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master ... msvc

Author SHA1 Message Date
Hans-Kristian Arntzen 9cdc7da9d6 Enable MSVC to work. 2019-09-19 12:33:33 +02:00
12 changed files with 361 additions and 134 deletions

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@ -26,6 +26,10 @@
#include <limits.h>
#include <stdbool.h>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
#endif
@ -51,7 +55,9 @@ static inline size_t align(size_t addr, size_t alignment)
static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef HAVE_BUILTIN_POPCOUNT
#ifdef _MSC_VER
return __popcnt(v);
#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
@ -78,7 +84,11 @@ static inline bool vkd3d_bitmask_is_contiguous(unsigned int mask)
/* Undefined for x == 0. */
static inline unsigned int vkd3d_log2i(unsigned int x)
{
#ifdef HAVE_BUILTIN_CLZ
#ifdef _MSC_VER
unsigned long result;
_BitScanForward(&result, x);
return (unsigned int)x;
#elif defined(HAVE_BUILTIN_CLZ)
return __builtin_clz(x) ^ 0x1f;
#else
static const unsigned int l[] =
@ -152,8 +162,8 @@ static inline LONG InterlockedDecrement(LONG volatile *x)
#if HAVE_SYNC_ADD_AND_FETCH
# define atomic_add_fetch(ptr, val) __sync_add_and_fetch(ptr, val)
#else
# error "atomic_add_fetch() not implemented for this platform"
#elif defined(_MSC_VER)
# define atomic_add_fetch(ptr, val) InterlockedAdd(ptr, val)
#endif /* HAVE_SYNC_ADD_AND_FETCH */
static inline void vkd3d_parse_version(const char *version, int *major, int *minor)

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@ -67,8 +67,8 @@ const char *debugstr_w(const WCHAR *wstr, size_t wchar_size) DECLSPEC_HIDDEN;
vkd3d_dbg_next_time = true; \
VKD3D_DBG_PRINTF
#define VKD3D_DBG_PRINTF(args...) \
vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, args); } while (0)
#define VKD3D_DBG_PRINTF(...) \
vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, __VA_ARGS__); } while (0)
#ifndef TRACE
#define TRACE VKD3D_DBG_LOG(TRACE)

