/* * * Copyright 2021 NVIDIA Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "vkd3d_d3d12.idl"; import "vkd3d_vk_includes.h"; [ uuid(11ea7a1a-0f6a-49bf-b612-3e30f8e201dd), object, local, pointer_default(unique) ] interface ID3D12DeviceExt : IUnknown { HRESULT GetVulkanHandles(VkInstance *vk_instance, VkPhysicalDevice *vk_physical_device, VkDevice *vk_device); BOOL GetExtensionSupport(D3D12_VK_EXTENSION extension); HRESULT CreateCubinComputeShaderWithName(const void *cubin_data, UINT32 cubin_size, UINT32 block_x, UINT32 block_y, UINT32 block_z, const char *shader_name, D3D12_CUBIN_DATA_HANDLE **handle); HRESULT DestroyCubinComputeShader(D3D12_CUBIN_DATA_HANDLE *handle); HRESULT GetCudaTextureObject(D3D12_CPU_DESCRIPTOR_HANDLE srv_handle, D3D12_CPU_DESCRIPTOR_HANDLE sampler_handle, UINT32 *cuda_texture_handle); HRESULT GetCudaSurfaceObject(D3D12_CPU_DESCRIPTOR_HANDLE uav_handle, UINT32 *cuda_surface_handle); HRESULT CaptureUAVInfo(D3D12_UAV_INFO *uav_info); }