDescs = layout_desc; input_layout.NumElements = ARRAY_SIZE(layout_desc); if (use_dxil) { init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN, NULL, NULL, &input_layout); } else { init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN, NULL, NULL, &input_layout); } pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; memset(&pso_desc.PS, 0, sizeof(pso_desc.PS)); pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); pso_desc.StreamOutput.pSODeclaration = so_declaration; pso_desc.StreamOutput.pBufferStrides = strides; pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides); pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); vb = create_upload_buffer(context.device, sizeof(vertices), vertices); vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); vbv.StrideInBytes = sizeof(*vertices); vbv.SizeInBytes = sizeof(vertices); so_buffer = create_default_buffer(context.device, 4096, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT); sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); sobv.SizeInBytes = 1024; sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes; ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0); readback_buffer = create_readback_buffer(context.device, sizeof(*so_statistics)); ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0, 0, 1, readback_buffer, 0); get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); so_statistics = get_readback_data(&rb, 0, 0, 0, sizeof(*so_statistics)); broken_warp = broken_on_warp(so_statistics[0].NumPrimitivesWritten != 9); ok(so_statistics[0].NumPrimitivesWritten == 9 || broken_warp, "Got unexpected primitives written %u.\n", (unsigned int)so_statistics[0].NumPrimitivesWritten); ok(so_statistics[0].PrimitivesStorageNeeded == 9 || broken_warp, "Got unexpected primitives storage needed %u.\n", (unsigned int)so_statistics[0].PrimitivesStorageNeeded); release_resource_readback(&rb); if (broken_warp) { skip("Broken on WARP.\n"); goto done; } reset_command_list(command_list, context.allocator); transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); for (i = 0; i < ARRAY_SIZE(expected_data) / 3 ; ++i) { data = get_readback_data(&rb, i, 0, 0, 3 * sizeof(*data)); expected = &expected_data[3 * i + 0]; ok(compare_vec4(data, expected, 1), "Got position {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); ++data; expected = &expected_data[3 * i + 1]; ok(compare_vec4(data, expected, 1), "Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); ++data; expected = &expected_data[3 * i + 2]; ok(compare_vec4(data, expected, 1), "Got primitive ID {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); } release_resource_readback(&rb); done: ID3D12QueryHeap_Release(query_heap); ID3D12Resource_Release(readback_buffer); ID3D12Resource_Release(so_buffer); ID3D12Resource_Release(vb); destroy_test_context(&context); } void test_line_tessellation_dxbc(void) { test_line_tessellation(false); } void test_line_tessellation_dxil(void) { test_line_tessellation(true); } void test_tessellation_primitive_id(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; D3D12_ROOT_PARAMETER root_parameters[1]; ID3D12GraphicsCommandList *command_list; D3D12_INPUT_LAYOUT_DESC input_layout; struct test_context_desc desc; D3D12_VERTEX_BUFFER_VIEW vbv; struct test_context context; ID3D12Resource *raw_buffer; ID3D12CommandQueue *queue; ID3D12Resource *vb; HRESULT hr; #if 0 ByteAddressBuffer b; struct data { float4 position : POSITION; float ref_buffer_data : REF_BUFFER_DATA; }; struct ds_data { float4 position : POSITION; float ref_buffer_data : REF_BUFFER_DATA; uint primitive_id : PRIM_ID; uint invocation_id : CP_ID; }; struct ps_data { float4 position : SV_POSITION; float4 color : COLOR; }; struct patch_constant_data { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; float buffer_data : BUFFER_DATA; uint primitive_id : PATCH_PRIM_ID; }; data vs_main(in data input) { return input; } void patch_constant(uint prim_id : SV_PrimitiveID, out patch_constant_data output) { output.edges[0] = output.edges[1] = output.edges[2] = 4.0f; output.inside = 4.0f; output.buffer_data = b.Load(4 * prim_id); output.primitive_id = prim_id; } [domain("tri")] [outputcontrolpoints(3)] [partitioning("integer")] [outputtopology("triangle_cw")] [patchconstantfunc("patch_constant")] ds_data hs_main(const InputPatch input, uint prim_id : SV_PrimitiveID, uint i : SV_OutputControlPointID) { ds_data output; output.position = input[i].position; output.ref_buffer_data = input[i].ref_buffer_data; output.primitive_id = prim_id; output.invocation_id = i; return output; } [domain("tri")] void ds_main(patch_constant_data input, float3 tess_coord : SV_DomainLocation, const OutputPatch patch, out ps_data output) { uint i; output.position = tess_coord.x * patch[0].position + tess_coord.y * patch[1].position + tess_coord.z * patch[2].position; for (i = 0; i < 3; ++i) { if (patch[i].ref_buffer_data != input.buffer_data) { output.color = float4(1, patch[i].ref_buffer_data / 255.0f, input.buffer_data / 255.0f, 0); return; } } for (i = 0; i < 3; ++i) { if (patch[i].primitive_id != input.primitive_id) { output.color = float4(1, 0, 1, 1); return; } } if (patch[0].invocation_id != 0 || patch[1].invocation_id != 1 || patch[2].invocation_id != 2) { output.color = float4(1, 1, 0, 1); return; } output.color = float4(0, 1, 0, 1); } #endif static const DWORD vs_code[] = { 0x43425844, 0x1cf34a89, 0x09f0ca02, 0x1d9d7e25, 0x4161cddd, 0x00000001, 0x00000154, 0x00000003, 0x0000002c, 0x00000088, 0x000000e4, 0x4e475349, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000101, 0x49534f50, 0x4e4f4954, 0x46455200, 0x4655425f, 0x5f524546, 0x41544144, 0xababab00, 0x4e47534f, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x49534f50, 0x4e4f4954, 0x46455200, 0x4655425f, 0x5f524546, 0x41544144, 0xababab00, 0x58454853, 0x00000068, 0x00010050, 0x0000001a, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a, 0x00000001, 0x0100003e, }; static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; static const DWORD hs_code[] = { 0x43425844, 0x23a919a7, 0xf5fdd1b4, 0x4f5a835f, 0xca389c71, 0x00000001, 0x00000464, 0x00000004, 0x00000030, 0x0000008c, 0x00000124, 0x00000200, 0x4e475349, 0x00000054, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000101, 0x49534f50, 0x4e4f4954, 0x46455200, 0x4655425f, 0x5f524546, 0x41544144, 0xababab00, 0x4e47534f, 0x00000090, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000071, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x00000081, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x00000089, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000d02, 0x49534f50, 0x4e4f4954, 0x46455200, 0x4655425f, 0x5f524546, 0x41544144, 0x49525000, 0x44495f4d, 0x5f504300, 0xab004449, 0x47534350, 0x000000d4, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, 0x000000a6, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000d02, 0x00000098, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x000000b2, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000d02, 0x00000098, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x000000c0, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x55420072, 0x52454646, 0x5441445f, 0x41500041, 0x5f484354, 0x4d495250, 0x0044495f, 0x495f5653, 0x6469736e, 0x73655465, 0x63614673, 0x00726f74, 0x58454853, 0x0000025c, 0x00030050, 0x00000097, 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x030000a1, 0x00107000, 0x00000000, 0x01000072, 0x0200005f, 0x00016000, 0x0200005f, 0x0000b000, 0x0400005f, 0x002010f2, 0x00000003, 0x00000000, 0x0400005f, 0x00201012, 0x00000003, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x02000068, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x00016001, 0x07000036, 0x001020f2, 0x00000000, 0x00a01e46, 0x0010000a, 0x00000000, 0x00000000, 0x07000036, 0x00102012, 0x00000001, 0x00a0100a, 0x0010000a, 0x00000000, 0x00000001, 0x04000036, 0x00102012, 0x00000002, 0x0000b001, 0x04000036, 0x00102022, 0x00000002, 0x00016001, 0x0100003e, 0x01000073, 0x02000099, 0x00000003, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000003, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x40800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, 0x00000003, 0x00000014, 0x05000036, 0x00102012, 0x00000003, 0x00004001, 0x40800000, 0x0100003e, 0x01000073, 0x0200005f, 0x0000b000, 0x03000065, 0x00102022, 0x00000000, 0x02000068, 0x00000001, 0x06000029, 0x00100012, 0x00000000, 0x0000b001, 0x00004001, 0x00000002, 0x890000a5, 0x800002c2, 0x00199983, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00107006, 0x00000000, 0x05000056, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073, 0x0200005f, 0x0000b000, 0x03000065, 0x00102022, 0x00000001, 0x04000036, 0x00102022, 0x00000001, 0x0000b001, 0x0100003e, }; static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; static const DWORD ds_code[] = { 0x43425844, 0x4b659bb4, 0x3eb61f16, 0xaa8397b6, 0xd60e8c43, 0x00000001, 0x000005ec, 0x00000004, 0x00000030, 0x000000c8, 0x000001a4, 0x000001f8, 0x4e475349, 0x00000090, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000071, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000101, 0x00000081, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000101, 0x00000089, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x49534f50, 0x4e4f4954, 0x46455200, 0x4655425f, 0x5f524546, 0x41544144, 0x49525000, 0x44495f4d, 0x5f504300, 0xab004449, 0x47534350, 0x000000d4, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000001, 0x000000a6, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000202, 0x00000098, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000001, 0x000000b2, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000202, 