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@ -0,0 +1,220 @@
/*
* Copyright 2019 Hans-Kristian Arntzen for Valve
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_THREADS_H
#define __VKD3D_THREADS_H
#include "config.h"
#if defined(HAVE_PTHREAD_H)
#include <pthread.h>
typedef struct vkd3d_pthread
{
pthread_t thread;
} vkd3d_pthread_t;
typedef struct vkd3d_pthread_mutex
{
pthread_mutex_t lock;
} vkd3d_pthread_mutex_t;
typedef struct vkd3d_pthread_cond
{
pthread_cond_t cond;
} vkd3d_pthread_cond_t;
static inline int vkd3d_pthread_create(vkd3d_pthread_t *thread, void * (*thread_fun)(void *), void *arg)
{
return pthread_create(&thread->thread, NULL, thread_fun, arg);
}
static inline int vkd3d_pthread_join(vkd3d_pthread_t thread)
{
return pthread_join(thread.thread, NULL);
}
static inline int vkd3d_pthread_mutex_init(vkd3d_pthread_mutex_t *lock)
{
return pthread_mutex_init(&lock->lock, NULL);
}
static inline int vkd3d_pthread_mutex_destroy(vkd3d_pthread_mutex_t *lock)
{
return pthread_mutex_destroy(&lock->lock);
}
static inline int vkd3d_pthread_mutex_lock(vkd3d_pthread_mutex_t *lock)
{
return pthread_mutex_lock(&lock->lock);
}
static inline int vkd3d_pthread_mutex_unlock(vkd3d_pthread_mutex_t *lock)
{
return pthread_mutex_unlock(&lock->lock);
}
static inline int vkd3d_pthread_cond_init(vkd3d_pthread_cond_t *cond)
{
return pthread_cond_init(&cond->cond, NULL);
}
static inline int vkd3d_pthread_cond_destroy(vkd3d_pthread_cond_t *cond)
{
return pthread_cond_destroy(&cond->cond);
}
static inline int vkd3d_pthread_cond_signal(vkd3d_pthread_cond_t *cond)
{
return pthread_cond_signal(&cond->cond);
}
static inline int vkd3d_pthread_cond_broadcast(vkd3d_pthread_cond_t *cond)
{
return pthread_cond_broadcast(&cond->cond);
}
static inline int vkd3d_pthread_cond_wait(vkd3d_pthread_cond_t *cond, vkd3d_pthread_mutex_t *lock)
{
return pthread_cond_wait(&cond->cond, &lock->lock);
}
#elif defined(_WIN32) /* HAVE_PTHREAD_H */
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef struct vkd3d_pthread
{
HANDLE thread;
DWORD id;
} vkd3d_pthread_t;
typedef struct vkd3d_pthread_mutex
{
CRITICAL_SECTION *lock;
} vkd3d_pthread_mutex_t;
typedef struct vkd3d_pthread_cond
{
CONDITION_VARIABLE *cond;
} vkd3d_pthread_cond_t;
struct vkd3d_pthread_wrapper_struct
{
void * (*routine)(void *);
void *arg;
};
static DWORD WINAPI win32_thread_wrapper_routine(struct vkd3d_pthread_wrapper_struct *wrapper)
{
wrapper->routine(wrapper->arg);
vkd3d_free(wrapper);
return 0;
}
static inline int vkd3d_pthread_create(vkd3d_pthread_t *thread, void * (*thread_fun)(void *), void *arg)
{
struct vkd3d_pthread_wrapper_struct *wrapper = vkd3d_malloc(sizeof(*wrapper));
wrapper->routine = thread_fun;
wrapper->arg = arg;
thread->thread = CreateThread(NULL, 0, win32_thread_wrapper_routine, wrapper, 0, &thread->id);
return 0;
}
static inline int vkd3d_pthread_join(vkd3d_pthread_t thread)
{
int success = WaitForSingleObject(thread.thread, INFINITE) == WAIT_OBJECT_0;
CloseHandle(thread.thread);
return success ? 0 : -1;
}
static inline int vkd3d_pthread_mutex_init(vkd3d_pthread_mutex_t *lock)
{
lock->lock = vkd3d_malloc(sizeof(CRITICAL_SECTION));
InitializeCriticalSection(lock->lock);
return 0;
}
static inline int vkd3d_pthread_mutex_lock(vkd3d_pthread_mutex_t *lock)
{
EnterCriticalSection(lock->lock);
return 0;
}
static inline int vkd3d_pthread_mutex_unlock(vkd3d_pthread_mutex_t *lock)
{
LeaveCriticalSection(lock->lock);
return 0;
}
static inline int vkd3d_pthread_mutex_destroy(vkd3d_pthread_mutex_t *lock)
{
DeleteCriticalSection(lock->lock);
vkd3d_free(lock->lock);
return 0;
}
static inline int vkd3d_pthread_cond_init(vkd3d_pthread_cond_t *cond)
{
cond->cond = vkd3d_malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(cond->cond);
return 0;
}
static inline void vkd3d_pthread_cond_destroy(vkd3d_pthread_cond_t *cond)
{
vkd3d_free(cond->cond);
}
static inline int vkd3d_pthread_cond_signal(vkd3d_pthread_cond_t *cond)
{
WakeConditionVariable(cond->cond);
return 0;
}
static inline int vkd3d_pthread_cond_broadcast(vkd3d_pthread_cond_t *cond)
{
WakeAllConditionVariable(cond->cond);
return 0;
}
static inline int vkd3d_pthread_cond_wait(vkd3d_pthread_cond_t *cond, vkd3d_pthread_mutex_t *lock)
{
bool ret = SleepConditionVariableCS(cond->cond, lock->lock, INFINITE);
return ret ? 0 : -1;
}
#else /* HAVE_PTHREAD_H */
#error "Threads are not supported. Cannot build."
#endif /* HAVE_PTHREAD_H */
static inline void vkd3d_set_thread_name(const char *name)
{
#if defined(_MSC_VER)
(void)name;
#elif defined(HAVE_PTHREAD_SETNAME_NP_2)
pthread_setname_np(pthread_self(), name);
#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
pthread_setname_np(name);
#else
(void)name;
#endif
}
#endif /* __VKD3D_THREADS_H */

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@ -4540,7 +4540,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {};
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0};
uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature *signature;

