#!/usr/bin/env bash set -e shopt -s extglob if [ -z "$1" ] || [ -z "$2" ]; then echo "Usage: $0 version destdir [--native] [--no-package] [--dev-build] [--debug]" exit 1 fi VKD3D_VERSION="$1" VKD3D_SRC_DIR=$(dirname "$(readlink -f "$0")") VKD3D_BUILD_DIR=$(realpath "$2")"/vkd3d-proton-$VKD3D_VERSION" VKD3D_ARCHIVE_PATH=$(realpath "$2")"/vkd3d-proton-$VKD3D_VERSION.tar.zst" if [ -e "$VKD3D_BUILD_DIR" ]; then echo "Build directory $VKD3D_BUILD_DIR already exists" exit 1 fi shift 2 opt_nopackage=0 opt_devbuild=0 opt_native=0 opt_buildtype="release" opt_strip=--strip while [ $# -gt 0 ]; do case "$1" in "--native") opt_native=1 ;; "--no-package") opt_nopackage=1 ;; "--dev-build") opt_strip= opt_nopackage=1 opt_devbuild=1 ;; "--debug") opt_buildtype="debug" ;; *) echo "Unrecognized option: $1" >&2 exit 1 esac shift done function build_arch { local arch="$1" shift cd "$VKD3D_SRC_DIR" meson "$@" \ --buildtype "${opt_buildtype}" \ --prefix "$VKD3D_BUILD_DIR" \ $opt_strip \ --bindir "x${arch}" \ --libdir "x${arch}" \ "$VKD3D_BUILD_DIR/build.${arch}" cd "$VKD3D_BUILD_DIR/build.${arch}" ninja install if [ $opt_devbuild -eq 0 ]; then if [ $opt_native -eq 0 ]; then # get rid of some useless .a files rm "$VKD3D_BUILD_DIR/x${arch}/"*.!(dll) # get rid of vkd3d-proton-utils.dll rm "$VKD3D_BUILD_DIR/x${arch}/libvkd3d-proton-utils-"* fi rm -R "$VKD3D_BUILD_DIR/build.${arch}" fi } function build_script { cp "$VKD3D_SRC_DIR/setup_vkd3d_proton.sh" "$VKD3D_BUILD_DIR/setup_vkd3d_proton.sh" chmod +x "$VKD3D_BUILD_DIR/setup_vkd3d_proton.sh" } function package { cd "$VKD3D_BUILD_DIR/.." tar -caf "$VKD3D_ARCHIVE_PATH" "vkd3d-proton-$VKD3D_VERSION" rm -R "vkd3d-proton-$VKD3D_VERSION" } if [ $opt_native -eq 0 ]; then build_arch 64 --cross-file build-win64.txt build_arch 86 --cross-file build-win32.txt build_script else build_arch 64 CC="gcc -m32" CXX="g++ -m32" PKG_CONFIG_PATH="/usr/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/pkgconfig" build_arch 86 fi if [ $opt_nopackage -eq 0 ]; then package fi