0x00000098, 0x00000002, 0x0000000d, 0x00000003, 0x00000002, 0x00000001, 0x000000c0, 0x00000000, 0x0000000e, 0x00000003, 0x00000003, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x55420072, 0x52454646, 0x5441445f, 0x41500041, 0x5f484354, 0x4d495250, 0x0044495f, 0x495f5653, 0x6469736e, 0x73655465, 0x63614673, 0x00726f74, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x000003ec, 0x00040050, 0x000000fb, 0x01001893, 0x01001095, 0x0100086a, 0x0300005f, 0x0011b022, 0x00000000, 0x0300005f, 0x0011b022, 0x00000001, 0x0200005f, 0x0001c072, 0x0400005f, 0x002190f2, 0x00000003, 0x00000000, 0x0400005f, 0x00219012, 0x00000003, 0x00000001, 0x0400005f, 0x00219012, 0x00000003, 0x00000002, 0x0400005f, 0x00219022, 0x00000003, 0x00000002, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x02000068, 0x00000002, 0x07000038, 0x001000f2, 0x00000000, 0x0001c556, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, 0x00219e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001caa6, 0x00219e46, 0x00000002, 0x00000000, 0x00100e46, 0x00000000, 0x05000036, 0x00100012, 0x00000001, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100022, 0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000003, 0x03040003, 0x0010001a, 0x00000001, 0x09000039, 0x00100022, 0x00000001, 0x0011b01a, 0x00000000, 0x00a1900a, 0x0010000a, 0x00000001, 0x00000001, 0x0304001f, 0x0010001a, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x08000036, 0x00102092, 0x00000001, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x09000038, 0x00102022, 0x00000001, 0x00004001, 0x3b808081, 0x00a1900a, 0x0010000a, 0x00000001, 0x00000001, 0x07000038, 0x00102042, 0x00000001, 0x0011b01a, 0x00000000, 0x00004001, 0x3b808081, 0x0100003e, 0x01000015, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x05000036, 0x00100012, 0x00000001, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100022, 0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000003, 0x03040003, 0x0010001a, 0x00000001, 0x09000027, 0x00100022, 0x00000001, 0x0011b01a, 0x00000001, 0x00a1900a, 0x0010000a, 0x00000001, 0x00000002, 0x0304001f, 0x0010001a, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x08000027, 0x00100012, 0x00000001, 0x00004001, 0x00000000, 0x0021901a, 0x00000000, 0x00000002, 0x08000027, 0x00100022, 0x00000001, 0x00004001, 0x00000001, 0x0021901a, 0x00000001, 0x00000002, 0x0700003c, 0x00100012, 0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000001, 0x08000027, 0x00100022, 0x00000001, 0x00004001, 0x00000002, 0x0021901a, 0x00000002, 0x00000002, 0x0700003c, 0x00100012, 0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000001, 0x0304001f, 0x0010000a, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const DWORD ps_code[] = { #if 0 float4 main(in float4 p : SV_Position, in float4 color : COLOR) : SV_Target { return color; } #endif 0x43425844, 0xbd83f517, 0x8974e87a, 0xaf402223, 0xaec7f351, 0x00000001, 0x000000f8, 0x00000003, 0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f, 0x0100086a, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, {"REF_BUFFER_DATA", 0, DXGI_FORMAT_R32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; static const struct { struct vec4 position; float ref_buffer_data; } vertices[] = { {{-1.0f, -1.0f, 0.0f, 1.0f}, 1.0f}, {{-1.0f, 1.0f, 0.0f, 1.0f}, 1.0f}, {{ 1.0f, -1.0f, 0.0f, 1.0f}, 1.0f}, {{-1.0f, 1.0f, 0.0f, 1.0f}, 2.0f}, {{ 1.0f, 1.0f, 0.0f, 1.0f}, 2.0f}, {{ 1.0f, -1.0f, 0.0f, 1.0f}, 2.0f}, }; static const uint32_t buffer_data[] = {1, 2}; memset(&desc, 0, sizeof(desc)); desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; command_list = context.list; queue = context.queue; root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_HULL; memset(&root_signature_desc, 0, sizeof(root_signature_desc)); root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); root_signature_desc.pParameters = root_parameters; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); input_layout.pInputElementDescs = layout_desc; input_layout.NumElements = ARRAY_SIZE(layout_desc); init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, NULL, &input_layout); pso_desc.VS = vs; pso_desc.HS = hs; pso_desc.DS = ds; pso_desc.PS = ps; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); vb = create_upload_buffer(context.device, sizeof(vertices), vertices); vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); vbv.StrideInBytes = sizeof(*vertices); vbv.SizeInBytes = sizeof(vertices); raw_buffer = create_upload_buffer(context.device, sizeof(buffer_data), buffer_data); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(raw_buffer)); ID3D12GraphicsCommandList_DrawInstanced(command_list, 6, 1, 0, 0); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); ID3D12Resource_Release(vb); ID3D12Resource_Release(raw_buffer); destroy_test_context(&context); }