View File

@ -56,7 +56,7 @@
#include <limits.h>
#include <stdbool.h>
#include <string.h>
#include <strings.h>
//#include <strings.h>
#define VKD3D_VEC4_SIZE 4

View File

@ -31,7 +31,7 @@ HRESULT vkd3d_queue_create(struct d3d12_device *device,
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if ((rc = pthread_mutex_init(&object->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&object->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(object);
@ -66,7 +66,7 @@ void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device)
unsigned int i;
int rc;
if ((rc = pthread_mutex_lock(&queue->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&queue->mutex)))
ERR("Failed to lock mutex, error %d.\n", rc);
for (i = 0; i < queue->semaphore_count; ++i)
@ -81,9 +81,9 @@ void vkd3d_queue_destroy(struct vkd3d_queue *queue, struct d3d12_device *device)
}
if (!rc)
pthread_mutex_unlock(&queue->mutex);
vkd3d_pthread_mutex_unlock(&queue->mutex);
pthread_mutex_destroy(&queue->mutex);
vkd3d_pthread_mutex_destroy(&queue->mutex);
vkd3d_free(queue);
}
@ -93,7 +93,7 @@ VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
TRACE("queue %p.\n", queue);
if ((rc = pthread_mutex_lock(&queue->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&queue->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return VK_NULL_HANDLE;
@ -107,7 +107,7 @@ void vkd3d_queue_release(struct vkd3d_queue *queue)
{
TRACE("queue %p.\n", queue);
pthread_mutex_unlock(&queue->mutex);
vkd3d_pthread_mutex_unlock(&queue->mutex);
}
static VkResult vkd3d_queue_wait_idle(struct vkd3d_queue *queue,
@ -143,7 +143,7 @@ static void vkd3d_queue_update_sequence_number(struct vkd3d_queue *queue,
unsigned int i, j;
int rc;
if ((rc = pthread_mutex_lock(&queue->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&queue->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -188,7 +188,7 @@ static void vkd3d_queue_update_sequence_number(struct vkd3d_queue *queue,
if (destroyed_semaphore_count)
TRACE("Destroyed %u Vulkan semaphores.\n", destroyed_semaphore_count);
pthread_mutex_unlock(&queue->mutex);
vkd3d_pthread_mutex_unlock(&queue->mutex);
}
static uint64_t vkd3d_queue_reset_sequence_number_locked(struct vkd3d_queue *queue)
@ -252,7 +252,7 @@ static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
TRACE("worker %p, fence %p, value %#"PRIx64".\n", worker, fence, value);
if ((rc = pthread_mutex_lock(&worker->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&worker->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -262,7 +262,7 @@ static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
worker->enqueued_fence_count + 1, sizeof(*worker->enqueued_fences)))
{
ERR("Failed to add GPU fence.\n");
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
return E_OUTOFMEMORY;
}
@ -276,8 +276,8 @@ static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
InterlockedIncrement(&fence->pending_worker_operation_count);
pthread_cond_signal(&worker->cond);
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_cond_signal(&worker->cond);
vkd3d_pthread_mutex_unlock(&worker->mutex);
return S_OK;
}
@ -292,7 +292,7 @@ static void vkd3d_fence_worker_remove_fence(struct vkd3d_fence_worker *worker, s
WARN("Waiting for %u pending fence operations (fence %p).\n", count, fence);
if ((rc = pthread_mutex_lock(&worker->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&worker->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -303,14 +303,14 @@ static void vkd3d_fence_worker_remove_fence(struct vkd3d_fence_worker *worker, s
TRACE("Still waiting for %u pending fence operations (fence %p).\n", count, fence);
worker->pending_fence_destruction = true;
pthread_cond_signal(&worker->cond);
vkd3d_pthread_cond_signal(&worker->cond);
pthread_cond_wait(&worker->fence_destruction_cond, &worker->mutex);
vkd3d_pthread_cond_wait(&worker->fence_destruction_cond, &worker->mutex);
}
TRACE("Removed fence %p.\n", fence);
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
}
static void vkd3d_fence_worker_move_enqueued_fences_locked(struct vkd3d_fence_worker *worker)
