Philip Rebohle
5a9d132b20
vkd3d: Get rid of descriptor spinlocks.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
73d578e5ab
vkd3d: Do not ref-count views in descriptor updates.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
684c658e22
vkd3d: Do not ref-count view in ClearUnorderedAccessView.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
9098221f0a
vkd3d: Add sampler map to device.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
28c1b7757c
vkd3d: Add sampler support to view map.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
daf9f5c69f
vkd3d: Store views created from resource in resource's view map.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
6545cb4f7d
vkd3d: Add view map to null resources.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
4f3fce5914
vkd3d: Introduce vkd3d_view_map_create_view.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
ff69d59fa6
vkd3d: Add view map to d3d12_resource.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
7785c60a08
vkd3d: Add image parameter to vk_image_view_desc.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
3c9a54cb73
vkd3d: Introduce vkd3d_buffer_view_desc.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
05381caac9
vkd3d: Use vkUpdateDescriptorSets for descriptor copies.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
a056922293
vkd3d: Create separate descriptor set layout for host-only pools.
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D3D12 allows much larger pools to be created for heaps that are not
shader-visible, which some games make use of. Fixes crashes on Nvidia.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
68fc3f9322
vkd3d: Create descriptor pools for all descriptor heaps.
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Not just the shader visible ones, since we'll be using Vulkan
descriptor set copies to implement D3D12 descriptor copies.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
8e4aaeff05
vkd3d: Introduce new descriptor metadata struct.
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Stores info about where exactly the descriptor is stored in the
Vulkan descriptor pool, and whether we have to worry about an
additional UAV counter descriptor.
This is meant to replace all the other non-static data stored
inside d3d12_desc.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Philip Rebohle
fcc0c4c163
vkd3d: Remove default null image views.
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We're not using these anywhere because we need formats to be correct
for image views. Buffer views are used for root descriptors and null
UAV counters.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-08-19 12:54:56 +02:00
Hans-Kristian Arntzen
00618cb2c1
vkd3d: Load VK_LAYER_KHRONOS_validation if we enable debug mode.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 17:36:53 +02:00
Philip Rebohle
9e8b2a22ed
vkd3d: Don't destroy UAV counter view if it's the null view.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 16:35:15 +02:00
Philip Rebohle
651ecfe7f6
vkd3d: Set counter buffer view to null view for buffer UAVs.
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Fixes a crash on drivers that don't support null descriptors.
Image UAVs and other descriptor types cannot have counters.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 15:16:51 +02:00
Hans-Kristian Arntzen
b47dae95e5
vkd3d: Lower MAX_DESCRIPTOR_SETS to 9.
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We just removed packed set.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 11:58:58 +02:00
Philip Rebohle
3364758746
vkd3d: Remove volatile packed descriptor handling.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle
c580866648
vkd3d: Remove packed descriptor set from root signature.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle
fd249acb64
vkd3d: Remove packed descriptor set update code.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Philip Rebohle
2cd23f5305
vkd3d: Require bindless samplers and SRV/UAV/CBV.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-30 11:56:24 +02:00
Hans-Kristian Arntzen
e7281f22c6
vkd3d-shader: Add NonUniformEXT decoration where required.
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It's the argument to the opcode which consumes the final resource handle
or pointer which needs to marked as NonUniformEXT. Was missing this for
sampled images and bindless UAV counters.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-30 10:57:50 +02:00
Hans-Kristian Arntzen
06cf1441ad
vkd3d-shader: Support non-BDA bindless UAV counters in DXIL.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-29 17:15:00 +02:00
Hans-Kristian Arntzen
1b100aa40d
vkd3d: Fix broken access to dead stack variable.
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Fallout from UAV counter bindless PR.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-29 17:15:00 +02:00
Philip Rebohle
d0f64cfbb7
vkd3d: Always use bindless UAV counters if UAVs are bindless.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle
3766e7e994
vkd3d: Rename BINDLESS_UAV_COUNTERS -> RAW_VA_UAV_COUNTERS.
