/* * * Copyright 2021 NVIDIA Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "vkd3d_d3d12.idl"; import "vkd3d_vk_includes.h"; [ uuid(77a86b09-2bea-4801-b89a-37648e104af1), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandListExt : IUnknown { HRESULT GetVulkanHandle(VkCommandBuffer *pVkCommandBuffer); HRESULT LaunchCubinShader(D3D12_CUBIN_DATA_HANDLE *handle, UINT32 block_x, UINT32 block_y, UINT32 block_z, const void *params, UINT32 param_size); }