@ -411,7 +411,7 @@ static void *vkd3d_fence_worker_main(void *arg)
if (!worker->fence_count || atomic_add_fetch(&worker->enqueued_fence_count, 0))
{
if ((rc = pthread_mutex_lock(&worker->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&worker->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
break;
@ -419,7 +419,7 @@ static void *vkd3d_fence_worker_main(void *arg)
if (worker->pending_fence_destruction)
{
pthread_cond_broadcast(&worker->fence_destruction_cond);
vkd3d_pthread_cond_broadcast(&worker->fence_destruction_cond);
worker->pending_fence_destruction = false;
}
@ -431,19 +431,19 @@ static void *vkd3d_fence_worker_main(void *arg)
{
if (worker->should_exit)
{
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
break;
}
if ((rc = pthread_cond_wait(&worker->cond, &worker->mutex)))
if ((rc = vkd3d_pthread_cond_wait(&worker->cond, &worker->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
break;
}
}
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
}
}
@ -473,33 +473,33 @@ HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
worker->fences = NULL;
worker->fences_size = 0;
if ((rc = pthread_mutex_init(&worker->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&worker->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
if ((rc = pthread_cond_init(&worker->cond, NULL)))
if ((rc = vkd3d_pthread_cond_init(&worker->cond)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&worker->mutex);
vkd3d_pthread_mutex_destroy(&worker->mutex);
return hresult_from_errno(rc);
}
if ((rc = pthread_cond_init(&worker->fence_destruction_cond, NULL)))
if ((rc = vkd3d_pthread_cond_init(&worker->fence_destruction_cond)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&worker->mutex);
pthread_cond_destroy(&worker->cond);
vkd3d_pthread_mutex_destroy(&worker->mutex);
vkd3d_pthread_cond_destroy(&worker->cond);
return hresult_from_errno(rc);
}
if (FAILED(hr = vkd3d_create_thread(device->vkd3d_instance,
vkd3d_fence_worker_main, worker, &worker->thread)))
{
pthread_mutex_destroy(&worker->mutex);
pthread_cond_destroy(&worker->cond);
pthread_cond_destroy(&worker->fence_destruction_cond);
vkd3d_pthread_mutex_destroy(&worker->mutex);
vkd3d_pthread_cond_destroy(&worker->cond);
vkd3d_pthread_cond_destroy(&worker->fence_destruction_cond);
}
return hr;
@ -513,23 +513,23 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
TRACE("worker %p.\n", worker);
if ((rc = pthread_mutex_lock(&worker->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&worker->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
worker->should_exit = true;
pthread_cond_signal(&worker->cond);
vkd3d_pthread_cond_signal(&worker->cond);
pthread_mutex_unlock(&worker->mutex);
vkd3d_pthread_mutex_unlock(&worker->mutex);
if (FAILED(hr = vkd3d_join_thread(device->vkd3d_instance, &worker->thread)))
return hr;
pthread_mutex_destroy(&worker->mutex);
pthread_cond_destroy(&worker->cond);
pthread_cond_destroy(&worker->fence_destruction_cond);
vkd3d_pthread_mutex_destroy(&worker->mutex);
vkd3d_pthread_cond_destroy(&worker->cond);
vkd3d_pthread_cond_destroy(&worker->fence_destruction_cond);
vkd3d_free(worker->enqueued_fences);
vkd3d_free(worker->vk_fences);
@ -588,7 +588,7 @@ static VkResult d3d12_fence_create_vk_fence(struct d3d12_fence *fence, VkFence *
*vk_fence = VK_NULL_HANDLE;
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
goto create_fence;
@ -603,7 +603,7 @@ static VkResult d3d12_fence_create_vk_fence(struct d3d12_fence *fence, VkFence *
}
}
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
if (*vk_fence)
return VK_SUCCESS;
@ -667,7 +667,7 @@ static void d3d12_fence_destroy_vk_objects(struct d3d12_fence *fence)
unsigned int i;
int rc;
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -684,7 +684,7 @@ static void d3d12_fence_destroy_vk_objects(struct d3d12_fence *fence)
d3d12_fence_garbage_collect_vk_semaphores_locked(fence, true);
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
}
static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct d3d12_fence *fence,
@ -697,7 +697,7 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