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For clarity, since we'll be moving to full bindless anyway.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle
7f36039c9c
vkd3d: Update uav counter set as necessary.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle
949e38e0b3
vkd3d: Add binding for uav counter views.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle
b16276f9d6
vkd3d-shader: Support bindless UAV counters through texel buffer array.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Philip Rebohle
40764d82ef
vkd3d-shader: Introduce VKD3D_SHADER_BINDING_FLAG_RAW_VA.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Hans-Kristian Arntzen
8800ae7323
vkd3d-shader: Add declspec hidden to shader dumping entry points.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-27 11:14:49 +02:00
Hans-Kristian Arntzen
7083b30fd5
vkd3d-shader: Dump DXIL blobs to .dxil.
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Makes it easier to extract all DXIL shaders when debugging.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-27 11:14:49 +02:00
Philip Rebohle
fa3085400d
vkd3d: Handle pRegion == NULL in DiscardSubresource.
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Fixes a crash in Shadow of the Tomb Raider.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-23 16:23:31 +02:00
Hans-Kristian Arntzen
4611c9a96f
vkd3d: Fix warnings in calibrated timestamp implementation.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-22 10:52:03 +02:00
Philip Rebohle
abb8d32642
vkd3d: Add DXGI_FORMAT_R9G9B9E5_SHAREDEXP.
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Needed by Battlefield 1.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-20 19:42:44 +02:00
Hans-Kristian Arntzen
7df9a48528
vkd3d: Add some other interesting profiling regions.
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Useful to measure submission times, as well as time spent acquiring the
Vulkan queues. This correlates 1:1 with swapchain as well, so it's
useful when we want to get some "X / frame" metrics.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Hans-Kristian Arntzen
99b0421c32
meson: Add build option to enable a profiled build.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Hans-Kristian Arntzen
6a60834379
vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
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Similar to ID3D12Device profiled vtable, disgusting, but it should do
the trick.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Hans-Kristian Arntzen
37e4ce7ce7
vkd3d: Make a profiled vtable for ID3D12Device.
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There are two advantages of doing it like this:
- When profiling is not enabled, we get no overhead for device calls.
- Avoids cluttering up the main implementation.
Disadvantage is that rolling inherited vtables like this is quite
disgusting, but this is C, what you gonna do ...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Hans-Kristian Arntzen
9a1943d57b
vkd3d: Init profiling when we create an instance.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Hans-Kristian Arntzen
e3c1b66aed
common: Add a simple profiling module.
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Works by mapping a memory block on disk, and then we simply increment
u64s. The caller code only needs to use VKD3D_REGION_{DECL,BEGIN,END}
macros.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-20 16:39:15 +02:00
Joshua Ashton
b38a18dbd8
vkd3d: Move copy descriptors implementation into a new func
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Calling this from CopyDescriptorsSimple on its own is a bad idea given its __stdcall and GCC doesn't like optimizing that.
Also marked it as inline given it can easily be optimized greatly contextually for CopyDescriptorsSimple
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-17 14:02:18 +02:00
Philip Rebohle
2729c4ad41
vkd3d: Implement GetClockCalibration.
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Manually uses QPC if the Vulkan implementation does not support
the QPC domain by itself.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-17 11:49:38 +02:00
Philip Rebohle
1af4c6c719
vkd3d: Enable VK_EXT_calibrated_timestamps if available.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-17 11:49:38 +02:00
Philip Rebohle
c3d5a60e01
vkd3d: Implement DiscardResource.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-16 16:53:17 +02:00
Philip Rebohle
ef2eacefee
vkd3d: Rework d3d12_command_list_find_attachment.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-16 16:53:17 +02:00
Philip Rebohle
37e7fbd5c5
vkd3d: Rework d3d12_get_view_rect.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-16 16:53:17 +02:00