For internal debug shaders, it is helpful to ensure in-order logs when
sorted for later inspection.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
The elected lane must be able to perform side effects, so make sure
helper lanes don't participate.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
If we know the input is wave uniform (progress markers for example),
no need to spam the log.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>