TRACE("fence %p, value %#"PRIx64".\n", fence, value);
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return VK_NULL_HANDLE;
@ -723,7 +723,7 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
*completed_value = fence->value;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return semaphore;
}
@ -732,7 +732,7 @@ static void d3d12_fence_remove_vk_semaphore(struct d3d12_fence *fence, struct vk
{
int rc;
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -745,14 +745,14 @@ static void d3d12_fence_remove_vk_semaphore(struct d3d12_fence *fence, struct vk
--fence->semaphore_count;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
}
static void d3d12_fence_release_vk_semaphore(struct d3d12_fence *fence, struct vkd3d_signaled_semaphore *semaphore)
{
int rc;
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -761,7 +761,7 @@ static void d3d12_fence_release_vk_semaphore(struct d3d12_fence *fence, struct v
assert(semaphore->is_acquired);
semaphore->is_acquired = false;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
}
static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
@ -779,7 +779,7 @@ static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
return E_OUTOFMEMORY;
}
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
vkd3d_free(semaphore);
@ -796,7 +796,7 @@ static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
list_add_tail(&fence->semaphores, &semaphore->entry);
++fence->semaphore_count;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return hr;
}
@ -808,7 +808,7 @@ static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkF
unsigned int i, j;
int rc;
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -857,7 +857,7 @@ static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkF
VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
}
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
@ -913,7 +913,7 @@ static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence *iface)
d3d12_fence_destroy_vk_objects(fence);
vkd3d_free(fence->events);
if ((rc = pthread_mutex_destroy(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_destroy(&fence->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
vkd3d_free(fence);
@ -981,13 +981,13 @@ static UINT64 STDMETHODCALLTYPE d3d12_fence_GetCompletedValue(ID3D12Fence *iface
TRACE("iface %p.\n", iface);
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return 0;
}
completed_value = fence->value;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return completed_value;
}
@ -1000,7 +1000,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
TRACE("iface %p, value %#"PRIx64", event %p.\n", iface, value, event);
if ((rc = pthread_mutex_lock(&fence->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -1009,7 +1009,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
if (value <= fence->value)
{
fence->device->signal_event(event);
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
@ -1020,7 +1020,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
{
WARN("Event completion for (%p, %#"PRIx64") is already in the list.\n",
event, value);
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
}
@ -1029,7 +1029,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
fence->event_count + 1, sizeof(*fence->events)))
{
WARN("Failed to add event.\n");
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return E_OUTOFMEMORY;
}
@ -1037,7 +1037,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *i
fence->events[fence->event_count].event = event;
++fence->event_count;
pthread_mutex_unlock(&fence->mutex);
vkd3d_pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
@ -1088,7 +1088,7 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
fence->value = initial_value;
if ((rc = pthread_mutex_init(&fence->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&fence->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -1110,7 +1110,7 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
if (FAILED(hr = vkd3d_private_store_init(&fence->private_store)))
{
pthread_mutex_destroy(&fence->mutex);
vkd3d_pthread_mutex_destroy(&fence->mutex);
return hr;
}

View File

@ -453,7 +453,7 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
bool *user_extension_supported = NULL;
VkApplicationInfo application_info;
VkInstanceCreateInfo instance_info;
char application_name[PATH_MAX];
char application_name[VKD3D_PATH_MAX];
uint32_t extension_count;
const char **extensions;
VkInstance vk_instance;
@ -1791,7 +1791,7 @@ static HRESULT d3d12_device_init_pipeline_cache(struct d3d12_device *device)
VkResult vr;
int rc;
if ((rc = pthread_mutex_init(&device->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&device->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -1819,7 +1819,7 @@ static void d3d12_device_destroy_pipeline_cache(struct d3d12_device *device)
if (device->vk_pipeline_cache)
VK_CALL(vkDestroyPipelineCache(device->vk_device, device->vk_pipeline_cache, NULL));
pthread_mutex_destroy(&device->mutex);
vkd3d_pthread_mutex_destroy(&device->mutex);
}
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
@ -1829,7 +1829,7 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
struct vkd3d_gpu_va_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return 0;
@ -1838,13 +1838,13 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
if (!vkd3d_array_reserve((void **)&allocator->allocations, &allocator->allocations_size,
allocator->allocation_count + 1, sizeof(*allocator->allocations)))
{
pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
return 0;
}
if (size > ceiling || ceiling - size < allocator->floor)
{
pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
return 0;
}
@ -1855,7 +1855,7 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
allocator->floor += size;
pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
return allocation->base;
}
@ -1878,7 +1878,7 @@ void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocato
struct vkd3d_gpu_va_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return NULL;
@ -1887,7 +1887,7 @@ void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocato
allocation = bsearch(&address, allocator->allocations, allocator->allocation_count,
sizeof(*allocation), vkd3d_gpu_va_allocation_compare);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
return allocation ? allocation->ptr : NULL;
}
@ -1898,7 +1898,7 @@ void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12
unsigned int index;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -1917,7 +1917,7 @@ void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12
}
}
pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
}
static bool vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator)
@ -1927,7 +1927,7 @@ static bool vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator
memset(allocator, 0, sizeof(*allocator));
allocator->floor = 0x1000;
if ((rc = pthread_mutex_init(&allocator->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&allocator->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return false;
@ -1940,14 +1940,14 @@ static void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *alloca
{
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
}
vkd3d_free(allocator->allocations);
pthread_mutex_unlock(&allocator->mutex);
pthread_mutex_destroy(&allocator->mutex);
vkd3d_pthread_mutex_unlock(&allocator->mutex);
vkd3d_pthread_mutex_destroy(&allocator->mutex);
}
/* ID3D12Device */
@ -3309,7 +3309,7 @@ HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
}
else
{
if ((rc = pthread_create(&thread->pthread, NULL, thread_main, data)))
if ((rc = vkd3d_pthread_create(&thread->pthread, thread_main, data)))
{
ERR("Failed to create thread, error %d.\n", rc);
hr = hresult_from_errno(rc);
@ -3331,7 +3331,7 @@ HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_ha
}
else
{
if ((rc = pthread_join(thread->pthread, NULL)))
if ((rc = vkd3d_pthread_join(thread->pthread)))
{
ERR("Failed to join thread, error %d.\n", rc);
hr = hresult_from_errno(rc);

View File

@ -302,7 +302,7 @@ static void d3d12_heap_destroy(struct d3d12_heap *heap)
VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
pthread_mutex_destroy(&heap->mutex);
vkd3d_pthread_mutex_destroy(&heap->mutex);
if (heap->is_private)
device = NULL;
@ -419,7 +419,7 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset,
VkResult vr;
int rc;
if ((rc = pthread_mutex_lock(&heap->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&heap->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
*data = NULL;
@ -464,7 +464,7 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset,
*data = NULL;
}
pthread_mutex_unlock(&heap->mutex);
vkd3d_pthread_mutex_unlock(&heap->mutex);
return hr;
}
@ -474,7 +474,7 @@ static void d3d12_heap_unmap(struct d3d12_heap *heap, struct d3d12_resource *res
struct d3d12_device *device = heap->device;
int rc;
if ((rc = pthread_mutex_lock(&heap->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&heap->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@ -508,7 +508,7 @@ static void d3d12_heap_unmap(struct d3d12_heap *heap, struct d3d12_resource *res
}
done:
pthread_mutex_unlock(&heap->mutex);
vkd3d_pthread_mutex_unlock(&heap->mutex);
}
static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
@ -567,7 +567,7 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
if (FAILED(hr = validate_heap_desc(&heap->desc, resource)))
return hr;
if ((rc = pthread_mutex_init(&heap->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&heap->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -575,7 +575,7 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
if (FAILED(hr = vkd3d_private_store_init(&heap->private_store)))
{
pthread_mutex_destroy(&heap->mutex);
vkd3d_pthread_mutex_destroy(&heap->mutex);
return hr;
}
@ -609,7 +609,7 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
if (FAILED(hr))
{
vkd3d_private_store_destroy(&heap->private_store);
pthread_mutex_destroy(&heap->mutex);
vkd3d_pthread_mutex_destroy(&heap->mutex);
return hr;
}
@ -1387,7 +1387,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
size = (box.right - box.left) / format->block_width * format->byte_count * format->block_byte_count;
for (z = box.front; z < box.back; ++z)
{
dst = dst_data + (z - box.front) * dst_slice_pitch;
dst = (uint8_t *)dst_data + (z - box.front) * dst_slice_pitch;
src = src_data + z * vk_layout.depthPitch + box.top / format->block_height * vk_layout.rowPitch;
for (y = box.top; y < box.bottom; y += format->block_height)
{

View File

@ -1089,7 +1089,7 @@ HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
unsigned int i;
int rc;
if ((rc = pthread_mutex_lock(&device->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&device->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
*vk_render_pass = VK_NULL_HANDLE;
@ -1111,7 +1111,7 @@ HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
if (!found)
hr = vkd3d_render_pass_cache_create_pass_locked(cache, device, key, vk_render_pass);
pthread_mutex_unlock(&device->mutex);
vkd3d_pthread_mutex_unlock(&device->mutex);
return hr;
}
@ -1342,7 +1342,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {};
struct vkd3d_shader_code spirv = {0};
VkResult vr;
int ret;
@ -2560,7 +2560,7 @@ static VkPipeline d3d12_pipeline_state_find_compiled_pipeline(const struct d3d12
*vk_render_pass = VK_NULL_HANDLE;
if (!(rc = pthread_mutex_lock(&device->mutex)))
if (!(rc = vkd3d_pthread_mutex_lock(&device->mutex)))
{
LIST_FOR_EACH_ENTRY(current, &graphics->compiled_pipelines, struct vkd3d_compiled_pipeline, entry)
{
@ -2571,7 +2571,7 @@ static VkPipeline d3d12_pipeline_state_find_compiled_pipeline(const struct d3d12
break;
}
}
pthread_mutex_unlock(&device->mutex);
vkd3d_pthread_mutex_unlock(&device->mutex);
}
else
{
@ -2596,7 +2596,7 @@ static bool d3d12_pipeline_state_put_pipeline_to_cache(struct d3d12_pipeline_sta
compiled_pipeline->vk_pipeline = vk_pipeline;
compiled_pipeline->vk_render_pass = vk_render_pass;
if ((rc = pthread_mutex_lock(&device->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&device->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
vkd3d_free(compiled_pipeline);
@ -2616,7 +2616,7 @@ static bool d3d12_pipeline_state_put_pipeline_to_cache(struct d3d12_pipeline_sta
if (compiled_pipeline)
list_add_tail(&graphics->compiled_pipelines, &compiled_pipeline->entry);
pthread_mutex_unlock(&device->mutex);
vkd3d_pthread_mutex_unlock(&device->mutex);
return compiled_pipeline;
}

View File

@ -804,7 +804,7 @@ HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
return S_OK;
}
#ifdef _GNU_SOURCE
#if defined(_GNU_SOURCE) && !defined(_WIN32)
bool vkd3d_get_program_name(char program_name[PATH_MAX])
{
@ -840,7 +840,7 @@ bool vkd3d_get_program_name(char program_name[PATH_MAX])
#else
bool vkd3d_get_program_name(char program_name[PATH_MAX])
bool vkd3d_get_program_name(char program_name[VKD3D_PATH_MAX])
{
*program_name = '\0';
return false;
@ -914,7 +914,7 @@ HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
if (!out_size)
return E_INVALIDARG;
if ((rc = pthread_mutex_lock(&store->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&store->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -943,7 +943,7 @@ HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
memcpy(out, data->u.data, data->size);
done:
pthread_mutex_unlock(&store->mutex);
vkd3d_pthread_mutex_unlock(&store->mutex);
return hr;
}
@ -953,7 +953,7 @@ HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store,
HRESULT hr;
int rc;
if ((rc = pthread_mutex_lock(&store->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&store->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -961,7 +961,7 @@ HRESULT vkd3d_set_private_data(struct vkd3d_private_store *store,
hr = vkd3d_private_store_set_private_data(store, tag, data, data_size, false);
pthread_mutex_unlock(&store->mutex);
vkd3d_pthread_mutex_unlock(&store->mutex);
return hr;
}
@ -972,7 +972,7 @@ HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store,
HRESULT hr;
int rc;
if ((rc = pthread_mutex_lock(&store->mutex)))
if ((rc = vkd3d_pthread_mutex_lock(&store->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -980,7 +980,7 @@ HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store,
hr = vkd3d_private_store_set_private_data(store, tag, data, sizeof(object), !!object);
pthread_mutex_unlock(&store->mutex);
vkd3d_pthread_mutex_unlock(&store->mutex);
return hr;
}

View File

@ -31,11 +31,11 @@
#include "vkd3d.h"
#include "vkd3d_shader.h"
#include "vkd3d_threads.h"
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <pthread.h>
#include <stdbool.h>
#define VK_CALL(f) (vk_procs->f)
@ -155,7 +155,7 @@ struct vkd3d_instance
union vkd3d_thread_handle
{
pthread_t pthread;
vkd3d_pthread_t pthread;
void *handle;
};
@ -174,9 +174,9 @@ struct vkd3d_waiting_fence
struct vkd3d_fence_worker
{
union vkd3d_thread_handle thread;
pthread_mutex_t mutex;
pthread_cond_t cond;
pthread_cond_t fence_destruction_cond;
vkd3d_pthread_mutex_t mutex;
vkd3d_pthread_cond_t cond;
vkd3d_pthread_cond_t fence_destruction_cond;
bool should_exit;
bool pending_fence_destruction;
@ -204,7 +204,7 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct vkd3d_gpu_va_allocator
{
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
D3D12_GPU_VIRTUAL_ADDRESS floor;
@ -254,7 +254,7 @@ void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache) DECLSPE
struct vkd3d_private_store
{
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
struct list content;
};
@ -287,7 +287,7 @@ static inline HRESULT vkd3d_private_store_init(struct vkd3d_private_store *store
list_init(&store->content);
if ((rc = pthread_mutex_init(&store->mutex, NULL)))
if ((rc = vkd3d_pthread_mutex_init(&store->mutex)))
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@ -302,7 +302,7 @@ static inline void vkd3d_private_store_destroy(struct vkd3d_private_store *store
vkd3d_private_data_destroy(data);
}
pthread_mutex_destroy(&store->mutex);
vkd3d_pthread_mutex_destroy(&store->mutex);
}
HRESULT vkd3d_get_private_data(struct vkd3d_private_store *store,
@ -328,7 +328,7 @@ struct d3d12_fence
LONG refcount;
uint64_t value;
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
struct vkd3d_waiting_event
{
@ -362,7 +362,7 @@ struct d3d12_heap
bool is_private;
D3D12_HEAP_DESC desc;
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
VkDeviceMemory vk_memory;
void *map_ptr;
@ -941,7 +941,7 @@ HRESULT d3d12_command_list_create(struct d3d12_device *device,
struct vkd3d_queue
{
/* Access to VkQueue must be externally synchronized. */
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
VkQueue vk_queue;
@ -1051,7 +1051,7 @@ struct d3d12_device
struct vkd3d_gpu_va_allocator gpu_va_allocator;
struct vkd3d_fence_worker fence_worker;
pthread_mutex_t mutex;
vkd3d_pthread_mutex_t mutex;
struct vkd3d_render_pass_cache render_pass_cache;
VkPipelineCache vk_pipeline_cache;
@ -1215,16 +1215,13 @@ HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
extern const char vkd3d_build[];
bool vkd3d_get_program_name(char program_name[PATH_MAX]) DECLSPEC_HIDDEN;
static inline void vkd3d_set_thread_name(const char *name)
{
#if defined(HAVE_PTHREAD_SETNAME_NP_2)
pthread_setname_np(pthread_self(), name);
#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
pthread_setname_np(name);
#ifdef PATH_MAX
#define VKD3D_PATH_MAX PATH_MAX
#else
#define VKD3D_PATH_MAX 256
#endif
}
bool vkd3d_get_program_name(char program_name[VKD3D_PATH_MAX]) DECLSPEC_HIDDEN;
VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object,
VkDebugReportObjectTypeEXT vk_object_type, const char *name) DECLSPEC_HIDDEN;

View File

@ -178,8 +178,8 @@ VK_DEVICE_PFN(vkUpdateDescriptorSets)
VK_DEVICE_PFN(vkWaitForFences)
/* VK_KHR_draw_indirect_count */
VK_DEVICE_EXT_PFN(vkCmdDrawIndirectCountKHR);
VK_DEVICE_EXT_PFN(vkCmdDrawIndexedIndirectCountKHR);
VK_DEVICE_EXT_PFN(vkCmdDrawIndirectCountKHR)
VK_DEVICE_EXT_PFN(vkCmdDrawIndexedIndirectCountKHR)
/* VK_KHR_get_memory_requirements2 */
VK_DEVICE_EXT_PFN(vkGetBufferMemoryRequirements2KHR)